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d3d11 module
← d3d11
Constants
D3D11_SDK_LAYERS_VERSION
D3D11_SDK_VERSION
D3D11_SHADER_MAJOR_VERSION
D3D11_SHADER_MAX_INSTANCES
D3D11_SHADER_MAX_INTERFACE_CALL_SITES
D3D11_SHADER_MAX_INTERFACES
D3D11_SHADER_MAX_TYPES
D3D11_SHADER_MINOR_VERSION
D3D11_SHIFT_INSTRUCTION_PAD_VALUE
D3D11_SHIFT_INSTRUCTION_SHIFT_VALUE_BIT_COUNT
D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT
D3D11_SO_BUFFER_MAX_STRIDE_IN_BYTES
D3D11_SO_BUFFER_MAX_WRITE_WINDOW_IN_BYTES
D3D11_SO_BUFFER_SLOT_COUNT
D3D11_SO_DDI_REGISTER_INDEX_DENOTING_GAP
D3D11_SO_NO_RASTERIZED_STREAM
D3D11_SO_OUTPUT_COMPONENT_COUNT
D3D11_SO_STREAM_COUNT
D3D11_SPEC_DATE_DAY
D3D11_SPEC_DATE_MONTH
D3D11_SPEC_DATE_YEAR
D3D11_SPEC_VERSION
D3D11_SRGB_GAMMA
D3D11_SRGB_TO_FLOAT_DENOMINATOR_1
D3D11_SRGB_TO_FLOAT_DENOMINATOR_2
D3D11_SRGB_TO_FLOAT_EXPONENT
D3D11_SRGB_TO_FLOAT_OFFSET
D3D11_SRGB_TO_FLOAT_THRESHOLD
D3D11_SRGB_TO_FLOAT_TOLERANCE_IN_ULP
D3D11_STANDARD_COMPONENT_BIT_COUNT
D3D11_STANDARD_COMPONENT_BIT_COUNT_DOUBLED
D3D11_STANDARD_MAXIMUM_ELEMENT_ALIGNMENT_BYTE_MULTIPLE
D3D11_STANDARD_PIXEL_COMPONENT_COUNT
D3D11_STANDARD_PIXEL_ELEMENT_COUNT
D3D11_STANDARD_VECTOR_SIZE
D3D11_STANDARD_VERTEX_ELEMENT_COUNT
D3D11_STANDARD_VERTEX_TOTAL_COMPONENT_COUNT
D3D11_SUBPIXEL_FRACTIONAL_BIT_COUNT
D3D11_SUBTEXEL_FRACTIONAL_BIT_COUNT
D3D11_TESSELLATOR_MAX_EVEN_TESSELLATION_FACTOR
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See also
std
/
d3d11
/
D3D11_SPEC_DATE_YEAR
D3D11_SPEC_DATE_YEAR
constant
foreign
Source
D3D11_SPEC_DATE_YEAR
:: 2011
See also
D3D11_SPEC_DATE_DAY
D3D11_SPEC_DATE_MONTH
D3D11_SPEC_VERSION
D3D11_SRGB_GAMMA