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d3d12 module
← d3d12
Constants
D3D12_16BIT_INDEX_STRIP_CUT_VALUE
D3D12_32BIT_INDEX_STRIP_CUT_VALUE
D3D12_8BIT_INDEX_STRIP_CUT_VALUE
D3D12_ANISOTROPIC_FILTERING_BIT
D3D12_APPEND_ALIGNED_ELEMENT
D3D12_ARRAY_AXIS_ADDRESS_RANGE_BIT_COUNT
D3D12_CLIP_OR_CULL_DISTANCE_COUNT
D3D12_CLIP_OR_CULL_DISTANCE_ELEMENT_COUNT
D3D12_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT
D3D12_COMMONSHADER_CONSTANT_BUFFER_COMPONENT_BIT_COUNT
D3D12_COMMONSHADER_CONSTANT_BUFFER_COMPONENTS
D3D12_COMMONSHADER_CONSTANT_BUFFER_HW_SLOT_COUNT
D3D12_COMMONSHADER_CONSTANT_BUFFER_PARTIAL_UPDATE_EXTENTS_BYTE_ALIGNMENT
D3D12_COMMONSHADER_CONSTANT_BUFFER_REGISTER_COMPONENTS
D3D12_COMMONSHADER_CONSTANT_BUFFER_REGISTER_COUNT
D3D12_COMMONSHADER_CONSTANT_BUFFER_REGISTER_READ_PORTS
D3D12_COMMONSHADER_CONSTANT_BUFFER_REGISTER_READS_PER_INST
D3D12_COMMONSHADER_FLOWCONTROL_NESTING_LIMIT
D3D12_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_COMPONENTS
D3D12_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_COUNT
D3D12_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_READ_PORTS
D3D12_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_READS_PER_INST
D3D12_COMMONSHADER_IMMEDIATE_VALUE_COMPONENT_BIT_COUNT
D3D12_COMMONSHADER_INPUT_RESOURCE_REGISTER_COMPONENTS
D3D12_COMMONSHADER_INPUT_RESOURCE_REGISTER_COUNT
D3D12_COMMONSHADER_INPUT_RESOURCE_REGISTER_READ_PORTS
D3D12_COMMONSHADER_INPUT_RESOURCE_REGISTER_READS_PER_INST
D3D12_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT
D3D12_COMMONSHADER_SAMPLER_REGISTER_COMPONENTS
D3D12_COMMONSHADER_SAMPLER_REGISTER_COUNT
D3D12_COMMONSHADER_SAMPLER_REGISTER_READ_PORTS
D3D12_COMMONSHADER_SAMPLER_REGISTER_READS_PER_INST
D3D12_COMMONSHADER_SAMPLER_SLOT_COUNT
D3D12_COMMONSHADER_SUBROUTINE_NESTING_LIMIT
D3D12_COMMONSHADER_TEMP_REGISTER_COMPONENT_BIT_COUNT
D3D12_COMMONSHADER_TEMP_REGISTER_COMPONENTS
D3D12_COMMONSHADER_TEMP_REGISTER_COUNT
D3D12_COMMONSHADER_TEMP_REGISTER_READ_PORTS
D3D12_COMMONSHADER_TEMP_REGISTER_READS_PER_INST
D3D12_COMMONSHADER_TEXCOORD_RANGE_REDUCTION_MAX
On this page
See also
std
/
d3d12
/
D3D12_APPEND_ALIGNED_ELEMENT
D3D12_APPEND_ALIGNED_ELEMENT
constant
foreign
Source
D3D12_APPEND_ALIGNED_ELEMENT
:: 0xffffffff
See also
D3D12_8BIT_INDEX_STRIP_CUT_VALUE
D3D12_ANISOTROPIC_FILTERING_BIT
D3D12_ARRAY_AXIS_ADDRESS_RANGE_BIT_COUNT
D3D12_CLIP_OR_CULL_DISTANCE_COUNT