vkCmdPushConstants :: (
commandBuffer: VkCommandBuffer,
layout: VkPipelineLayout,
stageFlags: VkShaderStageFlags,
offset: u32,
size: u32,
pValues: *void
) -> void #foreign
Parameters
- commandBuffer: VkCommandBuffer
- layout: VkPipelineLayout
- stageFlags: VkShaderStageFlags
- offset: u32
- size: u32
- pValues: *void
Returns
- void
vkCmdPushConstants :: (
commandBuffer: VkCommandBuffer,
layout: VkPipelineLayout,
stageFlags: VkShaderStageFlags,
offset: u32,
size: u32,
pValues: *void
) -> void #foreign
Parameters
- commandBuffer: VkCommandBuffer
- layout: VkPipelineLayout
- stageFlags: VkShaderStageFlags
- offset: u32
- size: u32
- pValues: *void
Returns
- void