PFN_vkGetRaytracingShaderHandlesNVX :: #type (device: VkDevice, pipeline: VkPipeline, firstGroup: u32, groupCount: u32, dataSize: u64, pData: *void) -> VkResult #c_call
PFN_vkGetRaytracingShaderHandlesNVX :: #type (device: VkDevice, pipeline: VkPipeline, firstGroup: u32, groupCount: u32, dataSize: u64, pData: *void) -> VkResult #c_call