Modules

SDL3

moduleextensionSource

Available on macOS, Linux, Windows

#import "Extensions/SDL3";

Procedures#

macOS X64#

SDL_CompareCallback6 overloadssince 0.31.0Source
(a: *void, b: *void) -> s32
(a: *void, b: *void) -> s32
(a: *void, b: *void) -> s32
(a: *void, b: *void) -> s32
(a: *void, b: *void) -> s32
(a: *void, b: *void) -> s32
SDL_CompareCallback_r6 overloadssince 0.31.0Source
(userdata: *void, a: *void, b: *void) -> s32
(userdata: *void, a: *void, b: *void) -> s32
(userdata: *void, a: *void, b: *void) -> s32
(userdata: *void, a: *void, b: *void) -> s32
(userdata: *void, a: *void, b: *void) -> s32
(userdata: *void, a: *void, b: *void) -> s32
SDL_HintCallback6 overloadssince 0.31.0Source
(userdata: *void, name: *u8, oldValue: *u8, newValue: *u8) -> void
(userdata: *void, name: *u8, oldValue: *u8, newValue: *u8) -> void
(userdata: *void, name: *u8, oldValue: *u8, newValue: *u8) -> void
(userdata: *void, name: *u8, oldValue: *u8, newValue: *u8) -> void
(userdata: *void, name: *u8, oldValue: *u8, newValue: *u8) -> void
(userdata: *void, name: *u8, oldValue: *u8, newValue: *u8) -> void
SDL_calloc_func6 overloadssince 0.31.0Source
(nmemb: u64, size: u64) -> *void
(nmemb: u64, size: u64) -> *void
(nmemb: u64, size: u64) -> *void
(nmemb: u64, size: u64) -> *void
(nmemb: u64, size: u64) -> *void
(nmemb: u64, size: u64) -> *void
SDL_free_func6 overloadssince 0.31.0Source
(mem: *void) -> void
(mem: *void) -> void
(mem: *void) -> void
(mem: *void) -> void
(mem: *void) -> void
(mem: *void) -> void
SDL_malloc_func6 overloadssince 0.31.0Source
(size: u64) -> *void
(size: u64) -> *void
(size: u64) -> *void
(size: u64) -> *void
(size: u64) -> *void
(size: u64) -> *void
SDL_realloc_func6 overloadssince 0.31.0Source
(mem: *void, size: u64) -> *void
(mem: *void, size: u64) -> *void
(mem: *void, size: u64) -> *void
(mem: *void, size: u64) -> *void
(mem: *void, size: u64) -> *void
(mem: *void, size: u64) -> *void
SDL_CleanupPropertyCallback6 overloadssince 0.31.0Source
(userdata: *void, value: *void) -> void
(userdata: *void, value: *void) -> void
(userdata: *void, value: *void) -> void
(userdata: *void, value: *void) -> void
(userdata: *void, value: *void) -> void
(userdata: *void, value: *void) -> void
SDL_LogOutputFunction6 overloadssince 0.31.0Source
(userdata: *void, category: s32, priority: SDL_LogPriority, message: *u8) -> void
(userdata: *void, category: s32, priority: SDL_LogPriority, message: *u8) -> void
(userdata: *void, category: s32, priority: SDL_LogPriority, message: *u8) -> void
(userdata: *void, category: s32, priority: SDL_LogPriority, message: *u8) -> void
(userdata: *void, category: s32, priority: SDL_LogPriority, message: *u8) -> void
(userdata: *void, category: s32, priority: SDL_LogPriority, message: *u8) -> void
SDL_MainThreadCallback6 overloadssince 0.31.0Source
(userdata: *void) -> void
(userdata: *void) -> void
(userdata: *void) -> void
(userdata: *void) -> void
(userdata: *void) -> void
(userdata: *void) -> void
SDL_X11EventHook6 overloadssince 0.31.0Source
(userdata: *void, xevent: *XEvent) -> bool
(userdata: *void, xevent: *XEvent) -> bool
(userdata: *void, xevent: *XEvent) -> bool
(userdata: *void, xevent: *XEvent) -> bool
(userdata: *void, xevent: *XEvent) -> bool
(userdata: *void, xevent: *XEvent) -> bool
SDL_main_func6 overloadssince 0.31.0Source
(argc: s32, argv: **u8) -> s32
(argc: s32, argv: **u8) -> s32
(argc: s32, argv: **u8) -> s32
(argc: s32, argv: **u8) -> s32
(argc: s32, argv: **u8) -> s32
(argc: s32, argv: **u8) -> s32
SDL_TLSDestructorCallback6 overloadssince 0.31.0Source
(value: *void) -> void
(value: *void) -> void
(value: *void) -> void
(value: *void) -> void
(value: *void) -> void
(value: *void) -> void
SDL_ThreadFunction6 overloadssince 0.31.0Source
(data: *void) -> s32
(data: *void) -> s32
(data: *void) -> s32
(data: *void) -> s32
(data: *void) -> s32
(data: *void) -> s32
SDL_ClipboardCleanupCallback6 overloadssince 0.31.0Source
(userdata: *void) -> void
(userdata: *void) -> void
(userdata: *void) -> void
(userdata: *void) -> void
(userdata: *void) -> void
(userdata: *void) -> void
SDL_ClipboardDataCallback6 overloadssince 0.31.0Source
(userdata: *void, mime_type: *u8, size: *u64) -> *void
(userdata: *void, mime_type: *u8, size: *u64) -> *void
(userdata: *void, mime_type: *u8, size: *u64) -> *void
(userdata: *void, mime_type: *u8, size: *u64) -> *void
(userdata: *void, mime_type: *u8, size: *u64) -> *void
(userdata: *void, mime_type: *u8, size: *u64) -> *void
SDL_DialogFileCallback6 overloadssince 0.31.0Source
(userdata: *void, filelist: **u8, filter: s32) -> void
(userdata: *void, filelist: **u8, filter: s32) -> void
(userdata: *void, filelist: **u8, filter: s32) -> void
(userdata: *void, filelist: **u8, filter: s32) -> void
(userdata: *void, filelist: **u8, filter: s32) -> void
(userdata: *void, filelist: **u8, filter: s32) -> void
(userdata: *void, timestamp: Uint64, window: *SDL_Window, mouseID: SDL_MouseID, x: *float32, y: *float32) -> void
(userdata: *void, timestamp: Uint64, window: *SDL_Window, mouseID: SDL_MouseID, x: *float32, y: *float32) -> void
(userdata: *void, timestamp: Uint64, window: *SDL_Window, mouseID: SDL_MouseID, x: *float32, y: *float32) -> void
(userdata: *void, timestamp: Uint64, window: *SDL_Window, mouseID: SDL_MouseID, x: *float32, y: *float32) -> void
(userdata: *void, timestamp: Uint64, window: *SDL_Window, mouseID: SDL_MouseID, x: *float32, y: *float32) -> void
(userdata: *void, timestamp: Uint64, window: *SDL_Window, mouseID: SDL_MouseID, x: *float32, y: *float32) -> void
SDL_EGLIntArrayCallback6 overloadssince 0.31.0Source
(userdata: *void, display: SDL_EGLDisplay, config: SDL_EGLConfig) -> *SDL_EGLint
(userdata: *void, display: SDL_EGLDisplay, config: SDL_EGLConfig) -> *SDL_EGLint
(userdata: *void, display: SDL_EGLDisplay, config: SDL_EGLConfig) -> *SDL_EGLint
(userdata: *void, display: SDL_EGLDisplay, config: SDL_EGLConfig) -> *SDL_EGLint
(userdata: *void, display: SDL_EGLDisplay, config: SDL_EGLConfig) -> *SDL_EGLint
(userdata: *void, display: SDL_EGLDisplay, config: SDL_EGLConfig) -> *SDL_EGLint
SDL_AudioPostmixCallback6 overloadssince 0.31.0Source
(userdata: *void, spec: *SDL_AudioSpec, buffer: *float32, buflen: s32) -> void
(userdata: *void, spec: *SDL_AudioSpec, buffer: *float32, buflen: s32) -> void
(userdata: *void, spec: *SDL_AudioSpec, buffer: *float32, buflen: s32) -> void
(userdata: *void, spec: *SDL_AudioSpec, buffer: *float32, buflen: s32) -> void
(userdata: *void, spec: *SDL_AudioSpec, buffer: *float32, buflen: s32) -> void
(userdata: *void, spec: *SDL_AudioSpec, buffer: *float32, buflen: s32) -> void
SDL_AudioStreamCallback6 overloadssince 0.31.0Source
(userdata: *void, stream: *SDL_AudioStream, additional_amount: s32, total_amount: s32) -> void
(userdata: *void, stream: *SDL_AudioStream, additional_amount: s32, total_amount: s32) -> void
(userdata: *void, stream: *SDL_AudioStream, additional_amount: s32, total_amount: s32) -> void
(userdata: *void, stream: *SDL_AudioStream, additional_amount: s32, total_amount: s32) -> void
(userdata: *void, stream: *SDL_AudioStream, additional_amount: s32, total_amount: s32) -> void
(userdata: *void, stream: *SDL_AudioStream, additional_amount: s32, total_amount: s32) -> void
(userdata: *void, buf: *void, buflen: s32) -> void
(userdata: *void, buf: *void, buflen: s32) -> void
(userdata: *void, buf: *void, buflen: s32) -> void
(userdata: *void, buf: *void, buflen: s32) -> void
(userdata: *void, buf: *void, buflen: s32) -> void
(userdata: *void, buf: *void, buflen: s32) -> void
SDL_AddHintCallbackforeign6 overloadsSource
(name: *u8, callback: SDL_HintCallback, userdata: *void) -> bool
(name: *u8, callback: SDL_HintCallback, userdata: *void) -> bool
(name: *u8, callback: SDL_HintCallback, userdata: *void) -> bool
(name: *u8, callback: SDL_HintCallback, userdata: *void) -> bool
(name: *u8, callback: SDL_HintCallback, userdata: *void) -> bool
(name: *u8, callback: SDL_HintCallback, userdata: *void) -> bool
SDL_SetAtomicPointerforeign6 overloadsSource
(a: **void, v: *void) -> *void
(a: **void, v: *void) -> *void
(a: **void, v: *void) -> *void
(a: **void, v: *void) -> *void
(a: **void, v: *void) -> *void
(a: **void, v: *void) -> *void
SDL_SetHintforeign6 overloadsSource
(name: *u8, value: *u8) -> bool
(name: *u8, value: *u8) -> bool
(name: *u8, value: *u8) -> bool
(name: *u8, value: *u8) -> bool
(name: *u8, value: *u8) -> bool
(name: *u8, value: *u8) -> bool
(malloc_func: SDL_malloc_func, calloc_func: SDL_calloc_func, realloc_func: SDL_realloc_func, free_func: SDL_free_func) -> bool
(malloc_func: SDL_malloc_func, calloc_func: SDL_calloc_func, realloc_func: SDL_realloc_func, free_func: SDL_free_func) -> bool
(malloc_func: SDL_malloc_func, calloc_func: SDL_calloc_func, realloc_func: SDL_realloc_func, free_func: SDL_free_func) -> bool
(malloc_func: SDL_malloc_func, calloc_func: SDL_calloc_func, realloc_func: SDL_realloc_func, free_func: SDL_free_func) -> bool
(malloc_func: SDL_malloc_func, calloc_func: SDL_calloc_func, realloc_func: SDL_realloc_func, free_func: SDL_free_func) -> bool
(malloc_func: SDL_malloc_func, calloc_func: SDL_calloc_func, realloc_func: SDL_realloc_func, free_func: SDL_free_func) -> bool
SDL_GetAtomicPointerforeign6 overloadsSource
(a: **void) -> *void
(a: **void) -> *void
(a: **void) -> *void
(a: **void) -> *void
(a: **void) -> *void
(a: **void) -> *void
SDL_GetHintforeign6 overloadsSource
(name: *u8) -> *u8
(name: *u8) -> *u8
(name: *u8) -> *u8
(name: *u8) -> *u8
(name: *u8) -> *u8
(name: *u8) -> *u8
SDL_GetHintBooleanforeign6 overloadsSource
(name: *u8, default_value: bool) -> bool
(name: *u8, default_value: bool) -> bool
(name: *u8, default_value: bool) -> bool
(name: *u8, default_value: bool) -> bool
(name: *u8, default_value: bool) -> bool
(name: *u8, default_value: bool) -> bool
(malloc_func: *SDL_malloc_func, calloc_func: *SDL_calloc_func, realloc_func: *SDL_realloc_func, free_func: *SDL_free_func) -> void
(malloc_func: *SDL_malloc_func, calloc_func: *SDL_calloc_func, realloc_func: *SDL_realloc_func, free_func: *SDL_free_func) -> void
(malloc_func: *SDL_malloc_func, calloc_func: *SDL_calloc_func, realloc_func: *SDL_realloc_func, free_func: *SDL_free_func) -> void
(malloc_func: *SDL_malloc_func, calloc_func: *SDL_calloc_func, realloc_func: *SDL_realloc_func, free_func: *SDL_free_func) -> void
(malloc_func: *SDL_malloc_func, calloc_func: *SDL_calloc_func, realloc_func: *SDL_realloc_func, free_func: *SDL_free_func) -> void
(malloc_func: *SDL_malloc_func, calloc_func: *SDL_calloc_func, realloc_func: *SDL_realloc_func, free_func: *SDL_free_func) -> void
(malloc_func: *SDL_malloc_func, calloc_func: *SDL_calloc_func, realloc_func: *SDL_realloc_func, free_func: *SDL_free_func) -> void
(malloc_func: *SDL_malloc_func, calloc_func: *SDL_calloc_func, realloc_func: *SDL_realloc_func, free_func: *SDL_free_func) -> void
(malloc_func: *SDL_malloc_func, calloc_func: *SDL_calloc_func, realloc_func: *SDL_realloc_func, free_func: *SDL_free_func) -> void
(malloc_func: *SDL_malloc_func, calloc_func: *SDL_calloc_func, realloc_func: *SDL_realloc_func, free_func: *SDL_free_func) -> void
(malloc_func: *SDL_malloc_func, calloc_func: *SDL_calloc_func, realloc_func: *SDL_realloc_func, free_func: *SDL_free_func) -> void
(malloc_func: *SDL_malloc_func, calloc_func: *SDL_calloc_func, realloc_func: *SDL_realloc_func, free_func: *SDL_free_func) -> void
SDL_HasARMSIMDforeign6 overloadsSource
() -> bool
() -> bool
() -> bool
() -> bool
() -> bool
() -> bool
SDL_HasAVXforeign6 overloadsSource
() -> bool
() -> bool
() -> bool
() -> bool
() -> bool
() -> bool
SDL_HasAVX2foreign6 overloadsSource
() -> bool
() -> bool
() -> bool
() -> bool
() -> bool
() -> bool
SDL_HasAVX512Fforeign6 overloadsSource
() -> bool
() -> bool
() -> bool
() -> bool
() -> bool
() -> bool
SDL_HasAltiVecforeign6 overloadsSource
() -> bool
() -> bool
() -> bool
() -> bool
() -> bool
() -> bool
SDL_HasLASXforeign6 overloadsSource
() -> bool
() -> bool
() -> bool
() -> bool
() -> bool
() -> bool
SDL_HasLSXforeign6 overloadsSource
() -> bool
() -> bool
() -> bool
() -> bool
() -> bool
() -> bool
SDL_HasMMXforeign6 overloadsSource
() -> bool
() -> bool
() -> bool
() -> bool
() -> bool
() -> bool
SDL_HasNEONforeign6 overloadsSource
() -> bool
() -> bool
() -> bool
() -> bool
() -> bool
() -> bool
SDL_HasSSEforeign6 overloadsSource
() -> bool
() -> bool
() -> bool
() -> bool
() -> bool
() -> bool
SDL_HasSSE2foreign6 overloadsSource
() -> bool
() -> bool
() -> bool
() -> bool
() -> bool
() -> bool
SDL_HasSSE3foreign6 overloadsSource
() -> bool
() -> bool
() -> bool
() -> bool
() -> bool
() -> bool
SDL_HasSSE41foreign6 overloadsSource
() -> bool
() -> bool
() -> bool
() -> bool
() -> bool
() -> bool
SDL_HasSSE42foreign6 overloadsSource
() -> bool
() -> bool
() -> bool
() -> bool
() -> bool
() -> bool
(a: **void, oldval: *void, newval: *void) -> bool
(a: **void, oldval: *void, newval: *void) -> bool
(a: **void, oldval: *void, newval: *void) -> bool
(a: **void, oldval: *void, newval: *void) -> bool
(a: **void, oldval: *void, newval: *void) -> bool
(a: **void, oldval: *void, newval: *void) -> bool
SDL_GUIDToStringforeign6 overloadsSource
(guid: SDL_GUID, pszGUID: *u8, cbGUID: s32) -> void
(guid: SDL_GUID, pszGUID: *u8, cbGUID: s32) -> void
(guid: SDL_GUID, pszGUID: *u8, cbGUID: s32) -> void
(guid: SDL_GUID, pszGUID: *u8, cbGUID: s32) -> void
(guid: SDL_GUID, pszGUID: *u8, cbGUID: s32) -> void
(guid: SDL_GUID, pszGUID: *u8, cbGUID: s32) -> void
(name: *u8, callback: SDL_HintCallback, userdata: *void) -> void
(name: *u8, callback: SDL_HintCallback, userdata: *void) -> void
(name: *u8, callback: SDL_HintCallback, userdata: *void) -> void
(name: *u8, callback: SDL_HintCallback, userdata: *void) -> void
(name: *u8, callback: SDL_HintCallback, userdata: *void) -> void
(name: *u8, callback: SDL_HintCallback, userdata: *void) -> void
SDL_ResetHintforeign6 overloadsSource
(name: *u8) -> bool
(name: *u8) -> bool
(name: *u8) -> bool
(name: *u8) -> bool
(name: *u8) -> bool
(name: *u8) -> bool
SDL_ResetHintsforeign6 overloadsSource
() -> void
() -> void
() -> void
() -> void
() -> void
() -> void
SDL_SwapFloatforeign6 overloadsSource
(x: float32) -> float32
(x: float32) -> float32
(x: float32) -> float32
(x: float32) -> float32
(x: float32) -> float32
(x: float32) -> float32
SDL_absforeign6 overloadsSource
(x: s32) -> s32
(x: s32) -> s32
(x: s32) -> s32
(x: s32) -> s32
(x: s32) -> s32
(x: s32) -> s32
SDL_acosforeign6 overloadsSource
(x: float64) -> float64
(x: float64) -> float64
(x: float64) -> float64
(x: float64) -> float64
(x: float64) -> float64
(x: float64) -> float64
SDL_acosfforeign6 overloadsSource
(x: float32) -> float32
(x: float32) -> float32
(x: float32) -> float32
(x: float32) -> float32
(x: float32) -> float32
(x: float32) -> float32
SDL_aligned_allocforeign6 overloadsSource
(alignment: u64, size: u64) -> *void
(alignment: u64, size: u64) -> *void
(alignment: u64, size: u64) -> *void
(alignment: u64, size: u64) -> *void
(alignment: u64, size: u64) -> *void
(alignment: u64, size: u64) -> *void
SDL_aligned_freeforeign6 overloadsSource
(mem: *void) -> void
(mem: *void) -> void
(mem: *void) -> void
(mem: *void) -> void
(mem: *void) -> void
(mem: *void) -> void
SDL_asinforeign6 overloadsSource
(x: float64) -> float64
(x: float64) -> float64
(x: float64) -> float64
(x: float64) -> float64
(x: float64) -> float64
(x: float64) -> float64
SDL_asinfforeign6 overloadsSource
(x: float32) -> float32
(x: float32) -> float32
(x: float32) -> float32
(x: float32) -> float32
(x: float32) -> float32
(x: float32) -> float32
SDL_asprintfforeign6 overloadsSource
(strp: **u8, fmt: *u8, args: ..Any) -> s32
(strp: **u8, fmt: *u8, args: ..Any) -> s32
(strp: **u8, fmt: *u8, args: ..Any) -> s32
(strp: **u8, fmt: *u8, args: ..Any) -> s32
(strp: **u8, fmt: *u8, args: ..Any) -> s32
(strp: **u8, fmt: *u8, args: ..Any) -> s32
SDL_atanforeign6 overloadsSource
(x: float64) -> float64
(x: float64) -> float64
(x: float64) -> float64
(x: float64) -> float64
(x: float64) -> float64
(x: float64) -> float64
SDL_atan2foreign6 overloadsSource
(y: float64, x: float64) -> float64
(y: float64, x: float64) -> float64
(y: float64, x: float64) -> float64
(y: float64, x: float64) -> float64
(y: float64, x: float64) -> float64
(y: float64, x: float64) -> float64
SDL_atan2fforeign6 overloadsSource
(y: float32, x: float32) -> float32
(y: float32, x: float32) -> float32
(y: float32, x: float32) -> float32
(y: float32, x: float32) -> float32
(y: float32, x: float32) -> float32
(y: float32, x: float32) -> float32
SDL_atanfforeign6 overloadsSource
(x: float32) -> float32
(x: float32) -> float32
(x: float32) -> float32
(x: float32) -> float32
(x: float32) -> float32
(x: float32) -> float32
SDL_atofforeign6 overloadsSource
(str: *u8) -> float64
(str: *u8) -> float64
(str: *u8) -> float64
(str: *u8) -> float64
(str: *u8) -> float64
(str: *u8) -> float64
SDL_atoiforeign6 overloadsSource
(str: *u8) -> s32
(str: *u8) -> s32
(str: *u8) -> s32
(str: *u8) -> s32
(str: *u8) -> s32
(str: *u8) -> s32
SDL_bsearchforeign6 overloadsSource
(key: *void, base: *void, nmemb: u64, size: u64, compare: SDL_CompareCallback) -> *void
(key: *void, base: *void, nmemb: u64, size: u64, compare: SDL_CompareCallback) -> *void
(key: *void, base: *void, nmemb: u64, size: u64, compare: SDL_CompareCallback) -> *void
(key: *void, base: *void, nmemb: u64, size: u64, compare: SDL_CompareCallback) -> *void
(key: *void, base: *void, nmemb: u64, size: u64, compare: SDL_CompareCallback) -> *void
(key: *void, base: *void, nmemb: u64, size: u64, compare: SDL_CompareCallback) -> *void
SDL_bsearch_rforeign6 overloadsSource
(key: *void, base: *void, nmemb: u64, size: u64, compare: SDL_CompareCallback_r, userdata: *void) -> *void
(key: *void, base: *void, nmemb: u64, size: u64, compare: SDL_CompareCallback_r, userdata: *void) -> *void
(key: *void, base: *void, nmemb: u64, size: u64, compare: SDL_CompareCallback_r, userdata: *void) -> *void
(key: *void, base: *void, nmemb: u64, size: u64, compare: SDL_CompareCallback_r, userdata: *void) -> *void
(key: *void, base: *void, nmemb: u64, size: u64, compare: SDL_CompareCallback_r, userdata: *void) -> *void
(key: *void, base: *void, nmemb: u64, size: u64, compare: SDL_CompareCallback_r, userdata: *void) -> *void
SDL_callocforeign6 overloadsSource
(nmemb: u64, size: u64) -> *void
(nmemb: u64, size: u64) -> *void
(nmemb: u64, size: u64) -> *void
(nmemb: u64, size: u64) -> *void
(nmemb: u64, size: u64) -> *void
(nmemb: u64, size: u64) -> *void
SDL_ceilforeign6 overloadsSource
(x: float64) -> float64
(x: float64) -> float64
(x: float64) -> float64
(x: float64) -> float64
(x: float64) -> float64
(x: float64) -> float64
SDL_ceilfforeign6 overloadsSource
(x: float32) -> float32
(x: float32) -> float32
(x: float32) -> float32
(x: float32) -> float32
(x: float32) -> float32
(x: float32) -> float32
SDL_copysignforeign6 overloadsSource
(x: float64, y: float64) -> float64
(x: float64, y: float64) -> float64
(x: float64, y: float64) -> float64
(x: float64, y: float64) -> float64
(x: float64, y: float64) -> float64
(x: float64, y: float64) -> float64
SDL_copysignfforeign6 overloadsSource
(x: float32, y: float32) -> float32
(x: float32, y: float32) -> float32
(x: float32, y: float32) -> float32
(x: float32, y: float32) -> float32
(x: float32, y: float32) -> float32
(x: float32, y: float32) -> float32
SDL_cosforeign6 overloadsSource
(x: float64) -> float64
(x: float64) -> float64
(x: float64) -> float64
(x: float64) -> float64
(x: float64) -> float64
(x: float64) -> float64
SDL_cosfforeign6 overloadsSource
(x: float32) -> float32
(x: float32) -> float32
(x: float32) -> float32
(x: float32) -> float32
(x: float32) -> float32
(x: float32) -> float32
SDL_expforeign6 overloadsSource
(x: float64) -> float64
(x: float64) -> float64
(x: float64) -> float64
(x: float64) -> float64
(x: float64) -> float64
(x: float64) -> float64
SDL_expfforeign6 overloadsSource
(x: float32) -> float32
(x: float32) -> float32
(x: float32) -> float32
(x: float32) -> float32
(x: float32) -> float32
(x: float32) -> float32
SDL_fabsforeign6 overloadsSource
(x: float64) -> float64
(x: float64) -> float64
(x: float64) -> float64
(x: float64) -> float64
(x: float64) -> float64
(x: float64) -> float64
SDL_fabsfforeign6 overloadsSource
(x: float32) -> float32
(x: float32) -> float32
(x: float32) -> float32
(x: float32) -> float32
(x: float32) -> float32
(x: float32) -> float32
SDL_floorforeign6 overloadsSource
(x: float64) -> float64
(x: float64) -> float64
(x: float64) -> float64
(x: float64) -> float64
(x: float64) -> float64
(x: float64) -> float64
SDL_floorfforeign6 overloadsSource
(x: float32) -> float32
(x: float32) -> float32
(x: float32) -> float32
(x: float32) -> float32
(x: float32) -> float32
(x: float32) -> float32
SDL_fmodforeign6 overloadsSource
(x: float64, y: float64) -> float64
(x: float64, y: float64) -> float64
(x: float64, y: float64) -> float64
(x: float64, y: float64) -> float64
(x: float64, y: float64) -> float64
(x: float64, y: float64) -> float64
SDL_fmodfforeign6 overloadsSource
(x: float32, y: float32) -> float32
(x: float32, y: float32) -> float32
(x: float32, y: float32) -> float32
(x: float32, y: float32) -> float32
(x: float32, y: float32) -> float32
(x: float32, y: float32) -> float32
SDL_freeforeign6 overloadsSource
(mem: *void) -> void
(mem: *void) -> void
(mem: *void) -> void
(mem: *void) -> void
(mem: *void) -> void
(mem: *void) -> void
SDL_getenvforeign6 overloadsSource
(name: *u8) -> *u8
(name: *u8) -> *u8
(name: *u8) -> *u8
(name: *u8) -> *u8
(name: *u8) -> *u8
(name: *u8) -> *u8
SDL_getenv_unsafeforeign6 overloadsSource
(name: *u8) -> *u8
(name: *u8) -> *u8
(name: *u8) -> *u8
(name: *u8) -> *u8
(name: *u8) -> *u8
(name: *u8) -> *u8
SDL_iconvforeign6 overloadsSource
(cd: SDL_iconv_t, inbuf: **u8, inbytesleft: *u64, outbuf: **u8, outbytesleft: *u64) -> u64
(cd: SDL_iconv_t, inbuf: **u8, inbytesleft: *u64, outbuf: **u8, outbytesleft: *u64) -> u64
(cd: SDL_iconv_t, inbuf: **u8, inbytesleft: *u64, outbuf: **u8, outbytesleft: *u64) -> u64
(cd: SDL_iconv_t, inbuf: **u8, inbytesleft: *u64, outbuf: **u8, outbytesleft: *u64) -> u64
(cd: SDL_iconv_t, inbuf: **u8, inbytesleft: *u64, outbuf: **u8, outbytesleft: *u64) -> u64
(cd: SDL_iconv_t, inbuf: **u8, inbytesleft: *u64, outbuf: **u8, outbytesleft: *u64) -> u64
SDL_iconv_stringforeign6 overloadsSource
(tocode: *u8, fromcode: *u8, inbuf: *u8, inbytesleft: u64) -> *u8
(tocode: *u8, fromcode: *u8, inbuf: *u8, inbytesleft: u64) -> *u8
(tocode: *u8, fromcode: *u8, inbuf: *u8, inbytesleft: u64) -> *u8
(tocode: *u8, fromcode: *u8, inbuf: *u8, inbytesleft: u64) -> *u8
(tocode: *u8, fromcode: *u8, inbuf: *u8, inbytesleft: u64) -> *u8
(tocode: *u8, fromcode: *u8, inbuf: *u8, inbytesleft: u64) -> *u8
SDL_isalnumforeign6 overloadsSource
(x: s32) -> s32
(x: s32) -> s32
(x: s32) -> s32
(x: s32) -> s32
(x: s32) -> s32
(x: s32) -> s32
SDL_isalphaforeign6 overloadsSource
(x: s32) -> s32
(x: s32) -> s32
(x: s32) -> s32
(x: s32) -> s32
(x: s32) -> s32
(x: s32) -> s32
SDL_isblankforeign6 overloadsSource
(x: s32) -> s32
(x: s32) -> s32
(x: s32) -> s32
(x: s32) -> s32
(x: s32) -> s32
(x: s32) -> s32
SDL_iscntrlforeign6 overloadsSource
(x: s32) -> s32
(x: s32) -> s32
(x: s32) -> s32
(x: s32) -> s32
(x: s32) -> s32
(x: s32) -> s32
SDL_isdigitforeign6 overloadsSource
(x: s32) -> s32
(x: s32) -> s32
(x: s32) -> s32
(x: s32) -> s32
(x: s32) -> s32
(x: s32) -> s32
SDL_isgraphforeign6 overloadsSource
(x: s32) -> s32
(x: s32) -> s32
(x: s32) -> s32
(x: s32) -> s32
(x: s32) -> s32
(x: s32) -> s32
SDL_isinfforeign6 overloadsSource
(x: float64) -> s32
(x: float64) -> s32
(x: float64) -> s32
(x: float64) -> s32
(x: float64) -> s32
(x: float64) -> s32
SDL_isinffforeign6 overloadsSource
(x: float32) -> s32
(x: float32) -> s32
(x: float32) -> s32
(x: float32) -> s32
(x: float32) -> s32
(x: float32) -> s32
SDL_islowerforeign6 overloadsSource
(x: s32) -> s32
(x: s32) -> s32
(x: s32) -> s32
(x: s32) -> s32
(x: s32) -> s32
(x: s32) -> s32
SDL_isnanforeign6 overloadsSource
(x: float64) -> s32
(x: float64) -> s32
(x: float64) -> s32
(x: float64) -> s32
(x: float64) -> s32
(x: float64) -> s32
SDL_isnanfforeign6 overloadsSource
(x: float32) -> s32
(x: float32) -> s32
(x: float32) -> s32
(x: float32) -> s32
(x: float32) -> s32
(x: float32) -> s32
SDL_isprintforeign6 overloadsSource
(x: s32) -> s32
(x: s32) -> s32
(x: s32) -> s32
(x: s32) -> s32
(x: s32) -> s32
(x: s32) -> s32
SDL_ispunctforeign6 overloadsSource
(x: s32) -> s32
(x: s32) -> s32
(x: s32) -> s32
(x: s32) -> s32
(x: s32) -> s32
(x: s32) -> s32
SDL_isspaceforeign6 overloadsSource
(x: s32) -> s32
(x: s32) -> s32
(x: s32) -> s32
(x: s32) -> s32
(x: s32) -> s32
(x: s32) -> s32
SDL_isupperforeign6 overloadsSource
(x: s32) -> s32
(x: s32) -> s32
(x: s32) -> s32
(x: s32) -> s32
(x: s32) -> s32
(x: s32) -> s32
SDL_isxdigitforeign6 overloadsSource
(x: s32) -> s32
(x: s32) -> s32
(x: s32) -> s32
(x: s32) -> s32
(x: s32) -> s32
(x: s32) -> s32
SDL_itoaforeign6 overloadsSource
(value: s32, str: *u8, radix: s32) -> *u8
(value: s32, str: *u8, radix: s32) -> *u8
(value: s32, str: *u8, radix: s32) -> *u8
(value: s32, str: *u8, radix: s32) -> *u8
(value: s32, str: *u8, radix: s32) -> *u8
(value: s32, str: *u8, radix: s32) -> *u8
SDL_lltoaforeign6 overloadsSource
(value: s64, str: *u8, radix: s32) -> *u8
(value: s64, str: *u8, radix: s32) -> *u8
(value: s64, str: *u8, radix: s32) -> *u8
(value: s64, str: *u8, radix: s32) -> *u8
(value: s64, str: *u8, radix: s32) -> *u8
(value: s64, str: *u8, radix: s32) -> *u8
SDL_logforeign6 overloadsSource
(x: float64) -> float64
(x: float64) -> float64
(x: float64) -> float64
(x: float64) -> float64
(x: float64) -> float64
(x: float64) -> float64
SDL_log10foreign6 overloadsSource
(x: float64) -> float64
(x: float64) -> float64
(x: float64) -> float64
(x: float64) -> float64
(x: float64) -> float64
(x: float64) -> float64
SDL_log10fforeign6 overloadsSource
(x: float32) -> float32
(x: float32) -> float32
(x: float32) -> float32
(x: float32) -> float32
(x: float32) -> float32
(x: float32) -> float32
SDL_logfforeign6 overloadsSource
(x: float32) -> float32
(x: float32) -> float32
(x: float32) -> float32
(x: float32) -> float32
(x: float32) -> float32
(x: float32) -> float32
SDL_lroundforeign6 overloadsSource
(x: float64) -> s64
(x: float64) -> s64
(x: float64) -> s64
(x: float64) -> s64
(x: float64) -> s32
(x: float64) -> s32
SDL_lroundfforeign6 overloadsSource
(x: float32) -> s64
(x: float32) -> s64
(x: float32) -> s64
(x: float32) -> s64
(x: float32) -> s32
(x: float32) -> s32
SDL_ltoaforeign6 overloadsSource
(value: s64, str: *u8, radix: s32) -> *u8
(value: s64, str: *u8, radix: s32) -> *u8
(value: s64, str: *u8, radix: s32) -> *u8
(value: s64, str: *u8, radix: s32) -> *u8
(value: s32, str: *u8, radix: s32) -> *u8
(value: s32, str: *u8, radix: s32) -> *u8
SDL_mallocforeign6 overloadsSource
(size: u64) -> *void
(size: u64) -> *void
(size: u64) -> *void
(size: u64) -> *void
(size: u64) -> *void
(size: u64) -> *void
SDL_memcmpforeign6 overloadsSource
(s1: *void, s2: *void, len: u64) -> s32
(s1: *void, s2: *void, len: u64) -> s32
(s1: *void, s2: *void, len: u64) -> s32
(s1: *void, s2: *void, len: u64) -> s32
(s1: *void, s2: *void, len: u64) -> s32
(s1: *void, s2: *void, len: u64) -> s32
SDL_memcpyforeign6 overloadsSource
(dst: *void, src: *void, len: u64) -> *void
(dst: *void, src: *void, len: u64) -> *void
(dst: *void, src: *void, len: u64) -> *void
(dst: *void, src: *void, len: u64) -> *void
(dst: *void, src: *void, len: u64) -> *void
(dst: *void, src: *void, len: u64) -> *void
SDL_memmoveforeign6 overloadsSource
(dst: *void, src: *void, len: u64) -> *void
(dst: *void, src: *void, len: u64) -> *void
(dst: *void, src: *void, len: u64) -> *void
(dst: *void, src: *void, len: u64) -> *void
(dst: *void, src: *void, len: u64) -> *void
(dst: *void, src: *void, len: u64) -> *void
SDL_memsetforeign6 overloadsSource
(dst: *void, c: s32, len: u64) -> *void
(dst: *void, c: s32, len: u64) -> *void
(dst: *void, c: s32, len: u64) -> *void
(dst: *void, c: s32, len: u64) -> *void
(dst: *void, c: s32, len: u64) -> *void
(dst: *void, c: s32, len: u64) -> *void
SDL_memset4foreign6 overloadsSource
(dst: *void, val: Uint32, dwords: u64) -> *void
(dst: *void, val: Uint32, dwords: u64) -> *void
(dst: *void, val: Uint32, dwords: u64) -> *void
(dst: *void, val: Uint32, dwords: u64) -> *void
(dst: *void, val: Uint32, dwords: u64) -> *void
(dst: *void, val: Uint32, dwords: u64) -> *void
SDL_modfforeign6 overloadsSource
(x: float64, y: *float64) -> float64
(x: float64, y: *float64) -> float64
(x: float64, y: *float64) -> float64
(x: float64, y: *float64) -> float64
