Native only: the size in pixels of the surface window shows.
#import "Window_Creation";
window: Window_Type;
width, height := webgpu_window_size(window);This one is only checked to compile, not run.
webgpu_window_size :: (window: Window_Type) -> (width: s32, height: s32)
Parameters
- window: Window_Type
Returns
- width: s32
- height: s32