Converts an sRGB-encoded value in [0, 1] to linear light, using the exact sRGB curve. Values outside [0, 1] are not clamped.
#import "Math";
assert(abs(srgb_to_linear(0.5) - 0.21404114) < 0.00001);
assert(srgb_to_linear(0.0) == 0);srgb_to_linear :: (x: float) -> float
Parameters
- x: float
Returns
- float
srgb_to_linear :: (c: Vector3) -> Vector3
Converts the red, green and blue channels of c.
Parameters
- c: Vector3
Returns
#import "Math";
linear := srgb_to_linear(xyz(0.5, 0, 1));
assert(abs(linear.x - 0.214) < 0.001 && linear.y == 0);srgb_to_linear :: (c: Vector4) -> Vector4
Converts the red, green and blue channels of c and leaves alpha as it is.
Parameters
- c: Vector4
Returns
#import "Math";
linear := srgb_to_linear(xyzw(0.5, 0, 1, 0.3));
assert(abs(linear.x - 0.214) < 0.001 && linear.w == 0.3);