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d3d12 module
← d3d12
Constants
D3D12_STANDARD_COMPONENT_BIT_COUNT_DOUBLED
D3D12_STANDARD_MAXIMUM_ELEMENT_ALIGNMENT_BYTE_MULTIPLE
D3D12_STANDARD_PIXEL_COMPONENT_COUNT
D3D12_STANDARD_PIXEL_ELEMENT_COUNT
D3D12_STANDARD_VECTOR_SIZE
D3D12_STANDARD_VERTEX_ELEMENT_COUNT
D3D12_STANDARD_VERTEX_TOTAL_COMPONENT_COUNT
D3D12_SUBPIXEL_FRACTIONAL_BIT_COUNT
D3D12_SUBTEXEL_FRACTIONAL_BIT_COUNT
D3D12_SYSTEM_RESERVED_REGISTER_SPACE_VALUES_END
D3D12_SYSTEM_RESERVED_REGISTER_SPACE_VALUES_START
D3D12_TESSELLATOR_MAX_EVEN_TESSELLATION_FACTOR
D3D12_TESSELLATOR_MAX_ISOLINE_DENSITY_TESSELLATION_FACTOR
D3D12_TESSELLATOR_MAX_ODD_TESSELLATION_FACTOR
D3D12_TESSELLATOR_MAX_TESSELLATION_FACTOR
D3D12_TESSELLATOR_MIN_EVEN_TESSELLATION_FACTOR
D3D12_TESSELLATOR_MIN_ISOLINE_DENSITY_TESSELLATION_FACTOR
D3D12_TESSELLATOR_MIN_ODD_TESSELLATION_FACTOR
D3D12_TEXEL_ADDRESS_RANGE_BIT_COUNT
D3D12_TEXTURE_DATA_PITCH_ALIGNMENT
D3D12_TEXTURE_DATA_PLACEMENT_ALIGNMENT
D3D12_TILED_RESOURCE_TILE_SIZE_IN_BYTES
D3D12_TRACKED_WORKLOAD_MAX_INSTANCES
D3D12_UAV_COUNTER_PLACEMENT_ALIGNMENT
D3D12_UAV_SLOT_COUNT
D3D12_UNBOUND_MEMORY_ACCESS_RESULT
D3D12_VIDEO_DECODE_MAX_ARGUMENTS
D3D12_VIDEO_DECODE_MAX_HISTOGRAM_COMPONENTS
D3D12_VIDEO_DECODE_MIN_BITSTREAM_OFFSET_ALIGNMENT
D3D12_VIDEO_DECODE_MIN_HISTOGRAM_OFFSET_ALIGNMENT
D3D12_VIDEO_DECODE_STATUS_MACROBLOCKS_AFFECTED_UNKNOWN
D3D12_VIDEO_ENCODER_AV1_INVALID_DPB_RESOURCE_INDEX
D3D12_VIDEO_ENCODER_AV1_MAX_TILE_COLS
D3D12_VIDEO_ENCODER_AV1_MAX_TILE_ROWS
D3D12_VIDEO_ENCODER_AV1_SUPERRES_DENOM_MIN
D3D12_VIDEO_ENCODER_AV1_SUPERRES_NUM
D3D12_VIDEO_PROCESS_MAX_FILTERS
D3D12_VIDEO_PROCESS_STEREO_VIEWS
D3D12_VIEWPORT_AND_SCISSORRECT_MAX_INDEX
D3D12_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE
On this page
See also
std
/
d3d12
/
D3D12_TEXTURE_DATA_PLACEMENT_ALIGNMENT
D3D12_TEXTURE_DATA_PLACEMENT_ALIGNMENT
constant
foreign
Source
D3D12_TEXTURE_DATA_PLACEMENT_ALIGNMENT
:: 512
See also
D3D12_TEXEL_ADDRESS_RANGE_BIT_COUNT
D3D12_TEXTURE_DATA_PITCH_ALIGNMENT
D3D12_TILED_RESOURCE_TILE_SIZE_IN_BYTES
D3D12_TRACKED_WORKLOAD_MAX_INSTANCES