Fields
- sType: VkStructureType
- pNext: *void
- shaderEngineCount: u32
- shaderArraysPerEngineCount: u32
- computeUnitsPerShaderArray: u32
- simdPerComputeUnit: u32
- wavefrontsPerSimd: u32
- wavefrontSize: u32
- sgprsPerSimd: u32
- minSgprAllocation: u32
- maxSgprAllocation: u32
- sgprAllocationGranularity: u32
- vgprsPerSimd: u32
- minVgprAllocation: u32
- maxVgprAllocation: u32
- vgprAllocationGranularity: u32