Fields
- sType: VkStructureType
- pNext: *void
- depthTestEnable: VkBool32
- depthWriteEnable: VkBool32
- depthCompareOp: VkCompareOp
- depthBoundsTestEnable: VkBool32
- stencilTestEnable: VkBool32
- front: VkStencilOpState
- back: VkStencilOpState
- minDepthBounds: float
- maxDepthBounds: float