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GetRect_LeftHanded module
← GetRect_LeftHanded
UI geometry
combine_hashes
get_hash
get_rect
expand
expand_x
expand_y
shrink
shrink_x
shrink_y
cut_left
cut_right
cut_bottom
cut_top
is_inside
intersect
bound
get_quad
is_visible_in_scissor
set_scissor
push_scissor
pop_scissor
darken
whiten
brighten
get_aspect
rescale
get_roundedness_for_rect
rounded_rectangle
On this page
(x: float, y: float)
(rect: Rect)
See also
std
/
GetRect_LeftHanded
/
is_visible_in_scissor
is_visible_in_scissor
procedure
2 overloads
Source
overload 1
is_visible_in_scissor
:: (x:
float
, y:
float
) ->
bool
Parameters
x
:
float
y
:
float
Returns
bool
overload 2
is_visible_in_scissor
:: (rect:
Rect
) ->
bool
Parameters
rect
:
Rect
Returns
bool
See also
bound
get_quad
set_scissor
push_scissor