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d3d12 module
← d3d12
Constants
D3D12_HS_OUTPUT_PATCH_CONSTANT_REGISTER_COMPONENT_BIT_COUNT
D3D12_HS_OUTPUT_PATCH_CONSTANT_REGISTER_COMPONENTS
D3D12_HS_OUTPUT_PATCH_CONSTANT_REGISTER_COUNT
D3D12_HS_OUTPUT_PATCH_CONSTANT_REGISTER_READ_PORTS
D3D12_HS_OUTPUT_PATCH_CONSTANT_REGISTER_READS_PER_INST
D3D12_HS_OUTPUT_PATCH_CONSTANT_REGISTER_SCALAR_COMPONENTS
D3D12_IA_DEFAULT_INDEX_BUFFER_OFFSET_IN_BYTES
D3D12_IA_DEFAULT_PRIMITIVE_TOPOLOGY
D3D12_IA_DEFAULT_VERTEX_BUFFER_OFFSET_IN_BYTES
D3D12_IA_INDEX_INPUT_RESOURCE_SLOT_COUNT
D3D12_IA_INSTANCE_ID_BIT_COUNT
D3D12_IA_INTEGER_ARITHMETIC_BIT_COUNT
D3D12_IA_PATCH_MAX_CONTROL_POINT_COUNT
D3D12_IA_PRIMITIVE_ID_BIT_COUNT
D3D12_IA_VERTEX_ID_BIT_COUNT
D3D12_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT
D3D12_IA_VERTEX_INPUT_STRUCTURE_ELEMENT_COUNT
D3D12_IA_VERTEX_INPUT_STRUCTURE_ELEMENTS_COMPONENTS
D3D12_INFO_QUEUE_DEFAULT_MESSAGE_COUNT_LIMIT
D3D12_INTEGER_DIVIDE_BY_ZERO_QUOTIENT
D3D12_INTEGER_DIVIDE_BY_ZERO_REMAINDER
D3D12_KEEP_RENDER_TARGETS_AND_DEPTH_STENCIL
D3D12_KEEP_UNORDERED_ACCESS_VIEWS
D3D12_LINEAR_GAMMA
D3D12_MAG_FILTER_SHIFT
D3D12_MAJOR_VERSION
D3D12_MAX_BORDER_COLOR_COMPONENT
D3D12_MAX_DEPTH
D3D12_MAX_LIVE_STATIC_SAMPLERS
D3D12_MAX_MAXANISOTROPY
D3D12_MAX_MULTISAMPLE_SAMPLE_COUNT
D3D12_MAX_POSITION_VALUE
D3D12_MAX_ROOT_COST
D3D12_MAX_SHADER_VISIBLE_DESCRIPTOR_HEAP_SIZE_TIER_1
D3D12_MAX_SHADER_VISIBLE_DESCRIPTOR_HEAP_SIZE_TIER_2
D3D12_MAX_SHADER_VISIBLE_SAMPLER_HEAP_SIZE
D3D12_MAX_TEXTURE_DIMENSION_2_TO_EXP
D3D12_MAX_VIEW_INSTANCE_COUNT
D3D12_MIN_BORDER_COLOR_COMPONENT
D3D12_MIN_DEPTH
On this page
See also
std
/
d3d12
/
D3D12_INTEGER_DIVIDE_BY_ZERO_REMAINDER
D3D12_INTEGER_DIVIDE_BY_ZERO_REMAINDER
constant
foreign
Source
D3D12_INTEGER_DIVIDE_BY_ZERO_REMAINDER
:: 0xffffffff
See also
D3D12_INFO_QUEUE_DEFAULT_MESSAGE_COUNT_LIMIT
D3D12_INTEGER_DIVIDE_BY_ZERO_QUOTIENT
D3D12_KEEP_RENDER_TARGETS_AND_DEPTH_STENCIL
D3D12_KEEP_UNORDERED_ACCESS_VIEWS