(x: float64, y: *float64) -> float64
(x: float64, y: *float64) -> float64
SDL_modffforeign6 overloadsSource
(x: float32, y: *float32) -> float32
(x: float32, y: *float32) -> float32
(x: float32, y: *float32) -> float32
(x: float32, y: *float32) -> float32
(x: float32, y: *float32) -> float32
(x: float32, y: *float32) -> float32
SDL_powforeign6 overloadsSource
(x: float64, y: float64) -> float64
(x: float64, y: float64) -> float64
(x: float64, y: float64) -> float64
(x: float64, y: float64) -> float64
(x: float64, y: float64) -> float64
(x: float64, y: float64) -> float64
SDL_powfforeign6 overloadsSource
(x: float32, y: float32) -> float32
(x: float32, y: float32) -> float32
(x: float32, y: float32) -> float32
(x: float32, y: float32) -> float32
(x: float32, y: float32) -> float32
(x: float32, y: float32) -> float32
SDL_qsortforeign6 overloadsSource
(base: *void, nmemb: u64, size: u64, compare: SDL_CompareCallback) -> void
(base: *void, nmemb: u64, size: u64, compare: SDL_CompareCallback) -> void
(base: *void, nmemb: u64, size: u64, compare: SDL_CompareCallback) -> void
(base: *void, nmemb: u64, size: u64, compare: SDL_CompareCallback) -> void
(base: *void, nmemb: u64, size: u64, compare: SDL_CompareCallback) -> void
(base: *void, nmemb: u64, size: u64, compare: SDL_CompareCallback) -> void
SDL_qsort_rforeign6 overloadsSource
(base: *void, nmemb: u64, size: u64, compare: SDL_CompareCallback_r, userdata: *void) -> void
(base: *void, nmemb: u64, size: u64, compare: SDL_CompareCallback_r, userdata: *void) -> void
(base: *void, nmemb: u64, size: u64, compare: SDL_CompareCallback_r, userdata: *void) -> void
(base: *void, nmemb: u64, size: u64, compare: SDL_CompareCallback_r, userdata: *void) -> void
(base: *void, nmemb: u64, size: u64, compare: SDL_CompareCallback_r, userdata: *void) -> void
(base: *void, nmemb: u64, size: u64, compare: SDL_CompareCallback_r, userdata: *void) -> void
SDL_randfforeign6 overloadsSource
() -> float32
() -> float32
() -> float32
() -> float32
() -> float32
() -> float32
SDL_reallocforeign6 overloadsSource
(mem: *void, size: u64) -> *void
(mem: *void, size: u64) -> *void
(mem: *void, size: u64) -> *void
(mem: *void, size: u64) -> *void
(mem: *void, size: u64) -> *void
(mem: *void, size: u64) -> *void
SDL_roundforeign6 overloadsSource
(x: float64) -> float64
(x: float64) -> float64
(x: float64) -> float64
(x: float64) -> float64
(x: float64) -> float64
(x: float64) -> float64
SDL_roundfforeign6 overloadsSource
(x: float32) -> float32
(x: float32) -> float32
(x: float32) -> float32
(x: float32) -> float32
(x: float32) -> float32
(x: float32) -> float32
SDL_scalbnforeign6 overloadsSource
(x: float64, n: s32) -> float64
(x: float64, n: s32) -> float64
(x: float64, n: s32) -> float64
(x: float64, n: s32) -> float64
(x: float64, n: s32) -> float64
(x: float64, n: s32) -> float64
SDL_scalbnfforeign6 overloadsSource
(x: float32, n: s32) -> float32
(x: float32, n: s32) -> float32
(x: float32, n: s32) -> float32
(x: float32, n: s32) -> float32
(x: float32, n: s32) -> float32
(x: float32, n: s32) -> float32
SDL_setenv_unsafeforeign6 overloadsSource
(name: *u8, value: *u8, overwrite: s32) -> s32
(name: *u8, value: *u8, overwrite: s32) -> s32
(name: *u8, value: *u8, overwrite: s32) -> s32
(name: *u8, value: *u8, overwrite: s32) -> s32
(name: *u8, value: *u8, overwrite: s32) -> s32
(name: *u8, value: *u8, overwrite: s32) -> s32
SDL_sinforeign6 overloadsSource
(x: float64) -> float64
(x: float64) -> float64
(x: float64) -> float64
(x: float64) -> float64
(x: float64) -> float64
(x: float64) -> float64
SDL_sinfforeign6 overloadsSource
(x: float32) -> float32
(x: float32) -> float32
(x: float32) -> float32
(x: float32) -> float32
(x: float32) -> float32
(x: float32) -> float32
(a: u64, b: u64, ret: *u64) -> bool
(a: u64, b: u64, ret: *u64) -> bool
(a: u64, b: u64, ret: *u64) -> bool
(a: u64, b: u64, ret: *u64) -> bool
(a: u64, b: u64, ret: *u64) -> bool
(a: u64, b: u64, ret: *u64) -> bool
(a: u64, b: u64, ret: *u64) -> bool
(a: u64, b: u64, ret: *u64) -> bool
(a: u64, b: u64, ret: *u64) -> bool
(a: u64, b: u64, ret: *u64) -> bool
(a: u64, b: u64, ret: *u64) -> bool
(a: u64, b: u64, ret: *u64) -> bool
(a: u64, b: u64, ret: *u64) -> bool
(a: u64, b: u64, ret: *u64) -> bool
(a: u64, b: u64, ret: *u64) -> bool
(a: u64, b: u64, ret: *u64) -> bool
(a: u64, b: u64, ret: *u64) -> bool
(a: u64, b: u64, ret: *u64) -> bool
(a: u64, b: u64, ret: *u64) -> bool
(a: u64, b: u64, ret: *u64) -> bool
SDL_snprintfforeign6 overloadsSource
(text: *u8, maxlen: u64, fmt: *u8, args: ..Any) -> s32
(text: *u8, maxlen: u64, fmt: *u8, args: ..Any) -> s32
(text: *u8, maxlen: u64, fmt: *u8, args: ..Any) -> s32
(text: *u8, maxlen: u64, fmt: *u8, args: ..Any) -> s32
(text: *u8, maxlen: u64, fmt: *u8, args: ..Any) -> s32
(text: *u8, maxlen: u64, fmt: *u8, args: ..Any) -> s32
SDL_sqrtforeign6 overloadsSource
(x: float64) -> float64
(x: float64) -> float64
(x: float64) -> float64
(x: float64) -> float64
(x: float64) -> float64
(x: float64) -> float64
SDL_sqrtfforeign6 overloadsSource
(x: float32) -> float32
(x: float32) -> float32
(x: float32) -> float32
(x: float32) -> float32
(x: float32) -> float32
(x: float32) -> float32
SDL_sscanfforeign6 overloadsSource
(text: *u8, fmt: *u8, args: ..Any) -> s32
(text: *u8, fmt: *u8, args: ..Any) -> s32
(text: *u8, fmt: *u8, args: ..Any) -> s32
(text: *u8, fmt: *u8, args: ..Any) -> s32
(text: *u8, fmt: *u8, args: ..Any) -> s32
(text: *u8, fmt: *u8, args: ..Any) -> s32
SDL_strcasecmpforeign6 overloadsSource
(str1: *u8, str2: *u8) -> s32
(str1: *u8, str2: *u8) -> s32
(str1: *u8, str2: *u8) -> s32
(str1: *u8, str2: *u8) -> s32
(str1: *u8, str2: *u8) -> s32
(str1: *u8, str2: *u8) -> s32
SDL_strcasestrforeign6 overloadsSource
(haystack: *u8, needle: *u8) -> *u8
(haystack: *u8, needle: *u8) -> *u8
(haystack: *u8, needle: *u8) -> *u8
(haystack: *u8, needle: *u8) -> *u8
(haystack: *u8, needle: *u8) -> *u8
(haystack: *u8, needle: *u8) -> *u8
SDL_strchrforeign6 overloadsSource
(str: *u8, c: s32) -> *u8
(str: *u8, c: s32) -> *u8
(str: *u8, c: s32) -> *u8
(str: *u8, c: s32) -> *u8
(str: *u8, c: s32) -> *u8
(str: *u8, c: s32) -> *u8
SDL_strcmpforeign6 overloadsSource
(str1: *u8, str2: *u8) -> s32
(str1: *u8, str2: *u8) -> s32
(str1: *u8, str2: *u8) -> s32
(str1: *u8, str2: *u8) -> s32
(str1: *u8, str2: *u8) -> s32
(str1: *u8, str2: *u8) -> s32
SDL_strdupforeign6 overloadsSource
(str: *u8) -> *u8
(str: *u8) -> *u8
(str: *u8) -> *u8
(str: *u8) -> *u8
(str: *u8) -> *u8
(str: *u8) -> *u8
SDL_strlcatforeign6 overloadsSource
(dst: *u8, src: *u8, maxlen: u64) -> u64
(dst: *u8, src: *u8, maxlen: u64) -> u64
(dst: *u8, src: *u8, maxlen: u64) -> u64
(dst: *u8, src: *u8, maxlen: u64) -> u64
(dst: *u8, src: *u8, maxlen: u64) -> u64
(dst: *u8, src: *u8, maxlen: u64) -> u64
SDL_strlcpyforeign6 overloadsSource
(dst: *u8, src: *u8, maxlen: u64) -> u64
(dst: *u8, src: *u8, maxlen: u64) -> u64
(dst: *u8, src: *u8, maxlen: u64) -> u64
(dst: *u8, src: *u8, maxlen: u64) -> u64
(dst: *u8, src: *u8, maxlen: u64) -> u64
(dst: *u8, src: *u8, maxlen: u64) -> u64
SDL_strlenforeign6 overloadsSource
(str: *u8) -> u64
(str: *u8) -> u64
(str: *u8) -> u64
(str: *u8) -> u64
(str: *u8) -> u64
(str: *u8) -> u64
SDL_strlwrforeign6 overloadsSource
(str: *u8) -> *u8
(str: *u8) -> *u8
(str: *u8) -> *u8
(str: *u8) -> *u8
(str: *u8) -> *u8
(str: *u8) -> *u8
SDL_strncasecmpforeign6 overloadsSource
(str1: *u8, str2: *u8, maxlen: u64) -> s32
(str1: *u8, str2: *u8, maxlen: u64) -> s32
(str1: *u8, str2: *u8, maxlen: u64) -> s32
(str1: *u8, str2: *u8, maxlen: u64) -> s32
(str1: *u8, str2: *u8, maxlen: u64) -> s32
(str1: *u8, str2: *u8, maxlen: u64) -> s32
SDL_strncmpforeign6 overloadsSource
(str1: *u8, str2: *u8, maxlen: u64) -> s32
(str1: *u8, str2: *u8, maxlen: u64) -> s32
(str1: *u8, str2: *u8, maxlen: u64) -> s32
(str1: *u8, str2: *u8, maxlen: u64) -> s32
(str1: *u8, str2: *u8, maxlen: u64) -> s32
(str1: *u8, str2: *u8, maxlen: u64) -> s32
SDL_strndupforeign6 overloadsSource
(str: *u8, maxlen: u64) -> *u8
(str: *u8, maxlen: u64) -> *u8
(str: *u8, maxlen: u64) -> *u8
(str: *u8, maxlen: u64) -> *u8
(str: *u8, maxlen: u64) -> *u8
(str: *u8, maxlen: u64) -> *u8
SDL_strnlenforeign6 overloadsSource
(str: *u8, maxlen: u64) -> u64
(str: *u8, maxlen: u64) -> u64
(str: *u8, maxlen: u64) -> u64
(str: *u8, maxlen: u64) -> u64
(str: *u8, maxlen: u64) -> u64
(str: *u8, maxlen: u64) -> u64
SDL_strnstrforeign6 overloadsSource
(haystack: *u8, needle: *u8, maxlen: u64) -> *u8
(haystack: *u8, needle: *u8, maxlen: u64) -> *u8
(haystack: *u8, needle: *u8, maxlen: u64) -> *u8
(haystack: *u8, needle: *u8, maxlen: u64) -> *u8
(haystack: *u8, needle: *u8, maxlen: u64) -> *u8
(haystack: *u8, needle: *u8, maxlen: u64) -> *u8
SDL_strpbrkforeign6 overloadsSource
(str: *u8, breakset: *u8) -> *u8
(str: *u8, breakset: *u8) -> *u8
(str: *u8, breakset: *u8) -> *u8
(str: *u8, breakset: *u8) -> *u8
(str: *u8, breakset: *u8) -> *u8
(str: *u8, breakset: *u8) -> *u8
SDL_strrchrforeign6 overloadsSource
(str: *u8, c: s32) -> *u8
(str: *u8, c: s32) -> *u8
(str: *u8, c: s32) -> *u8
(str: *u8, c: s32) -> *u8
(str: *u8, c: s32) -> *u8
(str: *u8, c: s32) -> *u8
SDL_strrevforeign6 overloadsSource
(str: *u8) -> *u8
(str: *u8) -> *u8
(str: *u8) -> *u8
(str: *u8) -> *u8
(str: *u8) -> *u8
(str: *u8) -> *u8
SDL_strstrforeign6 overloadsSource
(haystack: *u8, needle: *u8) -> *u8
(haystack: *u8, needle: *u8) -> *u8
(haystack: *u8, needle: *u8) -> *u8
(haystack: *u8, needle: *u8) -> *u8
(haystack: *u8, needle: *u8) -> *u8
(haystack: *u8, needle: *u8) -> *u8
SDL_strtodforeign6 overloadsSource
(str: *u8, endp: **u8) -> float64
(str: *u8, endp: **u8) -> float64
(str: *u8, endp: **u8) -> float64
(str: *u8, endp: **u8) -> float64
(str: *u8, endp: **u8) -> float64
(str: *u8, endp: **u8) -> float64
SDL_strtok_rforeign6 overloadsSource
(str: *u8, delim: *u8, saveptr: **u8) -> *u8
(str: *u8, delim: *u8, saveptr: **u8) -> *u8
(str: *u8, delim: *u8, saveptr: **u8) -> *u8
(str: *u8, delim: *u8, saveptr: **u8) -> *u8
(str: *u8, delim: *u8, saveptr: **u8) -> *u8
(str: *u8, delim: *u8, saveptr: **u8) -> *u8
SDL_strtolforeign6 overloadsSource
(str: *u8, endp: **u8, base: s32) -> s64
(str: *u8, endp: **u8, base: s32) -> s64
(str: *u8, endp: **u8, base: s32) -> s64
(str: *u8, endp: **u8, base: s32) -> s64
(str: *u8, endp: **u8, base: s32) -> s32
(str: *u8, endp: **u8, base: s32) -> s32
SDL_strtollforeign6 overloadsSource
(str: *u8, endp: **u8, base: s32) -> s64
(str: *u8, endp: **u8, base: s32) -> s64
(str: *u8, endp: **u8, base: s32) -> s64
(str: *u8, endp: **u8, base: s32) -> s64
(str: *u8, endp: **u8, base: s32) -> s64
(str: *u8, endp: **u8, base: s32) -> s64
SDL_strtoulforeign6 overloadsSource
(str: *u8, endp: **u8, base: s32) -> u64
(str: *u8, endp: **u8, base: s32) -> u64
(str: *u8, endp: **u8, base: s32) -> u64
(str: *u8, endp: **u8, base: s32) -> u64
(str: *u8, endp: **u8, base: s32) -> u32
(str: *u8, endp: **u8, base: s32) -> u32
SDL_strtoullforeign6 overloadsSource
(str: *u8, endp: **u8, base: s32) -> u64
(str: *u8, endp: **u8, base: s32) -> u64
(str: *u8, endp: **u8, base: s32) -> u64
(str: *u8, endp: **u8, base: s32) -> u64
(str: *u8, endp: **u8, base: s32) -> u64
(str: *u8, endp: **u8, base: s32) -> u64
SDL_struprforeign6 overloadsSource
(str: *u8) -> *u8
(str: *u8) -> *u8
(str: *u8) -> *u8
(str: *u8) -> *u8
(str: *u8) -> *u8
(str: *u8) -> *u8
SDL_swprintfforeign6 overloadsSource
(text: *s32, maxlen: u64, fmt: *s32, args: ..Any) -> s32
(text: *s32, maxlen: u64, fmt: *s32, args: ..Any) -> s32
(text: *s32, maxlen: u64, fmt: *s32, args: ..Any) -> s32
(text: *s32, maxlen: u64, fmt: *s32, args: ..Any) -> s32
(text: *u16, maxlen: u64, fmt: *u16, args: ..Any) -> s32
(text: *u16, maxlen: u64, fmt: *u16, args: ..Any) -> s32
SDL_tanforeign6 overloadsSource
(x: float64) -> float64
(x: float64) -> float64
(x: float64) -> float64
(x: float64) -> float64
(x: float64) -> float64
(x: float64) -> float64
SDL_tanfforeign6 overloadsSource
(x: float32) -> float32
(x: float32) -> float32
(x: float32) -> float32
(x: float32) -> float32
(x: float32) -> float32
(x: float32) -> float32
SDL_tolowerforeign6 overloadsSource
(x: s32) -> s32
(x: s32) -> s32
(x: s32) -> s32
(x: s32) -> s32
(x: s32) -> s32
(x: s32) -> s32
SDL_toupperforeign6 overloadsSource
(x: s32) -> s32
(x: s32) -> s32
(x: s32) -> s32
(x: s32) -> s32
(x: s32) -> s32
(x: s32) -> s32
SDL_truncforeign6 overloadsSource
(x: float64) -> float64
(x: float64) -> float64
(x: float64) -> float64
(x: float64) -> float64
(x: float64) -> float64
(x: float64) -> float64
SDL_truncfforeign6 overloadsSource
(x: float32) -> float32
(x: float32) -> float32
(x: float32) -> float32
(x: float32) -> float32
(x: float32) -> float32
(x: float32) -> float32
SDL_uitoaforeign6 overloadsSource
(value: u32, str: *u8, radix: s32) -> *u8
(value: u32, str: *u8, radix: s32) -> *u8
(value: u32, str: *u8, radix: s32) -> *u8
(value: u32, str: *u8, radix: s32) -> *u8
(value: u32, str: *u8, radix: s32) -> *u8
(value: u32, str: *u8, radix: s32) -> *u8
SDL_ulltoaforeign6 overloadsSource
(value: u64, str: *u8, radix: s32) -> *u8
(value: u64, str: *u8, radix: s32) -> *u8
(value: u64, str: *u8, radix: s32) -> *u8
(value: u64, str: *u8, radix: s32) -> *u8
(value: u64, str: *u8, radix: s32) -> *u8
(value: u64, str: *u8, radix: s32) -> *u8
SDL_ultoaforeign6 overloadsSource
(value: u64, str: *u8, radix: s32) -> *u8
(value: u64, str: *u8, radix: s32) -> *u8
(value: u64, str: *u8, radix: s32) -> *u8
(value: u64, str: *u8, radix: s32) -> *u8
(value: u32, str: *u8, radix: s32) -> *u8
(value: u32, str: *u8, radix: s32) -> *u8
SDL_unsetenv_unsafeforeign6 overloadsSource
(name: *u8) -> s32
(name: *u8) -> s32
(name: *u8) -> s32
(name: *u8) -> s32
(name: *u8) -> s32
(name: *u8) -> s32
SDL_utf8strlcpyforeign6 overloadsSource
(dst: *u8, src: *u8, dst_bytes: u64) -> u64
(dst: *u8, src: *u8, dst_bytes: u64) -> u64
(dst: *u8, src: *u8, dst_bytes: u64) -> u64
(dst: *u8, src: *u8, dst_bytes: u64) -> u64
(dst: *u8, src: *u8, dst_bytes: u64) -> u64
(dst: *u8, src: *u8, dst_bytes: u64) -> u64
SDL_utf8strlenforeign6 overloadsSource
(str: *u8) -> u64
(str: *u8) -> u64
(str: *u8) -> u64
(str: *u8) -> u64
(str: *u8) -> u64
(str: *u8) -> u64
SDL_utf8strnlenforeign6 overloadsSource
(str: *u8, bytes: u64) -> u64
(str: *u8, bytes: u64) -> u64
(str: *u8, bytes: u64) -> u64
(str: *u8, bytes: u64) -> u64
(str: *u8, bytes: u64) -> u64
(str: *u8, bytes: u64) -> u64
SDL_wcscasecmpforeign6 overloadsSource
(str1: *s32, str2: *s32) -> s32
(str1: *s32, str2: *s32) -> s32
(str1: *s32, str2: *s32) -> s32
(str1: *s32, str2: *s32) -> s32
(str1: *u16, str2: *u16) -> s32
(str1: *u16, str2: *u16) -> s32
SDL_wcscmpforeign6 overloadsSource
(str1: *s32, str2: *s32) -> s32
(str1: *s32, str2: *s32) -> s32
(str1: *s32, str2: *s32) -> s32
(str1: *s32, str2: *s32) -> s32
(str1: *u16, str2: *u16) -> s32
(str1: *u16, str2: *u16) -> s32
SDL_wcsdupforeign6 overloadsSource
(wstr: *s32) -> *s32
(wstr: *s32) -> *s32
(wstr: *s32) -> *s32
(wstr: *s32) -> *s32
(wstr: *u16) -> *u16
(wstr: *u16) -> *u16
SDL_wcslcatforeign6 overloadsSource
(dst: *s32, src: *s32, maxlen: u64) -> u64
(dst: *s32, src: *s32, maxlen: u64) -> u64
(dst: *s32, src: *s32, maxlen: u64) -> u64
(dst: *s32, src: *s32, maxlen: u64) -> u64
(dst: *u16, src: *u16, maxlen: u64) -> u64
(dst: *u16, src: *u16, maxlen: u64) -> u64
SDL_wcslcpyforeign6 overloadsSource
(dst: *s32, src: *s32, maxlen: u64) -> u64
(dst: *s32, src: *s32, maxlen: u64) -> u64
(dst: *s32, src: *s32, maxlen: u64) -> u64
(dst: *s32, src: *s32, maxlen: u64) -> u64
(dst: *u16, src: *u16, maxlen: u64) -> u64
(dst: *u16, src: *u16, maxlen: u64) -> u64
SDL_wcslenforeign6 overloadsSource
(wstr: *s32) -> u64
(wstr: *s32) -> u64
(wstr: *s32) -> u64
(wstr: *s32) -> u64
(wstr: *u16) -> u64
(wstr: *u16) -> u64
SDL_wcsncasecmpforeign6 overloadsSource
(str1: *s32, str2: *s32, maxlen: u64) -> s32
(str1: *s32, str2: *s32, maxlen: u64) -> s32
(str1: *s32, str2: *s32, maxlen: u64) -> s32
(str1: *s32, str2: *s32, maxlen: u64) -> s32
(str1: *u16, str2: *u16, maxlen: u64) -> s32
(str1: *u16, str2: *u16, maxlen: u64) -> s32
SDL_wcsncmpforeign6 overloadsSource
(str1: *s32, str2: *s32, maxlen: u64) -> s32
(str1: *s32, str2: *s32, maxlen: u64) -> s32
(str1: *s32, str2: *s32, maxlen: u64) -> s32
(str1: *s32, str2: *s32, maxlen: u64) -> s32
(str1: *u16, str2: *u16, maxlen: u64) -> s32
(str1: *u16, str2: *u16, maxlen: u64) -> s32
SDL_wcsnlenforeign6 overloadsSource
(wstr: *s32, maxlen: u64) -> u64
(wstr: *s32, maxlen: u64) -> u64
(wstr: *s32, maxlen: u64) -> u64
(wstr: *s32, maxlen: u64) -> u64
(wstr: *u16, maxlen: u64) -> u64
(wstr: *u16, maxlen: u64) -> u64
SDL_wcsnstrforeign6 overloadsSource
(haystack: *s32, needle: *s32, maxlen: u64) -> *s32
(haystack: *s32, needle: *s32, maxlen: u64) -> *s32
(haystack: *s32, needle: *s32, maxlen: u64) -> *s32
(haystack: *s32, needle: *s32, maxlen: u64) -> *s32
(haystack: *u16, needle: *u16, maxlen: u64) -> *u16
(haystack: *u16, needle: *u16, maxlen: u64) -> *u16
SDL_wcsstrforeign6 overloadsSource
(haystack: *s32, needle: *s32) -> *s32
(haystack: *s32, needle: *s32) -> *s32
(haystack: *s32, needle: *s32) -> *s32
(haystack: *s32, needle: *s32) -> *s32
(haystack: *u16, needle: *u16) -> *u16
(haystack: *u16, needle: *u16) -> *u16
SDL_wcstolforeign6 overloadsSource
(str: *s32, endp: **s32, base: s32) -> s64
(str: *s32, endp: **s32, base: s32) -> s64
(str: *s32, endp: **s32, base: s32) -> s64
(str: *s32, endp: **s32, base: s32) -> s64
(str: *u16, endp: **u16, base: s32) -> s32
(str: *u16, endp: **u16, base: s32) -> s32
(argc: s32, argv: **u8, appinit: SDL_AppInit_func, appiter: SDL_AppIterate_func, appevent: SDL_AppEvent_func, appquit: SDL_AppQuit_func) -> s32
(argc: s32, argv: **u8, appinit: SDL_AppInit_func, appiter: SDL_AppIterate_func, appevent: SDL_AppEvent_func, appquit: SDL_AppQuit_func) -> s32
(argc: s32, argv: **u8, appinit: SDL_AppInit_func, appiter: SDL_AppIterate_func, appevent: SDL_AppEvent_func, appquit: SDL_AppQuit_func) -> s32
(argc: s32, argv: **u8, appinit: SDL_AppInit_func, appiter: SDL_AppIterate_func, appevent: SDL_AppEvent_func, appquit: SDL_AppQuit_func) -> s32
(argc: s32, argv: **u8, appinit: SDL_AppInit_func, appiter: SDL_AppIterate_func, appevent: SDL_AppEvent_func, appquit: SDL_AppQuit_func) -> s32
(argc: s32, argv: **u8, appinit: SDL_AppInit_func, appiter: SDL_AppIterate_func, appevent: SDL_AppEvent_func, appquit: SDL_AppQuit_func) -> s32
SDL_RunAppforeign6 overloadsSource
(argc: s32, argv: **u8, mainFunction: SDL_main_func, reserved: *void) -> s32
(argc: s32, argv: **u8, mainFunction: SDL_main_func, reserved: *void) -> s32
(argc: s32, argv: **u8, mainFunction: SDL_main_func, reserved: *void) -> s32
(argc: s32, argv: **u8, mainFunction: SDL_main_func, reserved: *void) -> s32
(argc: s32, argv: **u8, mainFunction: SDL_main_func, reserved: *void) -> s32
(argc: s32, argv: **u8, mainFunction: SDL_main_func, reserved: *void) -> s32
SDL_RunOnMainThreadforeign6 overloadsSource
(callback: SDL_MainThreadCallback, userdata: *void, wait_complete: bool) -> bool
(callback: SDL_MainThreadCallback, userdata: *void, wait_complete: bool) -> bool
(callback: SDL_MainThreadCallback, userdata: *void, wait_complete: bool) -> bool
(callback: SDL_MainThreadCallback, userdata: *void, wait_complete: bool) -> bool
(callback: SDL_MainThreadCallback, userdata: *void, wait_complete: bool) -> bool
(callback: SDL_MainThreadCallback, userdata: *void, wait_complete: bool) -> bool
SDL_SetAppMetadataforeign6 overloadsSource
(appname: *u8, appversion: *u8, appidentifier: *u8) -> bool
(appname: *u8, appversion: *u8, appidentifier: *u8) -> bool
(appname: *u8, appversion: *u8, appidentifier: *u8) -> bool
(appname: *u8, appversion: *u8, appidentifier: *u8) -> bool
(appname: *u8, appversion: *u8, appidentifier: *u8) -> bool
(appname: *u8, appversion: *u8, appidentifier: *u8) -> bool
(name: *u8, value: *u8) -> bool
(name: *u8, value: *u8) -> bool
(name: *u8, value: *u8) -> bool
(name: *u8, value: *u8) -> bool
(name: *u8, value: *u8) -> bool
(name: *u8, value: *u8) -> bool
(handler: SDL_AssertionHandler, userdata: *void) -> void
(handler: SDL_AssertionHandler, userdata: *void) -> void
(handler: SDL_AssertionHandler, userdata: *void) -> void
(handler: SDL_AssertionHandler, userdata: *void) -> void
(handler: SDL_AssertionHandler, userdata: *void) -> void
(handler: SDL_AssertionHandler, userdata: *void) -> void
SDL_SetErrorforeign6 overloadsSource
(fmt: *u8, args: ..Any) -> bool
(fmt: *u8, args: ..Any) -> bool
(fmt: *u8, args: ..Any) -> bool
(fmt: *u8, args: ..Any) -> bool
(fmt: *u8, args: ..Any) -> bool
(fmt: *u8, args: ..Any) -> bool
(callback: SDL_LogOutputFunction, userdata: *void) -> void
(callback: SDL_LogOutputFunction, userdata: *void) -> void
(callback: SDL_LogOutputFunction, userdata: *void) -> void
(callback: SDL_LogOutputFunction, userdata: *void) -> void
(callback: SDL_LogOutputFunction, userdata: *void) -> void
(callback: SDL_LogOutputFunction, userdata: *void) -> void
(props: SDL_PropertiesID, name: *u8, value: *void, cleanup: SDL_CleanupPropertyCallback, userdata: *void) -> bool
(props: SDL_PropertiesID, name: *u8, value: *void, cleanup: SDL_CleanupPropertyCallback, userdata: *void) -> bool
(props: SDL_PropertiesID, name: *u8, value: *void, cleanup: SDL_CleanupPropertyCallback, userdata: *void) -> bool
(props: SDL_PropertiesID, name: *u8, value: *void, cleanup: SDL_CleanupPropertyCallback, userdata: *void) -> bool
(props: SDL_PropertiesID, name: *u8, value: *void, cleanup: SDL_CleanupPropertyCallback, userdata: *void) -> bool
(props: SDL_PropertiesID, name: *u8, value: *void, cleanup: SDL_CleanupPropertyCallback, userdata: *void) -> bool
SDL_SetX11EventHookforeign6 overloadsSource
(callback: SDL_X11EventHook, userdata: *void) -> void
(callback: SDL_X11EventHook, userdata: *void) -> void
(callback: SDL_X11EventHook, userdata: *void) -> void
(callback: SDL_X11EventHook, userdata: *void) -> void
(callback: SDL_X11EventHook, userdata: *void) -> void
(callback: SDL_X11EventHook, userdata: *void) -> void
(name: *u8) -> *u8
(name: *u8) -> *u8
(name: *u8) -> *u8
(name: *u8) -> *u8
(name: *u8) -> *u8
(name: *u8) -> *u8
(puserdata: **void) -> SDL_AssertionHandler
(puserdata: **void) -> SDL_AssertionHandler
(puserdata: **void) -> SDL_AssertionHandler
(puserdata: **void) -> SDL_AssertionHandler
(puserdata: **void) -> SDL_AssertionHandler
(puserdata: **void) -> SDL_AssertionHandler
SDL_GetErrorforeign6 overloadsSource
() -> *u8
() -> *u8
() -> *u8
() -> *u8
() -> *u8
() -> *u8
(callback: *SDL_LogOutputFunction, userdata: **void) -> void
(callback: *SDL_LogOutputFunction, userdata: **void) -> void
(callback: *SDL_LogOutputFunction, userdata: **void) -> void
(callback: *SDL_LogOutputFunction, userdata: **void) -> void
(callback: *SDL_LogOutputFunction, userdata: **void) -> void
(callback: *SDL_LogOutputFunction, userdata: **void) -> void
SDL_GetVersionforeign6 overloadsSource
() -> s32
() -> s32
() -> s32
() -> s32
() -> s32
() -> s32
SDL_IsTVforeign6 overloadsSource
() -> bool
() -> bool
() -> bool
() -> bool
() -> bool
() -> bool
SDL_IsTabletforeign6 overloadsSource
() -> bool
() -> bool
() -> bool
() -> bool
() -> bool
() -> bool
SDL_ClearErrorforeign6 overloadsSource
() -> bool
() -> bool
() -> bool
() -> bool
() -> bool
() -> bool
(props: SDL_PropertiesID, callback: SDL_EnumeratePropertiesCallback, userdata: *void) -> bool
(props: SDL_PropertiesID, callback: SDL_EnumeratePropertiesCallback, userdata: *void) -> bool
(props: SDL_PropertiesID, callback: SDL_EnumeratePropertiesCallback, userdata: *void) -> bool
(props: SDL_PropertiesID, callback: SDL_EnumeratePropertiesCallback, userdata: *void) -> bool
(props: SDL_PropertiesID, callback: SDL_EnumeratePropertiesCallback, userdata: *void) -> bool
(props: SDL_PropertiesID, callback: SDL_EnumeratePropertiesCallback, userdata: *void) -> bool
SDL_Logforeign6 overloadsSource
(fmt: *u8, args: ..Any) -> void
(fmt: *u8, args: ..Any) -> void
(fmt: *u8, args: ..Any) -> void
(fmt: *u8, args: ..Any) -> void
(fmt: *u8, args: ..Any) -> void
(fmt: *u8, args: ..Any) -> void
SDL_LogCriticalforeign6 overloadsSource
(category: s32, fmt: *u8, args: ..Any) -> void
(category: s32, fmt: *u8, args: ..Any) -> void
(category: s32, fmt: *u8, args: ..Any) -> void
(category: s32, fmt: *u8, args: ..Any) -> void
(category: s32, fmt: *u8, args: ..Any) -> void
(category: s32, fmt: *u8, args: ..Any) -> void
SDL_LogDebugforeign6 overloadsSource
(category: s32, fmt: *u8, args: ..Any) -> void
(category: s32, fmt: *u8, args: ..Any) -> void
(category: s32, fmt: *u8, args: ..Any) -> void
(category: s32, fmt: *u8, args: ..Any) -> void
(category: s32, fmt: *u8, args: ..Any) -> void
(category: s32, fmt: *u8, args: ..Any) -> void
SDL_LogErrorforeign6 overloadsSource
(category: s32, fmt: *u8, args: ..Any) -> void
(category: s32, fmt: *u8, args: ..Any) -> void
(category: s32, fmt: *u8, args: ..Any) -> void
(category: s32, fmt: *u8, args: ..Any) -> void
(category: s32, fmt: *u8, args: ..Any) -> void
(category: s32, fmt: *u8, args: ..Any) -> void
SDL_LogInfoforeign6 overloadsSource
(category: s32, fmt: *u8, args: ..Any) -> void
(category: s32, fmt: *u8, args: ..Any) -> void
(category: s32, fmt: *u8, args: ..Any) -> void
(category: s32, fmt: *u8, args: ..Any) -> void
(category: s32, fmt: *u8, args: ..Any) -> void
(category: s32, fmt: *u8, args: ..Any) -> void
SDL_LogTraceforeign6 overloadsSource
(category: s32, fmt: *u8, args: ..Any) -> void
(category: s32, fmt: *u8, args: ..Any) -> void
(category: s32, fmt: *u8, args: ..Any) -> void
(category: s32, fmt: *u8, args: ..Any) -> void
(category: s32, fmt: *u8, args: ..Any) -> void
(category: s32, fmt: *u8, args: ..Any) -> void
SDL_LogVerboseforeign6 overloadsSource
(category: s32, fmt: *u8, args: ..Any) -> void
(category: s32, fmt: *u8, args: ..Any) -> void
(category: s32, fmt: *u8, args: ..Any) -> void
(category: s32, fmt: *u8, args: ..Any) -> void
(category: s32, fmt: *u8, args: ..Any) -> void
(category: s32, fmt: *u8, args: ..Any) -> void
SDL_LogWarnforeign6 overloadsSource
(category: s32, fmt: *u8, args: ..Any) -> void
(category: s32, fmt: *u8, args: ..Any) -> void
(category: s32, fmt: *u8, args: ..Any) -> void
(category: s32, fmt: *u8, args: ..Any) -> void
(category: s32, fmt: *u8, args: ..Any) -> void
(category: s32, fmt: *u8, args: ..Any) -> void
SDL_OutOfMemoryforeign6 overloadsSource
() -> bool
() -> bool
() -> bool
() -> bool
() -> bool
() -> bool
SDL_ReportAssertionforeign6 overloadsSource
(data: *SDL_AssertData, func: *u8, file: *u8, line: s32) -> SDL_AssertState
(data: *SDL_AssertData, func: *u8, file: *u8, line: s32) -> SDL_AssertState
(data: *SDL_AssertData, func: *u8, file: *u8, line: s32) -> SDL_AssertState
(data: *SDL_AssertData, func: *u8, file: *u8, line: s32) -> SDL_AssertState
(data: *SDL_AssertData, func: *u8, file: *u8, line: s32) -> SDL_AssertState
(data: *SDL_AssertData, func: *u8, file: *u8, line: s32) -> SDL_AssertState
SDL_Quitforeign6 overloadsSource
() -> void
() -> void
() -> void
() -> void
() -> void
() -> void
SDL_CreateDirectoryforeign6 overloadsSource
(path: *u8) -> bool
(path: *u8) -> bool
(path: *u8) -> bool
(path: *u8) -> bool
(path: *u8) -> bool
(path: *u8) -> bool
(fn: SDL_ThreadFunction, name: *u8, data: *void, pfnBeginThread: SDL_FunctionPointer, pfnEndThread: SDL_FunctionPointer) -> *SDL_Thread
(fn: SDL_ThreadFunction, name: *u8, data: *void, pfnBeginThread: SDL_FunctionPointer, pfnEndThread: SDL_FunctionPointer) -> *SDL_Thread
(fn: SDL_ThreadFunction, name: *u8, data: *void, pfnBeginThread: SDL_FunctionPointer, pfnEndThread: SDL_FunctionPointer) -> *SDL_Thread
(fn: SDL_ThreadFunction, name: *u8, data: *void, pfnBeginThread: SDL_FunctionPointer, pfnEndThread: SDL_FunctionPointer) -> *SDL_Thread
(fn: SDL_ThreadFunction, name: *u8, data: *void, pfnBeginThread: SDL_FunctionPointer, pfnEndThread: SDL_FunctionPointer) -> *SDL_Thread
(fn: SDL_ThreadFunction, name: *u8, data: *void, pfnBeginThread: SDL_FunctionPointer, pfnEndThread: SDL_FunctionPointer) -> *SDL_Thread
(props: SDL_PropertiesID, pfnBeginThread: SDL_FunctionPointer, pfnEndThread: SDL_FunctionPointer) -> *SDL_Thread
(props: SDL_PropertiesID, pfnBeginThread: SDL_FunctionPointer, pfnEndThread: SDL_FunctionPointer) -> *SDL_Thread
(props: SDL_PropertiesID, pfnBeginThread: SDL_FunctionPointer, pfnEndThread: SDL_FunctionPointer) -> *SDL_Thread
(props: SDL_PropertiesID, pfnBeginThread: SDL_FunctionPointer, pfnEndThread: SDL_FunctionPointer) -> *SDL_Thread
(props: SDL_PropertiesID, pfnBeginThread: SDL_FunctionPointer, pfnEndThread: SDL_FunctionPointer) -> *SDL_Thread
(props: SDL_PropertiesID, pfnBeginThread: SDL_FunctionPointer, pfnEndThread: SDL_FunctionPointer) -> *SDL_Thread
SDL_LoadFileforeign6 overloadsSource
(file: *u8, datasize: *u64) -> *void
