AMotionEvent_getAxisValue :: (
motion_event: *AInputEvent,
axis: AMOTION_EVENT_AXIS,
pointer_index: u64
) -> float #foreign
Parameters
- motion_event: *AInputEvent
- axis: AMOTION_EVENT_AXIS
- pointer_index: u64
Returns
- float
AMotionEvent_getAxisValue :: (
motion_event: *AInputEvent,
axis: AMOTION_EVENT_AXIS,
pointer_index: u64
) -> float #foreign