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d3d12 module
← d3d12
Constants
D3D12_PS_OUTPUT_DEPTH_REGISTER_COUNT
D3D12_PS_OUTPUT_MASK_REGISTER_COMPONENT_BIT_COUNT
D3D12_PS_OUTPUT_MASK_REGISTER_COMPONENTS
D3D12_PS_OUTPUT_MASK_REGISTER_COUNT
D3D12_PS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT
D3D12_PS_OUTPUT_REGISTER_COMPONENTS
D3D12_PS_OUTPUT_REGISTER_COUNT
D3D12_PS_PIXEL_CENTER_FRACTIONAL_COMPONENT
D3D12_RAW_UAV_SRV_BYTE_ALIGNMENT
D3D12_RAYTRACING_AABB_BYTE_ALIGNMENT
D3D12_RAYTRACING_ACCELERATION_STRUCTURE_BYTE_ALIGNMENT
D3D12_RAYTRACING_INSTANCE_DESCS_BYTE_ALIGNMENT
D3D12_RAYTRACING_MAX_ATTRIBUTE_SIZE_IN_BYTES
D3D12_RAYTRACING_MAX_DECLARABLE_TRACE_RECURSION_DEPTH
D3D12_RAYTRACING_MAX_GEOMETRIES_PER_BOTTOM_LEVEL_ACCELERATION_STRUCTURE
D3D12_RAYTRACING_MAX_INSTANCES_PER_TOP_LEVEL_ACCELERATION_STRUCTURE
D3D12_RAYTRACING_MAX_PRIMITIVES_PER_BOTTOM_LEVEL_ACCELERATION_STRUCTURE
D3D12_RAYTRACING_MAX_RAY_GENERATION_SHADER_THREADS
D3D12_RAYTRACING_MAX_SHADER_RECORD_STRIDE
D3D12_RAYTRACING_SHADER_RECORD_BYTE_ALIGNMENT
D3D12_RAYTRACING_SHADER_TABLE_BYTE_ALIGNMENT
D3D12_RAYTRACING_TRANSFORM3X4_BYTE_ALIGNMENT
D3D12_RECT
D3D12_REQ_BLEND_OBJECT_COUNT_PER_DEVICE
D3D12_REQ_BUFFER_RESOURCE_TEXEL_COUNT_2_TO_EXP
D3D12_REQ_CONSTANT_BUFFER_ELEMENT_COUNT
D3D12_REQ_DEPTH_STENCIL_OBJECT_COUNT_PER_DEVICE
D3D12_REQ_DRAW_VERTEX_COUNT_2_TO_EXP
D3D12_REQ_DRAWINDEXED_INDEX_COUNT_2_TO_EXP
D3D12_REQ_FILTERING_HW_ADDRESSABLE_RESOURCE_DIMENSION
D3D12_REQ_GS_INVOCATION_32BIT_OUTPUT_COMPONENT_LIMIT
D3D12_REQ_IMMEDIATE_CONSTANT_BUFFER_ELEMENT_COUNT
D3D12_REQ_MAXANISOTROPY
D3D12_REQ_MIP_LEVELS
D3D12_REQ_MULTI_ELEMENT_STRUCTURE_SIZE_IN_BYTES
D3D12_REQ_RASTERIZER_OBJECT_COUNT_PER_DEVICE
D3D12_REQ_RENDER_TO_BUFFER_WINDOW_WIDTH
D3D12_REQ_RESOURCE_SIZE_IN_MEGABYTES_EXPRESSION_A_TERM
D3D12_REQ_RESOURCE_SIZE_IN_MEGABYTES_EXPRESSION_B_TERM
D3D12_REQ_RESOURCE_SIZE_IN_MEGABYTES_EXPRESSION_C_TERM
On this page
See also
std
/
d3d12
/
D3D12_RAYTRACING_SHADER_TABLE_BYTE_ALIGNMENT
D3D12_RAYTRACING_SHADER_TABLE_BYTE_ALIGNMENT
constant
foreign
Source
D3D12_RAYTRACING_SHADER_TABLE_BYTE_ALIGNMENT
:: 64
See also
D3D12_RAYTRACING_MAX_SHADER_RECORD_STRIDE
D3D12_RAYTRACING_SHADER_RECORD_BYTE_ALIGNMENT
D3D12_RAYTRACING_TRANSFORM3X4_BYTE_ALIGNMENT
D3D12_RECT