(file: *u8, datasize: *u64) -> *void
(file: *u8, datasize: *u64) -> *void
(file: *u8, datasize: *u64) -> *void
(file: *u8, datasize: *u64) -> *void
(file: *u8, datasize: *u64) -> *void
SDL_OpenURLforeign6 overloadsSource
(url: *u8) -> bool
(url: *u8) -> bool
(url: *u8) -> bool
(url: *u8) -> bool
(url: *u8) -> bool
(url: *u8) -> bool
SDL_AddTimerforeign6 overloadsSource
(interval: Uint32, callback: SDL_TimerCallback, userdata: *void) -> SDL_TimerID
(interval: Uint32, callback: SDL_TimerCallback, userdata: *void) -> SDL_TimerID
(interval: Uint32, callback: SDL_TimerCallback, userdata: *void) -> SDL_TimerID
(interval: Uint32, callback: SDL_TimerCallback, userdata: *void) -> SDL_TimerID
(interval: Uint32, callback: SDL_TimerCallback, userdata: *void) -> SDL_TimerID
(interval: Uint32, callback: SDL_TimerCallback, userdata: *void) -> SDL_TimerID
SDL_AddTimerNSforeign6 overloadsSource
(interval: Uint64, callback: SDL_NSTimerCallback, userdata: *void) -> SDL_TimerID
(interval: Uint64, callback: SDL_NSTimerCallback, userdata: *void) -> SDL_TimerID
(interval: Uint64, callback: SDL_NSTimerCallback, userdata: *void) -> SDL_TimerID
(interval: Uint64, callback: SDL_NSTimerCallback, userdata: *void) -> SDL_TimerID
(interval: Uint64, callback: SDL_NSTimerCallback, userdata: *void) -> SDL_TimerID
(interval: Uint64, callback: SDL_NSTimerCallback, userdata: *void) -> SDL_TimerID
SDL_SetTLSforeign6 overloadsSource
(id: *SDL_TLSID, value: *void, destructor: SDL_TLSDestructorCallback) -> bool
(id: *SDL_TLSID, value: *void, destructor: SDL_TLSDestructorCallback) -> bool
(id: *SDL_TLSID, value: *void, destructor: SDL_TLSDestructorCallback) -> bool
(id: *SDL_TLSID, value: *void, destructor: SDL_TLSDestructorCallback) -> bool
(id: *SDL_TLSID, value: *void, destructor: SDL_TLSDestructorCallback) -> bool
(id: *SDL_TLSID, value: *void, destructor: SDL_TLSDestructorCallback) -> bool
SDL_GetDayOfWeekforeign6 overloadsSource
(year: s32, month: s32, day: s32) -> s32
(year: s32, month: s32, day: s32) -> s32
(year: s32, month: s32, day: s32) -> s32
(year: s32, month: s32, day: s32) -> s32
(year: s32, month: s32, day: s32) -> s32
(year: s32, month: s32, day: s32) -> s32
SDL_GetDayOfYearforeign6 overloadsSource
(year: s32, month: s32, day: s32) -> s32
(year: s32, month: s32, day: s32) -> s32
(year: s32, month: s32, day: s32) -> s32
(year: s32, month: s32, day: s32) -> s32
(year: s32, month: s32, day: s32) -> s32
(year: s32, month: s32, day: s32) -> s32
SDL_GetDaysInMonthforeign6 overloadsSource
(year: s32, month: s32) -> s32
(year: s32, month: s32) -> s32
(year: s32, month: s32) -> s32
(year: s32, month: s32) -> s32
(year: s32, month: s32) -> s32
(year: s32, month: s32) -> s32
SDL_GetPrefPathforeign6 overloadsSource
(org: *u8, app: *u8) -> *u8
(org: *u8, app: *u8) -> *u8
(org: *u8, app: *u8) -> *u8
(org: *u8, app: *u8) -> *u8
(org: *u8, app: *u8) -> *u8
(org: *u8, app: *u8) -> *u8
SDL_ReadAsyncIOforeign6 overloadsSource
(asyncio: *SDL_AsyncIO, ptr: *void, offset: Uint64, size: Uint64, queue: *SDL_AsyncIOQueue, userdata: *void) -> bool
(asyncio: *SDL_AsyncIO, ptr: *void, offset: Uint64, size: Uint64, queue: *SDL_AsyncIOQueue, userdata: *void) -> bool
(asyncio: *SDL_AsyncIO, ptr: *void, offset: Uint64, size: Uint64, queue: *SDL_AsyncIOQueue, userdata: *void) -> bool
(asyncio: *SDL_AsyncIO, ptr: *void, offset: Uint64, size: Uint64, queue: *SDL_AsyncIOQueue, userdata: *void) -> bool
(asyncio: *SDL_AsyncIO, ptr: *void, offset: Uint64, size: Uint64, queue: *SDL_AsyncIOQueue, userdata: *void) -> bool
(asyncio: *SDL_AsyncIO, ptr: *void, offset: Uint64, size: Uint64, queue: *SDL_AsyncIOQueue, userdata: *void) -> bool
SDL_ReadStorageFileforeign6 overloadsSource
(storage: *SDL_Storage, path: *u8, destination: *void, length: Uint64) -> bool
(storage: *SDL_Storage, path: *u8, destination: *void, length: Uint64) -> bool
(storage: *SDL_Storage, path: *u8, destination: *void, length: Uint64) -> bool
(storage: *SDL_Storage, path: *u8, destination: *void, length: Uint64) -> bool
(storage: *SDL_Storage, path: *u8, destination: *void, length: Uint64) -> bool
(storage: *SDL_Storage, path: *u8, destination: *void, length: Uint64) -> bool
SDL_CleanupTLSforeign6 overloadsSource
() -> void
() -> void
() -> void
() -> void
() -> void
() -> void
SDL_CopyFileforeign6 overloadsSource
(oldpath: *u8, newpath: *u8) -> bool
(oldpath: *u8, newpath: *u8) -> bool
(oldpath: *u8, newpath: *u8) -> bool
(oldpath: *u8, newpath: *u8) -> bool
(oldpath: *u8, newpath: *u8) -> bool
(oldpath: *u8, newpath: *u8) -> bool
(path: *u8, callback: SDL_EnumerateDirectoryCallback, userdata: *void) -> bool
(path: *u8, callback: SDL_EnumerateDirectoryCallback, userdata: *void) -> bool
(path: *u8, callback: SDL_EnumerateDirectoryCallback, userdata: *void) -> bool
(path: *u8, callback: SDL_EnumerateDirectoryCallback, userdata: *void) -> bool
(path: *u8, callback: SDL_EnumerateDirectoryCallback, userdata: *void) -> bool
(path: *u8, callback: SDL_EnumerateDirectoryCallback, userdata: *void) -> bool
(storage: *SDL_Storage, path: *u8, callback: SDL_EnumerateDirectoryCallback, userdata: *void) -> bool
(storage: *SDL_Storage, path: *u8, callback: SDL_EnumerateDirectoryCallback, userdata: *void) -> bool
(storage: *SDL_Storage, path: *u8, callback: SDL_EnumerateDirectoryCallback, userdata: *void) -> bool
(storage: *SDL_Storage, path: *u8, callback: SDL_EnumerateDirectoryCallback, userdata: *void) -> bool
(storage: *SDL_Storage, path: *u8, callback: SDL_EnumerateDirectoryCallback, userdata: *void) -> bool
(storage: *SDL_Storage, path: *u8, callback: SDL_EnumerateDirectoryCallback, userdata: *void) -> bool
(storage: *SDL_Storage, path: *u8, pattern: *u8, flags: SDL_GlobFlags, count: *s32) -> **u8
(storage: *SDL_Storage, path: *u8, pattern: *u8, flags: SDL_GlobFlags, count: *s32) -> **u8
(storage: *SDL_Storage, path: *u8, pattern: *u8, flags: SDL_GlobFlags, count: *s32) -> **u8
(storage: *SDL_Storage, path: *u8, pattern: *u8, flags: SDL_GlobFlags, count: *s32) -> **u8
(storage: *SDL_Storage, path: *u8, pattern: *u8, flags: SDL_GlobFlags, count: *s32) -> **u8
(storage: *SDL_Storage, path: *u8, pattern: *u8, flags: SDL_GlobFlags, count: *s32) -> **u8
SDL_RemovePathforeign6 overloadsSource
(path: *u8) -> bool
(path: *u8) -> bool
(path: *u8) -> bool
(path: *u8) -> bool
(path: *u8) -> bool
(path: *u8) -> bool
SDL_RenamePathforeign6 overloadsSource
(oldpath: *u8, newpath: *u8) -> bool
(oldpath: *u8, newpath: *u8) -> bool
(oldpath: *u8, newpath: *u8) -> bool
(oldpath: *u8, newpath: *u8) -> bool
(oldpath: *u8, newpath: *u8) -> bool
(oldpath: *u8, newpath: *u8) -> bool
SDL_SaveFileforeign6 overloadsSource
(file: *u8, data: *void, datasize: u64) -> bool
(file: *u8, data: *void, datasize: u64) -> bool
(file: *u8, data: *void, datasize: u64) -> bool
(file: *u8, data: *void, datasize: u64) -> bool
(file: *u8, data: *void, datasize: u64) -> bool
(file: *u8, data: *void, datasize: u64) -> bool
SDL_SaveFile_IOforeign6 overloadsSource
(src: *SDL_IOStream, data: *void, datasize: u64, closeio: bool) -> bool
(src: *SDL_IOStream, data: *void, datasize: u64, closeio: bool) -> bool
(src: *SDL_IOStream, data: *void, datasize: u64, closeio: bool) -> bool
(src: *SDL_IOStream, data: *void, datasize: u64, closeio: bool) -> bool
(src: *SDL_IOStream, data: *void, datasize: u64, closeio: bool) -> bool
(src: *SDL_IOStream, data: *void, datasize: u64, closeio: bool) -> bool
SDL_WaitAsyncIOResultforeign6 overloadsSource
(queue: *SDL_AsyncIOQueue, outcome: *SDL_AsyncIOOutcome, timeoutMS: Sint32) -> bool
(queue: *SDL_AsyncIOQueue, outcome: *SDL_AsyncIOOutcome, timeoutMS: Sint32) -> bool
(queue: *SDL_AsyncIOQueue, outcome: *SDL_AsyncIOOutcome, timeoutMS: Sint32) -> bool
(queue: *SDL_AsyncIOQueue, outcome: *SDL_AsyncIOOutcome, timeoutMS: Sint32) -> bool
(queue: *SDL_AsyncIOQueue, outcome: *SDL_AsyncIOOutcome, timeoutMS: Sint32) -> bool
(queue: *SDL_AsyncIOQueue, outcome: *SDL_AsyncIOOutcome, timeoutMS: Sint32) -> bool
SDL_WriteAsyncIOforeign6 overloadsSource
(asyncio: *SDL_AsyncIO, ptr: *void, offset: Uint64, size: Uint64, queue: *SDL_AsyncIOQueue, userdata: *void) -> bool
(asyncio: *SDL_AsyncIO, ptr: *void, offset: Uint64, size: Uint64, queue: *SDL_AsyncIOQueue, userdata: *void) -> bool
(asyncio: *SDL_AsyncIO, ptr: *void, offset: Uint64, size: Uint64, queue: *SDL_AsyncIOQueue, userdata: *void) -> bool
(asyncio: *SDL_AsyncIO, ptr: *void, offset: Uint64, size: Uint64, queue: *SDL_AsyncIOQueue, userdata: *void) -> bool
(asyncio: *SDL_AsyncIO, ptr: *void, offset: Uint64, size: Uint64, queue: *SDL_AsyncIOQueue, userdata: *void) -> bool
(asyncio: *SDL_AsyncIO, ptr: *void, offset: Uint64, size: Uint64, queue: *SDL_AsyncIOQueue, userdata: *void) -> bool
SDL_CloseAsyncIOforeign6 overloadsSource
(asyncio: *SDL_AsyncIO, flush: bool, queue: *SDL_AsyncIOQueue, userdata: *void) -> bool
(asyncio: *SDL_AsyncIO, flush: bool, queue: *SDL_AsyncIOQueue, userdata: *void) -> bool
(asyncio: *SDL_AsyncIO, flush: bool, queue: *SDL_AsyncIOQueue, userdata: *void) -> bool
(asyncio: *SDL_AsyncIO, flush: bool, queue: *SDL_AsyncIOQueue, userdata: *void) -> bool
(asyncio: *SDL_AsyncIO, flush: bool, queue: *SDL_AsyncIOQueue, userdata: *void) -> bool
(asyncio: *SDL_AsyncIO, flush: bool, queue: *SDL_AsyncIOQueue, userdata: *void) -> bool
(frames: *SDL_CursorFrameInfo, frame_count: s32, hot_x: s32, hot_y: s32) -> *SDL_Cursor
(frames: *SDL_CursorFrameInfo, frame_count: s32, hot_x: s32, hot_y: s32) -> *SDL_Cursor
(frames: *SDL_CursorFrameInfo, frame_count: s32, hot_x: s32, hot_y: s32) -> *SDL_Cursor
(frames: *SDL_CursorFrameInfo, frame_count: s32, hot_x: s32, hot_y: s32) -> *SDL_Cursor
(frames: *SDL_CursorFrameInfo, frame_count: s32, hot_x: s32, hot_y: s32) -> *SDL_Cursor
(frames: *SDL_CursorFrameInfo, frame_count: s32, hot_x: s32, hot_y: s32) -> *SDL_Cursor
SDL_CreateCursorforeign6 overloadsSource
(data: *Uint8, mask: *Uint8, w: s32, h: s32, hot_x: s32, hot_y: s32) -> *SDL_Cursor
(data: *Uint8, mask: *Uint8, w: s32, h: s32, hot_x: s32, hot_y: s32) -> *SDL_Cursor
(data: *Uint8, mask: *Uint8, w: s32, h: s32, hot_x: s32, hot_y: s32) -> *SDL_Cursor
(data: *Uint8, mask: *Uint8, w: s32, h: s32, hot_x: s32, hot_y: s32) -> *SDL_Cursor
(data: *Uint8, mask: *Uint8, w: s32, h: s32, hot_x: s32, hot_y: s32) -> *SDL_Cursor
(data: *Uint8, mask: *Uint8, w: s32, h: s32, hot_x: s32, hot_y: s32) -> *SDL_Cursor
SDL_RunHapticEffectforeign6 overloadsSource
(haptic: *SDL_Haptic, effect: SDL_HapticEffectID, iterations: Uint32) -> bool
(haptic: *SDL_Haptic, effect: SDL_HapticEffectID, iterations: Uint32) -> bool
(haptic: *SDL_Haptic, effect: SDL_HapticEffectID, iterations: Uint32) -> bool
(haptic: *SDL_Haptic, effect: SDL_HapticEffectID, iterations: Uint32) -> bool
(haptic: *SDL_Haptic, effect: SDL_HapticEffectID, iterations: Uint32) -> bool
(haptic: *SDL_Haptic, effect: SDL_HapticEffectID, iterations: Uint32) -> bool
SDL_AddEventWatchforeign6 overloadsSource
(filter: SDL_EventFilter, userdata: *void) -> bool
(filter: SDL_EventFilter, userdata: *void) -> bool
(filter: SDL_EventFilter, userdata: *void) -> bool
(filter: SDL_EventFilter, userdata: *void) -> bool
(filter: SDL_EventFilter, userdata: *void) -> bool
(filter: SDL_EventFilter, userdata: *void) -> bool
SDL_AddGamepadMappingforeign6 overloadsSource
(mapping: *u8) -> s32
(mapping: *u8) -> s32
(mapping: *u8) -> s32
(mapping: *u8) -> s32
(mapping: *u8) -> s32
(mapping: *u8) -> s32
SDL_SetClipboardDataforeign6 overloadsSource
(callback: SDL_ClipboardDataCallback, cleanup: SDL_ClipboardCleanupCallback, userdata: *void, mime_types: **u8, num_mime_types: u64) -> bool
(callback: SDL_ClipboardDataCallback, cleanup: SDL_ClipboardCleanupCallback, userdata: *void, mime_types: **u8, num_mime_types: u64) -> bool
(callback: SDL_ClipboardDataCallback, cleanup: SDL_ClipboardCleanupCallback, userdata: *void, mime_types: **u8, num_mime_types: u64) -> bool
(callback: SDL_ClipboardDataCallback, cleanup: SDL_ClipboardCleanupCallback, userdata: *void, mime_types: **u8, num_mime_types: u64) -> bool
(callback: SDL_ClipboardDataCallback, cleanup: SDL_ClipboardCleanupCallback, userdata: *void, mime_types: **u8, num_mime_types: u64) -> bool
(callback: SDL_ClipboardDataCallback, cleanup: SDL_ClipboardCleanupCallback, userdata: *void, mime_types: **u8, num_mime_types: u64) -> bool
SDL_SetClipboardTextforeign6 overloadsSource
(text: *u8) -> bool
(text: *u8) -> bool
(text: *u8) -> bool
(text: *u8) -> bool
(text: *u8) -> bool
(text: *u8) -> bool
SDL_SetEventFilterforeign6 overloadsSource
(filter: SDL_EventFilter, userdata: *void) -> void
(filter: SDL_EventFilter, userdata: *void) -> void
(filter: SDL_EventFilter, userdata: *void) -> void
(filter: SDL_EventFilter, userdata: *void) -> void
(filter: SDL_EventFilter, userdata: *void) -> void
(filter: SDL_EventFilter, userdata: *void) -> void
(enabled: bool) -> void
(enabled: bool) -> void
(enabled: bool) -> void
(enabled: bool) -> void
(enabled: bool) -> void
(enabled: bool) -> void
(enabled: bool) -> void
(enabled: bool) -> void
(enabled: bool) -> void
(enabled: bool) -> void
(enabled: bool) -> void
(enabled: bool) -> void
(joystick: *SDL_Joystick, touchpad: s32, finger: s32, down: bool, x: float32, y: float32, pressure: float32) -> bool
(joystick: *SDL_Joystick, touchpad: s32, finger: s32, down: bool, x: float32, y: float32, pressure: float32) -> bool
(joystick: *SDL_Joystick, touchpad: s32, finger: s32, down: bool, x: float32, y: float32, pressure: float32) -> bool
(joystick: *SDL_Joystick, touchpad: s32, finger: s32, down: bool, x: float32, y: float32, pressure: float32) -> bool
(joystick: *SDL_Joystick, touchpad: s32, finger: s32, down: bool, x: float32, y: float32, pressure: float32) -> bool
(joystick: *SDL_Joystick, touchpad: s32, finger: s32, down: bool, x: float32, y: float32, pressure: float32) -> bool
(text: *u8) -> bool
(text: *u8) -> bool
(text: *u8) -> bool
(text: *u8) -> bool
(text: *u8) -> bool
(text: *u8) -> bool
(callback: SDL_MouseMotionTransformCallback, userdata: *void) -> bool
(callback: SDL_MouseMotionTransformCallback, userdata: *void) -> bool
(callback: SDL_MouseMotionTransformCallback, userdata: *void) -> bool
(callback: SDL_MouseMotionTransformCallback, userdata: *void) -> bool
(callback: SDL_MouseMotionTransformCallback, userdata: *void) -> bool
(callback: SDL_MouseMotionTransformCallback, userdata: *void) -> bool
(entry: *SDL_TrayEntry, callback: SDL_TrayCallback, userdata: *void) -> void
(entry: *SDL_TrayEntry, callback: SDL_TrayCallback, userdata: *void) -> void
(entry: *SDL_TrayEntry, callback: SDL_TrayCallback, userdata: *void) -> void
(entry: *SDL_TrayEntry, callback: SDL_TrayCallback, userdata: *void) -> void
(entry: *SDL_TrayEntry, callback: SDL_TrayCallback, userdata: *void) -> void
(entry: *SDL_TrayEntry, callback: SDL_TrayCallback, userdata: *void) -> void
SDL_GetClipboardDataforeign6 overloadsSource
(mime_type: *u8, size: *u64) -> *void
(mime_type: *u8, size: *u64) -> *void
(mime_type: *u8, size: *u64) -> *void
(mime_type: *u8, size: *u64) -> *void
(mime_type: *u8, size: *u64) -> *void
(mime_type: *u8, size: *u64) -> *void
(num_mime_types: *u64) -> **u8
(num_mime_types: *u64) -> **u8
(num_mime_types: *u64) -> **u8
(num_mime_types: *u64) -> **u8
(num_mime_types: *u64) -> **u8
(num_mime_types: *u64) -> **u8
SDL_GetEventFilterforeign6 overloadsSource
(filter: *SDL_EventFilter, userdata: **void) -> bool
(filter: *SDL_EventFilter, userdata: **void) -> bool
(filter: *SDL_EventFilter, userdata: **void) -> bool
(filter: *SDL_EventFilter, userdata: **void) -> bool
(filter: *SDL_EventFilter, userdata: **void) -> bool
(filter: *SDL_EventFilter, userdata: **void) -> bool
(count: *s32) -> **u8
(count: *s32) -> **u8
(count: *s32) -> **u8
(count: *s32) -> **u8
(count: *s32) -> **u8
(count: *s32) -> **u8
(gamepad: *SDL_Gamepad, type: SDL_SensorType, data: *float32, num_values: s32) -> bool
(gamepad: *SDL_Gamepad, type: SDL_SensorType, data: *float32, num_values: s32) -> bool
(gamepad: *SDL_Gamepad, type: SDL_SensorType, data: *float32, num_values: s32) -> bool
(gamepad: *SDL_Gamepad, type: SDL_SensorType, data: *float32, num_values: s32) -> bool
(gamepad: *SDL_Gamepad, type: SDL_SensorType, data: *float32, num_values: s32) -> bool
(gamepad: *SDL_Gamepad, type: SDL_SensorType, data: *float32, num_values: s32) -> bool
(gamepad: *SDL_Gamepad, touchpad: s32, finger: s32, down: *bool, x: *float32, y: *float32, pressure: *float32) -> bool
(gamepad: *SDL_Gamepad, touchpad: s32, finger: s32, down: *bool, x: *float32, y: *float32, pressure: *float32) -> bool
(gamepad: *SDL_Gamepad, touchpad: s32, finger: s32, down: *bool, x: *float32, y: *float32, pressure: *float32) -> bool
(gamepad: *SDL_Gamepad, touchpad: s32, finger: s32, down: *bool, x: *float32, y: *float32, pressure: *float32) -> bool
(gamepad: *SDL_Gamepad, touchpad: s32, finger: s32, down: *bool, x: *float32, y: *float32, pressure: *float32) -> bool
(gamepad: *SDL_Gamepad, touchpad: s32, finger: s32, down: *bool, x: *float32, y: *float32, pressure: *float32) -> bool
(guid: SDL_GUID, vendor: *Uint16, product: *Uint16, version: *Uint16, crc16: *Uint16) -> void
(guid: SDL_GUID, vendor: *Uint16, product: *Uint16, version: *Uint16, crc16: *Uint16) -> void
(guid: SDL_GUID, vendor: *Uint16, product: *Uint16, version: *Uint16, crc16: *Uint16) -> void
(guid: SDL_GUID, vendor: *Uint16, product: *Uint16, version: *Uint16, crc16: *Uint16) -> void
(guid: SDL_GUID, vendor: *Uint16, product: *Uint16, version: *Uint16, crc16: *Uint16) -> void
(guid: SDL_GUID, vendor: *Uint16, product: *Uint16, version: *Uint16, crc16: *Uint16) -> void
(scancode: SDL_Scancode, modstate: SDL_Keymod, key_event: bool) -> SDL_Keycode
(scancode: SDL_Scancode, modstate: SDL_Keymod, key_event: bool) -> SDL_Keycode
(scancode: SDL_Scancode, modstate: SDL_Keymod, key_event: bool) -> SDL_Keycode
(scancode: SDL_Scancode, modstate: SDL_Keymod, key_event: bool) -> SDL_Keycode
(scancode: SDL_Scancode, modstate: SDL_Keymod, key_event: bool) -> SDL_Keycode
(scancode: SDL_Scancode, modstate: SDL_Keymod, key_event: bool) -> SDL_Keycode
SDL_GetKeyboardStateforeign6 overloadsSource
(numkeys: *s32) -> *bool
(numkeys: *s32) -> *bool
(numkeys: *s32) -> *bool
(numkeys: *s32) -> *bool
(numkeys: *s32) -> *bool
(numkeys: *s32) -> *bool
SDL_GetSensorDataforeign6 overloadsSource
(sensor: *SDL_Sensor, data: *float32, num_values: s32) -> bool
(sensor: *SDL_Sensor, data: *float32, num_values: s32) -> bool
(sensor: *SDL_Sensor, data: *float32, num_values: s32) -> bool
(sensor: *SDL_Sensor, data: *float32, num_values: s32) -> bool
(sensor: *SDL_Sensor, data: *float32, num_values: s32) -> bool
(sensor: *SDL_Sensor, data: *float32, num_values: s32) -> bool
SDL_HasClipboardDataforeign6 overloadsSource
(mime_type: *u8) -> bool
(mime_type: *u8) -> bool
(mime_type: *u8) -> bool
(mime_type: *u8) -> bool
(mime_type: *u8) -> bool
(mime_type: *u8) -> bool
SDL_HasGamepadforeign6 overloadsSource
() -> bool
() -> bool
() -> bool
() -> bool
() -> bool
() -> bool
SDL_HasJoystickforeign6 overloadsSource
() -> bool
() -> bool
() -> bool
() -> bool
() -> bool
() -> bool
SDL_HasKeyboardforeign6 overloadsSource
() -> bool
() -> bool
() -> bool
() -> bool
() -> bool
() -> bool
SDL_HasMouseforeign6 overloadsSource
() -> bool
() -> bool
() -> bool
() -> bool
() -> bool
() -> bool
SDL_CaptureMouseforeign6 overloadsSource
(enabled: bool) -> bool
(enabled: bool) -> bool
(enabled: bool) -> bool
(enabled: bool) -> bool
(enabled: bool) -> bool
(enabled: bool) -> bool
SDL_FilterEventsforeign6 overloadsSource
(filter: SDL_EventFilter, userdata: *void) -> void
(filter: SDL_EventFilter, userdata: *void) -> void
(filter: SDL_EventFilter, userdata: *void) -> void
(filter: SDL_EventFilter, userdata: *void) -> void
(filter: SDL_EventFilter, userdata: *void) -> void
(filter: SDL_EventFilter, userdata: *void) -> void
SDL_HideCursorforeign6 overloadsSource
() -> bool
() -> bool
() -> bool
() -> bool
() -> bool
() -> bool
SDL_InsertTrayEntryAtforeign6 overloadsSource
(menu: *SDL_TrayMenu, pos: s32, label: *u8, flags: SDL_TrayEntryFlags) -> *SDL_TrayEntry
(menu: *SDL_TrayMenu, pos: s32, label: *u8, flags: SDL_TrayEntryFlags) -> *SDL_TrayEntry
(menu: *SDL_TrayMenu, pos: s32, label: *u8, flags: SDL_TrayEntryFlags) -> *SDL_TrayEntry
(menu: *SDL_TrayMenu, pos: s32, label: *u8, flags: SDL_TrayEntryFlags) -> *SDL_TrayEntry
(menu: *SDL_TrayMenu, pos: s32, label: *u8, flags: SDL_TrayEntryFlags) -> *SDL_TrayEntry
(menu: *SDL_TrayMenu, pos: s32, label: *u8, flags: SDL_TrayEntryFlags) -> *SDL_TrayEntry
SDL_PeepEventsforeign6 overloadsSource
(events: *SDL_Event, numevents: s32, action: SDL_EventAction, minType: Uint32, maxType: Uint32) -> s32
(events: *SDL_Event, numevents: s32, action: SDL_EventAction, minType: Uint32, maxType: Uint32) -> s32
(events: *SDL_Event, numevents: s32, action: SDL_EventAction, minType: Uint32, maxType: Uint32) -> s32
(events: *SDL_Event, numevents: s32, action: SDL_EventAction, minType: Uint32, maxType: Uint32) -> s32
(events: *SDL_Event, numevents: s32, action: SDL_EventAction, minType: Uint32, maxType: Uint32) -> s32
(events: *SDL_Event, numevents: s32, action: SDL_EventAction, minType: Uint32, maxType: Uint32) -> s32
SDL_PumpEventsforeign6 overloadsSource
() -> void
() -> void
() -> void
() -> void
() -> void
() -> void
SDL_RemoveEventWatchforeign6 overloadsSource
(filter: SDL_EventFilter, userdata: *void) -> void
(filter: SDL_EventFilter, userdata: *void) -> void
(filter: SDL_EventFilter, userdata: *void) -> void
(filter: SDL_EventFilter, userdata: *void) -> void
(filter: SDL_EventFilter, userdata: *void) -> void
(filter: SDL_EventFilter, userdata: *void) -> void
SDL_RumbleGamepadforeign6 overloadsSource
(gamepad: *SDL_Gamepad, low_frequency_rumble: Uint16, high_frequency_rumble: Uint16, duration_ms: Uint32) -> bool
(gamepad: *SDL_Gamepad, low_frequency_rumble: Uint16, high_frequency_rumble: Uint16, duration_ms: Uint32) -> bool
(gamepad: *SDL_Gamepad, low_frequency_rumble: Uint16, high_frequency_rumble: Uint16, duration_ms: Uint32) -> bool
(gamepad: *SDL_Gamepad, low_frequency_rumble: Uint16, high_frequency_rumble: Uint16, duration_ms: Uint32) -> bool
(gamepad: *SDL_Gamepad, low_frequency_rumble: Uint16, high_frequency_rumble: Uint16, duration_ms: Uint32) -> bool
(gamepad: *SDL_Gamepad, low_frequency_rumble: Uint16, high_frequency_rumble: Uint16, duration_ms: Uint32) -> bool
(gamepad: *SDL_Gamepad, left_rumble: Uint16, right_rumble: Uint16, duration_ms: Uint32) -> bool
(gamepad: *SDL_Gamepad, left_rumble: Uint16, right_rumble: Uint16, duration_ms: Uint32) -> bool
(gamepad: *SDL_Gamepad, left_rumble: Uint16, right_rumble: Uint16, duration_ms: Uint32) -> bool
(gamepad: *SDL_Gamepad, left_rumble: Uint16, right_rumble: Uint16, duration_ms: Uint32) -> bool
(gamepad: *SDL_Gamepad, left_rumble: Uint16, right_rumble: Uint16, duration_ms: Uint32) -> bool
(gamepad: *SDL_Gamepad, left_rumble: Uint16, right_rumble: Uint16, duration_ms: Uint32) -> bool
SDL_RumbleJoystickforeign6 overloadsSource
(joystick: *SDL_Joystick, low_frequency_rumble: Uint16, high_frequency_rumble: Uint16, duration_ms: Uint32) -> bool
(joystick: *SDL_Joystick, low_frequency_rumble: Uint16, high_frequency_rumble: Uint16, duration_ms: Uint32) -> bool
(joystick: *SDL_Joystick, low_frequency_rumble: Uint16, high_frequency_rumble: Uint16, duration_ms: Uint32) -> bool
(joystick: *SDL_Joystick, low_frequency_rumble: Uint16, high_frequency_rumble: Uint16, duration_ms: Uint32) -> bool
(joystick: *SDL_Joystick, low_frequency_rumble: Uint16, high_frequency_rumble: Uint16, duration_ms: Uint32) -> bool
(joystick: *SDL_Joystick, low_frequency_rumble: Uint16, high_frequency_rumble: Uint16, duration_ms: Uint32) -> bool
(joystick: *SDL_Joystick, left_rumble: Uint16, right_rumble: Uint16, duration_ms: Uint32) -> bool
(joystick: *SDL_Joystick, left_rumble: Uint16, right_rumble: Uint16, duration_ms: Uint32) -> bool
(joystick: *SDL_Joystick, left_rumble: Uint16, right_rumble: Uint16, duration_ms: Uint32) -> bool
(joystick: *SDL_Joystick, left_rumble: Uint16, right_rumble: Uint16, duration_ms: Uint32) -> bool
(joystick: *SDL_Joystick, left_rumble: Uint16, right_rumble: Uint16, duration_ms: Uint32) -> bool
(joystick: *SDL_Joystick, left_rumble: Uint16, right_rumble: Uint16, duration_ms: Uint32) -> bool
(joystick: *SDL_Joystick, type: SDL_SensorType, sensor_timestamp: Uint64, data: *float32, num_values: s32) -> bool
(joystick: *SDL_Joystick, type: SDL_SensorType, sensor_timestamp: Uint64, data: *float32, num_values: s32) -> bool
(joystick: *SDL_Joystick, type: SDL_SensorType, sensor_timestamp: Uint64, data: *float32, num_values: s32) -> bool
(joystick: *SDL_Joystick, type: SDL_SensorType, sensor_timestamp: Uint64, data: *float32, num_values: s32) -> bool
(joystick: *SDL_Joystick, type: SDL_SensorType, sensor_timestamp: Uint64, data: *float32, num_values: s32) -> bool
(joystick: *SDL_Joystick, type: SDL_SensorType, sensor_timestamp: Uint64, data: *float32, num_values: s32) -> bool
SDL_ShowCursorforeign6 overloadsSource
() -> bool
() -> bool
() -> bool
() -> bool
() -> bool
() -> bool
(type: SDL_FileDialogType, callback: SDL_DialogFileCallback, userdata: *void, props: SDL_PropertiesID) -> void
(type: SDL_FileDialogType, callback: SDL_DialogFileCallback, userdata: *void, props: SDL_PropertiesID) -> void
(type: SDL_FileDialogType, callback: SDL_DialogFileCallback, userdata: *void, props: SDL_PropertiesID) -> void
(type: SDL_FileDialogType, callback: SDL_DialogFileCallback, userdata: *void, props: SDL_PropertiesID) -> void
(type: SDL_FileDialogType, callback: SDL_DialogFileCallback, userdata: *void, props: SDL_PropertiesID) -> void
(type: SDL_FileDialogType, callback: SDL_DialogFileCallback, userdata: *void, props: SDL_PropertiesID) -> void
(callback: SDL_DialogFileCallback, userdata: *void, window: *SDL_Window, filters: *SDL_DialogFileFilter, nfilters: s32, default_location: *u8, allow_many: bool) -> void
(callback: SDL_DialogFileCallback, userdata: *void, window: *SDL_Window, filters: *SDL_DialogFileFilter, nfilters: s32, default_location: *u8, allow_many: bool) -> void
(callback: SDL_DialogFileCallback, userdata: *void, window: *SDL_Window, filters: *SDL_DialogFileFilter, nfilters: s32, default_location: *u8, allow_many: bool) -> void
(callback: SDL_DialogFileCallback, userdata: *void, window: *SDL_Window, filters: *SDL_DialogFileFilter, nfilters: s32, default_location: *u8, allow_many: bool) -> void
(callback: SDL_DialogFileCallback, userdata: *void, window: *SDL_Window, filters: *SDL_DialogFileFilter, nfilters: s32, default_location: *u8, allow_many: bool) -> void
(callback: SDL_DialogFileCallback, userdata: *void, window: *SDL_Window, filters: *SDL_DialogFileFilter, nfilters: s32, default_location: *u8, allow_many: bool) -> void
(callback: SDL_DialogFileCallback, userdata: *void, window: *SDL_Window, default_location: *u8, allow_many: bool) -> void
(callback: SDL_DialogFileCallback, userdata: *void, window: *SDL_Window, default_location: *u8, allow_many: bool) -> void
(callback: SDL_DialogFileCallback, userdata: *void, window: *SDL_Window, default_location: *u8, allow_many: bool) -> void
(callback: SDL_DialogFileCallback, userdata: *void, window: *SDL_Window, default_location: *u8, allow_many: bool) -> void
(callback: SDL_DialogFileCallback, userdata: *void, window: *SDL_Window, default_location: *u8, allow_many: bool) -> void
(callback: SDL_DialogFileCallback, userdata: *void, window: *SDL_Window, default_location: *u8, allow_many: bool) -> void
(callback: SDL_DialogFileCallback, userdata: *void, window: *SDL_Window, filters: *SDL_DialogFileFilter, nfilters: s32, default_location: *u8) -> void
(callback: SDL_DialogFileCallback, userdata: *void, window: *SDL_Window, filters: *SDL_DialogFileFilter, nfilters: s32, default_location: *u8) -> void
(callback: SDL_DialogFileCallback, userdata: *void, window: *SDL_Window, filters: *SDL_DialogFileFilter, nfilters: s32, default_location: *u8) -> void
(callback: SDL_DialogFileCallback, userdata: *void, window: *SDL_Window, filters: *SDL_DialogFileFilter, nfilters: s32, default_location: *u8) -> void
(callback: SDL_DialogFileCallback, userdata: *void, window: *SDL_Window, filters: *SDL_DialogFileFilter, nfilters: s32, default_location: *u8) -> void
(callback: SDL_DialogFileCallback, userdata: *void, window: *SDL_Window, filters: *SDL_DialogFileFilter, nfilters: s32, default_location: *u8) -> void
(flags: SDL_MessageBoxFlags, title: *u8, message: *u8, window: *SDL_Window) -> bool
(flags: SDL_MessageBoxFlags, title: *u8, message: *u8, window: *SDL_Window) -> bool
(flags: SDL_MessageBoxFlags, title: *u8, message: *u8, window: *SDL_Window) -> bool
(flags: SDL_MessageBoxFlags, title: *u8, message: *u8, window: *SDL_Window) -> bool
(flags: SDL_MessageBoxFlags, title: *u8, message: *u8, window: *SDL_Window) -> bool
