Fields
- DoublePrecisionFloatShaderOps: BOOL
- OutputMergerLogicOp: BOOL
- MinPrecisionSupport: D3D12_SHADER_MIN_PRECISION_SUPPORT
- TiledResourcesTier: D3D12_TILED_RESOURCES_TIER
- ResourceBindingTier: D3D12_RESOURCE_BINDING_TIER
- PSSpecifiedStencilRefSupported: BOOL
- TypedUAVLoadAdditionalFormats: BOOL
- ROVsSupported: BOOL
- ConservativeRasterizationTier: D3D12_CONSERVATIVE_RASTERIZATION_TIER
- MaxGPUVirtualAddressBitsPerResource: u32
- StandardSwizzle64KBSupported: BOOL
- CrossNodeSharingTier: D3D12_CROSS_NODE_SHARING_TIER
- CrossAdapterRowMajorTextureSupported: BOOL
- VPAndRTArrayIndexFromAnyShaderFeedingRasterizerSupportedWithoutGSEmulation: BOOL
- ResourceHeapTier: D3D12_RESOURCE_HEAP_TIER