UI module

click_at

procedureextensionexperimentalsince 0.31.0Source

Click at a point in the window.

Example↗
ui := headless(.{ width = 320, height = 200 });
defer free_ui(*ui);
count := 0;
build := (n: *int) {
    for column(.{ gap = 8, padding = 16 }) {
        label(tprint("Clicked % times", n.*));
        if button("Add") n.* += 1;
    }
};
frame(*ui, *count, build);
button_node := find_label(*ui, "Add");
click_at(*ui, button_node.rect.x + 2, button_node.rect.y + 2);
frame(*ui, *count, build);
assert(count == 1);
click_at :: (ui: *UI_State, x: float, y: float)

Click at a point in the window.

Parameters

ui: *UI_State
the UI to send the click to.
x: float
horizontal position in points.
y: float
vertical position in points.
Example↗
ui := headless(.{ width = 320, height = 200 });
defer free_ui(*ui);
count := 0;
build := (n: *int) {
    for column(.{ gap = 8, padding = 16 }) {
        label(tprint("Clicked % times", n.*));
        if button("Add") n.* += 1;
    }
};
frame(*ui, *count, build);
button_node := find_label(*ui, "Add");
click_at(*ui, button_node.rect.x + 2, button_node.rect.y + 2);
frame(*ui, *count, build);
assert(count == 1);

See also