(flags: SDL_MessageBoxFlags, title: *u8, message: *u8, window: *SDL_Window) -> bool
(haptic: *SDL_Haptic, effect: SDL_HapticEffectID, data: *SDL_HapticEffect) -> bool
(haptic: *SDL_Haptic, effect: SDL_HapticEffectID, data: *SDL_HapticEffect) -> bool
(haptic: *SDL_Haptic, effect: SDL_HapticEffectID, data: *SDL_HapticEffect) -> bool
(haptic: *SDL_Haptic, effect: SDL_HapticEffectID, data: *SDL_HapticEffect) -> bool
(haptic: *SDL_Haptic, effect: SDL_HapticEffectID, data: *SDL_HapticEffect) -> bool
(haptic: *SDL_Haptic, effect: SDL_HapticEffectID, data: *SDL_HapticEffect) -> bool
SDL_UpdateTraysforeign6 overloadsSource
() -> void
() -> void
() -> void
() -> void
() -> void
() -> void
SDL_WarpMouseGlobalforeign6 overloadsSource
(x: float32, y: float32) -> bool
(x: float32, y: float32) -> bool
(x: float32, y: float32) -> bool
(x: float32, y: float32) -> bool
(x: float32, y: float32) -> bool
(x: float32, y: float32) -> bool
SDL_hid_ble_scanforeign6 overloadsSource
(active: bool) -> void
(active: bool) -> void
(active: bool) -> void
(active: bool) -> void
(active: bool) -> void
(active: bool) -> void
SDL_hid_exitforeign6 overloadsSource
() -> s32
() -> s32
() -> s32
() -> s32
() -> s32
() -> s32
SDL_hid_initforeign6 overloadsSource
() -> s32
() -> s32
() -> s32
() -> s32
() -> s32
() -> s32
SDL_CreatePopupWindowforeign6 overloadsSource
(parent: *SDL_Window, offset_x: s32, offset_y: s32, w: s32, h: s32, flags: SDL_WindowFlags) -> *SDL_Window
(parent: *SDL_Window, offset_x: s32, offset_y: s32, w: s32, h: s32, flags: SDL_WindowFlags) -> *SDL_Window
(parent: *SDL_Window, offset_x: s32, offset_y: s32, w: s32, h: s32, flags: SDL_WindowFlags) -> *SDL_Window
(parent: *SDL_Window, offset_x: s32, offset_y: s32, w: s32, h: s32, flags: SDL_WindowFlags) -> *SDL_Window
(parent: *SDL_Window, offset_x: s32, offset_y: s32, w: s32, h: s32, flags: SDL_WindowFlags) -> *SDL_Window
(parent: *SDL_Window, offset_x: s32, offset_y: s32, w: s32, h: s32, flags: SDL_WindowFlags) -> *SDL_Window
SDL_CreateSurfaceFromforeign6 overloadsSource
(width: s32, height: s32, format: SDL_PixelFormat, pixels: *void, pitch: s32) -> *SDL_Surface
(width: s32, height: s32, format: SDL_PixelFormat, pixels: *void, pitch: s32) -> *SDL_Surface
(width: s32, height: s32, format: SDL_PixelFormat, pixels: *void, pitch: s32) -> *SDL_Surface
(width: s32, height: s32, format: SDL_PixelFormat, pixels: *void, pitch: s32) -> *SDL_Surface
(width: s32, height: s32, format: SDL_PixelFormat, pixels: *void, pitch: s32) -> *SDL_Surface
(width: s32, height: s32, format: SDL_PixelFormat, pixels: *void, pitch: s32) -> *SDL_Surface
SDL_CreateTextureforeign6 overloadsSource
(renderer: *SDL_Renderer, format: SDL_PixelFormat, access: SDL_TextureAccess, w: s32, h: s32) -> *SDL_Texture
(renderer: *SDL_Renderer, format: SDL_PixelFormat, access: SDL_TextureAccess, w: s32, h: s32) -> *SDL_Texture
(renderer: *SDL_Renderer, format: SDL_PixelFormat, access: SDL_TextureAccess, w: s32, h: s32) -> *SDL_Texture
(renderer: *SDL_Renderer, format: SDL_PixelFormat, access: SDL_TextureAccess, w: s32, h: s32) -> *SDL_Texture
(renderer: *SDL_Renderer, format: SDL_PixelFormat, access: SDL_TextureAccess, w: s32, h: s32) -> *SDL_Texture
(renderer: *SDL_Renderer, format: SDL_PixelFormat, access: SDL_TextureAccess, w: s32, h: s32) -> *SDL_Texture
(title: *u8, width: s32, height: s32, window_flags: SDL_WindowFlags, window: **SDL_Window, renderer: **SDL_Renderer) -> bool
(title: *u8, width: s32, height: s32, window_flags: SDL_WindowFlags, window: **SDL_Window, renderer: **SDL_Renderer) -> bool
(title: *u8, width: s32, height: s32, window_flags: SDL_WindowFlags, window: **SDL_Window, renderer: **SDL_Renderer) -> bool
(title: *u8, width: s32, height: s32, window_flags: SDL_WindowFlags, window: **SDL_Window, renderer: **SDL_Renderer) -> bool
(title: *u8, width: s32, height: s32, window_flags: SDL_WindowFlags, window: **SDL_Window, renderer: **SDL_Renderer) -> bool
(title: *u8, width: s32, height: s32, window_flags: SDL_WindowFlags, window: **SDL_Window, renderer: **SDL_Renderer) -> bool
(renderer: *SDL_Renderer, wait_stage_mask: Uint32, wait_semaphore: Sint64, signal_semaphore: Sint64) -> bool
(renderer: *SDL_Renderer, wait_stage_mask: Uint32, wait_semaphore: Sint64, signal_semaphore: Sint64) -> bool
(renderer: *SDL_Renderer, wait_stage_mask: Uint32, wait_semaphore: Sint64, signal_semaphore: Sint64) -> bool
(renderer: *SDL_Renderer, wait_stage_mask: Uint32, wait_semaphore: Sint64, signal_semaphore: Sint64) -> bool
(renderer: *SDL_Renderer, wait_stage_mask: Uint32, wait_semaphore: Sint64, signal_semaphore: Sint64) -> bool
(renderer: *SDL_Renderer, wait_stage_mask: Uint32, wait_semaphore: Sint64, signal_semaphore: Sint64) -> bool
(state: *SDL_GPURenderState, slot_index: Uint32, data: *void, length: Uint32) -> bool
(state: *SDL_GPURenderState, slot_index: Uint32, data: *void, length: Uint32) -> bool
(state: *SDL_GPURenderState, slot_index: Uint32, data: *void, length: Uint32) -> bool
(state: *SDL_GPURenderState, slot_index: Uint32, data: *void, length: Uint32) -> bool
(state: *SDL_GPURenderState, slot_index: Uint32, data: *void, length: Uint32) -> bool
(state: *SDL_GPURenderState, slot_index: Uint32, data: *void, length: Uint32) -> bool
SDL_SetPaletteColorsforeign6 overloadsSource
(palette: *SDL_Palette, colors: *SDL_Color, firstcolor: s32, ncolors: s32) -> bool
(palette: *SDL_Palette, colors: *SDL_Color, firstcolor: s32, ncolors: s32) -> bool
(palette: *SDL_Palette, colors: *SDL_Color, firstcolor: s32, ncolors: s32) -> bool
(palette: *SDL_Palette, colors: *SDL_Color, firstcolor: s32, ncolors: s32) -> bool
(palette: *SDL_Palette, colors: *SDL_Color, firstcolor: s32, ncolors: s32) -> bool
(palette: *SDL_Palette, colors: *SDL_Color, firstcolor: s32, ncolors: s32) -> bool
(renderer: *SDL_Renderer, r: float32, g: float32, b: float32, a: float32) -> bool
(renderer: *SDL_Renderer, r: float32, g: float32, b: float32, a: float32) -> bool
(renderer: *SDL_Renderer, r: float32, g: float32, b: float32, a: float32) -> bool
(renderer: *SDL_Renderer, r: float32, g: float32, b: float32, a: float32) -> bool
(renderer: *SDL_Renderer, r: float32, g: float32, b: float32, a: float32) -> bool
(renderer: *SDL_Renderer, r: float32, g: float32, b: float32, a: float32) -> bool
(renderer: *SDL_Renderer, w: s32, h: s32, mode: SDL_RendererLogicalPresentation) -> bool
(renderer: *SDL_Renderer, w: s32, h: s32, mode: SDL_RendererLogicalPresentation) -> bool
(renderer: *SDL_Renderer, w: s32, h: s32, mode: SDL_RendererLogicalPresentation) -> bool
(renderer: *SDL_Renderer, w: s32, h: s32, mode: SDL_RendererLogicalPresentation) -> bool
(renderer: *SDL_Renderer, w: s32, h: s32, mode: SDL_RendererLogicalPresentation) -> bool
(renderer: *SDL_Renderer, w: s32, h: s32, mode: SDL_RendererLogicalPresentation) -> bool
(renderer: *SDL_Renderer, u_mode: SDL_TextureAddressMode, v_mode: SDL_TextureAddressMode) -> bool
(renderer: *SDL_Renderer, u_mode: SDL_TextureAddressMode, v_mode: SDL_TextureAddressMode) -> bool
(renderer: *SDL_Renderer, u_mode: SDL_TextureAddressMode, v_mode: SDL_TextureAddressMode) -> bool
(renderer: *SDL_Renderer, u_mode: SDL_TextureAddressMode, v_mode: SDL_TextureAddressMode) -> bool
(renderer: *SDL_Renderer, u_mode: SDL_TextureAddressMode, v_mode: SDL_TextureAddressMode) -> bool
(renderer: *SDL_Renderer, u_mode: SDL_TextureAddressMode, v_mode: SDL_TextureAddressMode) -> bool
(window: *SDL_Window, min_aspect: float32, max_aspect: float32) -> bool
(window: *SDL_Window, min_aspect: float32, max_aspect: float32) -> bool
(window: *SDL_Window, min_aspect: float32, max_aspect: float32) -> bool
(window: *SDL_Window, min_aspect: float32, max_aspect: float32) -> bool
(window: *SDL_Window, min_aspect: float32, max_aspect: float32) -> bool
(window: *SDL_Window, min_aspect: float32, max_aspect: float32) -> bool
SDL_SetWindowHitTestforeign6 overloadsSource
(window: *SDL_Window, callback: SDL_HitTest, callback_data: *void) -> bool
(window: *SDL_Window, callback: SDL_HitTest, callback_data: *void) -> bool
(window: *SDL_Window, callback: SDL_HitTest, callback_data: *void) -> bool
(window: *SDL_Window, callback: SDL_HitTest, callback_data: *void) -> bool
(window: *SDL_Window, callback: SDL_HitTest, callback_data: *void) -> bool
(window: *SDL_Window, callback: SDL_HitTest, callback_data: *void) -> bool
SDL_GetCameraDriverforeign6 overloadsSource
(index: s32) -> *u8
(index: s32) -> *u8
(index: s32) -> *u8
(index: s32) -> *u8
(index: s32) -> *u8
(index: s32) -> *u8
(displayID: SDL_DisplayID, w: s32, h: s32, refresh_rate: float32, include_high_density_modes: bool, closest: *SDL_DisplayMode) -> bool
(displayID: SDL_DisplayID, w: s32, h: s32, refresh_rate: float32, include_high_density_modes: bool, closest: *SDL_DisplayMode) -> bool
(displayID: SDL_DisplayID, w: s32, h: s32, refresh_rate: float32, include_high_density_modes: bool, closest: *SDL_DisplayMode) -> bool
(displayID: SDL_DisplayID, w: s32, h: s32, refresh_rate: float32, include_high_density_modes: bool, closest: *SDL_DisplayMode) -> bool
(displayID: SDL_DisplayID, w: s32, h: s32, refresh_rate: float32, include_high_density_modes: bool, closest: *SDL_DisplayMode) -> bool
(displayID: SDL_DisplayID, w: s32, h: s32, refresh_rate: float32, include_high_density_modes: bool, closest: *SDL_DisplayMode) -> bool
(format: SDL_PixelFormat, bpp: *s32, Rmask: *Uint32, Gmask: *Uint32, Bmask: *Uint32, Amask: *Uint32) -> bool
(format: SDL_PixelFormat, bpp: *s32, Rmask: *Uint32, Gmask: *Uint32, Bmask: *Uint32, Amask: *Uint32) -> bool
(format: SDL_PixelFormat, bpp: *s32, Rmask: *Uint32, Gmask: *Uint32, Bmask: *Uint32, Amask: *Uint32) -> bool
(format: SDL_PixelFormat, bpp: *s32, Rmask: *Uint32, Gmask: *Uint32, Bmask: *Uint32, Amask: *Uint32) -> bool
(format: SDL_PixelFormat, bpp: *s32, Rmask: *Uint32, Gmask: *Uint32, Bmask: *Uint32, Amask: *Uint32) -> bool
(format: SDL_PixelFormat, bpp: *s32, Rmask: *Uint32, Gmask: *Uint32, Bmask: *Uint32, Amask: *Uint32) -> bool
(bpp: s32, Rmask: Uint32, Gmask: Uint32, Bmask: Uint32, Amask: Uint32) -> SDL_PixelFormat
(bpp: s32, Rmask: Uint32, Gmask: Uint32, Bmask: Uint32, Amask: Uint32) -> SDL_PixelFormat
(bpp: s32, Rmask: Uint32, Gmask: Uint32, Bmask: Uint32, Amask: Uint32) -> SDL_PixelFormat
(bpp: s32, Rmask: Uint32, Gmask: Uint32, Bmask: Uint32, Amask: Uint32) -> SDL_PixelFormat
(bpp: s32, Rmask: Uint32, Gmask: Uint32, Bmask: Uint32, Amask: Uint32) -> SDL_PixelFormat
(bpp: s32, Rmask: Uint32, Gmask: Uint32, Bmask: Uint32, Amask: Uint32) -> SDL_PixelFormat
SDL_GetRGBforeign6 overloadsSource
(pixelvalue: Uint32, format: *SDL_PixelFormatDetails, palette: *SDL_Palette, r: *Uint8, g: *Uint8, b: *Uint8) -> void
(pixelvalue: Uint32, format: *SDL_PixelFormatDetails, palette: *SDL_Palette, r: *Uint8, g: *Uint8, b: *Uint8) -> void
(pixelvalue: Uint32, format: *SDL_PixelFormatDetails, palette: *SDL_Palette, r: *Uint8, g: *Uint8, b: *Uint8) -> void
(pixelvalue: Uint32, format: *SDL_PixelFormatDetails, palette: *SDL_Palette, r: *Uint8, g: *Uint8, b: *Uint8) -> void
(pixelvalue: Uint32, format: *SDL_PixelFormatDetails, palette: *SDL_Palette, r: *Uint8, g: *Uint8, b: *Uint8) -> void
(pixelvalue: Uint32, format: *SDL_PixelFormatDetails, palette: *SDL_Palette, r: *Uint8, g: *Uint8, b: *Uint8) -> void
SDL_GetRGBAforeign6 overloadsSource
(pixelvalue: Uint32, format: *SDL_PixelFormatDetails, palette: *SDL_Palette, r: *Uint8, g: *Uint8, b: *Uint8, a: *Uint8) -> void
(pixelvalue: Uint32, format: *SDL_PixelFormatDetails, palette: *SDL_Palette, r: *Uint8, g: *Uint8, b: *Uint8, a: *Uint8) -> void
(pixelvalue: Uint32, format: *SDL_PixelFormatDetails, palette: *SDL_Palette, r: *Uint8, g: *Uint8, b: *Uint8, a: *Uint8) -> void
(pixelvalue: Uint32, format: *SDL_PixelFormatDetails, palette: *SDL_Palette, r: *Uint8, g: *Uint8, b: *Uint8, a: *Uint8) -> void
(pixelvalue: Uint32, format: *SDL_PixelFormatDetails, palette: *SDL_Palette, r: *Uint8, g: *Uint8, b: *Uint8, a: *Uint8) -> void
(pixelvalue: Uint32, format: *SDL_PixelFormatDetails, palette: *SDL_Palette, r: *Uint8, g: *Uint8, b: *Uint8, a: *Uint8) -> void
(rect: *SDL_Rect, X1: *s32, Y1: *s32, X2: *s32, Y2: *s32) -> bool
(rect: *SDL_Rect, X1: *s32, Y1: *s32, X2: *s32, Y2: *s32) -> bool
(rect: *SDL_Rect, X1: *s32, Y1: *s32, X2: *s32, Y2: *s32) -> bool
(rect: *SDL_Rect, X1: *s32, Y1: *s32, X2: *s32, Y2: *s32) -> bool
(rect: *SDL_Rect, X1: *s32, Y1: *s32, X2: *s32, Y2: *s32) -> bool
(rect: *SDL_Rect, X1: *s32, Y1: *s32, X2: *s32, Y2: *s32) -> bool
(rect: *SDL_FRect, X1: *float32, Y1: *float32, X2: *float32, Y2: *float32) -> bool
(rect: *SDL_FRect, X1: *float32, Y1: *float32, X2: *float32, Y2: *float32) -> bool
(rect: *SDL_FRect, X1: *float32, Y1: *float32, X2: *float32, Y2: *float32) -> bool
(rect: *SDL_FRect, X1: *float32, Y1: *float32, X2: *float32, Y2: *float32) -> bool
(rect: *SDL_FRect, X1: *float32, Y1: *float32, X2: *float32, Y2: *float32) -> bool
(rect: *SDL_FRect, X1: *float32, Y1: *float32, X2: *float32, Y2: *float32) -> bool
(points: *SDL_Point, count: s32, clip: *SDL_Rect, result: *SDL_Rect) -> bool
(points: *SDL_Point, count: s32, clip: *SDL_Rect, result: *SDL_Rect) -> bool
(points: *SDL_Point, count: s32, clip: *SDL_Rect, result: *SDL_Rect) -> bool
(points: *SDL_Point, count: s32, clip: *SDL_Rect, result: *SDL_Rect) -> bool
(points: *SDL_Point, count: s32, clip: *SDL_Rect, result: *SDL_Rect) -> bool
(points: *SDL_Point, count: s32, clip: *SDL_Rect, result: *SDL_Rect) -> bool
(points: *SDL_FPoint, count: s32, clip: *SDL_FRect, result: *SDL_FRect) -> bool
(points: *SDL_FPoint, count: s32, clip: *SDL_FRect, result: *SDL_FRect) -> bool
(points: *SDL_FPoint, count: s32, clip: *SDL_FRect, result: *SDL_FRect) -> bool
(points: *SDL_FPoint, count: s32, clip: *SDL_FRect, result: *SDL_FRect) -> bool
(points: *SDL_FPoint, count: s32, clip: *SDL_FRect, result: *SDL_FRect) -> bool
(points: *SDL_FPoint, count: s32, clip: *SDL_FRect, result: *SDL_FRect) -> bool
(renderer: *SDL_Renderer, r: *Uint8, g: *Uint8, b: *Uint8, a: *Uint8) -> bool
(renderer: *SDL_Renderer, r: *Uint8, g: *Uint8, b: *Uint8, a: *Uint8) -> bool
(renderer: *SDL_Renderer, r: *Uint8, g: *Uint8, b: *Uint8, a: *Uint8) -> bool
(renderer: *SDL_Renderer, r: *Uint8, g: *Uint8, b: *Uint8, a: *Uint8) -> bool
(renderer: *SDL_Renderer, r: *Uint8, g: *Uint8, b: *Uint8, a: *Uint8) -> bool
(renderer: *SDL_Renderer, r: *Uint8, g: *Uint8, b: *Uint8, a: *Uint8) -> bool
(renderer: *SDL_Renderer, r: *float32, g: *float32, b: *float32, a: *float32) -> bool
(renderer: *SDL_Renderer, r: *float32, g: *float32, b: *float32, a: *float32) -> bool
(renderer: *SDL_Renderer, r: *float32, g: *float32, b: *float32, a: *float32) -> bool
(renderer: *SDL_Renderer, r: *float32, g: *float32, b: *float32, a: *float32) -> bool
(renderer: *SDL_Renderer, r: *float32, g: *float32, b: *float32, a: *float32) -> bool
(renderer: *SDL_Renderer, r: *float32, g: *float32, b: *float32, a: *float32) -> bool
SDL_GetRenderDriverforeign6 overloadsSource
(index: s32) -> *u8
(index: s32) -> *u8
(index: s32) -> *u8
(index: s32) -> *u8
(index: s32) -> *u8
(index: s32) -> *u8
(renderer: *SDL_Renderer, w: *s32, h: *s32, mode: *SDL_RendererLogicalPresentation) -> bool
(renderer: *SDL_Renderer, w: *s32, h: *s32, mode: *SDL_RendererLogicalPresentation) -> bool
(renderer: *SDL_Renderer, w: *s32, h: *s32, mode: *SDL_RendererLogicalPresentation) -> bool
(renderer: *SDL_Renderer, w: *s32, h: *s32, mode: *SDL_RendererLogicalPresentation) -> bool
(renderer: *SDL_Renderer, w: *s32, h: *s32, mode: *SDL_RendererLogicalPresentation) -> bool
(renderer: *SDL_Renderer, w: *s32, h: *s32, mode: *SDL_RendererLogicalPresentation) -> bool
(renderer: *SDL_Renderer, u_mode: *SDL_TextureAddressMode, v_mode: *SDL_TextureAddressMode) -> bool
(renderer: *SDL_Renderer, u_mode: *SDL_TextureAddressMode, v_mode: *SDL_TextureAddressMode) -> bool
(renderer: *SDL_Renderer, u_mode: *SDL_TextureAddressMode, v_mode: *SDL_TextureAddressMode) -> bool
(renderer: *SDL_Renderer, u_mode: *SDL_TextureAddressMode, v_mode: *SDL_TextureAddressMode) -> bool
(renderer: *SDL_Renderer, u_mode: *SDL_TextureAddressMode, v_mode: *SDL_TextureAddressMode) -> bool
(renderer: *SDL_Renderer, u_mode: *SDL_TextureAddressMode, v_mode: *SDL_TextureAddressMode) -> bool
SDL_GetVideoDriverforeign6 overloadsSource
(index: s32) -> *u8
(index: s32) -> *u8
(index: s32) -> *u8
(index: s32) -> *u8
(index: s32) -> *u8
(index: s32) -> *u8
(window: *SDL_Window, min_aspect: *float32, max_aspect: *float32) -> bool
(window: *SDL_Window, min_aspect: *float32, max_aspect: *float32) -> bool
(window: *SDL_Window, min_aspect: *float32, max_aspect: *float32) -> bool
(window: *SDL_Window, min_aspect: *float32, max_aspect: *float32) -> bool
(window: *SDL_Window, min_aspect: *float32, max_aspect: *float32) -> bool
(window: *SDL_Window, min_aspect: *float32, max_aspect: *float32) -> bool
(window: *SDL_Window, top: *s32, left: *s32, bottom: *s32, right: *s32) -> bool
(window: *SDL_Window, top: *s32, left: *s32, bottom: *s32, right: *s32) -> bool
(window: *SDL_Window, top: *s32, left: *s32, bottom: *s32, right: *s32) -> bool
(window: *SDL_Window, top: *s32, left: *s32, bottom: *s32, right: *s32) -> bool
(window: *SDL_Window, top: *s32, left: *s32, bottom: *s32, right: *s32) -> bool
(window: *SDL_Window, top: *s32, left: *s32, bottom: *s32, right: *s32) -> bool
SDL_MapRGBforeign6 overloadsSource
(format: *SDL_PixelFormatDetails, palette: *SDL_Palette, r: Uint8, g: Uint8, b: Uint8) -> Uint32
(format: *SDL_PixelFormatDetails, palette: *SDL_Palette, r: Uint8, g: Uint8, b: Uint8) -> Uint32
(format: *SDL_PixelFormatDetails, palette: *SDL_Palette, r: Uint8, g: Uint8, b: Uint8) -> Uint32
(format: *SDL_PixelFormatDetails, palette: *SDL_Palette, r: Uint8, g: Uint8, b: Uint8) -> Uint32
(format: *SDL_PixelFormatDetails, palette: *SDL_Palette, r: Uint8, g: Uint8, b: Uint8) -> Uint32
(format: *SDL_PixelFormatDetails, palette: *SDL_Palette, r: Uint8, g: Uint8, b: Uint8) -> Uint32
SDL_MapRGBAforeign6 overloadsSource
(format: *SDL_PixelFormatDetails, palette: *SDL_Palette, r: Uint8, g: Uint8, b: Uint8, a: Uint8) -> Uint32
(format: *SDL_PixelFormatDetails, palette: *SDL_Palette, r: Uint8, g: Uint8, b: Uint8, a: Uint8) -> Uint32
(format: *SDL_PixelFormatDetails, palette: *SDL_Palette, r: Uint8, g: Uint8, b: Uint8, a: Uint8) -> Uint32
(format: *SDL_PixelFormatDetails, palette: *SDL_Palette, r: Uint8, g: Uint8, b: Uint8, a: Uint8) -> Uint32
(format: *SDL_PixelFormatDetails, palette: *SDL_Palette, r: Uint8, g: Uint8, b: Uint8, a: Uint8) -> Uint32
(format: *SDL_PixelFormatDetails, palette: *SDL_Palette, r: Uint8, g: Uint8, b: Uint8, a: Uint8) -> Uint32
SDL_ReadSurfacePixelforeign6 overloadsSource
(surface: *SDL_Surface, x: s32, y: s32, r: *Uint8, g: *Uint8, b: *Uint8, a: *Uint8) -> bool
(surface: *SDL_Surface, x: s32, y: s32, r: *Uint8, g: *Uint8, b: *Uint8, a: *Uint8) -> bool
(surface: *SDL_Surface, x: s32, y: s32, r: *Uint8, g: *Uint8, b: *Uint8, a: *Uint8) -> bool
(surface: *SDL_Surface, x: s32, y: s32, r: *Uint8, g: *Uint8, b: *Uint8, a: *Uint8) -> bool
(surface: *SDL_Surface, x: s32, y: s32, r: *Uint8, g: *Uint8, b: *Uint8, a: *Uint8) -> bool
(surface: *SDL_Surface, x: s32, y: s32, r: *Uint8, g: *Uint8, b: *Uint8, a: *Uint8) -> bool
(surface: *SDL_Surface, x: s32, y: s32, r: *float32, g: *float32, b: *float32, a: *float32) -> bool
(surface: *SDL_Surface, x: s32, y: s32, r: *float32, g: *float32, b: *float32, a: *float32) -> bool
(surface: *SDL_Surface, x: s32, y: s32, r: *float32, g: *float32, b: *float32, a: *float32) -> bool
(surface: *SDL_Surface, x: s32, y: s32, r: *float32, g: *float32, b: *float32, a: *float32) -> bool
(surface: *SDL_Surface, x: s32, y: s32, r: *float32, g: *float32, b: *float32, a: *float32) -> bool
(surface: *SDL_Surface, x: s32, y: s32, r: *float32, g: *float32, b: *float32, a: *float32) -> bool
SDL_BlitSurfaceforeign6 overloadsSource
(src: *SDL_Surface, srcrect: *SDL_Rect, dst: *SDL_Surface, dstrect: *SDL_Rect) -> bool
(src: *SDL_Surface, srcrect: *SDL_Rect, dst: *SDL_Surface, dstrect: *SDL_Rect) -> bool
(src: *SDL_Surface, srcrect: *SDL_Rect, dst: *SDL_Surface, dstrect: *SDL_Rect) -> bool
(src: *SDL_Surface, srcrect: *SDL_Rect, dst: *SDL_Surface, dstrect: *SDL_Rect) -> bool
(src: *SDL_Surface, srcrect: *SDL_Rect, dst: *SDL_Surface, dstrect: *SDL_Rect) -> bool
(src: *SDL_Surface, srcrect: *SDL_Rect, dst: *SDL_Surface, dstrect: *SDL_Rect) -> bool
SDL_BlitSurface9Gridforeign6 overloadsSource
(src: *SDL_Surface, srcrect: *SDL_Rect, left_width: s32, right_width: s32, top_height: s32, bottom_height: s32, scale: float32, scaleMode: SDL_ScaleMode, dst: *SDL_Surface, dstrect: *SDL_Rect) -> bool
(src: *SDL_Surface, srcrect: *SDL_Rect, left_width: s32, right_width: s32, top_height: s32, bottom_height: s32, scale: float32, scaleMode: SDL_ScaleMode, dst: *SDL_Surface, dstrect: *SDL_Rect) -> bool
(src: *SDL_Surface, srcrect: *SDL_Rect, left_width: s32, right_width: s32, top_height: s32, bottom_height: s32, scale: float32, scaleMode: SDL_ScaleMode, dst: *SDL_Surface, dstrect: *SDL_Rect) -> bool
(src: *SDL_Surface, srcrect: *SDL_Rect, left_width: s32, right_width: s32, top_height: s32, bottom_height: s32, scale: float32, scaleMode: SDL_ScaleMode, dst: *SDL_Surface, dstrect: *SDL_Rect) -> bool
(src: *SDL_Surface, srcrect: *SDL_Rect, left_width: s32, right_width: s32, top_height: s32, bottom_height: s32, scale: float32, scaleMode: SDL_ScaleMode, dst: *SDL_Surface, dstrect: *SDL_Rect) -> bool
(src: *SDL_Surface, srcrect: *SDL_Rect, left_width: s32, right_width: s32, top_height: s32, bottom_height: s32, scale: float32, scaleMode: SDL_ScaleMode, dst: *SDL_Surface, dstrect: *SDL_Rect) -> bool
SDL_BlitSurfaceScaledforeign6 overloadsSource
(src: *SDL_Surface, srcrect: *SDL_Rect, dst: *SDL_Surface, dstrect: *SDL_Rect, scaleMode: SDL_ScaleMode) -> bool
(src: *SDL_Surface, srcrect: *SDL_Rect, dst: *SDL_Surface, dstrect: *SDL_Rect, scaleMode: SDL_ScaleMode) -> bool
(src: *SDL_Surface, srcrect: *SDL_Rect, dst: *SDL_Surface, dstrect: *SDL_Rect, scaleMode: SDL_ScaleMode) -> bool
(src: *SDL_Surface, srcrect: *SDL_Rect, dst: *SDL_Surface, dstrect: *SDL_Rect, scaleMode: SDL_ScaleMode) -> bool
(src: *SDL_Surface, srcrect: *SDL_Rect, dst: *SDL_Surface, dstrect: *SDL_Rect, scaleMode: SDL_ScaleMode) -> bool
(src: *SDL_Surface, srcrect: *SDL_Rect, dst: *SDL_Surface, dstrect: *SDL_Rect, scaleMode: SDL_ScaleMode) -> bool
SDL_BlitSurfaceTiledforeign6 overloadsSource
(src: *SDL_Surface, srcrect: *SDL_Rect, dst: *SDL_Surface, dstrect: *SDL_Rect) -> bool
(src: *SDL_Surface, srcrect: *SDL_Rect, dst: *SDL_Surface, dstrect: *SDL_Rect) -> bool
(src: *SDL_Surface, srcrect: *SDL_Rect, dst: *SDL_Surface, dstrect: *SDL_Rect) -> bool
(src: *SDL_Surface, srcrect: *SDL_Rect, dst: *SDL_Surface, dstrect: *SDL_Rect) -> bool
(src: *SDL_Surface, srcrect: *SDL_Rect, dst: *SDL_Surface, dstrect: *SDL_Rect) -> bool
(src: *SDL_Surface, srcrect: *SDL_Rect, dst: *SDL_Surface, dstrect: *SDL_Rect) -> bool
(src: *SDL_Surface, srcrect: *SDL_Rect, scale: float32, scaleMode: SDL_ScaleMode, dst: *SDL_Surface, dstrect: *SDL_Rect) -> bool
(src: *SDL_Surface, srcrect: *SDL_Rect, scale: float32, scaleMode: SDL_ScaleMode, dst: *SDL_Surface, dstrect: *SDL_Rect) -> bool
(src: *SDL_Surface, srcrect: *SDL_Rect, scale: float32, scaleMode: SDL_ScaleMode, dst: *SDL_Surface, dstrect: *SDL_Rect) -> bool
(src: *SDL_Surface, srcrect: *SDL_Rect, scale: float32, scaleMode: SDL_ScaleMode, dst: *SDL_Surface, dstrect: *SDL_Rect) -> bool
(src: *SDL_Surface, srcrect: *SDL_Rect, scale: float32, scaleMode: SDL_ScaleMode, dst: *SDL_Surface, dstrect: *SDL_Rect) -> bool
(src: *SDL_Surface, srcrect: *SDL_Rect, scale: float32, scaleMode: SDL_ScaleMode, dst: *SDL_Surface, dstrect: *SDL_Rect) -> bool
(src: *SDL_Surface, srcrect: *SDL_Rect, dst: *SDL_Surface, dstrect: *SDL_Rect) -> bool
(src: *SDL_Surface, srcrect: *SDL_Rect, dst: *SDL_Surface, dstrect: *SDL_Rect) -> bool
(src: *SDL_Surface, srcrect: *SDL_Rect, dst: *SDL_Surface, dstrect: *SDL_Rect) -> bool
(src: *SDL_Surface, srcrect: *SDL_Rect, dst: *SDL_Surface, dstrect: *SDL_Rect) -> bool
(src: *SDL_Surface, srcrect: *SDL_Rect, dst: *SDL_Surface, dstrect: *SDL_Rect) -> bool
(src: *SDL_Surface, srcrect: *SDL_Rect, dst: *SDL_Surface, dstrect: *SDL_Rect) -> bool
(src: *SDL_Surface, srcrect: *SDL_Rect, dst: *SDL_Surface, dstrect: *SDL_Rect, scaleMode: SDL_ScaleMode) -> bool
(src: *SDL_Surface, srcrect: *SDL_Rect, dst: *SDL_Surface, dstrect: *SDL_Rect, scaleMode: SDL_ScaleMode) -> bool
(src: *SDL_Surface, srcrect: *SDL_Rect, dst: *SDL_Surface, dstrect: *SDL_Rect, scaleMode: SDL_ScaleMode) -> bool
(src: *SDL_Surface, srcrect: *SDL_Rect, dst: *SDL_Surface, dstrect: *SDL_Rect, scaleMode: SDL_ScaleMode) -> bool
(src: *SDL_Surface, srcrect: *SDL_Rect, dst: *SDL_Surface, dstrect: *SDL_Rect, scaleMode: SDL_ScaleMode) -> bool
(src: *SDL_Surface, srcrect: *SDL_Rect, dst: *SDL_Surface, dstrect: *SDL_Rect, scaleMode: SDL_ScaleMode) -> bool
SDL_ClearSurfaceforeign6 overloadsSource
(surface: *SDL_Surface, r: float32, g: float32, b: float32, a: float32) -> bool
(surface: *SDL_Surface, r: float32, g: float32, b: float32, a: float32) -> bool
(surface: *SDL_Surface, r: float32, g: float32, b: float32, a: float32) -> bool
(surface: *SDL_Surface, r: float32, g: float32, b: float32, a: float32) -> bool
(surface: *SDL_Surface, r: float32, g: float32, b: float32, a: float32) -> bool
(surface: *SDL_Surface, r: float32, g: float32, b: float32, a: float32) -> bool
(srcColorFactor: SDL_BlendFactor, dstColorFactor: SDL_BlendFactor, colorOperation: SDL_BlendOperation, srcAlphaFactor: SDL_BlendFactor, dstAlphaFactor: SDL_BlendFactor, alphaOperation: SDL_BlendOperation) -> SDL_BlendMode
(srcColorFactor: SDL_BlendFactor, dstColorFactor: SDL_BlendFactor, colorOperation: SDL_BlendOperation, srcAlphaFactor: SDL_BlendFactor, dstAlphaFactor: SDL_BlendFactor, alphaOperation: SDL_BlendOperation) -> SDL_BlendMode
(srcColorFactor: SDL_BlendFactor, dstColorFactor: SDL_BlendFactor, colorOperation: SDL_BlendOperation, srcAlphaFactor: SDL_BlendFactor, dstAlphaFactor: SDL_BlendFactor, alphaOperation: SDL_BlendOperation) -> SDL_BlendMode
(srcColorFactor: SDL_BlendFactor, dstColorFactor: SDL_BlendFactor, colorOperation: SDL_BlendOperation, srcAlphaFactor: SDL_BlendFactor, dstAlphaFactor: SDL_BlendFactor, alphaOperation: SDL_BlendOperation) -> SDL_BlendMode
(srcColorFactor: SDL_BlendFactor, dstColorFactor: SDL_BlendFactor, colorOperation: SDL_BlendOperation, srcAlphaFactor: SDL_BlendFactor, dstAlphaFactor: SDL_BlendFactor, alphaOperation: SDL_BlendOperation) -> SDL_BlendMode
(srcColorFactor: SDL_BlendFactor, dstColorFactor: SDL_BlendFactor, colorOperation: SDL_BlendOperation, srcAlphaFactor: SDL_BlendFactor, dstAlphaFactor: SDL_BlendFactor, alphaOperation: SDL_BlendOperation) -> SDL_BlendMode
SDL_ConvertPixelsforeign6 overloadsSource
(width: s32, height: s32, src_format: SDL_PixelFormat, src: *void, src_pitch: s32, dst_format: SDL_PixelFormat, dst: *void, dst_pitch: s32) -> bool
(width: s32, height: s32, src_format: SDL_PixelFormat, src: *void, src_pitch: s32, dst_format: SDL_PixelFormat, dst: *void, dst_pitch: s32) -> bool
(width: s32, height: s32, src_format: SDL_PixelFormat, src: *void, src_pitch: s32, dst_format: SDL_PixelFormat, dst: *void, dst_pitch: s32) -> bool
(width: s32, height: s32, src_format: SDL_PixelFormat, src: *void, src_pitch: s32, dst_format: SDL_PixelFormat, dst: *void, dst_pitch: s32) -> bool
(width: s32, height: s32, src_format: SDL_PixelFormat, src: *void, src_pitch: s32, dst_format: SDL_PixelFormat, dst: *void, dst_pitch: s32) -> bool
(width: s32, height: s32, src_format: SDL_PixelFormat, src: *void, src_pitch: s32, dst_format: SDL_PixelFormat, dst: *void, dst_pitch: s32) -> bool
(width: s32, height: s32, src_format: SDL_PixelFormat, src_colorspace: SDL_Colorspace, src_properties: SDL_PropertiesID, src: *void, src_pitch: s32, dst_format: SDL_PixelFormat, dst_colorspace: SDL_Colorspace, dst_properties: SDL_PropertiesID, dst: *void, dst_pitch: s32) -> bool
(width: s32, height: s32, src_format: SDL_PixelFormat, src_colorspace: SDL_Colorspace, src_properties: SDL_PropertiesID, src: *void, src_pitch: s32, dst_format: SDL_PixelFormat, dst_colorspace: SDL_Colorspace, dst_properties: SDL_PropertiesID, dst: *void, dst_pitch: s32) -> bool
(width: s32, height: s32, src_format: SDL_PixelFormat, src_colorspace: SDL_Colorspace, src_properties: SDL_PropertiesID, src: *void, src_pitch: s32, dst_format: SDL_PixelFormat, dst_colorspace: SDL_Colorspace, dst_properties: SDL_PropertiesID, dst: *void, dst_pitch: s32) -> bool
(width: s32, height: s32, src_format: SDL_PixelFormat, src_colorspace: SDL_Colorspace, src_properties: SDL_PropertiesID, src: *void, src_pitch: s32, dst_format: SDL_PixelFormat, dst_colorspace: SDL_Colorspace, dst_properties: SDL_PropertiesID, dst: *void, dst_pitch: s32) -> bool
