SDL3 module

SDL_ReadSurfacePixelFloat

procedureforeignextension6 overloadsSource
SDL_ReadSurfacePixelFloat :: (
    surface: *SDL_Surface,
    x: s32,
    y: s32,
    r: *float32,
    g: *float32,
    b: *float32,
    a: *float32
) -> bool #foreign

Parameters

surface: *SDL_Surface
x: s32
y: s32
r: *float32
g: *float32
b: *float32
a: *float32

Returns

bool
SDL_ReadSurfacePixelFloat :: (
    surface: *SDL_Surface,
    x: s32,
    y: s32,
    r: *float32,
    g: *float32,
    b: *float32,
    a: *float32
) -> bool #foreign

Parameters

surface: *SDL_Surface
x: s32
y: s32
r: *float32
g: *float32
b: *float32
a: *float32

Returns

bool
SDL_ReadSurfacePixelFloat :: (
    surface: *SDL_Surface,
    x: s32,
    y: s32,
    r: *float32,
    g: *float32,
    b: *float32,
    a: *float32
) -> bool #foreign

Parameters

surface: *SDL_Surface
x: s32
y: s32
r: *float32
g: *float32
b: *float32
a: *float32

Returns

bool
SDL_ReadSurfacePixelFloat :: (
    surface: *SDL_Surface,
    x: s32,
    y: s32,
    r: *float32,
    g: *float32,
    b: *float32,
    a: *float32
) -> bool #foreign

Parameters

surface: *SDL_Surface
x: s32
y: s32
r: *float32
g: *float32
b: *float32
a: *float32

Returns

bool
SDL_ReadSurfacePixelFloat :: (
    surface: *SDL_Surface,
    x: s32,
    y: s32,
    r: *float32,
    g: *float32,
    b: *float32,
    a: *float32
) -> bool #foreign

Parameters

surface: *SDL_Surface
x: s32
y: s32
r: *float32
g: *float32
b: *float32
a: *float32

Returns

bool
SDL_ReadSurfacePixelFloat :: (
    surface: *SDL_Surface,
    x: s32,
    y: s32,
    r: *float32,
    g: *float32,
    b: *float32,
    a: *float32
) -> bool #foreign

Parameters

surface: *SDL_Surface
x: s32
y: s32
r: *float32
g: *float32
b: *float32
a: *float32

Returns

bool

See also