The buttons of a controller. Index Gamepad.buttons with it. A, B, X and Y are the face
buttons by their Xbox names; sticks and triggers also appear here as buttons, once they pass their
thresholds.
assert(Gamepad_Code.A == .FACE_DOWN);
assert(cast(int) Gamepad_Code.DPAD_UP == 0);Members
- DPAD_UP
- DPAD_DOWN
- DPAD_LEFT
- DPAD_RIGHT
- START
- BACK
- LEFT_SHOULDER
- RIGHT_SHOULDER
- LEFT_TRIGGER
- RIGHT_TRIGGER
- FACE_DOWN
- FACE_RIGHT
- FACE_LEFT
- FACE_UP
- LEFT_STICK_UP
- LEFT_STICK_DOWN
- LEFT_STICK_LEFT
- LEFT_STICK_RIGHT
- RIGHT_STICK_UP
- RIGHT_STICK_DOWN
- RIGHT_STICK_LEFT
- RIGHT_STICK_RIGHT
- LEFT_STICK_CLICK
- RIGHT_STICK_CLICK
- A
- B
- X
- Y