(width: s32, height: s32, src_format: SDL_PixelFormat, src_colorspace: SDL_Colorspace, src_properties: SDL_PropertiesID, src: *void, src_pitch: s32, dst_format: SDL_PixelFormat, dst_colorspace: SDL_Colorspace, dst_properties: SDL_PropertiesID, dst: *void, dst_pitch: s32) -> bool
(width: s32, height: s32, src_format: SDL_PixelFormat, src_colorspace: SDL_Colorspace, src_properties: SDL_PropertiesID, src: *void, src_pitch: s32, dst_format: SDL_PixelFormat, dst_colorspace: SDL_Colorspace, dst_properties: SDL_PropertiesID, dst: *void, dst_pitch: s32) -> bool
(surface: *SDL_Surface, format: SDL_PixelFormat, palette: *SDL_Palette, colorspace: SDL_Colorspace, props: SDL_PropertiesID) -> *SDL_Surface
(surface: *SDL_Surface, format: SDL_PixelFormat, palette: *SDL_Palette, colorspace: SDL_Colorspace, props: SDL_PropertiesID) -> *SDL_Surface
(surface: *SDL_Surface, format: SDL_PixelFormat, palette: *SDL_Palette, colorspace: SDL_Colorspace, props: SDL_PropertiesID) -> *SDL_Surface
(surface: *SDL_Surface, format: SDL_PixelFormat, palette: *SDL_Palette, colorspace: SDL_Colorspace, props: SDL_PropertiesID) -> *SDL_Surface
(surface: *SDL_Surface, format: SDL_PixelFormat, palette: *SDL_Palette, colorspace: SDL_Colorspace, props: SDL_PropertiesID) -> *SDL_Surface
(surface: *SDL_Surface, format: SDL_PixelFormat, palette: *SDL_Palette, colorspace: SDL_Colorspace, props: SDL_PropertiesID) -> *SDL_Surface
(proc: *u8) -> SDL_FunctionPointer
(proc: *u8) -> SDL_FunctionPointer
(proc: *u8) -> SDL_FunctionPointer
(proc: *u8) -> SDL_FunctionPointer
(proc: *u8) -> SDL_FunctionPointer
(proc: *u8) -> SDL_FunctionPointer
(platformAttribCallback: SDL_EGLAttribArrayCallback, surfaceAttribCallback: SDL_EGLIntArrayCallback, contextAttribCallback: SDL_EGLIntArrayCallback, userdata: *void) -> void
(platformAttribCallback: SDL_EGLAttribArrayCallback, surfaceAttribCallback: SDL_EGLIntArrayCallback, contextAttribCallback: SDL_EGLIntArrayCallback, userdata: *void) -> void
(platformAttribCallback: SDL_EGLAttribArrayCallback, surfaceAttribCallback: SDL_EGLIntArrayCallback, contextAttribCallback: SDL_EGLIntArrayCallback, userdata: *void) -> void
(platformAttribCallback: SDL_EGLAttribArrayCallback, surfaceAttribCallback: SDL_EGLIntArrayCallback, contextAttribCallback: SDL_EGLIntArrayCallback, userdata: *void) -> void
(platformAttribCallback: SDL_EGLAttribArrayCallback, surfaceAttribCallback: SDL_EGLIntArrayCallback, contextAttribCallback: SDL_EGLIntArrayCallback, userdata: *void) -> void
(platformAttribCallback: SDL_EGLAttribArrayCallback, surfaceAttribCallback: SDL_EGLIntArrayCallback, contextAttribCallback: SDL_EGLIntArrayCallback, userdata: *void) -> void
(extension: *u8) -> bool
(extension: *u8) -> bool
(extension: *u8) -> bool
(extension: *u8) -> bool
(extension: *u8) -> bool
(extension: *u8) -> bool
SDL_GL_GetProcAddressforeign6 overloadsSource
(proc: *u8) -> SDL_FunctionPointer
(proc: *u8) -> SDL_FunctionPointer
(proc: *u8) -> SDL_FunctionPointer
(proc: *u8) -> SDL_FunctionPointer
(proc: *u8) -> SDL_FunctionPointer
(proc: *u8) -> SDL_FunctionPointer
(interval: *s32) -> bool
(interval: *s32) -> bool
(interval: *s32) -> bool
(interval: *s32) -> bool
(interval: *s32) -> bool
(interval: *s32) -> bool
SDL_GL_LoadLibraryforeign6 overloadsSource
(path: *u8) -> bool
(path: *u8) -> bool
(path: *u8) -> bool
(path: *u8) -> bool
(path: *u8) -> bool
(path: *u8) -> bool
(interval: s32) -> bool
(interval: s32) -> bool
(interval: s32) -> bool
(interval: s32) -> bool
(interval: s32) -> bool
(interval: s32) -> bool
SDL_LockTextureforeign6 overloadsSource
(texture: *SDL_Texture, rect: *SDL_Rect, pixels: **void, pitch: *s32) -> bool
(texture: *SDL_Texture, rect: *SDL_Rect, pixels: **void, pitch: *s32) -> bool
(texture: *SDL_Texture, rect: *SDL_Rect, pixels: **void, pitch: *s32) -> bool
(texture: *SDL_Texture, rect: *SDL_Rect, pixels: **void, pitch: *s32) -> bool
(texture: *SDL_Texture, rect: *SDL_Rect, pixels: **void, pitch: *s32) -> bool
(texture: *SDL_Texture, rect: *SDL_Rect, pixels: **void, pitch: *s32) -> bool
SDL_PremultiplyAlphaforeign6 overloadsSource
(width: s32, height: s32, src_format: SDL_PixelFormat, src: *void, src_pitch: s32, dst_format: SDL_PixelFormat, dst: *void, dst_pitch: s32, linear: bool) -> bool
(width: s32, height: s32, src_format: SDL_PixelFormat, src: *void, src_pitch: s32, dst_format: SDL_PixelFormat, dst: *void, dst_pitch: s32, linear: bool) -> bool
(width: s32, height: s32, src_format: SDL_PixelFormat, src: *void, src_pitch: s32, dst_format: SDL_PixelFormat, dst: *void, dst_pitch: s32, linear: bool) -> bool
(width: s32, height: s32, src_format: SDL_PixelFormat, src: *void, src_pitch: s32, dst_format: SDL_PixelFormat, dst: *void, dst_pitch: s32, linear: bool) -> bool
(width: s32, height: s32, src_format: SDL_PixelFormat, src: *void, src_pitch: s32, dst_format: SDL_PixelFormat, dst: *void, dst_pitch: s32, linear: bool) -> bool
(width: s32, height: s32, src_format: SDL_PixelFormat, src: *void, src_pitch: s32, dst_format: SDL_PixelFormat, dst: *void, dst_pitch: s32, linear: bool) -> bool
(renderer: *SDL_Renderer, window_x: float32, window_y: float32, x: *float32, y: *float32) -> bool
(renderer: *SDL_Renderer, window_x: float32, window_y: float32, x: *float32, y: *float32) -> bool
(renderer: *SDL_Renderer, window_x: float32, window_y: float32, x: *float32, y: *float32) -> bool
(renderer: *SDL_Renderer, window_x: float32, window_y: float32, x: *float32, y: *float32) -> bool
(renderer: *SDL_Renderer, window_x: float32, window_y: float32, x: *float32, y: *float32) -> bool
(renderer: *SDL_Renderer, window_x: float32, window_y: float32, x: *float32, y: *float32) -> bool
(renderer: *SDL_Renderer, x: float32, y: float32, window_x: *float32, window_y: *float32) -> bool
(renderer: *SDL_Renderer, x: float32, y: float32, window_x: *float32, window_y: *float32) -> bool
(renderer: *SDL_Renderer, x: float32, y: float32, window_x: *float32, window_y: *float32) -> bool
(renderer: *SDL_Renderer, x: float32, y: float32, window_x: *float32, window_y: *float32) -> bool
(renderer: *SDL_Renderer, x: float32, y: float32, window_x: *float32, window_y: *float32) -> bool
(renderer: *SDL_Renderer, x: float32, y: float32, window_x: *float32, window_y: *float32) -> bool
(renderer: *SDL_Renderer, x: float32, y: float32, fmt: *u8, args: ..Any) -> bool
(renderer: *SDL_Renderer, x: float32, y: float32, fmt: *u8, args: ..Any) -> bool
(renderer: *SDL_Renderer, x: float32, y: float32, fmt: *u8, args: ..Any) -> bool
(renderer: *SDL_Renderer, x: float32, y: float32, fmt: *u8, args: ..Any) -> bool
(renderer: *SDL_Renderer, x: float32, y: float32, fmt: *u8, args: ..Any) -> bool
(renderer: *SDL_Renderer, x: float32, y: float32, fmt: *u8, args: ..Any) -> bool
SDL_RenderGeometryforeign6 overloadsSource
(renderer: *SDL_Renderer, texture: *SDL_Texture, vertices: *SDL_Vertex, num_vertices: s32, indices: *s32, num_indices: s32) -> bool
(renderer: *SDL_Renderer, texture: *SDL_Texture, vertices: *SDL_Vertex, num_vertices: s32, indices: *s32, num_indices: s32) -> bool
(renderer: *SDL_Renderer, texture: *SDL_Texture, vertices: *SDL_Vertex, num_vertices: s32, indices: *s32, num_indices: s32) -> bool
(renderer: *SDL_Renderer, texture: *SDL_Texture, vertices: *SDL_Vertex, num_vertices: s32, indices: *s32, num_indices: s32) -> bool
(renderer: *SDL_Renderer, texture: *SDL_Texture, vertices: *SDL_Vertex, num_vertices: s32, indices: *s32, num_indices: s32) -> bool
(renderer: *SDL_Renderer, texture: *SDL_Texture, vertices: *SDL_Vertex, num_vertices: s32, indices: *s32, num_indices: s32) -> bool
SDL_RenderGeometryRawforeign6 overloadsSource
(renderer: *SDL_Renderer, texture: *SDL_Texture, xy: *float32, xy_stride: s32, color: *SDL_FColor, color_stride: s32, uv: *float32, uv_stride: s32, num_vertices: s32, indices: *void, num_indices: s32, size_indices: s32) -> bool
(renderer: *SDL_Renderer, texture: *SDL_Texture, xy: *float32, xy_stride: s32, color: *SDL_FColor, color_stride: s32, uv: *float32, uv_stride: s32, num_vertices: s32, indices: *void, num_indices: s32, size_indices: s32) -> bool
(renderer: *SDL_Renderer, texture: *SDL_Texture, xy: *float32, xy_stride: s32, color: *SDL_FColor, color_stride: s32, uv: *float32, uv_stride: s32, num_vertices: s32, indices: *void, num_indices: s32, size_indices: s32) -> bool
(renderer: *SDL_Renderer, texture: *SDL_Texture, xy: *float32, xy_stride: s32, color: *SDL_FColor, color_stride: s32, uv: *float32, uv_stride: s32, num_vertices: s32, indices: *void, num_indices: s32, size_indices: s32) -> bool
(renderer: *SDL_Renderer, texture: *SDL_Texture, xy: *float32, xy_stride: s32, color: *SDL_FColor, color_stride: s32, uv: *float32, uv_stride: s32, num_vertices: s32, indices: *void, num_indices: s32, size_indices: s32) -> bool
(renderer: *SDL_Renderer, texture: *SDL_Texture, xy: *float32, xy_stride: s32, color: *SDL_FColor, color_stride: s32, uv: *float32, uv_stride: s32, num_vertices: s32, indices: *void, num_indices: s32, size_indices: s32) -> bool
SDL_RenderLineforeign6 overloadsSource
(renderer: *SDL_Renderer, x1: float32, y1: float32, x2: float32, y2: float32) -> bool
(renderer: *SDL_Renderer, x1: float32, y1: float32, x2: float32, y2: float32) -> bool
(renderer: *SDL_Renderer, x1: float32, y1: float32, x2: float32, y2: float32) -> bool
(renderer: *SDL_Renderer, x1: float32, y1: float32, x2: float32, y2: float32) -> bool
(renderer: *SDL_Renderer, x1: float32, y1: float32, x2: float32, y2: float32) -> bool
(renderer: *SDL_Renderer, x1: float32, y1: float32, x2: float32, y2: float32) -> bool
SDL_RenderTextureforeign6 overloadsSource
(renderer: *SDL_Renderer, texture: *SDL_Texture, srcrect: *SDL_FRect, dstrect: *SDL_FRect) -> bool
(renderer: *SDL_Renderer, texture: *SDL_Texture, srcrect: *SDL_FRect, dstrect: *SDL_FRect) -> bool
(renderer: *SDL_Renderer, texture: *SDL_Texture, srcrect: *SDL_FRect, dstrect: *SDL_FRect) -> bool
(renderer: *SDL_Renderer, texture: *SDL_Texture, srcrect: *SDL_FRect, dstrect: *SDL_FRect) -> bool
(renderer: *SDL_Renderer, texture: *SDL_Texture, srcrect: *SDL_FRect, dstrect: *SDL_FRect) -> bool
(renderer: *SDL_Renderer, texture: *SDL_Texture, srcrect: *SDL_FRect, dstrect: *SDL_FRect) -> bool
(renderer: *SDL_Renderer, texture: *SDL_Texture, srcrect: *SDL_FRect, left_width: float32, right_width: float32, top_height: float32, bottom_height: float32, scale: float32, dstrect: *SDL_FRect) -> bool
(renderer: *SDL_Renderer, texture: *SDL_Texture, srcrect: *SDL_FRect, left_width: float32, right_width: float32, top_height: float32, bottom_height: float32, scale: float32, dstrect: *SDL_FRect) -> bool
(renderer: *SDL_Renderer, texture: *SDL_Texture, srcrect: *SDL_FRect, left_width: float32, right_width: float32, top_height: float32, bottom_height: float32, scale: float32, dstrect: *SDL_FRect) -> bool
(renderer: *SDL_Renderer, texture: *SDL_Texture, srcrect: *SDL_FRect, left_width: float32, right_width: float32, top_height: float32, bottom_height: float32, scale: float32, dstrect: *SDL_FRect) -> bool
(renderer: *SDL_Renderer, texture: *SDL_Texture, srcrect: *SDL_FRect, left_width: float32, right_width: float32, top_height: float32, bottom_height: float32, scale: float32, dstrect: *SDL_FRect) -> bool
(renderer: *SDL_Renderer, texture: *SDL_Texture, srcrect: *SDL_FRect, left_width: float32, right_width: float32, top_height: float32, bottom_height: float32, scale: float32, dstrect: *SDL_FRect) -> bool
(renderer: *SDL_Renderer, texture: *SDL_Texture, srcrect: *SDL_FRect, left_width: float32, right_width: float32, top_height: float32, bottom_height: float32, scale: float32, dstrect: *SDL_FRect, tileScale: float32) -> bool
(renderer: *SDL_Renderer, texture: *SDL_Texture, srcrect: *SDL_FRect, left_width: float32, right_width: float32, top_height: float32, bottom_height: float32, scale: float32, dstrect: *SDL_FRect, tileScale: float32) -> bool
(renderer: *SDL_Renderer, texture: *SDL_Texture, srcrect: *SDL_FRect, left_width: float32, right_width: float32, top_height: float32, bottom_height: float32, scale: float32, dstrect: *SDL_FRect, tileScale: float32) -> bool
(renderer: *SDL_Renderer, texture: *SDL_Texture, srcrect: *SDL_FRect, left_width: float32, right_width: float32, top_height: float32, bottom_height: float32, scale: float32, dstrect: *SDL_FRect, tileScale: float32) -> bool
(renderer: *SDL_Renderer, texture: *SDL_Texture, srcrect: *SDL_FRect, left_width: float32, right_width: float32, top_height: float32, bottom_height: float32, scale: float32, dstrect: *SDL_FRect, tileScale: float32) -> bool
(renderer: *SDL_Renderer, texture: *SDL_Texture, srcrect: *SDL_FRect, left_width: float32, right_width: float32, top_height: float32, bottom_height: float32, scale: float32, dstrect: *SDL_FRect, tileScale: float32) -> bool
(renderer: *SDL_Renderer, texture: *SDL_Texture, srcrect: *SDL_FRect, origin: *SDL_FPoint, right: *SDL_FPoint, down: *SDL_FPoint) -> bool
(renderer: *SDL_Renderer, texture: *SDL_Texture, srcrect: *SDL_FRect, origin: *SDL_FPoint, right: *SDL_FPoint, down: *SDL_FPoint) -> bool
(renderer: *SDL_Renderer, texture: *SDL_Texture, srcrect: *SDL_FRect, origin: *SDL_FPoint, right: *SDL_FPoint, down: *SDL_FPoint) -> bool
(renderer: *SDL_Renderer, texture: *SDL_Texture, srcrect: *SDL_FRect, origin: *SDL_FPoint, right: *SDL_FPoint, down: *SDL_FPoint) -> bool
(renderer: *SDL_Renderer, texture: *SDL_Texture, srcrect: *SDL_FRect, origin: *SDL_FPoint, right: *SDL_FPoint, down: *SDL_FPoint) -> bool
(renderer: *SDL_Renderer, texture: *SDL_Texture, srcrect: *SDL_FRect, origin: *SDL_FPoint, right: *SDL_FPoint, down: *SDL_FPoint) -> bool
(renderer: *SDL_Renderer, texture: *SDL_Texture, srcrect: *SDL_FRect, dstrect: *SDL_FRect, angle: float64, center: *SDL_FPoint, flip: SDL_FlipMode) -> bool
(renderer: *SDL_Renderer, texture: *SDL_Texture, srcrect: *SDL_FRect, dstrect: *SDL_FRect, angle: float64, center: *SDL_FPoint, flip: SDL_FlipMode) -> bool
(renderer: *SDL_Renderer, texture: *SDL_Texture, srcrect: *SDL_FRect, dstrect: *SDL_FRect, angle: float64, center: *SDL_FPoint, flip: SDL_FlipMode) -> bool
(renderer: *SDL_Renderer, texture: *SDL_Texture, srcrect: *SDL_FRect, dstrect: *SDL_FRect, angle: float64, center: *SDL_FPoint, flip: SDL_FlipMode) -> bool
(renderer: *SDL_Renderer, texture: *SDL_Texture, srcrect: *SDL_FRect, dstrect: *SDL_FRect, angle: float64, center: *SDL_FPoint, flip: SDL_FlipMode) -> bool
(renderer: *SDL_Renderer, texture: *SDL_Texture, srcrect: *SDL_FRect, dstrect: *SDL_FRect, angle: float64, center: *SDL_FPoint, flip: SDL_FlipMode) -> bool
(renderer: *SDL_Renderer, texture: *SDL_Texture, srcrect: *SDL_FRect, scale: float32, dstrect: *SDL_FRect) -> bool
(renderer: *SDL_Renderer, texture: *SDL_Texture, srcrect: *SDL_FRect, scale: float32, dstrect: *SDL_FRect) -> bool
(renderer: *SDL_Renderer, texture: *SDL_Texture, srcrect: *SDL_FRect, scale: float32, dstrect: *SDL_FRect) -> bool
(renderer: *SDL_Renderer, texture: *SDL_Texture, srcrect: *SDL_FRect, scale: float32, dstrect: *SDL_FRect) -> bool
(renderer: *SDL_Renderer, texture: *SDL_Texture, srcrect: *SDL_FRect, scale: float32, dstrect: *SDL_FRect) -> bool
(renderer: *SDL_Renderer, texture: *SDL_Texture, srcrect: *SDL_FRect, scale: float32, dstrect: *SDL_FRect) -> bool
SDL_ScaleSurfaceforeign6 overloadsSource
(surface: *SDL_Surface, width: s32, height: s32, scaleMode: SDL_ScaleMode) -> *SDL_Surface
(surface: *SDL_Surface, width: s32, height: s32, scaleMode: SDL_ScaleMode) -> *SDL_Surface
(surface: *SDL_Surface, width: s32, height: s32, scaleMode: SDL_ScaleMode) -> *SDL_Surface
(surface: *SDL_Surface, width: s32, height: s32, scaleMode: SDL_ScaleMode) -> *SDL_Surface
(surface: *SDL_Surface, width: s32, height: s32, scaleMode: SDL_ScaleMode) -> *SDL_Surface
(surface: *SDL_Surface, width: s32, height: s32, scaleMode: SDL_ScaleMode) -> *SDL_Surface
SDL_StretchSurfaceforeign6 overloadsSource
(src: *SDL_Surface, srcrect: *SDL_Rect, dst: *SDL_Surface, dstrect: *SDL_Rect, scaleMode: SDL_ScaleMode) -> bool
(src: *SDL_Surface, srcrect: *SDL_Rect, dst: *SDL_Surface, dstrect: *SDL_Rect, scaleMode: SDL_ScaleMode) -> bool
(src: *SDL_Surface, srcrect: *SDL_Rect, dst: *SDL_Surface, dstrect: *SDL_Rect, scaleMode: SDL_ScaleMode) -> bool
(src: *SDL_Surface, srcrect: *SDL_Rect, dst: *SDL_Surface, dstrect: *SDL_Rect, scaleMode: SDL_ScaleMode) -> bool
(src: *SDL_Surface, srcrect: *SDL_Rect, dst: *SDL_Surface, dstrect: *SDL_Rect, scaleMode: SDL_ScaleMode) -> bool
(src: *SDL_Surface, srcrect: *SDL_Rect, dst: *SDL_Surface, dstrect: *SDL_Rect, scaleMode: SDL_ScaleMode) -> bool
SDL_UpdateNVTextureforeign6 overloadsSource
(texture: *SDL_Texture, rect: *SDL_Rect, Yplane: *Uint8, Ypitch: s32, UVplane: *Uint8, UVpitch: s32) -> bool
(texture: *SDL_Texture, rect: *SDL_Rect, Yplane: *Uint8, Ypitch: s32, UVplane: *Uint8, UVpitch: s32) -> bool
(texture: *SDL_Texture, rect: *SDL_Rect, Yplane: *Uint8, Ypitch: s32, UVplane: *Uint8, UVpitch: s32) -> bool
(texture: *SDL_Texture, rect: *SDL_Rect, Yplane: *Uint8, Ypitch: s32, UVplane: *Uint8, UVpitch: s32) -> bool
(texture: *SDL_Texture, rect: *SDL_Rect, Yplane: *Uint8, Ypitch: s32, UVplane: *Uint8, UVpitch: s32) -> bool
(texture: *SDL_Texture, rect: *SDL_Rect, Yplane: *Uint8, Ypitch: s32, UVplane: *Uint8, UVpitch: s32) -> bool
SDL_UpdateYUVTextureforeign6 overloadsSource
(texture: *SDL_Texture, rect: *SDL_Rect, Yplane: *Uint8, Ypitch: s32, Uplane: *Uint8, Upitch: s32, Vplane: *Uint8, Vpitch: s32) -> bool
(texture: *SDL_Texture, rect: *SDL_Rect, Yplane: *Uint8, Ypitch: s32, Uplane: *Uint8, Upitch: s32, Vplane: *Uint8, Vpitch: s32) -> bool
(texture: *SDL_Texture, rect: *SDL_Rect, Yplane: *Uint8, Ypitch: s32, Uplane: *Uint8, Upitch: s32, Vplane: *Uint8, Vpitch: s32) -> bool
(texture: *SDL_Texture, rect: *SDL_Rect, Yplane: *Uint8, Ypitch: s32, Uplane: *Uint8, Upitch: s32, Vplane: *Uint8, Vpitch: s32) -> bool
(texture: *SDL_Texture, rect: *SDL_Rect, Yplane: *Uint8, Ypitch: s32, Uplane: *Uint8, Upitch: s32, Vplane: *Uint8, Vpitch: s32) -> bool
(texture: *SDL_Texture, rect: *SDL_Rect, Yplane: *Uint8, Ypitch: s32, Uplane: *Uint8, Upitch: s32, Vplane: *Uint8, Vpitch: s32) -> bool
(window: *SDL_Window, instance: VkInstance, allocator: *VkAllocationCallbacks, surface: *VkSurfaceKHR) -> bool
(window: *SDL_Window, instance: VkInstance, allocator: *VkAllocationCallbacks, surface: *VkSurfaceKHR) -> bool
(window: *SDL_Window, instance: VkInstance, allocator: *VkAllocationCallbacks, surface: *VkSurfaceKHR) -> bool
(window: *SDL_Window, instance: VkInstance, allocator: *VkAllocationCallbacks, surface: *VkSurfaceKHR) -> bool
(window: *SDL_Window, instance: VkInstance, allocator: *VkAllocationCallbacks, surface: *VkSurfaceKHR) -> bool
(window: *SDL_Window, instance: VkInstance, allocator: *VkAllocationCallbacks, surface: *VkSurfaceKHR) -> bool
(instance: VkInstance, surface: VkSurfaceKHR, allocator: *VkAllocationCallbacks) -> void
(instance: VkInstance, surface: VkSurfaceKHR, allocator: *VkAllocationCallbacks) -> void
(instance: VkInstance, surface: VkSurfaceKHR, allocator: *VkAllocationCallbacks) -> void
(instance: VkInstance, surface: VkSurfaceKHR, allocator: *VkAllocationCallbacks) -> void
(instance: VkInstance, surface: VkSurfaceKHR, allocator: *VkAllocationCallbacks) -> void
(instance: VkInstance, surface: VkSurfaceKHR, allocator: *VkAllocationCallbacks) -> void
(instance: VkInstance, physicalDevice: VkPhysicalDevice, queueFamilyIndex: Uint32) -> bool
(instance: VkInstance, physicalDevice: VkPhysicalDevice, queueFamilyIndex: Uint32) -> bool
(instance: VkInstance, physicalDevice: VkPhysicalDevice, queueFamilyIndex: Uint32) -> bool
(instance: VkInstance, physicalDevice: VkPhysicalDevice, queueFamilyIndex: Uint32) -> bool
(instance: VkInstance, physicalDevice: VkPhysicalDevice, queueFamilyIndex: Uint32) -> bool
(instance: VkInstance, physicalDevice: VkPhysicalDevice, queueFamilyIndex: Uint32) -> bool
(path: *u8) -> bool
(path: *u8) -> bool
(path: *u8) -> bool
(path: *u8) -> bool
(path: *u8) -> bool
(path: *u8) -> bool
SDL_WriteSurfacePixelforeign6 overloadsSource
(surface: *SDL_Surface, x: s32, y: s32, r: Uint8, g: Uint8, b: Uint8, a: Uint8) -> bool
(surface: *SDL_Surface, x: s32, y: s32, r: Uint8, g: Uint8, b: Uint8, a: Uint8) -> bool
(surface: *SDL_Surface, x: s32, y: s32, r: Uint8, g: Uint8, b: Uint8, a: Uint8) -> bool
(surface: *SDL_Surface, x: s32, y: s32, r: Uint8, g: Uint8, b: Uint8, a: Uint8) -> bool
(surface: *SDL_Surface, x: s32, y: s32, r: Uint8, g: Uint8, b: Uint8, a: Uint8) -> bool
(surface: *SDL_Surface, x: s32, y: s32, r: Uint8, g: Uint8, b: Uint8, a: Uint8) -> bool
(surface: *SDL_Surface, x: s32, y: s32, r: float32, g: float32, b: float32, a: float32) -> bool
(surface: *SDL_Surface, x: s32, y: s32, r: float32, g: float32, b: float32, a: float32) -> bool
(surface: *SDL_Surface, x: s32, y: s32, r: float32, g: float32, b: float32, a: float32) -> bool
(surface: *SDL_Surface, x: s32, y: s32, r: float32, g: float32, b: float32, a: float32) -> bool
(surface: *SDL_Surface, x: s32, y: s32, r: float32, g: float32, b: float32, a: float32) -> bool
(surface: *SDL_Surface, x: s32, y: s32, r: float32, g: float32, b: float32, a: float32) -> bool
(command_buffer: *SDL_GPUCommandBuffer, window: *SDL_Window, swapchain_texture: **SDL_GPUTexture, swapchain_texture_width: *Uint32, swapchain_texture_height: *Uint32) -> bool
(command_buffer: *SDL_GPUCommandBuffer, window: *SDL_Window, swapchain_texture: **SDL_GPUTexture, swapchain_texture_width: *Uint32, swapchain_texture_height: *Uint32) -> bool
(command_buffer: *SDL_GPUCommandBuffer, window: *SDL_Window, swapchain_texture: **SDL_GPUTexture, swapchain_texture_width: *Uint32, swapchain_texture_height: *Uint32) -> bool
(command_buffer: *SDL_GPUCommandBuffer, window: *SDL_Window, swapchain_texture: **SDL_GPUTexture, swapchain_texture_width: *Uint32, swapchain_texture_height: *Uint32) -> bool
(command_buffer: *SDL_GPUCommandBuffer, window: *SDL_Window, swapchain_texture: **SDL_GPUTexture, swapchain_texture_width: *Uint32, swapchain_texture_height: *Uint32) -> bool
(command_buffer: *SDL_GPUCommandBuffer, window: *SDL_Window, swapchain_texture: **SDL_GPUTexture, swapchain_texture_width: *Uint32, swapchain_texture_height: *Uint32) -> bool
SDL_CreateGPUBufferforeign6 overloadsSource
SDL_CreateGPUDeviceforeign6 overloadsSource
(format_flags: SDL_GPUShaderFormat, debug_mode: bool, name: *u8) -> *SDL_GPUDevice
(format_flags: SDL_GPUShaderFormat, debug_mode: bool, name: *u8) -> *SDL_GPUDevice
(format_flags: SDL_GPUShaderFormat, debug_mode: bool, name: *u8) -> *SDL_GPUDevice
(format_flags: SDL_GPUShaderFormat, debug_mode: bool, name: *u8) -> *SDL_GPUDevice
(format_flags: SDL_GPUShaderFormat, debug_mode: bool, name: *u8) -> *SDL_GPUDevice
(format_flags: SDL_GPUShaderFormat, debug_mode: bool, name: *u8) -> *SDL_GPUDevice
SDL_CreateGPUSamplerforeign6 overloadsSource
SDL_CreateGPUShaderforeign6 overloadsSource
SDL_CreateGPUTextureforeign6 overloadsSource
(compute_pass: *SDL_GPUComputePass, compute_pipeline: *SDL_GPUComputePipeline) -> void
(compute_pass: *SDL_GPUComputePass, compute_pipeline: *SDL_GPUComputePipeline) -> void
(compute_pass: *SDL_GPUComputePass, compute_pipeline: *SDL_GPUComputePipeline) -> void
(compute_pass: *SDL_GPUComputePass, compute_pipeline: *SDL_GPUComputePipeline) -> void
(compute_pass: *SDL_GPUComputePass, compute_pipeline: *SDL_GPUComputePipeline) -> void
(compute_pass: *SDL_GPUComputePass, compute_pipeline: *SDL_GPUComputePipeline) -> void
(compute_pass: *SDL_GPUComputePass, first_slot: Uint32, texture_sampler_bindings: *SDL_GPUTextureSamplerBinding, num_bindings: Uint32) -> void
(compute_pass: *SDL_GPUComputePass, first_slot: Uint32, texture_sampler_bindings: *SDL_GPUTextureSamplerBinding, num_bindings: Uint32) -> void
(compute_pass: *SDL_GPUComputePass, first_slot: Uint32, texture_sampler_bindings: *SDL_GPUTextureSamplerBinding, num_bindings: Uint32) -> void
(compute_pass: *SDL_GPUComputePass, first_slot: Uint32, texture_sampler_bindings: *SDL_GPUTextureSamplerBinding, num_bindings: Uint32) -> void
(compute_pass: *SDL_GPUComputePass, first_slot: Uint32, texture_sampler_bindings: *SDL_GPUTextureSamplerBinding, num_bindings: Uint32) -> void
(compute_pass: *SDL_GPUComputePass, first_slot: Uint32, texture_sampler_bindings: *SDL_GPUTextureSamplerBinding, num_bindings: Uint32) -> void
(compute_pass: *SDL_GPUComputePass, first_slot: Uint32, storage_buffers: **SDL_GPUBuffer, num_bindings: Uint32) -> void
(compute_pass: *SDL_GPUComputePass, first_slot: Uint32, storage_buffers: **SDL_GPUBuffer, num_bindings: Uint32) -> void
(compute_pass: *SDL_GPUComputePass, first_slot: Uint32, storage_buffers: **SDL_GPUBuffer, num_bindings: Uint32) -> void
(compute_pass: *SDL_GPUComputePass, first_slot: Uint32, storage_buffers: **SDL_GPUBuffer, num_bindings: Uint32) -> void
(compute_pass: *SDL_GPUComputePass, first_slot: Uint32, storage_buffers: **SDL_GPUBuffer, num_bindings: Uint32) -> void
(compute_pass: *SDL_GPUComputePass, first_slot: Uint32, storage_buffers: **SDL_GPUBuffer, num_bindings: Uint32) -> void
(compute_pass: *SDL_GPUComputePass, first_slot: Uint32, storage_textures: **SDL_GPUTexture, num_bindings: Uint32) -> void
(compute_pass: *SDL_GPUComputePass, first_slot: Uint32, storage_textures: **SDL_GPUTexture, num_bindings: Uint32) -> void
(compute_pass: *SDL_GPUComputePass, first_slot: Uint32, storage_textures: **SDL_GPUTexture, num_bindings: Uint32) -> void
(compute_pass: *SDL_GPUComputePass, first_slot: Uint32, storage_textures: **SDL_GPUTexture, num_bindings: Uint32) -> void
(compute_pass: *SDL_GPUComputePass, first_slot: Uint32, storage_textures: **SDL_GPUTexture, num_bindings: Uint32) -> void
(compute_pass: *SDL_GPUComputePass, first_slot: Uint32, storage_textures: **SDL_GPUTexture, num_bindings: Uint32) -> void
(render_pass: *SDL_GPURenderPass, first_slot: Uint32, texture_sampler_bindings: *SDL_GPUTextureSamplerBinding, num_bindings: Uint32) -> void
(render_pass: *SDL_GPURenderPass, first_slot: Uint32, texture_sampler_bindings: *SDL_GPUTextureSamplerBinding, num_bindings: Uint32) -> void
(render_pass: *SDL_GPURenderPass, first_slot: Uint32, texture_sampler_bindings: *SDL_GPUTextureSamplerBinding, num_bindings: Uint32) -> void
(render_pass: *SDL_GPURenderPass, first_slot: Uint32, texture_sampler_bindings: *SDL_GPUTextureSamplerBinding, num_bindings: Uint32) -> void
(render_pass: *SDL_GPURenderPass, first_slot: Uint32, texture_sampler_bindings: *SDL_GPUTextureSamplerBinding, num_bindings: Uint32) -> void
(render_pass: *SDL_GPURenderPass, first_slot: Uint32, texture_sampler_bindings: *SDL_GPUTextureSamplerBinding, num_bindings: Uint32) -> void
(render_pass: *SDL_GPURenderPass, first_slot: Uint32, storage_buffers: **SDL_GPUBuffer, num_bindings: Uint32) -> void
(render_pass: *SDL_GPURenderPass, first_slot: Uint32, storage_buffers: **SDL_GPUBuffer, num_bindings: Uint32) -> void
(render_pass: *SDL_GPURenderPass, first_slot: Uint32, storage_buffers: **SDL_GPUBuffer, num_bindings: Uint32) -> void
(render_pass: *SDL_GPURenderPass, first_slot: Uint32, storage_buffers: **SDL_GPUBuffer, num_bindings: Uint32) -> void
(render_pass: *SDL_GPURenderPass, first_slot: Uint32, storage_buffers: **SDL_GPUBuffer, num_bindings: Uint32) -> void
(render_pass: *SDL_GPURenderPass, first_slot: Uint32, storage_buffers: **SDL_GPUBuffer, num_bindings: Uint32) -> void
(render_pass: *SDL_GPURenderPass, first_slot: Uint32, storage_textures: **SDL_GPUTexture, num_bindings: Uint32) -> void
(render_pass: *SDL_GPURenderPass, first_slot: Uint32, storage_textures: **SDL_GPUTexture, num_bindings: Uint32) -> void
(render_pass: *SDL_GPURenderPass, first_slot: Uint32, storage_textures: **SDL_GPUTexture, num_bindings: Uint32) -> void
(render_pass: *SDL_GPURenderPass, first_slot: Uint32, storage_textures: **SDL_GPUTexture, num_bindings: Uint32) -> void
(render_pass: *SDL_GPURenderPass, first_slot: Uint32, storage_textures: **SDL_GPUTexture, num_bindings: Uint32) -> void
(render_pass: *SDL_GPURenderPass, first_slot: Uint32, storage_textures: **SDL_GPUTexture, num_bindings: Uint32) -> void
(render_pass: *SDL_GPURenderPass, graphics_pipeline: *SDL_GPUGraphicsPipeline) -> void
(render_pass: *SDL_GPURenderPass, graphics_pipeline: *SDL_GPUGraphicsPipeline) -> void
(render_pass: *SDL_GPURenderPass, graphics_pipeline: *SDL_GPUGraphicsPipeline) -> void
(render_pass: *SDL_GPURenderPass, graphics_pipeline: *SDL_GPUGraphicsPipeline) -> void
(render_pass: *SDL_GPURenderPass, graphics_pipeline: *SDL_GPUGraphicsPipeline) -> void
(render_pass: *SDL_GPURenderPass, graphics_pipeline: *SDL_GPUGraphicsPipeline) -> void
(render_pass: *SDL_GPURenderPass, binding: *SDL_GPUBufferBinding, index_element_size: SDL_GPUIndexElementSize) -> void
