Jacket
Search the docs
/
API
Tools
Playground
main
SDL module
← SDL
Types
SDL_BlendMode
SDL_BlendOperation
SDL_BlitInfo
SDL_BlitMap
SDL_bool
SDL_Color
SDL_CommonEvent
SDL_ControllerAxisEvent
SDL_ControllerButtonEvent
SDL_ControllerDeviceEvent
SDL_DisplayMode
SDL_DollarGestureEvent
SDL_DropEvent
SDL_Event
SDL_eventaction
SDL_EventType
SDL_GameController
SDL_GameControllerAxis
SDL_GameControllerBindType
SDL_GameControllerButton
SDL_GameControllerButtonBind
SDL_GLattr
SDL_GLcontextFlag
SDL_GLcontextReleaseFlag
SDL_GLContextResetNotification
SDL_GLprofile
SDL_HintPriority
SDL_HitTestResult
SDL_INIT_FLAGS
SDL_JoyAxisEvent
SDL_JoyBallEvent
SDL_JoyButtonEvent
SDL_JoyDeviceEvent
SDL_JoyHatEvent
SDL_JoystickGUID
SDL_JoystickPowerLevel
SDL_JoystickType
SDL_KeyboardEvent
SDL_Keycode
SDL_Keymod
On this page
Fields
See also
std
/
SDL
/
SDL_GameControllerButtonBind
SDL_GameControllerButtonBind
struct
foreign
Source
Fields
bindType
:
SDL_GameControllerBindType
value
:
union { button:
s32
; axis:
s32
; hat: struct { hat:
s32
; hat_mask:
s32
; }; }
See also
SDL_GameControllerBindType
SDL_GameControllerButton
SDL_GLattr
SDL_GLcontextFlag