Fills procs with the context's function pointers. gl_create_context calls it for you; call it
yourself only when you made the context some other way. GetProcAddress looks a name up; the
default uses the platform's own loader.
procs: GL_Procedures;
gl_load(*procs);This one is only checked to compile, not run.
gl_load :: (
procs: *GL_Procedures,
GetProcAddress: GetProcAddressFunction = null
)
Parameters
- procs: *GL_Procedures
- GetProcAddress: GetProcAddressFunction = null