(render_pass: *SDL_GPURenderPass, binding: *SDL_GPUBufferBinding, index_element_size: SDL_GPUIndexElementSize) -> void
(render_pass: *SDL_GPURenderPass, binding: *SDL_GPUBufferBinding, index_element_size: SDL_GPUIndexElementSize) -> void
(render_pass: *SDL_GPURenderPass, binding: *SDL_GPUBufferBinding, index_element_size: SDL_GPUIndexElementSize) -> void
(render_pass: *SDL_GPURenderPass, binding: *SDL_GPUBufferBinding, index_element_size: SDL_GPUIndexElementSize) -> void
(render_pass: *SDL_GPURenderPass, binding: *SDL_GPUBufferBinding, index_element_size: SDL_GPUIndexElementSize) -> void
(render_pass: *SDL_GPURenderPass, first_slot: Uint32, bindings: *SDL_GPUBufferBinding, num_bindings: Uint32) -> void
(render_pass: *SDL_GPURenderPass, first_slot: Uint32, bindings: *SDL_GPUBufferBinding, num_bindings: Uint32) -> void
(render_pass: *SDL_GPURenderPass, first_slot: Uint32, bindings: *SDL_GPUBufferBinding, num_bindings: Uint32) -> void
(render_pass: *SDL_GPURenderPass, first_slot: Uint32, bindings: *SDL_GPUBufferBinding, num_bindings: Uint32) -> void
(render_pass: *SDL_GPURenderPass, first_slot: Uint32, bindings: *SDL_GPUBufferBinding, num_bindings: Uint32) -> void
(render_pass: *SDL_GPURenderPass, first_slot: Uint32, bindings: *SDL_GPUBufferBinding, num_bindings: Uint32) -> void
(render_pass: *SDL_GPURenderPass, first_slot: Uint32, texture_sampler_bindings: *SDL_GPUTextureSamplerBinding, num_bindings: Uint32) -> void
(render_pass: *SDL_GPURenderPass, first_slot: Uint32, texture_sampler_bindings: *SDL_GPUTextureSamplerBinding, num_bindings: Uint32) -> void
(render_pass: *SDL_GPURenderPass, first_slot: Uint32, texture_sampler_bindings: *SDL_GPUTextureSamplerBinding, num_bindings: Uint32) -> void
(render_pass: *SDL_GPURenderPass, first_slot: Uint32, texture_sampler_bindings: *SDL_GPUTextureSamplerBinding, num_bindings: Uint32) -> void
(render_pass: *SDL_GPURenderPass, first_slot: Uint32, texture_sampler_bindings: *SDL_GPUTextureSamplerBinding, num_bindings: Uint32) -> void
(render_pass: *SDL_GPURenderPass, first_slot: Uint32, texture_sampler_bindings: *SDL_GPUTextureSamplerBinding, num_bindings: Uint32) -> void
(render_pass: *SDL_GPURenderPass, first_slot: Uint32, storage_buffers: **SDL_GPUBuffer, num_bindings: Uint32) -> void
(render_pass: *SDL_GPURenderPass, first_slot: Uint32, storage_buffers: **SDL_GPUBuffer, num_bindings: Uint32) -> void
(render_pass: *SDL_GPURenderPass, first_slot: Uint32, storage_buffers: **SDL_GPUBuffer, num_bindings: Uint32) -> void
(render_pass: *SDL_GPURenderPass, first_slot: Uint32, storage_buffers: **SDL_GPUBuffer, num_bindings: Uint32) -> void
(render_pass: *SDL_GPURenderPass, first_slot: Uint32, storage_buffers: **SDL_GPUBuffer, num_bindings: Uint32) -> void
(render_pass: *SDL_GPURenderPass, first_slot: Uint32, storage_buffers: **SDL_GPUBuffer, num_bindings: Uint32) -> void
(render_pass: *SDL_GPURenderPass, first_slot: Uint32, storage_textures: **SDL_GPUTexture, num_bindings: Uint32) -> void
(render_pass: *SDL_GPURenderPass, first_slot: Uint32, storage_textures: **SDL_GPUTexture, num_bindings: Uint32) -> void
(render_pass: *SDL_GPURenderPass, first_slot: Uint32, storage_textures: **SDL_GPUTexture, num_bindings: Uint32) -> void
(render_pass: *SDL_GPURenderPass, first_slot: Uint32, storage_textures: **SDL_GPUTexture, num_bindings: Uint32) -> void
(render_pass: *SDL_GPURenderPass, first_slot: Uint32, storage_textures: **SDL_GPUTexture, num_bindings: Uint32) -> void
(render_pass: *SDL_GPURenderPass, first_slot: Uint32, storage_textures: **SDL_GPUTexture, num_bindings: Uint32) -> void
(device: *SDL_GPUDevice, window: *SDL_Window, swapchain_composition: SDL_GPUSwapchainComposition, present_mode: SDL_GPUPresentMode) -> bool
(device: *SDL_GPUDevice, window: *SDL_Window, swapchain_composition: SDL_GPUSwapchainComposition, present_mode: SDL_GPUPresentMode) -> bool
(device: *SDL_GPUDevice, window: *SDL_Window, swapchain_composition: SDL_GPUSwapchainComposition, present_mode: SDL_GPUPresentMode) -> bool
(device: *SDL_GPUDevice, window: *SDL_Window, swapchain_composition: SDL_GPUSwapchainComposition, present_mode: SDL_GPUPresentMode) -> bool
(device: *SDL_GPUDevice, window: *SDL_Window, swapchain_composition: SDL_GPUSwapchainComposition, present_mode: SDL_GPUPresentMode) -> bool
(device: *SDL_GPUDevice, window: *SDL_Window, swapchain_composition: SDL_GPUSwapchainComposition, present_mode: SDL_GPUPresentMode) -> bool
SDL_UploadToGPUBufferforeign6 overloadsSource
(copy_pass: *SDL_GPUCopyPass, source: *SDL_GPUTransferBufferLocation, destination: *SDL_GPUBufferRegion, cycle: bool) -> void
(copy_pass: *SDL_GPUCopyPass, source: *SDL_GPUTransferBufferLocation, destination: *SDL_GPUBufferRegion, cycle: bool) -> void
(copy_pass: *SDL_GPUCopyPass, source: *SDL_GPUTransferBufferLocation, destination: *SDL_GPUBufferRegion, cycle: bool) -> void
(copy_pass: *SDL_GPUCopyPass, source: *SDL_GPUTransferBufferLocation, destination: *SDL_GPUBufferRegion, cycle: bool) -> void
(copy_pass: *SDL_GPUCopyPass, source: *SDL_GPUTransferBufferLocation, destination: *SDL_GPUBufferRegion, cycle: bool) -> void
(copy_pass: *SDL_GPUCopyPass, source: *SDL_GPUTransferBufferLocation, destination: *SDL_GPUBufferRegion, cycle: bool) -> void
(copy_pass: *SDL_GPUCopyPass, source: *SDL_GPUTextureTransferInfo, destination: *SDL_GPUTextureRegion, cycle: bool) -> void
(copy_pass: *SDL_GPUCopyPass, source: *SDL_GPUTextureTransferInfo, destination: *SDL_GPUTextureRegion, cycle: bool) -> void
(copy_pass: *SDL_GPUCopyPass, source: *SDL_GPUTextureTransferInfo, destination: *SDL_GPUTextureRegion, cycle: bool) -> void
(copy_pass: *SDL_GPUCopyPass, source: *SDL_GPUTextureTransferInfo, destination: *SDL_GPUTextureRegion, cycle: bool) -> void
(copy_pass: *SDL_GPUCopyPass, source: *SDL_GPUTextureTransferInfo, destination: *SDL_GPUTextureRegion, cycle: bool) -> void
(copy_pass: *SDL_GPUCopyPass, source: *SDL_GPUTextureTransferInfo, destination: *SDL_GPUTextureRegion, cycle: bool) -> void
SDL_GetGPUDriverforeign6 overloadsSource
(index: s32) -> *u8
(index: s32) -> *u8
(index: s32) -> *u8
(index: s32) -> *u8
(index: s32) -> *u8
(index: s32) -> *u8
(device: *SDL_GPUDevice, transfer_buffer: *SDL_GPUTransferBuffer, cycle: bool) -> *void
(device: *SDL_GPUDevice, transfer_buffer: *SDL_GPUTransferBuffer, cycle: bool) -> *void
(device: *SDL_GPUDevice, transfer_buffer: *SDL_GPUTransferBuffer, cycle: bool) -> *void
(device: *SDL_GPUDevice, transfer_buffer: *SDL_GPUTransferBuffer, cycle: bool) -> *void
(device: *SDL_GPUDevice, transfer_buffer: *SDL_GPUTransferBuffer, cycle: bool) -> *void
(device: *SDL_GPUDevice, transfer_buffer: *SDL_GPUTransferBuffer, cycle: bool) -> *void
(command_buffer: *SDL_GPUCommandBuffer, storage_texture_bindings: *SDL_GPUStorageTextureReadWriteBinding, num_storage_texture_bindings: Uint32, storage_buffer_bindings: *SDL_GPUStorageBufferReadWriteBinding, num_storage_buffer_bindings: Uint32) -> *SDL_GPUComputePass
(command_buffer: *SDL_GPUCommandBuffer, storage_texture_bindings: *SDL_GPUStorageTextureReadWriteBinding, num_storage_texture_bindings: Uint32, storage_buffer_bindings: *SDL_GPUStorageBufferReadWriteBinding, num_storage_buffer_bindings: Uint32) -> *SDL_GPUComputePass
(command_buffer: *SDL_GPUCommandBuffer, storage_texture_bindings: *SDL_GPUStorageTextureReadWriteBinding, num_storage_texture_bindings: Uint32, storage_buffer_bindings: *SDL_GPUStorageBufferReadWriteBinding, num_storage_buffer_bindings: Uint32) -> *SDL_GPUComputePass
(command_buffer: *SDL_GPUCommandBuffer, storage_texture_bindings: *SDL_GPUStorageTextureReadWriteBinding, num_storage_texture_bindings: Uint32, storage_buffer_bindings: *SDL_GPUStorageBufferReadWriteBinding, num_storage_buffer_bindings: Uint32) -> *SDL_GPUComputePass
(command_buffer: *SDL_GPUCommandBuffer, storage_texture_bindings: *SDL_GPUStorageTextureReadWriteBinding, num_storage_texture_bindings: Uint32, storage_buffer_bindings: *SDL_GPUStorageBufferReadWriteBinding, num_storage_buffer_bindings: Uint32) -> *SDL_GPUComputePass
(command_buffer: *SDL_GPUCommandBuffer, storage_texture_bindings: *SDL_GPUStorageTextureReadWriteBinding, num_storage_texture_bindings: Uint32, storage_buffer_bindings: *SDL_GPUStorageBufferReadWriteBinding, num_storage_buffer_bindings: Uint32) -> *SDL_GPUComputePass
(command_buffer: *SDL_GPUCommandBuffer, color_target_infos: *SDL_GPUColorTargetInfo, num_color_targets: Uint32, depth_stencil_target_info: *SDL_GPUDepthStencilTargetInfo) -> *SDL_GPURenderPass
(command_buffer: *SDL_GPUCommandBuffer, color_target_infos: *SDL_GPUColorTargetInfo, num_color_targets: Uint32, depth_stencil_target_info: *SDL_GPUDepthStencilTargetInfo) -> *SDL_GPURenderPass
(command_buffer: *SDL_GPUCommandBuffer, color_target_infos: *SDL_GPUColorTargetInfo, num_color_targets: Uint32, depth_stencil_target_info: *SDL_GPUDepthStencilTargetInfo) -> *SDL_GPURenderPass
(command_buffer: *SDL_GPUCommandBuffer, color_target_infos: *SDL_GPUColorTargetInfo, num_color_targets: Uint32, depth_stencil_target_info: *SDL_GPUDepthStencilTargetInfo) -> *SDL_GPURenderPass
(command_buffer: *SDL_GPUCommandBuffer, color_target_infos: *SDL_GPUColorTargetInfo, num_color_targets: Uint32, depth_stencil_target_info: *SDL_GPUDepthStencilTargetInfo) -> *SDL_GPURenderPass
(command_buffer: *SDL_GPUCommandBuffer, color_target_infos: *SDL_GPUColorTargetInfo, num_color_targets: Uint32, depth_stencil_target_info: *SDL_GPUDepthStencilTargetInfo) -> *SDL_GPURenderPass
(format: SDL_GPUTextureFormat, width: Uint32, height: Uint32, depth_or_layer_count: Uint32) -> Uint32
(format: SDL_GPUTextureFormat, width: Uint32, height: Uint32, depth_or_layer_count: Uint32) -> Uint32
(format: SDL_GPUTextureFormat, width: Uint32, height: Uint32, depth_or_layer_count: Uint32) -> Uint32
(format: SDL_GPUTextureFormat, width: Uint32, height: Uint32, depth_or_layer_count: Uint32) -> Uint32
(format: SDL_GPUTextureFormat, width: Uint32, height: Uint32, depth_or_layer_count: Uint32) -> Uint32
(format: SDL_GPUTextureFormat, width: Uint32, height: Uint32, depth_or_layer_count: Uint32) -> Uint32
(copy_pass: *SDL_GPUCopyPass, source: *SDL_GPUBufferLocation, destination: *SDL_GPUBufferLocation, size: Uint32, cycle: bool) -> void
(copy_pass: *SDL_GPUCopyPass, source: *SDL_GPUBufferLocation, destination: *SDL_GPUBufferLocation, size: Uint32, cycle: bool) -> void
(copy_pass: *SDL_GPUCopyPass, source: *SDL_GPUBufferLocation, destination: *SDL_GPUBufferLocation, size: Uint32, cycle: bool) -> void
(copy_pass: *SDL_GPUCopyPass, source: *SDL_GPUBufferLocation, destination: *SDL_GPUBufferLocation, size: Uint32, cycle: bool) -> void
(copy_pass: *SDL_GPUCopyPass, source: *SDL_GPUBufferLocation, destination: *SDL_GPUBufferLocation, size: Uint32, cycle: bool) -> void
(copy_pass: *SDL_GPUCopyPass, source: *SDL_GPUBufferLocation, destination: *SDL_GPUBufferLocation, size: Uint32, cycle: bool) -> void
(copy_pass: *SDL_GPUCopyPass, source: *SDL_GPUTextureLocation, destination: *SDL_GPUTextureLocation, w: Uint32, h: Uint32, d: Uint32, cycle: bool) -> void
(copy_pass: *SDL_GPUCopyPass, source: *SDL_GPUTextureLocation, destination: *SDL_GPUTextureLocation, w: Uint32, h: Uint32, d: Uint32, cycle: bool) -> void
(copy_pass: *SDL_GPUCopyPass, source: *SDL_GPUTextureLocation, destination: *SDL_GPUTextureLocation, w: Uint32, h: Uint32, d: Uint32, cycle: bool) -> void
(copy_pass: *SDL_GPUCopyPass, source: *SDL_GPUTextureLocation, destination: *SDL_GPUTextureLocation, w: Uint32, h: Uint32, d: Uint32, cycle: bool) -> void
(copy_pass: *SDL_GPUCopyPass, source: *SDL_GPUTextureLocation, destination: *SDL_GPUTextureLocation, w: Uint32, h: Uint32, d: Uint32, cycle: bool) -> void
(copy_pass: *SDL_GPUCopyPass, source: *SDL_GPUTextureLocation, destination: *SDL_GPUTextureLocation, w: Uint32, h: Uint32, d: Uint32, cycle: bool) -> void
(compute_pass: *SDL_GPUComputePass, groupcount_x: Uint32, groupcount_y: Uint32, groupcount_z: Uint32) -> void
(compute_pass: *SDL_GPUComputePass, groupcount_x: Uint32, groupcount_y: Uint32, groupcount_z: Uint32) -> void
(compute_pass: *SDL_GPUComputePass, groupcount_x: Uint32, groupcount_y: Uint32, groupcount_z: Uint32) -> void
(compute_pass: *SDL_GPUComputePass, groupcount_x: Uint32, groupcount_y: Uint32, groupcount_z: Uint32) -> void
(compute_pass: *SDL_GPUComputePass, groupcount_x: Uint32, groupcount_y: Uint32, groupcount_z: Uint32) -> void
(compute_pass: *SDL_GPUComputePass, groupcount_x: Uint32, groupcount_y: Uint32, groupcount_z: Uint32) -> void
(compute_pass: *SDL_GPUComputePass, buffer: *SDL_GPUBuffer, offset: Uint32) -> void
(compute_pass: *SDL_GPUComputePass, buffer: *SDL_GPUBuffer, offset: Uint32) -> void
(compute_pass: *SDL_GPUComputePass, buffer: *SDL_GPUBuffer, offset: Uint32) -> void
(compute_pass: *SDL_GPUComputePass, buffer: *SDL_GPUBuffer, offset: Uint32) -> void
(compute_pass: *SDL_GPUComputePass, buffer: *SDL_GPUBuffer, offset: Uint32) -> void
(compute_pass: *SDL_GPUComputePass, buffer: *SDL_GPUBuffer, offset: Uint32) -> void
(copy_pass: *SDL_GPUCopyPass, source: *SDL_GPUBufferRegion, destination: *SDL_GPUTransferBufferLocation) -> void
(copy_pass: *SDL_GPUCopyPass, source: *SDL_GPUBufferRegion, destination: *SDL_GPUTransferBufferLocation) -> void
(copy_pass: *SDL_GPUCopyPass, source: *SDL_GPUBufferRegion, destination: *SDL_GPUTransferBufferLocation) -> void
(copy_pass: *SDL_GPUCopyPass, source: *SDL_GPUBufferRegion, destination: *SDL_GPUTransferBufferLocation) -> void
(copy_pass: *SDL_GPUCopyPass, source: *SDL_GPUBufferRegion, destination: *SDL_GPUTransferBufferLocation) -> void
(copy_pass: *SDL_GPUCopyPass, source: *SDL_GPUBufferRegion, destination: *SDL_GPUTransferBufferLocation) -> void
(copy_pass: *SDL_GPUCopyPass, source: *SDL_GPUTextureRegion, destination: *SDL_GPUTextureTransferInfo) -> void
(copy_pass: *SDL_GPUCopyPass, source: *SDL_GPUTextureRegion, destination: *SDL_GPUTextureTransferInfo) -> void
(copy_pass: *SDL_GPUCopyPass, source: *SDL_GPUTextureRegion, destination: *SDL_GPUTextureTransferInfo) -> void
(copy_pass: *SDL_GPUCopyPass, source: *SDL_GPUTextureRegion, destination: *SDL_GPUTextureTransferInfo) -> void
(copy_pass: *SDL_GPUCopyPass, source: *SDL_GPUTextureRegion, destination: *SDL_GPUTextureTransferInfo) -> void
(copy_pass: *SDL_GPUCopyPass, source: *SDL_GPUTextureRegion, destination: *SDL_GPUTextureTransferInfo) -> void
(render_pass: *SDL_GPURenderPass, num_indices: Uint32, num_instances: Uint32, first_index: Uint32, vertex_offset: Sint32, first_instance: Uint32) -> void
(render_pass: *SDL_GPURenderPass, num_indices: Uint32, num_instances: Uint32, first_index: Uint32, vertex_offset: Sint32, first_instance: Uint32) -> void
(render_pass: *SDL_GPURenderPass, num_indices: Uint32, num_instances: Uint32, first_index: Uint32, vertex_offset: Sint32, first_instance: Uint32) -> void
(render_pass: *SDL_GPURenderPass, num_indices: Uint32, num_instances: Uint32, first_index: Uint32, vertex_offset: Sint32, first_instance: Uint32) -> void
(render_pass: *SDL_GPURenderPass, num_indices: Uint32, num_instances: Uint32, first_index: Uint32, vertex_offset: Sint32, first_instance: Uint32) -> void
(render_pass: *SDL_GPURenderPass, num_indices: Uint32, num_instances: Uint32, first_index: Uint32, vertex_offset: Sint32, first_instance: Uint32) -> void
(render_pass: *SDL_GPURenderPass, buffer: *SDL_GPUBuffer, offset: Uint32, draw_count: Uint32) -> void
(render_pass: *SDL_GPURenderPass, buffer: *SDL_GPUBuffer, offset: Uint32, draw_count: Uint32) -> void
(render_pass: *SDL_GPURenderPass, buffer: *SDL_GPUBuffer, offset: Uint32, draw_count: Uint32) -> void
(render_pass: *SDL_GPURenderPass, buffer: *SDL_GPUBuffer, offset: Uint32, draw_count: Uint32) -> void
(render_pass: *SDL_GPURenderPass, buffer: *SDL_GPUBuffer, offset: Uint32, draw_count: Uint32) -> void
(render_pass: *SDL_GPURenderPass, buffer: *SDL_GPUBuffer, offset: Uint32, draw_count: Uint32) -> void
SDL_DrawGPUPrimitivesforeign6 overloadsSource
(render_pass: *SDL_GPURenderPass, num_vertices: Uint32, num_instances: Uint32, first_vertex: Uint32, first_instance: Uint32) -> void
(render_pass: *SDL_GPURenderPass, num_vertices: Uint32, num_instances: Uint32, first_vertex: Uint32, first_instance: Uint32) -> void
(render_pass: *SDL_GPURenderPass, num_vertices: Uint32, num_instances: Uint32, first_vertex: Uint32, first_instance: Uint32) -> void
(render_pass: *SDL_GPURenderPass, num_vertices: Uint32, num_instances: Uint32, first_vertex: Uint32, first_instance: Uint32) -> void
(render_pass: *SDL_GPURenderPass, num_vertices: Uint32, num_instances: Uint32, first_vertex: Uint32, first_instance: Uint32) -> void
(render_pass: *SDL_GPURenderPass, num_vertices: Uint32, num_instances: Uint32, first_vertex: Uint32, first_instance: Uint32) -> void
(render_pass: *SDL_GPURenderPass, buffer: *SDL_GPUBuffer, offset: Uint32, draw_count: Uint32) -> void
(render_pass: *SDL_GPURenderPass, buffer: *SDL_GPUBuffer, offset: Uint32, draw_count: Uint32) -> void
(render_pass: *SDL_GPURenderPass, buffer: *SDL_GPUBuffer, offset: Uint32, draw_count: Uint32) -> void
(render_pass: *SDL_GPURenderPass, buffer: *SDL_GPUBuffer, offset: Uint32, draw_count: Uint32) -> void
(render_pass: *SDL_GPURenderPass, buffer: *SDL_GPUBuffer, offset: Uint32, draw_count: Uint32) -> void
(render_pass: *SDL_GPURenderPass, buffer: *SDL_GPUBuffer, offset: Uint32, draw_count: Uint32) -> void
(device: *SDL_GPUDevice, format: SDL_GPUTextureFormat, sample_count: SDL_GPUSampleCount) -> bool
(device: *SDL_GPUDevice, format: SDL_GPUTextureFormat, sample_count: SDL_GPUSampleCount) -> bool
(device: *SDL_GPUDevice, format: SDL_GPUTextureFormat, sample_count: SDL_GPUSampleCount) -> bool
(device: *SDL_GPUDevice, format: SDL_GPUTextureFormat, sample_count: SDL_GPUSampleCount) -> bool
(device: *SDL_GPUDevice, format: SDL_GPUTextureFormat, sample_count: SDL_GPUSampleCount) -> bool
(device: *SDL_GPUDevice, format: SDL_GPUTextureFormat, sample_count: SDL_GPUSampleCount) -> bool
(command_buffer: *SDL_GPUCommandBuffer, texture: *SDL_GPUTexture) -> void
(command_buffer: *SDL_GPUCommandBuffer, texture: *SDL_GPUTexture) -> void
(command_buffer: *SDL_GPUCommandBuffer, texture: *SDL_GPUTexture) -> void
(command_buffer: *SDL_GPUCommandBuffer, texture: *SDL_GPUTexture) -> void
(command_buffer: *SDL_GPUCommandBuffer, texture: *SDL_GPUTexture) -> void
(command_buffer: *SDL_GPUCommandBuffer, texture: *SDL_GPUTexture) -> void
(command_buffer: *SDL_GPUCommandBuffer, slot_index: Uint32, data: *void, length: Uint32) -> void
(command_buffer: *SDL_GPUCommandBuffer, slot_index: Uint32, data: *void, length: Uint32) -> void
(command_buffer: *SDL_GPUCommandBuffer, slot_index: Uint32, data: *void, length: Uint32) -> void
(command_buffer: *SDL_GPUCommandBuffer, slot_index: Uint32, data: *void, length: Uint32) -> void
(command_buffer: *SDL_GPUCommandBuffer, slot_index: Uint32, data: *void, length: Uint32) -> void
(command_buffer: *SDL_GPUCommandBuffer, slot_index: Uint32, data: *void, length: Uint32) -> void
(command_buffer: *SDL_GPUCommandBuffer, slot_index: Uint32, data: *void, length: Uint32) -> void
(command_buffer: *SDL_GPUCommandBuffer, slot_index: Uint32, data: *void, length: Uint32) -> void
(command_buffer: *SDL_GPUCommandBuffer, slot_index: Uint32, data: *void, length: Uint32) -> void
(command_buffer: *SDL_GPUCommandBuffer, slot_index: Uint32, data: *void, length: Uint32) -> void
(command_buffer: *SDL_GPUCommandBuffer, slot_index: Uint32, data: *void, length: Uint32) -> void
(command_buffer: *SDL_GPUCommandBuffer, slot_index: Uint32, data: *void, length: Uint32) -> void
(command_buffer: *SDL_GPUCommandBuffer, slot_index: Uint32, data: *void, length: Uint32) -> void
(command_buffer: *SDL_GPUCommandBuffer, slot_index: Uint32, data: *void, length: Uint32) -> void
(command_buffer: *SDL_GPUCommandBuffer, slot_index: Uint32, data: *void, length: Uint32) -> void
(command_buffer: *SDL_GPUCommandBuffer, slot_index: Uint32, data: *void, length: Uint32) -> void
(command_buffer: *SDL_GPUCommandBuffer, slot_index: Uint32, data: *void, length: Uint32) -> void
(command_buffer: *SDL_GPUCommandBuffer, slot_index: Uint32, data: *void, length: Uint32) -> void
(command_buffer: *SDL_GPUCommandBuffer, window: *SDL_Window, swapchain_texture: **SDL_GPUTexture, swapchain_texture_width: *Uint32, swapchain_texture_height: *Uint32) -> bool
(command_buffer: *SDL_GPUCommandBuffer, window: *SDL_Window, swapchain_texture: **SDL_GPUTexture, swapchain_texture_width: *Uint32, swapchain_texture_height: *Uint32) -> bool
(command_buffer: *SDL_GPUCommandBuffer, window: *SDL_Window, swapchain_texture: **SDL_GPUTexture, swapchain_texture_width: *Uint32, swapchain_texture_height: *Uint32) -> bool
(command_buffer: *SDL_GPUCommandBuffer, window: *SDL_Window, swapchain_texture: **SDL_GPUTexture, swapchain_texture_width: *Uint32, swapchain_texture_height: *Uint32) -> bool
(command_buffer: *SDL_GPUCommandBuffer, window: *SDL_Window, swapchain_texture: **SDL_GPUTexture, swapchain_texture_width: *Uint32, swapchain_texture_height: *Uint32) -> bool
(command_buffer: *SDL_GPUCommandBuffer, window: *SDL_Window, swapchain_texture: **SDL_GPUTexture, swapchain_texture_width: *Uint32, swapchain_texture_height: *Uint32) -> bool
SDL_WaitForGPUFencesforeign6 overloadsSource
(device: *SDL_GPUDevice, wait_all: bool, fences: **SDL_GPUFence, num_fences: Uint32) -> bool
(device: *SDL_GPUDevice, wait_all: bool, fences: **SDL_GPUFence, num_fences: Uint32) -> bool
(device: *SDL_GPUDevice, wait_all: bool, fences: **SDL_GPUFence, num_fences: Uint32) -> bool
(device: *SDL_GPUDevice, wait_all: bool, fences: **SDL_GPUFence, num_fences: Uint32) -> bool
(device: *SDL_GPUDevice, wait_all: bool, fences: **SDL_GPUFence, num_fences: Uint32) -> bool
(device: *SDL_GPUDevice, wait_all: bool, fences: **SDL_GPUFence, num_fences: Uint32) -> bool
(device: *SDL_GPUDevice, window: *SDL_Window, present_mode: SDL_GPUPresentMode) -> bool
(device: *SDL_GPUDevice, window: *SDL_Window, present_mode: SDL_GPUPresentMode) -> bool
(device: *SDL_GPUDevice, window: *SDL_Window, present_mode: SDL_GPUPresentMode) -> bool
(device: *SDL_GPUDevice, window: *SDL_Window, present_mode: SDL_GPUPresentMode) -> bool
(device: *SDL_GPUDevice, window: *SDL_Window, present_mode: SDL_GPUPresentMode) -> bool
(device: *SDL_GPUDevice, window: *SDL_Window, present_mode: SDL_GPUPresentMode) -> bool
(device: *SDL_GPUDevice, window: *SDL_Window, swapchain_composition: SDL_GPUSwapchainComposition) -> bool
(device: *SDL_GPUDevice, window: *SDL_Window, swapchain_composition: SDL_GPUSwapchainComposition) -> bool
(device: *SDL_GPUDevice, window: *SDL_Window, swapchain_composition: SDL_GPUSwapchainComposition) -> bool
(device: *SDL_GPUDevice, window: *SDL_Window, swapchain_composition: SDL_GPUSwapchainComposition) -> bool
(device: *SDL_GPUDevice, window: *SDL_Window, swapchain_composition: SDL_GPUSwapchainComposition) -> bool
(device: *SDL_GPUDevice, window: *SDL_Window, swapchain_composition: SDL_GPUSwapchainComposition) -> bool
(device: *SDL_GPUDevice, compute_pipeline: *SDL_GPUComputePipeline) -> void
(device: *SDL_GPUDevice, compute_pipeline: *SDL_GPUComputePipeline) -> void
(device: *SDL_GPUDevice, compute_pipeline: *SDL_GPUComputePipeline) -> void
(device: *SDL_GPUDevice, compute_pipeline: *SDL_GPUComputePipeline) -> void
(device: *SDL_GPUDevice, compute_pipeline: *SDL_GPUComputePipeline) -> void
(device: *SDL_GPUDevice, compute_pipeline: *SDL_GPUComputePipeline) -> void
(device: *SDL_GPUDevice, graphics_pipeline: *SDL_GPUGraphicsPipeline) -> void
(device: *SDL_GPUDevice, graphics_pipeline: *SDL_GPUGraphicsPipeline) -> void
(device: *SDL_GPUDevice, graphics_pipeline: *SDL_GPUGraphicsPipeline) -> void
(device: *SDL_GPUDevice, graphics_pipeline: *SDL_GPUGraphicsPipeline) -> void
(device: *SDL_GPUDevice, graphics_pipeline: *SDL_GPUGraphicsPipeline) -> void
(device: *SDL_GPUDevice, graphics_pipeline: *SDL_GPUGraphicsPipeline) -> void
SDL_LoadWAVforeign6 overloadsSource
(path: *u8, spec: *SDL_AudioSpec, audio_buf: **Uint8, audio_len: *Uint32) -> bool
(path: *u8, spec: *SDL_AudioSpec, audio_buf: **Uint8, audio_len: *Uint32) -> bool
(path: *u8, spec: *SDL_AudioSpec, audio_buf: **Uint8, audio_len: *Uint32) -> bool
(path: *u8, spec: *SDL_AudioSpec, audio_buf: **Uint8, audio_len: *Uint32) -> bool
(path: *u8, spec: *SDL_AudioSpec, audio_buf: **Uint8, audio_len: *Uint32) -> bool
(path: *u8, spec: *SDL_AudioSpec, audio_buf: **Uint8, audio_len: *Uint32) -> bool
SDL_LoadWAV_IOforeign6 overloadsSource
(src: *SDL_IOStream, closeio: bool, spec: *SDL_AudioSpec, audio_buf: **Uint8, audio_len: *Uint32) -> bool
(src: *SDL_IOStream, closeio: bool, spec: *SDL_AudioSpec, audio_buf: **Uint8, audio_len: *Uint32) -> bool
(src: *SDL_IOStream, closeio: bool, spec: *SDL_AudioSpec, audio_buf: **Uint8, audio_len: *Uint32) -> bool
(src: *SDL_IOStream, closeio: bool, spec: *SDL_AudioSpec, audio_buf: **Uint8, audio_len: *Uint32) -> bool
(src: *SDL_IOStream, closeio: bool, spec: *SDL_AudioSpec, audio_buf: **Uint8, audio_len: *Uint32) -> bool
(src: *SDL_IOStream, closeio: bool, spec: *SDL_AudioSpec, audio_buf: **Uint8, audio_len: *Uint32) -> bool
(devid: SDL_AudioDeviceID, spec: *SDL_AudioSpec, callback: SDL_AudioStreamCallback, userdata: *void) -> *SDL_AudioStream
(devid: SDL_AudioDeviceID, spec: *SDL_AudioSpec, callback: SDL_AudioStreamCallback, userdata: *void) -> *SDL_AudioStream
(devid: SDL_AudioDeviceID, spec: *SDL_AudioSpec, callback: SDL_AudioStreamCallback, userdata: *void) -> *SDL_AudioStream
(devid: SDL_AudioDeviceID, spec: *SDL_AudioSpec, callback: SDL_AudioStreamCallback, userdata: *void) -> *SDL_AudioStream
(devid: SDL_AudioDeviceID, spec: *SDL_AudioSpec, callback: SDL_AudioStreamCallback, userdata: *void) -> *SDL_AudioStream
(devid: SDL_AudioDeviceID, spec: *SDL_AudioSpec, callback: SDL_AudioStreamCallback, userdata: *void) -> *SDL_AudioStream
SDL_BindAudioStreamsforeign6 overloadsSource
(devid: SDL_AudioDeviceID, streams: **SDL_AudioStream, num_streams: s32) -> bool
(devid: SDL_AudioDeviceID, streams: **SDL_AudioStream, num_streams: s32) -> bool
(devid: SDL_AudioDeviceID, streams: **SDL_AudioStream, num_streams: s32) -> bool
(devid: SDL_AudioDeviceID, streams: **SDL_AudioStream, num_streams: s32) -> bool
(devid: SDL_AudioDeviceID, streams: **SDL_AudioStream, num_streams: s32) -> bool
(devid: SDL_AudioDeviceID, streams: **SDL_AudioStream, num_streams: s32) -> bool
(devid: SDL_AudioDeviceID, callback: SDL_AudioPostmixCallback, userdata: *void) -> bool
(devid: SDL_AudioDeviceID, callback: SDL_AudioPostmixCallback, userdata: *void) -> bool
(devid: SDL_AudioDeviceID, callback: SDL_AudioPostmixCallback, userdata: *void) -> bool
(devid: SDL_AudioDeviceID, callback: SDL_AudioPostmixCallback, userdata: *void) -> bool
(devid: SDL_AudioDeviceID, callback: SDL_AudioPostmixCallback, userdata: *void) -> bool
(devid: SDL_AudioDeviceID, callback: SDL_AudioPostmixCallback, userdata: *void) -> bool
(stream: *SDL_AudioStream, src_spec: *SDL_AudioSpec, dst_spec: *SDL_AudioSpec) -> bool
(stream: *SDL_AudioStream, src_spec: *SDL_AudioSpec, dst_spec: *SDL_AudioSpec) -> bool
(stream: *SDL_AudioStream, src_spec: *SDL_AudioSpec, dst_spec: *SDL_AudioSpec) -> bool
(stream: *SDL_AudioStream, src_spec: *SDL_AudioSpec, dst_spec: *SDL_AudioSpec) -> bool
(stream: *SDL_AudioStream, src_spec: *SDL_AudioSpec, dst_spec: *SDL_AudioSpec) -> bool
(stream: *SDL_AudioStream, src_spec: *SDL_AudioSpec, dst_spec: *SDL_AudioSpec) -> bool
(stream: *SDL_AudioStream, callback: SDL_AudioStreamCallback, userdata: *void) -> bool
(stream: *SDL_AudioStream, callback: SDL_AudioStreamCallback, userdata: *void) -> bool
(stream: *SDL_AudioStream, callback: SDL_AudioStreamCallback, userdata: *void) -> bool
(stream: *SDL_AudioStream, callback: SDL_AudioStreamCallback, userdata: *void) -> bool
(stream: *SDL_AudioStream, callback: SDL_AudioStreamCallback, userdata: *void) -> bool
(stream: *SDL_AudioStream, callback: SDL_AudioStreamCallback, userdata: *void) -> bool
(stream: *SDL_AudioStream, callback: SDL_AudioStreamCallback, userdata: *void) -> bool
(stream: *SDL_AudioStream, callback: SDL_AudioStreamCallback, userdata: *void) -> bool
(stream: *SDL_AudioStream, callback: SDL_AudioStreamCallback, userdata: *void) -> bool
(stream: *SDL_AudioStream, callback: SDL_AudioStreamCallback, userdata: *void) -> bool
(stream: *SDL_AudioStream, callback: SDL_AudioStreamCallback, userdata: *void) -> bool
(stream: *SDL_AudioStream, callback: SDL_AudioStreamCallback, userdata: *void) -> bool
(devid: SDL_AudioDeviceID, spec: *SDL_AudioSpec, sample_frames: *s32) -> bool
(devid: SDL_AudioDeviceID, spec: *SDL_AudioSpec, sample_frames: *s32) -> bool
(devid: SDL_AudioDeviceID, spec: *SDL_AudioSpec, sample_frames: *s32) -> bool
(devid: SDL_AudioDeviceID, spec: *SDL_AudioSpec, sample_frames: *s32) -> bool
(devid: SDL_AudioDeviceID, spec: *SDL_AudioSpec, sample_frames: *s32) -> bool
