D3DCompressShaders :: (
uNumShaders: u32,
pShaderData: *D3D_SHADER_DATA,
uFlags: u32,
ppCompressedData: **ID3DBlob
) -> HRESULT #foreign
Parameters
- uNumShaders: u32
- pShaderData: *D3D_SHADER_DATA
- uFlags: u32
- ppCompressedData: **ID3DBlob
Returns
- HRESULT