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d3d11 module
← d3d11
Constants
D3D11_HS_OUTPUT_PATCH_CONSTANT_REGISTER_COMPONENT_BIT_COUNT
D3D11_HS_OUTPUT_PATCH_CONSTANT_REGISTER_COMPONENTS
D3D11_HS_OUTPUT_PATCH_CONSTANT_REGISTER_COUNT
D3D11_HS_OUTPUT_PATCH_CONSTANT_REGISTER_READ_PORTS
D3D11_HS_OUTPUT_PATCH_CONSTANT_REGISTER_READS_PER_INST
D3D11_HS_OUTPUT_PATCH_CONSTANT_REGISTER_SCALAR_COMPONENTS
D3D11_IA_DEFAULT_INDEX_BUFFER_OFFSET_IN_BYTES
D3D11_IA_DEFAULT_PRIMITIVE_TOPOLOGY
D3D11_IA_DEFAULT_VERTEX_BUFFER_OFFSET_IN_BYTES
D3D11_IA_INDEX_INPUT_RESOURCE_SLOT_COUNT
D3D11_IA_INSTANCE_ID_BIT_COUNT
D3D11_IA_INTEGER_ARITHMETIC_BIT_COUNT
D3D11_IA_PATCH_MAX_CONTROL_POINT_COUNT
D3D11_IA_PRIMITIVE_ID_BIT_COUNT
D3D11_IA_VERTEX_ID_BIT_COUNT
D3D11_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT
D3D11_IA_VERTEX_INPUT_STRUCTURE_ELEMENT_COUNT
D3D11_IA_VERTEX_INPUT_STRUCTURE_ELEMENTS_COMPONENTS
D3D11_INFO_QUEUE_DEFAULT_MESSAGE_COUNT_LIMIT
D3D11_INTEGER_DIVIDE_BY_ZERO_QUOTIENT
D3D11_INTEGER_DIVIDE_BY_ZERO_REMAINDER
D3D11_KEEP_RENDER_TARGETS_AND_DEPTH_STENCIL
D3D11_KEEP_UNORDERED_ACCESS_VIEWS
D3D11_LINEAR_GAMMA
D3D11_MAG_FILTER_SHIFT
D3D11_MAJOR_VERSION
D3D11_MAX_BORDER_COLOR_COMPONENT
D3D11_MAX_DEPTH
D3D11_MAX_MAXANISOTROPY
D3D11_MAX_MULTISAMPLE_SAMPLE_COUNT
D3D11_MAX_POSITION_VALUE
D3D11_MAX_TEXTURE_DIMENSION_2_TO_EXP
D3D11_MIN_BORDER_COLOR_COMPONENT
D3D11_MIN_DEPTH
D3D11_MIN_FILTER_SHIFT
D3D11_MIN_MAXANISOTROPY
D3D11_MINOR_VERSION
D3D11_MIP_FILTER_SHIFT
D3D11_MIP_LOD_BIAS_MAX
D3D11_MIP_LOD_BIAS_MIN
On this page
See also
std
/
d3d11
/
D3D11_INTEGER_DIVIDE_BY_ZERO_REMAINDER
D3D11_INTEGER_DIVIDE_BY_ZERO_REMAINDER
constant
foreign
Source
D3D11_INTEGER_DIVIDE_BY_ZERO_REMAINDER
:: 0xffffffff
See also
D3D11_INFO_QUEUE_DEFAULT_MESSAGE_COUNT_LIMIT
D3D11_INTEGER_DIVIDE_BY_ZERO_QUOTIENT
D3D11_KEEP_RENDER_TARGETS_AND_DEPTH_STENCIL
D3D11_KEEP_UNORDERED_ACCESS_VIEWS