(devid: SDL_AudioDeviceID, spec: *SDL_AudioSpec, sample_frames: *s32) -> bool
SDL_GetAudioDriverforeign6 overloadsSource
(index: s32) -> *u8
(index: s32) -> *u8
(index: s32) -> *u8
(index: s32) -> *u8
(index: s32) -> *u8
(index: s32) -> *u8
(stream: *SDL_AudioStream, src_spec: *SDL_AudioSpec, dst_spec: *SDL_AudioSpec) -> bool
(stream: *SDL_AudioStream, src_spec: *SDL_AudioSpec, dst_spec: *SDL_AudioSpec) -> bool
(stream: *SDL_AudioStream, src_spec: *SDL_AudioSpec, dst_spec: *SDL_AudioSpec) -> bool
(stream: *SDL_AudioStream, src_spec: *SDL_AudioSpec, dst_spec: *SDL_AudioSpec) -> bool
(stream: *SDL_AudioStream, src_spec: *SDL_AudioSpec, dst_spec: *SDL_AudioSpec) -> bool
(stream: *SDL_AudioStream, src_spec: *SDL_AudioSpec, dst_spec: *SDL_AudioSpec) -> bool
(src_spec: *SDL_AudioSpec, src_data: *Uint8, src_len: s32, dst_spec: *SDL_AudioSpec, dst_data: **Uint8, dst_len: *s32) -> bool
(src_spec: *SDL_AudioSpec, src_data: *Uint8, src_len: s32, dst_spec: *SDL_AudioSpec, dst_data: **Uint8, dst_len: *s32) -> bool
(src_spec: *SDL_AudioSpec, src_data: *Uint8, src_len: s32, dst_spec: *SDL_AudioSpec, dst_data: **Uint8, dst_len: *s32) -> bool
(src_spec: *SDL_AudioSpec, src_data: *Uint8, src_len: s32, dst_spec: *SDL_AudioSpec, dst_data: **Uint8, dst_len: *s32) -> bool
(src_spec: *SDL_AudioSpec, src_data: *Uint8, src_len: s32, dst_spec: *SDL_AudioSpec, dst_data: **Uint8, dst_len: *s32) -> bool
(src_spec: *SDL_AudioSpec, src_data: *Uint8, src_len: s32, dst_spec: *SDL_AudioSpec, dst_data: **Uint8, dst_len: *s32) -> bool
SDL_MixAudioforeign6 overloadsSource
(dst: *Uint8, src: *Uint8, format: SDL_AudioFormat, len: Uint32, volume: float32) -> bool
(dst: *Uint8, src: *Uint8, format: SDL_AudioFormat, len: Uint32, volume: float32) -> bool
(dst: *Uint8, src: *Uint8, format: SDL_AudioFormat, len: Uint32, volume: float32) -> bool
(dst: *Uint8, src: *Uint8, format: SDL_AudioFormat, len: Uint32, volume: float32) -> bool
(dst: *Uint8, src: *Uint8, format: SDL_AudioFormat, len: Uint32, volume: float32) -> bool
(dst: *Uint8, src: *Uint8, format: SDL_AudioFormat, len: Uint32, volume: float32) -> bool
(stream: *SDL_AudioStream, buf: *void, len: s32, callback: SDL_AudioStreamDataCompleteCallback, userdata: *void) -> bool
(stream: *SDL_AudioStream, buf: *void, len: s32, callback: SDL_AudioStreamDataCompleteCallback, userdata: *void) -> bool
(stream: *SDL_AudioStream, buf: *void, len: s32, callback: SDL_AudioStreamDataCompleteCallback, userdata: *void) -> bool
(stream: *SDL_AudioStream, buf: *void, len: s32, callback: SDL_AudioStreamDataCompleteCallback, userdata: *void) -> bool
(stream: *SDL_AudioStream, buf: *void, len: s32, callback: SDL_AudioStreamDataCompleteCallback, userdata: *void) -> bool
(stream: *SDL_AudioStream, buf: *void, len: s32, callback: SDL_AudioStreamDataCompleteCallback, userdata: *void) -> bool
(stream: *SDL_AudioStream, channel_buffers: **void, num_channels: s32, num_samples: s32) -> bool
(stream: *SDL_AudioStream, channel_buffers: **void, num_channels: s32, num_samples: s32) -> bool
(stream: *SDL_AudioStream, channel_buffers: **void, num_channels: s32, num_samples: s32) -> bool
(stream: *SDL_AudioStream, channel_buffers: **void, num_channels: s32, num_samples: s32) -> bool
(stream: *SDL_AudioStream, channel_buffers: **void, num_channels: s32, num_samples: s32) -> bool
(stream: *SDL_AudioStream, channel_buffers: **void, num_channels: s32, num_samples: s32) -> bool

Windows X64#

Linux X64#

Macros#

Foreign#

SDL_AddHintCallbackforeign6 overloadsSource
(name: *u8, callback: SDL_HintCallback, userdata: *void) -> bool
(name: *u8, callback: SDL_HintCallback, userdata: *void) -> bool
(name: *u8, callback: SDL_HintCallback, userdata: *void) -> bool
(name: *u8, callback: SDL_HintCallback, userdata: *void) -> bool
(name: *u8, callback: SDL_HintCallback, userdata: *void) -> bool
(name: *u8, callback: SDL_HintCallback, userdata: *void) -> bool
SDL_SetAtomicPointerforeign6 overloadsSource
(a: **void, v: *void) -> *void
(a: **void, v: *void) -> *void
(a: **void, v: *void) -> *void
(a: **void, v: *void) -> *void
(a: **void, v: *void) -> *void
(a: **void, v: *void) -> *void
SDL_SetHintforeign6 overloadsSource
(name: *u8, value: *u8) -> bool
(name: *u8, value: *u8) -> bool
(name: *u8, value: *u8) -> bool
(name: *u8, value: *u8) -> bool
(name: *u8, value: *u8) -> bool
(name: *u8, value: *u8) -> bool
(malloc_func: SDL_malloc_func, calloc_func: SDL_calloc_func, realloc_func: SDL_realloc_func, free_func: SDL_free_func) -> bool
(malloc_func: SDL_malloc_func, calloc_func: SDL_calloc_func, realloc_func: SDL_realloc_func, free_func: SDL_free_func) -> bool
(malloc_func: SDL_malloc_func, calloc_func: SDL_calloc_func, realloc_func: SDL_realloc_func, free_func: SDL_free_func) -> bool
(malloc_func: SDL_malloc_func, calloc_func: SDL_calloc_func, realloc_func: SDL_realloc_func, free_func: SDL_free_func) -> bool
(malloc_func: SDL_malloc_func, calloc_func: SDL_calloc_func, realloc_func: SDL_realloc_func, free_func: SDL_free_func) -> bool
(malloc_func: SDL_malloc_func, calloc_func: SDL_calloc_func, realloc_func: SDL_realloc_func, free_func: SDL_free_func) -> bool
SDL_GetAtomicPointerforeign6 overloadsSource
(a: **void) -> *void
(a: **void) -> *void
(a: **void) -> *void
(a: **void) -> *void
(a: **void) -> *void
(a: **void) -> *void
SDL_GetHintforeign6 overloadsSource
(name: *u8) -> *u8
(name: *u8) -> *u8
(name: *u8) -> *u8
(name: *u8) -> *u8
(name: *u8) -> *u8
(name: *u8) -> *u8
SDL_GetHintBooleanforeign6 overloadsSource
(name: *u8, default_value: bool) -> bool
(name: *u8, default_value: bool) -> bool
(name: *u8, default_value: bool) -> bool
(name: *u8, default_value: bool) -> bool
(name: *u8, default_value: bool) -> bool
(name: *u8, default_value: bool) -> bool
(malloc_func: *SDL_malloc_func, calloc_func: *SDL_calloc_func, realloc_func: *SDL_realloc_func, free_func: *SDL_free_func) -> void
(malloc_func: *SDL_malloc_func, calloc_func: *SDL_calloc_func, realloc_func: *SDL_realloc_func, free_func: *SDL_free_func) -> void
(malloc_func: *SDL_malloc_func, calloc_func: *SDL_calloc_func, realloc_func: *SDL_realloc_func, free_func: *SDL_free_func) -> void
(malloc_func: *SDL_malloc_func, calloc_func: *SDL_calloc_func, realloc_func: *SDL_realloc_func, free_func: *SDL_free_func) -> void
(malloc_func: *SDL_malloc_func, calloc_func: *SDL_calloc_func, realloc_func: *SDL_realloc_func, free_func: *SDL_free_func) -> void
(malloc_func: *SDL_malloc_func, calloc_func: *SDL_calloc_func, realloc_func: *SDL_realloc_func, free_func: *SDL_free_func) -> void
(malloc_func: *SDL_malloc_func, calloc_func: *SDL_calloc_func, realloc_func: *SDL_realloc_func, free_func: *SDL_free_func) -> void
(malloc_func: *SDL_malloc_func, calloc_func: *SDL_calloc_func, realloc_func: *SDL_realloc_func, free_func: *SDL_free_func) -> void
(malloc_func: *SDL_malloc_func, calloc_func: *SDL_calloc_func, realloc_func: *SDL_realloc_func, free_func: *SDL_free_func) -> void
(malloc_func: *SDL_malloc_func, calloc_func: *SDL_calloc_func, realloc_func: *SDL_realloc_func, free_func: *SDL_free_func) -> void
(malloc_func: *SDL_malloc_func, calloc_func: *SDL_calloc_func, realloc_func: *SDL_realloc_func, free_func: *SDL_free_func) -> void
(malloc_func: *SDL_malloc_func, calloc_func: *SDL_calloc_func, realloc_func: *SDL_realloc_func, free_func: *SDL_free_func) -> void
SDL_HasARMSIMDforeign6 overloadsSource
() -> bool
() -> bool
() -> bool
() -> bool
() -> bool
() -> bool
SDL_HasAVXforeign6 overloadsSource
() -> bool
() -> bool
() -> bool
() -> bool
() -> bool
() -> bool
SDL_HasAVX2foreign6 overloadsSource
() -> bool
() -> bool
() -> bool
() -> bool
() -> bool
() -> bool
SDL_HasAVX512Fforeign6 overloadsSource
() -> bool
() -> bool
() -> bool
() -> bool
() -> bool
() -> bool
SDL_HasAltiVecforeign6 overloadsSource
() -> bool
() -> bool
() -> bool
() -> bool
() -> bool
() -> bool
SDL_HasLASXforeign6 overloadsSource
() -> bool
() -> bool
() -> bool
() -> bool
() -> bool
() -> bool
SDL_HasLSXforeign6 overloadsSource
() -> bool
() -> bool
() -> bool
() -> bool
() -> bool
() -> bool
SDL_HasMMXforeign6 overloadsSource
() -> bool
() -> bool
() -> bool
() -> bool
() -> bool
() -> bool
SDL_HasNEONforeign6 overloadsSource
() -> bool
() -> bool
() -> bool
() -> bool
() -> bool
() -> bool
SDL_HasSSEforeign6 overloadsSource
() -> bool
() -> bool
() -> bool
() -> bool
() -> bool
() -> bool
SDL_HasSSE2foreign6 overloadsSource
() -> bool
() -> bool
() -> bool
() -> bool
() -> bool
() -> bool
SDL_HasSSE3foreign6 overloadsSource
() -> bool
() -> bool
() -> bool
() -> bool
() -> bool
() -> bool
SDL_HasSSE41foreign6 overloadsSource
() -> bool
() -> bool
() -> bool
() -> bool
() -> bool
() -> bool
SDL_HasSSE42foreign6 overloadsSource
() -> bool
() -> bool
() -> bool
() -> bool
() -> bool
() -> bool
(a: **void, oldval: *void, newval: *void) -> bool
(a: **void, oldval: *void, newval: *void) -> bool
(a: **void, oldval: *void, newval: *void) -> bool
(a: **void, oldval: *void, newval: *void) -> bool
(a: **void, oldval: *void, newval: *void) -> bool
(a: **void, oldval: *void, newval: *void) -> bool
SDL_GUIDToStringforeign6 overloadsSource
(guid: SDL_GUID, pszGUID: *u8, cbGUID: s32) -> void
(guid: SDL_GUID, pszGUID: *u8, cbGUID: s32) -> void
(guid: SDL_GUID, pszGUID: *u8, cbGUID: s32) -> void
(guid: SDL_GUID, pszGUID: *u8, cbGUID: s32) -> void
(guid: SDL_GUID, pszGUID: *u8, cbGUID: s32) -> void
(guid: SDL_GUID, pszGUID: *u8, cbGUID: s32) -> void
(name: *u8, callback: SDL_HintCallback, userdata: *void) -> void
(name: *u8, callback: SDL_HintCallback, userdata: *void) -> void
(name: *u8, callback: SDL_HintCallback, userdata: *void) -> void
(name: *u8, callback: SDL_HintCallback, userdata: *void) -> void
(name: *u8, callback: SDL_HintCallback, userdata: *void) -> void
(name: *u8, callback: SDL_HintCallback, userdata: *void) -> void
SDL_ResetHintforeign6 overloadsSource
(name: *u8) -> bool
(name: *u8) -> bool
(name: *u8) -> bool
(name: *u8) -> bool
(name: *u8) -> bool
(name: *u8) -> bool
SDL_ResetHintsforeign6 overloadsSource
() -> void
() -> void
() -> void
() -> void
() -> void
() -> void
SDL_SwapFloatforeign6 overloadsSource
(x: float32) -> float32
(x: float32) -> float32
(x: float32) -> float32
(x: float32) -> float32
(x: float32) -> float32
(x: float32) -> float32
SDL_absforeign6 overloadsSource
(x: s32) -> s32
(x: s32) -> s32
(x: s32) -> s32
(x: s32) -> s32
(x: s32) -> s32
(x: s32) -> s32
SDL_acosforeign6 overloadsSource
(x: float64) -> float64
(x: float64) -> float64
(x: float64) -> float64
(x: float64) -> float64
(x: float64) -> float64
(x: float64) -> float64
SDL_acosfforeign6 overloadsSource
(x: float32) -> float32
(x: float32) -> float32
(x: float32) -> float32
(x: float32) -> float32
(x: float32) -> float32
(x: float32) -> float32
SDL_aligned_allocforeign6 overloadsSource
(alignment: u64, size: u64) -> *void
(alignment: u64, size: u64) -> *void
(alignment: u64, size: u64) -> *void
(alignment: u64, size: u64) -> *void
(alignment: u64, size: u64) -> *void
(alignment: u64, size: u64) -> *void
SDL_aligned_freeforeign6 overloadsSource
(mem: *void) -> void
(mem: *void) -> void
(mem: *void) -> void
(mem: *void) -> void
(mem: *void) -> void
(mem: *void) -> void
SDL_asinforeign6 overloadsSource
(x: float64) -> float64
(x: float64) -> float64
(x: float64) -> float64
(x: float64) -> float64
(x: float64) -> float64
(x: float64) -> float64
SDL_asinfforeign6 overloadsSource
(x: float32) -> float32
(x: float32) -> float32
(x: float32) -> float32
(x: float32) -> float32
(x: float32) -> float32
(x: float32) -> float32
SDL_asprintfforeign6 overloadsSource
(strp: **u8, fmt: *u8, args: ..Any) -> s32
(strp: **u8, fmt: *u8, args: ..Any) -> s32
(strp: **u8, fmt: *u8, args: ..Any) -> s32
(strp: **u8, fmt: *u8, args: ..Any) -> s32
(strp: **u8, fmt: *u8, args: ..Any) -> s32
(strp: **u8, fmt: *u8, args: ..Any) -> s32
SDL_atanforeign6 overloadsSource
(x: float64) -> float64
(x: float64) -> float64
(x: float64) -> float64
(x: float64) -> float64
(x: float64) -> float64
(x: float64) -> float64
SDL_atan2foreign6 overloadsSource
(y: float64, x: float64) -> float64
(y: float64, x: float64) -> float64
(y: float64, x: float64) -> float64
(y: float64, x: float64) -> float64
(y: float64, x: float64) -> float64
(y: float64, x: float64) -> float64
SDL_atan2fforeign6 overloadsSource
(y: float32, x: float32) -> float32
(y: float32, x: float32) -> float32
(y: float32, x: float32) -> float32
(y: float32, x: float32) -> float32
(y: float32, x: float32) -> float32
(y: float32, x: float32) -> float32
SDL_atanfforeign6 overloadsSource
(x: float32) -> float32
(x: float32) -> float32
(x: float32) -> float32
(x: float32) -> float32
(x: float32) -> float32
(x: float32) -> float32
SDL_atofforeign6 overloadsSource
(str: *u8) -> float64
(str: *u8) -> float64
(str: *u8) -> float64
(str: *u8) -> float64
(str: *u8) -> float64
(str: *u8) -> float64
SDL_atoiforeign6 overloadsSource
(str: *u8) -> s32
(str: *u8) -> s32
(str: *u8) -> s32
(str: *u8) -> s32
(str: *u8) -> s32
(str: *u8) -> s32
SDL_bsearchforeign6 overloadsSource
(key: *void, base: *void, nmemb: u64, size: u64, compare: SDL_CompareCallback) -> *void
(key: *void, base: *void, nmemb: u64, size: u64, compare: SDL_CompareCallback) -> *void
(key: *void, base: *void, nmemb: u64, size: u64, compare: SDL_CompareCallback) -> *void
(key: *void, base: *void, nmemb: u64, size: u64, compare: SDL_CompareCallback) -> *void
(key: *void, base: *void, nmemb: u64, size: u64, compare: SDL_CompareCallback) -> *void
(key: *void, base: *void, nmemb: u64, size: u64, compare: SDL_CompareCallback) -> *void
SDL_bsearch_rforeign6 overloadsSource
(key: *void, base: *void, nmemb: u64, size: u64, compare: SDL_CompareCallback_r, userdata: *void) -> *void
(key: *void, base: *void, nmemb: u64, size: u64, compare: SDL_CompareCallback_r, userdata: *void) -> *void
(key: *void, base: *void, nmemb: u64, size: u64, compare: SDL_CompareCallback_r, userdata: *void) -> *void
(key: *void, base: *void, nmemb: u64, size: u64, compare: SDL_CompareCallback_r, userdata: *void) -> *void
(key: *void, base: *void, nmemb: u64, size: u64, compare: SDL_CompareCallback_r, userdata: *void) -> *void
(key: *void, base: *void, nmemb: u64, size: u64, compare: SDL_CompareCallback_r, userdata: *void) -> *void
SDL_callocforeign6 overloadsSource
(nmemb: u64, size: u64) -> *void
(nmemb: u64, size: u64) -> *void
(nmemb: u64, size: u64) -> *void
(nmemb: u64, size: u64) -> *void
(nmemb: u64, size: u64) -> *void
(nmemb: u64, size: u64) -> *void
SDL_ceilforeign6 overloadsSource
(x: float64) -> float64
(x: float64) -> float64
(x: float64) -> float64
(x: float64) -> float64
(x: float64) -> float64
(x: float64) -> float64
SDL_ceilfforeign6 overloadsSource
(x: float32) -> float32
(x: float32) -> float32
(x: float32) -> float32
(x: float32) -> float32
(x: float32) -> float32
(x: float32) -> float32
SDL_copysignforeign6 overloadsSource
(x: float64, y: float64) -> float64
(x: float64, y: float64) -> float64
(x: float64, y: float64) -> float64
(x: float64, y: float64) -> float64
(x: float64, y: float64) -> float64
(x: float64, y: float64) -> float64
SDL_copysignfforeign6 overloadsSource
(x: float32, y: float32) -> float32
(x: float32, y: float32) -> float32
(x: float32, y: float32) -> float32
(x: float32, y: float32) -> float32
(x: float32, y: float32) -> float32
(x: float32, y: float32) -> float32
SDL_cosforeign6 overloadsSource
(x: float64) -> float64
(x: float64) -> float64
(x: float64) -> float64
(x: float64) -> float64
(x: float64) -> float64
(x: float64) -> float64
SDL_cosfforeign6 overloadsSource
(x: float32) -> float32
(x: float32) -> float32
(x: float32) -> float32
(x: float32) -> float32
(x: float32) -> float32
(x: float32) -> float32
SDL_expforeign6 overloadsSource
(x: float64) -> float64
(x: float64) -> float64
(x: float64) -> float64
(x: float64) -> float64
(x: float64) -> float64
(x: float64) -> float64
SDL_expfforeign6 overloadsSource
(x: float32) -> float32
(x: float32) -> float32
(x: float32) -> float32
(x: float32) -> float32
(x: float32) -> float32
(x: float32) -> float32
SDL_fabsforeign6 overloadsSource
(x: float64) -> float64
(x: float64) -> float64
(x: float64) -> float64
(x: float64) -> float64
(x: float64) -> float64
(x: float64) -> float64
SDL_fabsfforeign6 overloadsSource
(x: float32) -> float32
(x: float32) -> float32
(x: float32) -> float32
(x: float32) -> float32
(x: float32) -> float32
(x: float32) -> float32
SDL_floorforeign6 overloadsSource
(x: float64) -> float64
(x: float64) -> float64
(x: float64) -> float64
(x: float64) -> float64
(x: float64) -> float64
(x: float64) -> float64
SDL_floorfforeign6 overloadsSource
(x: float32) -> float32
(x: float32) -> float32
(x: float32) -> float32
(x: float32) -> float32
(x: float32) -> float32
(x: float32) -> float32
SDL_fmodforeign6 overloadsSource
(x: float64, y: float64) -> float64
(x: float64, y: float64) -> float64
(x: float64, y: float64) -> float64
(x: float64, y: float64) -> float64
(x: float64, y: float64) -> float64
(x: float64, y: float64) -> float64
SDL_fmodfforeign6 overloadsSource
(x: float32, y: float32) -> float32
(x: float32, y: float32) -> float32
(x: float32, y: float32) -> float32
(x: float32, y: float32) -> float32
(x: float32, y: float32) -> float32
(x: float32, y: float32) -> float32
SDL_freeforeign6 overloadsSource
(mem: *void) -> void
(mem: *void) -> void
(mem: *void) -> void
(mem: *void) -> void
(mem: *void) -> void
(mem: *void) -> void
SDL_getenvforeign6 overloadsSource
(name: *u8) -> *u8
(name: *u8) -> *u8
(name: *u8) -> *u8
(name: *u8) -> *u8
(name: *u8) -> *u8
(name: *u8) -> *u8
SDL_getenv_unsafeforeign6 overloadsSource
(name: *u8) -> *u8
(name: *u8) -> *u8
(name: *u8) -> *u8
(name: *u8) -> *u8
(name: *u8) -> *u8
(name: *u8) -> *u8
SDL_iconvforeign6 overloadsSource
(cd: SDL_iconv_t, inbuf: **u8, inbytesleft: *u64, outbuf: **u8, outbytesleft: *u64) -> u64
(cd: SDL_iconv_t, inbuf: **u8, inbytesleft: *u64, outbuf: **u8, outbytesleft: *u64) -> u64
(cd: SDL_iconv_t, inbuf: **u8, inbytesleft: *u64, outbuf: **u8, outbytesleft: *u64) -> u64
(cd: SDL_iconv_t, inbuf: **u8, inbytesleft: *u64, outbuf: **u8, outbytesleft: *u64) -> u64
(cd: SDL_iconv_t, inbuf: **u8, inbytesleft: *u64, outbuf: **u8, outbytesleft: *u64) -> u64
(cd: SDL_iconv_t, inbuf: **u8, inbytesleft: *u64, outbuf: **u8, outbytesleft: *u64) -> u64
SDL_iconv_stringforeign6 overloadsSource
(tocode: *u8, fromcode: *u8, inbuf: *u8, inbytesleft: u64) -> *u8
(tocode: *u8, fromcode: *u8, inbuf: *u8, inbytesleft: u64) -> *u8
(tocode: *u8, fromcode: *u8, inbuf: *u8, inbytesleft: u64) -> *u8
(tocode: *u8, fromcode: *u8, inbuf: *u8, inbytesleft: u64) -> *u8
(tocode: *u8, fromcode: *u8, inbuf: *u8, inbytesleft: u64) -> *u8
(tocode: *u8, fromcode: *u8, inbuf: *u8, inbytesleft: u64) -> *u8
SDL_isalnumforeign6 overloadsSource
(x: s32) -> s32
(x: s32) -> s32
(x: s32) -> s32
(x: s32) -> s32
(x: s32) -> s32
(x: s32) -> s32
SDL_isalphaforeign6 overloadsSource
(x: s32) -> s32
(x: s32) -> s32
(x: s32) -> s32
(x: s32) -> s32
(x: s32) -> s32
(x: s32) -> s32
SDL_isblankforeign6 overloadsSource
(x: s32) -> s32
(x: s32) -> s32
(x: s32) -> s32
(x: s32) -> s32
(x: s32) -> s32
(x: s32) -> s32
SDL_iscntrlforeign6 overloadsSource
(x: s32) -> s32
(x: s32) -> s32
(x: s32) -> s32
(x: s32) -> s32
(x: s32) -> s32
(x: s32) -> s32
SDL_isdigitforeign6 overloadsSource
(x: s32) -> s32
(x: s32) -> s32
(x: s32) -> s32
(x: s32) -> s32
(x: s32) -> s32
(x: s32) -> s32
SDL_isgraphforeign6 overloadsSource
(x: s32) -> s32
(x: s32) -> s32
(x: s32) -> s32
(x: s32) -> s32
(x: s32) -> s32
(x: s32) -> s32
SDL_isinfforeign6 overloadsSource
(x: float64) -> s32
(x: float64) -> s32
(x: float64) -> s32
(x: float64) -> s32
(x: float64) -> s32
(x: float64) -> s32
SDL_isinffforeign6 overloadsSource
(x: float32) -> s32
(x: float32) -> s32
(x: float32) -> s32
(x: float32) -> s32
(x: float32) -> s32
(x: float32) -> s32
SDL_islowerforeign6 overloadsSource
(x: s32) -> s32
(x: s32) -> s32
(x: s32) -> s32
(x: s32) -> s32
(x: s32) -> s32
(x: s32) -> s32
SDL_isnanforeign6 overloadsSource
(x: float64) -> s32
(x: float64) -> s32
(x: float64) -> s32
(x: float64) -> s32
(x: float64) -> s32
(x: float64) -> s32
SDL_isnanfforeign6 overloadsSource
(x: float32) -> s32
(x: float32) -> s32
(x: float32) -> s32
(x: float32) -> s32
(x: float32) -> s32
(x: float32) -> s32
SDL_isprintforeign6 overloadsSource
(x: s32) -> s32
(x: s32) -> s32
(x: s32) -> s32
(x: s32) -> s32
(x: s32) -> s32
(x: s32) -> s32
SDL_ispunctforeign6 overloadsSource
(x: s32) -> s32
(x: s32) -> s32
(x: s32) -> s32
(x: s32) -> s32
(x: s32) -> s32
(x: s32) -> s32
SDL_isspaceforeign6 overloadsSource
(x: s32) -> s32
(x: s32) -> s32
(x: s32) -> s32
(x: s32) -> s32
(x: s32) -> s32
(x: s32) -> s32
SDL_isupperforeign6 overloadsSource
(x: s32) -> s32
(x: s32) -> s32
(x: s32) -> s32
(x: s32) -> s32
(x: s32) -> s32
(x: s32) -> s32
SDL_isxdigitforeign6 overloadsSource
(x: s32) -> s32
(x: s32) -> s32
(x: s32) -> s32
(x: s32) -> s32
(x: s32) -> s32
(x: s32) -> s32
SDL_itoaforeign6 overloadsSource
(value: s32, str: *u8, radix: s32) -> *u8
(value: s32, str: *u8, radix: s32) -> *u8
(value: s32, str: *u8, radix: s32) -> *u8
(value: s32, str: *u8, radix: s32) -> *u8
(value: s32, str: *u8, radix: s32) -> *u8
(value: s32, str: *u8, radix: s32) -> *u8
SDL_lltoaforeign6 overloadsSource
(value: s64, str: *u8, radix: s32) -> *u8
(value: s64, str: *u8, radix: s32) -> *u8
(value: s64, str: *u8, radix: s32) -> *u8
(value: s64, str: *u8, radix: s32) -> *u8
(value: s64, str: *u8, radix: s32) -> *u8
(value: s64, str: *u8, radix: s32) -> *u8
SDL_logforeign6 overloadsSource
(x: float64) -> float64
(x: float64) -> float64
(x: float64) -> float64
(x: float64) -> float64
(x: float64) -> float64
(x: float64) -> float64
SDL_log10foreign6 overloadsSource
(x: float64) -> float64
(x: float64) -> float64
(x: float64) -> float64
(x: float64) -> float64
(x: float64) -> float64
(x: float64) -> float64
SDL_log10fforeign6 overloadsSource
(x: float32) -> float32
(x: float32) -> float32
(x: float32) -> float32
(x: float32) -> float32
(x: float32) -> float32
(x: float32) -> float32
SDL_logfforeign6 overloadsSource
(x: float32) -> float32
(x: float32) -> float32
(x: float32) -> float32
(x: float32) -> float32
(x: float32) -> float32
(x: float32) -> float32
SDL_lroundforeign6 overloadsSource
(x: float64) -> s64
(x: float64) -> s64
(x: float64) -> s64
(x: float64) -> s64
(x: float64) -> s32
(x: float64) -> s32
SDL_lroundfforeign6 overloadsSource
(x: float32) -> s64
(x: float32) -> s64
(x: float32) -> s64
(x: float32) -> s64
(x: float32) -> s32
(x: float32) -> s32
SDL_ltoaforeign6 overloadsSource
(value: s64, str: *u8, radix: s32) -> *u8
(value: s64, str: *u8, radix: s32) -> *u8
(value: s64, str: *u8, radix: s32) -> *u8
(value: s64, str: *u8, radix: s32) -> *u8
(value: s32, str: *u8, radix: s32) -> *u8
(value: s32, str: *u8, radix: s32) -> *u8
SDL_mallocforeign6 overloadsSource
(size: u64) -> *void
(size: u64) -> *void
(size: u64) -> *void
(size: u64) -> *void
(size: u64) -> *void
(size: u64) -> *void
SDL_memcmpforeign6 overloadsSource
(s1: *void, s2: *void, len: u64) -> s32
(s1: *void, s2: *void, len: u64) -> s32
(s1: *void, s2: *void, len: u64) -> s32
(s1: *void, s2: *void, len: u64) -> s32
(s1: *void, s2: *void, len: u64) -> s32
(s1: *void, s2: *void, len: u64) -> s32
SDL_memcpyforeign6 overloadsSource
(dst: *void, src: *void, len: u64) -> *void
(dst: *void, src: *void, len: u64) -> *void
(dst: *void, src: *void, len: u64) -> *void
(dst: *void, src: *void, len: u64) -> *void
(dst: *void, src: *void, len: u64) -> *void
(dst: *void, src: *void, len: u64) -> *void
SDL_memmoveforeign6 overloadsSource
(dst: *void, src: *void, len: u64) -> *void
(dst: *void, src: *void, len: u64) -> *void
(dst: *void, src: *void, len: u64) -> *void
(dst: *void, src: *void, len: u64) -> *void
(dst: *void, src: *void, len: u64) -> *void
(dst: *void, src: *void, len: u64) -> *void
SDL_memsetforeign6 overloadsSource
(dst: *void, c: s32, len: u64) -> *void
(dst: *void, c: s32, len: u64) -> *void
(dst: *void, c: s32, len: u64) -> *void
(dst: *void, c: s32, len: u64) -> *void
(dst: *void, c: s32, len: u64) -> *void
(dst: *void, c: s32, len: u64) -> *void
SDL_memset4foreign6 overloadsSource
(dst: *void, val: Uint32, dwords: u64) -> *void
(dst: *void, val: Uint32, dwords: u64) -> *void
(dst: *void, val: Uint32, dwords: u64) -> *void
(dst: *void, val: Uint32, dwords: u64) -> *void
(dst: *void, val: Uint32, dwords: u64) -> *void
(dst: *void, val: Uint32, dwords: u64) -> *void
SDL_modfforeign6 overloadsSource
(x: float64, y: *float64) -> float64
(x: float64, y: *float64) -> float64
(x: float64, y: *float64) -> float64
(x: float64, y: *float64) -> float64
(x: float64, y: *float64) -> float64
(x: float64, y: *float64) -> float64
SDL_modffforeign6 overloadsSource
(x: float32, y: *float32) -> float32
(x: float32, y: *float32) -> float32
(x: float32, y: *float32) -> float32
(x: float32, y: *float32) -> float32
(x: float32, y: *float32) -> float32
(x: float32, y: *float32) -> float32
SDL_powforeign6 overloadsSource
(x: float64, y: float64) -> float64
(x: float64, y: float64) -> float64
(x: float64, y: float64) -> float64
(x: float64, y: float64) -> float64
(x: float64, y: float64) -> float64
(x: float64, y: float64) -> float64
SDL_powfforeign6 overloadsSource
(x: float32, y: float32) -> float32
(x: float32, y: float32) -> float32
(x: float32, y: float32) -> float32
(x: float32, y: float32) -> float32
(x: float32, y: float32) -> float32
(x: float32, y: float32) -> float32
SDL_qsortforeign6 overloadsSource
(base: *void, nmemb: u64, size: u64, compare: SDL_CompareCallback) -> void
(base: *void, nmemb: u64, size: u64, compare: SDL_CompareCallback) -> void
(base: *void, nmemb: u64, size: u64, compare: SDL_CompareCallback) -> void
(base: *void, nmemb: u64, size: u64, compare: SDL_CompareCallback) -> void
(base: *void, nmemb: u64, size: u64, compare: SDL_CompareCallback) -> void
(base: *void, nmemb: u64, size: u64, compare: SDL_CompareCallback) -> void
SDL_qsort_rforeign6 overloadsSource
(base: *void, nmemb: u64, size: u64, compare: SDL_CompareCallback_r, userdata: *void) -> void
(base: *void, nmemb: u64, size: u64, compare: SDL_CompareCallback_r, userdata: *void) -> void
(base: *void, nmemb: u64, size: u64, compare: SDL_CompareCallback_r, userdata: *void) -> void
(base: *void, nmemb: u64, size: u64, compare: SDL_CompareCallback_r, userdata: *void) -> void
(base: *void, nmemb: u64, size: u64, compare: SDL_CompareCallback_r, userdata: *void) -> void
(base: *void, nmemb: u64, size: u64, compare: SDL_CompareCallback_r, userdata: *void) -> void
SDL_randfforeign6 overloadsSource
() -> float32
() -> float32
() -> float32
() -> float32
() -> float32
() -> float32
SDL_reallocforeign6 overloadsSource
(mem: *void, size: u64) -> *void
(mem: *void, size: u64) -> *void
(mem: *void, size: u64) -> *void
(mem: *void, size: u64) -> *void
(mem: *void, size: u64) -> *void
(mem: *void, size: u64) -> *void
SDL_roundforeign6 overloadsSource
(x: float64) -> float64
(x: float64) -> float64
(x: float64) -> float64
(x: float64) -> float64
(x: float64) -> float64
(x: float64) -> float64
SDL_roundfforeign6 overloadsSource
(x: float32) -> float32
(x: float32) -> float32
(x: float32) -> float32
(x: float32) -> float32
(x: float32) -> float32
(x: float32) -> float32
SDL_scalbnforeign6 overloadsSource
(x: float64, n: s32) -> float64
(x: float64, n: s32) -> float64
(x: float64, n: s32) -> float64
(x: float64, n: s32) -> float64
(x: float64, n: s32) -> float64
(x: float64, n: s32) -> float64
SDL_scalbnfforeign6 overloadsSource
(x: float32, n: s32) -> float32
(x: float32, n: s32) -> float32
(x: float32, n: s32) -> float32
(x: float32, n: s32) -> float32
(x: float32, n: s32) -> float32
(x: float32, n: s32) -> float32
SDL_setenv_unsafeforeign6 overloadsSource
(name: *u8, value: *u8, overwrite: s32) -> s32
(name: *u8, value: *u8, overwrite: s32) -> s32
(name: *u8, value: *u8, overwrite: s32) -> s32
(name: *u8, value: *u8, overwrite: s32) -> s32
(name: *u8, value: *u8, overwrite: s32) -> s32
(name: *u8, value: *u8, overwrite: s32) -> s32
SDL_sinforeign6 overloadsSource
(x: float64) -> float64
(x: float64) -> float64
(x: float64) -> float64
(x: float64) -> float64
(x: float64) -> float64
(x: float64) -> float64
SDL_sinfforeign6 overloadsSource
(x: float32) -> float32
(x: float32) -> float32
(x: float32) -> float32
(x: float32) -> float32
(x: float32) -> float32
(x: float32) -> float32
(a: u64, b: u64, ret: *u64) -> bool
(a: u64, b: u64, ret: *u64) -> bool
(a: u64, b: u64, ret: *u64) -> bool
(a: u64, b: u64, ret: *u64) -> bool
(a: u64, b: u64, ret: *u64) -> bool
(a: u64, b: u64, ret: *u64) -> bool
(a: u64, b: u64, ret: *u64) -> bool
(a: u64, b: u64, ret: *u64) -> bool
(a: u64, b: u64, ret: *u64) -> bool
(a: u64, b: u64, ret: *u64) -> bool
