Fields
- nextInChain: *WGPUChainedStruct
- format: WGPUTextureFormat
- depthWriteEnabled: WGPUOptionalBool
- depthCompare: WGPUCompareFunction
- stencilFront: WGPUStencilFaceState
- stencilBack: WGPUStencilFaceState
- stencilReadMask: u32
- stencilWriteMask: u32
- depthBias: s32
- depthBiasSlopeScale: float32
- depthBiasClamp: float32