Fields
- RayGenerationShaderRecord: D3D12_GPU_VIRTUAL_ADDRESS_RANGE
- MissShaderTable: D3D12_GPU_VIRTUAL_ADDRESS_RANGE_AND_STRIDE
- HitGroupTable: D3D12_GPU_VIRTUAL_ADDRESS_RANGE_AND_STRIDE
- CallableShaderTable: D3D12_GPU_VIRTUAL_ADDRESS_RANGE_AND_STRIDE
- Width: u32
- Height: u32
- Depth: u32