(a: u64, b: u64, ret: *u64) -> bool
(a: u64, b: u64, ret: *u64) -> bool
(a: u64, b: u64, ret: *u64) -> bool
(a: u64, b: u64, ret: *u64) -> bool
(a: u64, b: u64, ret: *u64) -> bool
(a: u64, b: u64, ret: *u64) -> bool
(a: u64, b: u64, ret: *u64) -> bool
(a: u64, b: u64, ret: *u64) -> bool
(a: u64, b: u64, ret: *u64) -> bool
(a: u64, b: u64, ret: *u64) -> bool
SDL_snprintfforeign6 overloadsSource
(text: *u8, maxlen: u64, fmt: *u8, args: ..Any) -> s32
(text: *u8, maxlen: u64, fmt: *u8, args: ..Any) -> s32
(text: *u8, maxlen: u64, fmt: *u8, args: ..Any) -> s32
(text: *u8, maxlen: u64, fmt: *u8, args: ..Any) -> s32
(text: *u8, maxlen: u64, fmt: *u8, args: ..Any) -> s32
(text: *u8, maxlen: u64, fmt: *u8, args: ..Any) -> s32
SDL_sqrtforeign6 overloadsSource
(x: float64) -> float64
(x: float64) -> float64
(x: float64) -> float64
(x: float64) -> float64
(x: float64) -> float64
(x: float64) -> float64
SDL_sqrtfforeign6 overloadsSource
(x: float32) -> float32
(x: float32) -> float32
(x: float32) -> float32
(x: float32) -> float32
(x: float32) -> float32
(x: float32) -> float32
SDL_sscanfforeign6 overloadsSource
(text: *u8, fmt: *u8, args: ..Any) -> s32
(text: *u8, fmt: *u8, args: ..Any) -> s32
(text: *u8, fmt: *u8, args: ..Any) -> s32
(text: *u8, fmt: *u8, args: ..Any) -> s32
(text: *u8, fmt: *u8, args: ..Any) -> s32
(text: *u8, fmt: *u8, args: ..Any) -> s32
SDL_strcasecmpforeign6 overloadsSource
(str1: *u8, str2: *u8) -> s32
(str1: *u8, str2: *u8) -> s32
(str1: *u8, str2: *u8) -> s32
(str1: *u8, str2: *u8) -> s32
(str1: *u8, str2: *u8) -> s32
(str1: *u8, str2: *u8) -> s32
SDL_strcasestrforeign6 overloadsSource
(haystack: *u8, needle: *u8) -> *u8
(haystack: *u8, needle: *u8) -> *u8
(haystack: *u8, needle: *u8) -> *u8
(haystack: *u8, needle: *u8) -> *u8
(haystack: *u8, needle: *u8) -> *u8
(haystack: *u8, needle: *u8) -> *u8
SDL_strchrforeign6 overloadsSource
(str: *u8, c: s32) -> *u8
(str: *u8, c: s32) -> *u8
(str: *u8, c: s32) -> *u8
(str: *u8, c: s32) -> *u8
(str: *u8, c: s32) -> *u8
(str: *u8, c: s32) -> *u8
SDL_strcmpforeign6 overloadsSource
(str1: *u8, str2: *u8) -> s32
(str1: *u8, str2: *u8) -> s32
(str1: *u8, str2: *u8) -> s32
(str1: *u8, str2: *u8) -> s32
(str1: *u8, str2: *u8) -> s32
(str1: *u8, str2: *u8) -> s32
SDL_strdupforeign6 overloadsSource
(str: *u8) -> *u8
(str: *u8) -> *u8
(str: *u8) -> *u8
(str: *u8) -> *u8
(str: *u8) -> *u8
(str: *u8) -> *u8
SDL_strlcatforeign6 overloadsSource
(dst: *u8, src: *u8, maxlen: u64) -> u64
(dst: *u8, src: *u8, maxlen: u64) -> u64
(dst: *u8, src: *u8, maxlen: u64) -> u64
(dst: *u8, src: *u8, maxlen: u64) -> u64
(dst: *u8, src: *u8, maxlen: u64) -> u64
(dst: *u8, src: *u8, maxlen: u64) -> u64
SDL_strlcpyforeign6 overloadsSource
(dst: *u8, src: *u8, maxlen: u64) -> u64
(dst: *u8, src: *u8, maxlen: u64) -> u64
(dst: *u8, src: *u8, maxlen: u64) -> u64
(dst: *u8, src: *u8, maxlen: u64) -> u64
(dst: *u8, src: *u8, maxlen: u64) -> u64
(dst: *u8, src: *u8, maxlen: u64) -> u64
SDL_strlenforeign6 overloadsSource
(str: *u8) -> u64
(str: *u8) -> u64
(str: *u8) -> u64
(str: *u8) -> u64
(str: *u8) -> u64
(str: *u8) -> u64
SDL_strlwrforeign6 overloadsSource
(str: *u8) -> *u8
(str: *u8) -> *u8
(str: *u8) -> *u8
(str: *u8) -> *u8
(str: *u8) -> *u8
(str: *u8) -> *u8
SDL_strncasecmpforeign6 overloadsSource
(str1: *u8, str2: *u8, maxlen: u64) -> s32
(str1: *u8, str2: *u8, maxlen: u64) -> s32
(str1: *u8, str2: *u8, maxlen: u64) -> s32
(str1: *u8, str2: *u8, maxlen: u64) -> s32
(str1: *u8, str2: *u8, maxlen: u64) -> s32
(str1: *u8, str2: *u8, maxlen: u64) -> s32
SDL_strncmpforeign6 overloadsSource
(str1: *u8, str2: *u8, maxlen: u64) -> s32
(str1: *u8, str2: *u8, maxlen: u64) -> s32
(str1: *u8, str2: *u8, maxlen: u64) -> s32
(str1: *u8, str2: *u8, maxlen: u64) -> s32
(str1: *u8, str2: *u8, maxlen: u64) -> s32
(str1: *u8, str2: *u8, maxlen: u64) -> s32
SDL_strndupforeign6 overloadsSource
(str: *u8, maxlen: u64) -> *u8
(str: *u8, maxlen: u64) -> *u8
(str: *u8, maxlen: u64) -> *u8
(str: *u8, maxlen: u64) -> *u8
(str: *u8, maxlen: u64) -> *u8
(str: *u8, maxlen: u64) -> *u8
SDL_strnlenforeign6 overloadsSource
(str: *u8, maxlen: u64) -> u64
(str: *u8, maxlen: u64) -> u64
(str: *u8, maxlen: u64) -> u64
(str: *u8, maxlen: u64) -> u64
(str: *u8, maxlen: u64) -> u64
(str: *u8, maxlen: u64) -> u64
SDL_strnstrforeign6 overloadsSource
(haystack: *u8, needle: *u8, maxlen: u64) -> *u8
(haystack: *u8, needle: *u8, maxlen: u64) -> *u8
(haystack: *u8, needle: *u8, maxlen: u64) -> *u8
(haystack: *u8, needle: *u8, maxlen: u64) -> *u8
(haystack: *u8, needle: *u8, maxlen: u64) -> *u8
(haystack: *u8, needle: *u8, maxlen: u64) -> *u8
SDL_strpbrkforeign6 overloadsSource
(str: *u8, breakset: *u8) -> *u8
(str: *u8, breakset: *u8) -> *u8
(str: *u8, breakset: *u8) -> *u8
(str: *u8, breakset: *u8) -> *u8
(str: *u8, breakset: *u8) -> *u8
(str: *u8, breakset: *u8) -> *u8
SDL_strrchrforeign6 overloadsSource
(str: *u8, c: s32) -> *u8
(str: *u8, c: s32) -> *u8
(str: *u8, c: s32) -> *u8
(str: *u8, c: s32) -> *u8
(str: *u8, c: s32) -> *u8
(str: *u8, c: s32) -> *u8
SDL_strrevforeign6 overloadsSource
(str: *u8) -> *u8
(str: *u8) -> *u8
(str: *u8) -> *u8
(str: *u8) -> *u8
(str: *u8) -> *u8
(str: *u8) -> *u8
SDL_strstrforeign6 overloadsSource
(haystack: *u8, needle: *u8) -> *u8
(haystack: *u8, needle: *u8) -> *u8
(haystack: *u8, needle: *u8) -> *u8
(haystack: *u8, needle: *u8) -> *u8
(haystack: *u8, needle: *u8) -> *u8
(haystack: *u8, needle: *u8) -> *u8
SDL_strtodforeign6 overloadsSource
(str: *u8, endp: **u8) -> float64
(str: *u8, endp: **u8) -> float64
(str: *u8, endp: **u8) -> float64
(str: *u8, endp: **u8) -> float64
(str: *u8, endp: **u8) -> float64
(str: *u8, endp: **u8) -> float64
SDL_strtok_rforeign6 overloadsSource
(str: *u8, delim: *u8, saveptr: **u8) -> *u8
(str: *u8, delim: *u8, saveptr: **u8) -> *u8
(str: *u8, delim: *u8, saveptr: **u8) -> *u8
(str: *u8, delim: *u8, saveptr: **u8) -> *u8
(str: *u8, delim: *u8, saveptr: **u8) -> *u8
(str: *u8, delim: *u8, saveptr: **u8) -> *u8
SDL_strtolforeign6 overloadsSource
(str: *u8, endp: **u8, base: s32) -> s64
(str: *u8, endp: **u8, base: s32) -> s64
(str: *u8, endp: **u8, base: s32) -> s64
(str: *u8, endp: **u8, base: s32) -> s64
(str: *u8, endp: **u8, base: s32) -> s32
(str: *u8, endp: **u8, base: s32) -> s32
SDL_strtollforeign6 overloadsSource
(str: *u8, endp: **u8, base: s32) -> s64
(str: *u8, endp: **u8, base: s32) -> s64
(str: *u8, endp: **u8, base: s32) -> s64
(str: *u8, endp: **u8, base: s32) -> s64
(str: *u8, endp: **u8, base: s32) -> s64
(str: *u8, endp: **u8, base: s32) -> s64
SDL_strtoulforeign6 overloadsSource
(str: *u8, endp: **u8, base: s32) -> u64
(str: *u8, endp: **u8, base: s32) -> u64
(str: *u8, endp: **u8, base: s32) -> u64
(str: *u8, endp: **u8, base: s32) -> u64
(str: *u8, endp: **u8, base: s32) -> u32
(str: *u8, endp: **u8, base: s32) -> u32
SDL_strtoullforeign6 overloadsSource
(str: *u8, endp: **u8, base: s32) -> u64
(str: *u8, endp: **u8, base: s32) -> u64
(str: *u8, endp: **u8, base: s32) -> u64
(str: *u8, endp: **u8, base: s32) -> u64
(str: *u8, endp: **u8, base: s32) -> u64
(str: *u8, endp: **u8, base: s32) -> u64
SDL_struprforeign6 overloadsSource
(str: *u8) -> *u8
(str: *u8) -> *u8
(str: *u8) -> *u8
(str: *u8) -> *u8
(str: *u8) -> *u8
(str: *u8) -> *u8
SDL_swprintfforeign6 overloadsSource
(text: *s32, maxlen: u64, fmt: *s32, args: ..Any) -> s32
(text: *s32, maxlen: u64, fmt: *s32, args: ..Any) -> s32
(text: *s32, maxlen: u64, fmt: *s32, args: ..Any) -> s32
(text: *s32, maxlen: u64, fmt: *s32, args: ..Any) -> s32
(text: *u16, maxlen: u64, fmt: *u16, args: ..Any) -> s32
(text: *u16, maxlen: u64, fmt: *u16, args: ..Any) -> s32
SDL_tanforeign6 overloadsSource
(x: float64) -> float64
(x: float64) -> float64
(x: float64) -> float64
(x: float64) -> float64
(x: float64) -> float64
(x: float64) -> float64
SDL_tanfforeign6 overloadsSource
(x: float32) -> float32
(x: float32) -> float32
(x: float32) -> float32
(x: float32) -> float32
(x: float32) -> float32
(x: float32) -> float32
SDL_tolowerforeign6 overloadsSource
(x: s32) -> s32
(x: s32) -> s32
(x: s32) -> s32
(x: s32) -> s32
(x: s32) -> s32
(x: s32) -> s32
SDL_toupperforeign6 overloadsSource
(x: s32) -> s32
(x: s32) -> s32
(x: s32) -> s32
(x: s32) -> s32
(x: s32) -> s32
(x: s32) -> s32
SDL_truncforeign6 overloadsSource
(x: float64) -> float64
(x: float64) -> float64
(x: float64) -> float64
(x: float64) -> float64
(x: float64) -> float64
(x: float64) -> float64
SDL_truncfforeign6 overloadsSource
(x: float32) -> float32
(x: float32) -> float32
(x: float32) -> float32
(x: float32) -> float32
(x: float32) -> float32
(x: float32) -> float32
SDL_uitoaforeign6 overloadsSource
(value: u32, str: *u8, radix: s32) -> *u8
(value: u32, str: *u8, radix: s32) -> *u8
(value: u32, str: *u8, radix: s32) -> *u8
(value: u32, str: *u8, radix: s32) -> *u8
(value: u32, str: *u8, radix: s32) -> *u8
(value: u32, str: *u8, radix: s32) -> *u8
SDL_ulltoaforeign6 overloadsSource
(value: u64, str: *u8, radix: s32) -> *u8
(value: u64, str: *u8, radix: s32) -> *u8
(value: u64, str: *u8, radix: s32) -> *u8
(value: u64, str: *u8, radix: s32) -> *u8
(value: u64, str: *u8, radix: s32) -> *u8
(value: u64, str: *u8, radix: s32) -> *u8
SDL_ultoaforeign6 overloadsSource
(value: u64, str: *u8, radix: s32) -> *u8
(value: u64, str: *u8, radix: s32) -> *u8
(value: u64, str: *u8, radix: s32) -> *u8
(value: u64, str: *u8, radix: s32) -> *u8
(value: u32, str: *u8, radix: s32) -> *u8
(value: u32, str: *u8, radix: s32) -> *u8
SDL_unsetenv_unsafeforeign6 overloadsSource
(name: *u8) -> s32
(name: *u8) -> s32
(name: *u8) -> s32
(name: *u8) -> s32
(name: *u8) -> s32
(name: *u8) -> s32
SDL_utf8strlcpyforeign6 overloadsSource
(dst: *u8, src: *u8, dst_bytes: u64) -> u64
(dst: *u8, src: *u8, dst_bytes: u64) -> u64
(dst: *u8, src: *u8, dst_bytes: u64) -> u64
(dst: *u8, src: *u8, dst_bytes: u64) -> u64
(dst: *u8, src: *u8, dst_bytes: u64) -> u64
(dst: *u8, src: *u8, dst_bytes: u64) -> u64
SDL_utf8strlenforeign6 overloadsSource
(str: *u8) -> u64
(str: *u8) -> u64
(str: *u8) -> u64
(str: *u8) -> u64
(str: *u8) -> u64
(str: *u8) -> u64
SDL_utf8strnlenforeign6 overloadsSource
(str: *u8, bytes: u64) -> u64
(str: *u8, bytes: u64) -> u64
(str: *u8, bytes: u64) -> u64
(str: *u8, bytes: u64) -> u64
(str: *u8, bytes: u64) -> u64
(str: *u8, bytes: u64) -> u64
SDL_wcscasecmpforeign6 overloadsSource
(str1: *s32, str2: *s32) -> s32
(str1: *s32, str2: *s32) -> s32
(str1: *s32, str2: *s32) -> s32
(str1: *s32, str2: *s32) -> s32
(str1: *u16, str2: *u16) -> s32
(str1: *u16, str2: *u16) -> s32
SDL_wcscmpforeign6 overloadsSource
(str1: *s32, str2: *s32) -> s32
(str1: *s32, str2: *s32) -> s32
(str1: *s32, str2: *s32) -> s32
(str1: *s32, str2: *s32) -> s32
(str1: *u16, str2: *u16) -> s32
(str1: *u16, str2: *u16) -> s32
SDL_wcsdupforeign6 overloadsSource
(wstr: *s32) -> *s32
(wstr: *s32) -> *s32
(wstr: *s32) -> *s32
(wstr: *s32) -> *s32
(wstr: *u16) -> *u16
(wstr: *u16) -> *u16
SDL_wcslcatforeign6 overloadsSource
(dst: *s32, src: *s32, maxlen: u64) -> u64
(dst: *s32, src: *s32, maxlen: u64) -> u64
(dst: *s32, src: *s32, maxlen: u64) -> u64
(dst: *s32, src: *s32, maxlen: u64) -> u64
(dst: *u16, src: *u16, maxlen: u64) -> u64
(dst: *u16, src: *u16, maxlen: u64) -> u64
SDL_wcslcpyforeign6 overloadsSource
(dst: *s32, src: *s32, maxlen: u64) -> u64
(dst: *s32, src: *s32, maxlen: u64) -> u64
(dst: *s32, src: *s32, maxlen: u64) -> u64
(dst: *s32, src: *s32, maxlen: u64) -> u64
(dst: *u16, src: *u16, maxlen: u64) -> u64
(dst: *u16, src: *u16, maxlen: u64) -> u64
SDL_wcslenforeign6 overloadsSource
(wstr: *s32) -> u64
(wstr: *s32) -> u64
(wstr: *s32) -> u64
(wstr: *s32) -> u64
(wstr: *u16) -> u64
(wstr: *u16) -> u64
SDL_wcsncasecmpforeign6 overloadsSource
(str1: *s32, str2: *s32, maxlen: u64) -> s32
(str1: *s32, str2: *s32, maxlen: u64) -> s32
(str1: *s32, str2: *s32, maxlen: u64) -> s32
(str1: *s32, str2: *s32, maxlen: u64) -> s32
(str1: *u16, str2: *u16, maxlen: u64) -> s32
(str1: *u16, str2: *u16, maxlen: u64) -> s32
SDL_wcsncmpforeign6 overloadsSource
(str1: *s32, str2: *s32, maxlen: u64) -> s32
(str1: *s32, str2: *s32, maxlen: u64) -> s32
(str1: *s32, str2: *s32, maxlen: u64) -> s32
(str1: *s32, str2: *s32, maxlen: u64) -> s32
(str1: *u16, str2: *u16, maxlen: u64) -> s32
(str1: *u16, str2: *u16, maxlen: u64) -> s32
SDL_wcsnlenforeign6 overloadsSource
(wstr: *s32, maxlen: u64) -> u64
(wstr: *s32, maxlen: u64) -> u64
(wstr: *s32, maxlen: u64) -> u64
(wstr: *s32, maxlen: u64) -> u64
(wstr: *u16, maxlen: u64) -> u64
(wstr: *u16, maxlen: u64) -> u64
SDL_wcsnstrforeign6 overloadsSource
(haystack: *s32, needle: *s32, maxlen: u64) -> *s32
(haystack: *s32, needle: *s32, maxlen: u64) -> *s32
(haystack: *s32, needle: *s32, maxlen: u64) -> *s32
(haystack: *s32, needle: *s32, maxlen: u64) -> *s32
(haystack: *u16, needle: *u16, maxlen: u64) -> *u16
(haystack: *u16, needle: *u16, maxlen: u64) -> *u16
SDL_wcsstrforeign6 overloadsSource
(haystack: *s32, needle: *s32) -> *s32
(haystack: *s32, needle: *s32) -> *s32
(haystack: *s32, needle: *s32) -> *s32
(haystack: *s32, needle: *s32) -> *s32
(haystack: *u16, needle: *u16) -> *u16
(haystack: *u16, needle: *u16) -> *u16
SDL_wcstolforeign6 overloadsSource
(str: *s32, endp: **s32, base: s32) -> s64
(str: *s32, endp: **s32, base: s32) -> s64
(str: *s32, endp: **s32, base: s32) -> s64
(str: *s32, endp: **s32, base: s32) -> s64
(str: *u16, endp: **u16, base: s32) -> s32
(str: *u16, endp: **u16, base: s32) -> s32
(argc: s32, argv: **u8, appinit: SDL_AppInit_func, appiter: SDL_AppIterate_func, appevent: SDL_AppEvent_func, appquit: SDL_AppQuit_func) -> s32
(argc: s32, argv: **u8, appinit: SDL_AppInit_func, appiter: SDL_AppIterate_func, appevent: SDL_AppEvent_func, appquit: SDL_AppQuit_func) -> s32
(argc: s32, argv: **u8, appinit: SDL_AppInit_func, appiter: SDL_AppIterate_func, appevent: SDL_AppEvent_func, appquit: SDL_AppQuit_func) -> s32
(argc: s32, argv: **u8, appinit: SDL_AppInit_func, appiter: SDL_AppIterate_func, appevent: SDL_AppEvent_func, appquit: SDL_AppQuit_func) -> s32
(argc: s32, argv: **u8, appinit: SDL_AppInit_func, appiter: SDL_AppIterate_func, appevent: SDL_AppEvent_func, appquit: SDL_AppQuit_func) -> s32
(argc: s32, argv: **u8, appinit: SDL_AppInit_func, appiter: SDL_AppIterate_func, appevent: SDL_AppEvent_func, appquit: SDL_AppQuit_func) -> s32
SDL_RunAppforeign6 overloadsSource
(argc: s32, argv: **u8, mainFunction: SDL_main_func, reserved: *void) -> s32
(argc: s32, argv: **u8, mainFunction: SDL_main_func, reserved: *void) -> s32
(argc: s32, argv: **u8, mainFunction: SDL_main_func, reserved: *void) -> s32
(argc: s32, argv: **u8, mainFunction: SDL_main_func, reserved: *void) -> s32
(argc: s32, argv: **u8, mainFunction: SDL_main_func, reserved: *void) -> s32
(argc: s32, argv: **u8, mainFunction: SDL_main_func, reserved: *void) -> s32
SDL_RunOnMainThreadforeign6 overloadsSource
(callback: SDL_MainThreadCallback, userdata: *void, wait_complete: bool) -> bool
(callback: SDL_MainThreadCallback, userdata: *void, wait_complete: bool) -> bool
(callback: SDL_MainThreadCallback, userdata: *void, wait_complete: bool) -> bool
(callback: SDL_MainThreadCallback, userdata: *void, wait_complete: bool) -> bool
(callback: SDL_MainThreadCallback, userdata: *void, wait_complete: bool) -> bool
(callback: SDL_MainThreadCallback, userdata: *void, wait_complete: bool) -> bool
SDL_SetAppMetadataforeign6 overloadsSource
(appname: *u8, appversion: *u8, appidentifier: *u8) -> bool
(appname: *u8, appversion: *u8, appidentifier: *u8) -> bool
(appname: *u8, appversion: *u8, appidentifier: *u8) -> bool
(appname: *u8, appversion: *u8, appidentifier: *u8) -> bool
(appname: *u8, appversion: *u8, appidentifier: *u8) -> bool
(appname: *u8, appversion: *u8, appidentifier: *u8) -> bool
(name: *u8, value: *u8) -> bool
(name: *u8, value: *u8) -> bool
(name: *u8, value: *u8) -> bool
(name: *u8, value: *u8) -> bool
(name: *u8, value: *u8) -> bool
(name: *u8, value: *u8) -> bool
(handler: SDL_AssertionHandler, userdata: *void) -> void
(handler: SDL_AssertionHandler, userdata: *void) -> void
(handler: SDL_AssertionHandler, userdata: *void) -> void
(handler: SDL_AssertionHandler, userdata: *void) -> void
(handler: SDL_AssertionHandler, userdata: *void) -> void
(handler: SDL_AssertionHandler, userdata: *void) -> void
SDL_SetErrorforeign6 overloadsSource
(fmt: *u8, args: ..Any) -> bool
(fmt: *u8, args: ..Any) -> bool
(fmt: *u8, args: ..Any) -> bool
(fmt: *u8, args: ..Any) -> bool
(fmt: *u8, args: ..Any) -> bool
(fmt: *u8, args: ..Any) -> bool
(callback: SDL_LogOutputFunction, userdata: *void) -> void
(callback: SDL_LogOutputFunction, userdata: *void) -> void
(callback: SDL_LogOutputFunction, userdata: *void) -> void
(callback: SDL_LogOutputFunction, userdata: *void) -> void
(callback: SDL_LogOutputFunction, userdata: *void) -> void
(callback: SDL_LogOutputFunction, userdata: *void) -> void
(props: SDL_PropertiesID, name: *u8, value: *void, cleanup: SDL_CleanupPropertyCallback, userdata: *void) -> bool
(props: SDL_PropertiesID, name: *u8, value: *void, cleanup: SDL_CleanupPropertyCallback, userdata: *void) -> bool
(props: SDL_PropertiesID, name: *u8, value: *void, cleanup: SDL_CleanupPropertyCallback, userdata: *void) -> bool
(props: SDL_PropertiesID, name: *u8, value: *void, cleanup: SDL_CleanupPropertyCallback, userdata: *void) -> bool
(props: SDL_PropertiesID, name: *u8, value: *void, cleanup: SDL_CleanupPropertyCallback, userdata: *void) -> bool
(props: SDL_PropertiesID, name: *u8, value: *void, cleanup: SDL_CleanupPropertyCallback, userdata: *void) -> bool
SDL_SetX11EventHookforeign6 overloadsSource
(callback: SDL_X11EventHook, userdata: *void) -> void
(callback: SDL_X11EventHook, userdata: *void) -> void
(callback: SDL_X11EventHook, userdata: *void) -> void
(callback: SDL_X11EventHook, userdata: *void) -> void
(callback: SDL_X11EventHook, userdata: *void) -> void
(callback: SDL_X11EventHook, userdata: *void) -> void
(name: *u8) -> *u8
(name: *u8) -> *u8
(name: *u8) -> *u8
(name: *u8) -> *u8
(name: *u8) -> *u8
(name: *u8) -> *u8
(puserdata: **void) -> SDL_AssertionHandler
(puserdata: **void) -> SDL_AssertionHandler
(puserdata: **void) -> SDL_AssertionHandler
(puserdata: **void) -> SDL_AssertionHandler
(puserdata: **void) -> SDL_AssertionHandler
(puserdata: **void) -> SDL_AssertionHandler
SDL_GetErrorforeign6 overloadsSource
() -> *u8
() -> *u8
() -> *u8
() -> *u8
() -> *u8
() -> *u8
(callback: *SDL_LogOutputFunction, userdata: **void) -> void
(callback: *SDL_LogOutputFunction, userdata: **void) -> void
(callback: *SDL_LogOutputFunction, userdata: **void) -> void
(callback: *SDL_LogOutputFunction, userdata: **void) -> void
(callback: *SDL_LogOutputFunction, userdata: **void) -> void
(callback: *SDL_LogOutputFunction, userdata: **void) -> void
SDL_GetVersionforeign6 overloadsSource
() -> s32
() -> s32
() -> s32
() -> s32
() -> s32
() -> s32
SDL_IsTVforeign6 overloadsSource
() -> bool
() -> bool
() -> bool
() -> bool
() -> bool
() -> bool
SDL_IsTabletforeign6 overloadsSource
() -> bool
() -> bool
() -> bool
() -> bool
() -> bool
() -> bool
SDL_ClearErrorforeign6 overloadsSource
() -> bool
() -> bool
() -> bool
() -> bool
() -> bool
() -> bool
(props: SDL_PropertiesID, callback: SDL_EnumeratePropertiesCallback, userdata: *void) -> bool
(props: SDL_PropertiesID, callback: SDL_EnumeratePropertiesCallback, userdata: *void) -> bool
(props: SDL_PropertiesID, callback: SDL_EnumeratePropertiesCallback, userdata: *void) -> bool
(props: SDL_PropertiesID, callback: SDL_EnumeratePropertiesCallback, userdata: *void) -> bool
(props: SDL_PropertiesID, callback: SDL_EnumeratePropertiesCallback, userdata: *void) -> bool
(props: SDL_PropertiesID, callback: SDL_EnumeratePropertiesCallback, userdata: *void) -> bool
SDL_Logforeign6 overloadsSource
(fmt: *u8, args: ..Any) -> void
(fmt: *u8, args: ..Any) -> void
(fmt: *u8, args: ..Any) -> void
(fmt: *u8, args: ..Any) -> void
(fmt: *u8, args: ..Any) -> void
(fmt: *u8, args: ..Any) -> void
SDL_LogCriticalforeign6 overloadsSource
(category: s32, fmt: *u8, args: ..Any) -> void
(category: s32, fmt: *u8, args: ..Any) -> void
(category: s32, fmt: *u8, args: ..Any) -> void
(category: s32, fmt: *u8, args: ..Any) -> void
(category: s32, fmt: *u8, args: ..Any) -> void
(category: s32, fmt: *u8, args: ..Any) -> void
SDL_LogDebugforeign6 overloadsSource
(category: s32, fmt: *u8, args: ..Any) -> void
(category: s32, fmt: *u8, args: ..Any) -> void
(category: s32, fmt: *u8, args: ..Any) -> void
(category: s32, fmt: *u8, args: ..Any) -> void
(category: s32, fmt: *u8, args: ..Any) -> void
(category: s32, fmt: *u8, args: ..Any) -> void
SDL_LogErrorforeign6 overloadsSource
(category: s32, fmt: *u8, args: ..Any) -> void
(category: s32, fmt: *u8, args: ..Any) -> void
(category: s32, fmt: *u8, args: ..Any) -> void
(category: s32, fmt: *u8, args: ..Any) -> void
(category: s32, fmt: *u8, args: ..Any) -> void
(category: s32, fmt: *u8, args: ..Any) -> void
SDL_LogInfoforeign6 overloadsSource
(category: s32, fmt: *u8, args: ..Any) -> void
(category: s32, fmt: *u8, args: ..Any) -> void
(category: s32, fmt: *u8, args: ..Any) -> void
(category: s32, fmt: *u8, args: ..Any) -> void
(category: s32, fmt: *u8, args: ..Any) -> void
(category: s32, fmt: *u8, args: ..Any) -> void
SDL_LogTraceforeign6 overloadsSource
(category: s32, fmt: *u8, args: ..Any) -> void
(category: s32, fmt: *u8, args: ..Any) -> void
(category: s32, fmt: *u8, args: ..Any) -> void
(category: s32, fmt: *u8, args: ..Any) -> void
(category: s32, fmt: *u8, args: ..Any) -> void
(category: s32, fmt: *u8, args: ..Any) -> void
SDL_LogVerboseforeign6 overloadsSource
(category: s32, fmt: *u8, args: ..Any) -> void
(category: s32, fmt: *u8, args: ..Any) -> void
(category: s32, fmt: *u8, args: ..Any) -> void
(category: s32, fmt: *u8, args: ..Any) -> void
(category: s32, fmt: *u8, args: ..Any) -> void
(category: s32, fmt: *u8, args: ..Any) -> void
SDL_LogWarnforeign6 overloadsSource
(category: s32, fmt: *u8, args: ..Any) -> void
(category: s32, fmt: *u8, args: ..Any) -> void
(category: s32, fmt: *u8, args: ..Any) -> void
(category: s32, fmt: *u8, args: ..Any) -> void
(category: s32, fmt: *u8, args: ..Any) -> void
(category: s32, fmt: *u8, args: ..Any) -> void
SDL_OutOfMemoryforeign6 overloadsSource
() -> bool
() -> bool
() -> bool
() -> bool
() -> bool
() -> bool
SDL_ReportAssertionforeign6 overloadsSource
(data: *SDL_AssertData, func: *u8, file: *u8, line: s32) -> SDL_AssertState
(data: *SDL_AssertData, func: *u8, file: *u8, line: s32) -> SDL_AssertState
(data: *SDL_AssertData, func: *u8, file: *u8, line: s32) -> SDL_AssertState
(data: *SDL_AssertData, func: *u8, file: *u8, line: s32) -> SDL_AssertState
(data: *SDL_AssertData, func: *u8, file: *u8, line: s32) -> SDL_AssertState
(data: *SDL_AssertData, func: *u8, file: *u8, line: s32) -> SDL_AssertState
SDL_Quitforeign6 overloadsSource
() -> void
() -> void
() -> void
() -> void
() -> void
() -> void
SDL_CreateDirectoryforeign6 overloadsSource
(path: *u8) -> bool
(path: *u8) -> bool
(path: *u8) -> bool
(path: *u8) -> bool
(path: *u8) -> bool
(path: *u8) -> bool
(fn: SDL_ThreadFunction, name: *u8, data: *void, pfnBeginThread: SDL_FunctionPointer, pfnEndThread: SDL_FunctionPointer) -> *SDL_Thread
(fn: SDL_ThreadFunction, name: *u8, data: *void, pfnBeginThread: SDL_FunctionPointer, pfnEndThread: SDL_FunctionPointer) -> *SDL_Thread
(fn: SDL_ThreadFunction, name: *u8, data: *void, pfnBeginThread: SDL_FunctionPointer, pfnEndThread: SDL_FunctionPointer) -> *SDL_Thread
(fn: SDL_ThreadFunction, name: *u8, data: *void, pfnBeginThread: SDL_FunctionPointer, pfnEndThread: SDL_FunctionPointer) -> *SDL_Thread
(fn: SDL_ThreadFunction, name: *u8, data: *void, pfnBeginThread: SDL_FunctionPointer, pfnEndThread: SDL_FunctionPointer) -> *SDL_Thread
(fn: SDL_ThreadFunction, name: *u8, data: *void, pfnBeginThread: SDL_FunctionPointer, pfnEndThread: SDL_FunctionPointer) -> *SDL_Thread
(props: SDL_PropertiesID, pfnBeginThread: SDL_FunctionPointer, pfnEndThread: SDL_FunctionPointer) -> *SDL_Thread
(props: SDL_PropertiesID, pfnBeginThread: SDL_FunctionPointer, pfnEndThread: SDL_FunctionPointer) -> *SDL_Thread
(props: SDL_PropertiesID, pfnBeginThread: SDL_FunctionPointer, pfnEndThread: SDL_FunctionPointer) -> *SDL_Thread
(props: SDL_PropertiesID, pfnBeginThread: SDL_FunctionPointer, pfnEndThread: SDL_FunctionPointer) -> *SDL_Thread
(props: SDL_PropertiesID, pfnBeginThread: SDL_FunctionPointer, pfnEndThread: SDL_FunctionPointer) -> *SDL_Thread
(props: SDL_PropertiesID, pfnBeginThread: SDL_FunctionPointer, pfnEndThread: SDL_FunctionPointer) -> *SDL_Thread
SDL_LoadFileforeign6 overloadsSource
(file: *u8, datasize: *u64) -> *void
(file: *u8, datasize: *u64) -> *void
(file: *u8, datasize: *u64) -> *void
(file: *u8, datasize: *u64) -> *void
(file: *u8, datasize: *u64) -> *void
(file: *u8, datasize: *u64) -> *void
SDL_OpenURLforeign6 overloadsSource
(url: *u8) -> bool
(url: *u8) -> bool
(url: *u8) -> bool
(url: *u8) -> bool
(url: *u8) -> bool
(url: *u8) -> bool
SDL_AddTimerforeign6 overloadsSource
(interval: Uint32, callback: SDL_TimerCallback, userdata: *void) -> SDL_TimerID
(interval: Uint32, callback: SDL_TimerCallback, userdata: *void) -> SDL_TimerID
(interval: Uint32, callback: SDL_TimerCallback, userdata: *void) -> SDL_TimerID
(interval: Uint32, callback: SDL_TimerCallback, userdata: *void) -> SDL_TimerID
(interval: Uint32, callback: SDL_TimerCallback, userdata: *void) -> SDL_TimerID
(interval: Uint32, callback: SDL_TimerCallback, userdata: *void) -> SDL_TimerID
SDL_AddTimerNSforeign6 overloadsSource
(interval: Uint64, callback: SDL_NSTimerCallback, userdata: *void) -> SDL_TimerID
(interval: Uint64, callback: SDL_NSTimerCallback, userdata: *void) -> SDL_TimerID
(interval: Uint64, callback: SDL_NSTimerCallback, userdata: *void) -> SDL_TimerID
(interval: Uint64, callback: SDL_NSTimerCallback, userdata: *void) -> SDL_TimerID
(interval: Uint64, callback: SDL_NSTimerCallback, userdata: *void) -> SDL_TimerID
(interval: Uint64, callback: SDL_NSTimerCallback, userdata: *void) -> SDL_TimerID
SDL_SetTLSforeign6 overloadsSource
(id: *SDL_TLSID, value: *void, destructor: SDL_TLSDestructorCallback) -> bool
(id: *SDL_TLSID, value: *void, destructor: SDL_TLSDestructorCallback) -> bool
(id: *SDL_TLSID, value: *void, destructor: SDL_TLSDestructorCallback) -> bool
(id: *SDL_TLSID, value: *void, destructor: SDL_TLSDestructorCallback) -> bool
(id: *SDL_TLSID, value: *void, destructor: SDL_TLSDestructorCallback) -> bool
(id: *SDL_TLSID, value: *void, destructor: SDL_TLSDestructorCallback) -> bool
SDL_GetDayOfWeekforeign6 overloadsSource
(year: s32, month: s32, day: s32) -> s32
(year: s32, month: s32, day: s32) -> s32
(year: s32, month: s32, day: s32) -> s32
(year: s32, month: s32, day: s32) -> s32
(year: s32, month: s32, day: s32) -> s32
(year: s32, month: s32, day: s32) -> s32
SDL_GetDayOfYearforeign6 overloadsSource
(year: s32, month: s32, day: s32) -> s32
(year: s32, month: s32, day: s32) -> s32
(year: s32, month: s32, day: s32) -> s32
(year: s32, month: s32, day: s32) -> s32
(year: s32, month: s32, day: s32) -> s32
(year: s32, month: s32, day: s32) -> s32
SDL_GetDaysInMonthforeign6 overloadsSource
(year: s32, month: s32) -> s32
(year: s32, month: s32) -> s32
(year: s32, month: s32) -> s32
(year: s32, month: s32) -> s32
(year: s32, month: s32) -> s32
(year: s32, month: s32) -> s32
SDL_GetPrefPathforeign6 overloadsSource
(org: *u8, app: *u8) -> *u8
(org: *u8, app: *u8) -> *u8
(org: *u8, app: *u8) -> *u8
(org: *u8, app: *u8) -> *u8
(org: *u8, app: *u8) -> *u8
(org: *u8, app: *u8) -> *u8
SDL_ReadAsyncIOforeign6 overloadsSource
(asyncio: *SDL_AsyncIO, ptr: *void, offset: Uint64, size: Uint64, queue: *SDL_AsyncIOQueue, userdata: *void) -> bool
(asyncio: *SDL_AsyncIO, ptr: *void, offset: Uint64, size: Uint64, queue: *SDL_AsyncIOQueue, userdata: *void) -> bool
(asyncio: *SDL_AsyncIO, ptr: *void, offset: Uint64, size: Uint64, queue: *SDL_AsyncIOQueue, userdata: *void) -> bool
(asyncio: *SDL_AsyncIO, ptr: *void, offset: Uint64, size: Uint64, queue: *SDL_AsyncIOQueue, userdata: *void) -> bool
(asyncio: *SDL_AsyncIO, ptr: *void, offset: Uint64, size: Uint64, queue: *SDL_AsyncIOQueue, userdata: *void) -> bool
(asyncio: *SDL_AsyncIO, ptr: *void, offset: Uint64, size: Uint64, queue: *SDL_AsyncIOQueue, userdata: *void) -> bool
SDL_ReadStorageFileforeign6 overloadsSource
(storage: *SDL_Storage, path: *u8, destination: *void, length: Uint64) -> bool
(storage: *SDL_Storage, path: *u8, destination: *void, length: Uint64) -> bool
(storage: *SDL_Storage, path: *u8, destination: *void, length: Uint64) -> bool
(storage: *SDL_Storage, path: *u8, destination: *void, length: Uint64) -> bool
(storage: *SDL_Storage, path: *u8, destination: *void, length: Uint64) -> bool
(storage: *SDL_Storage, path: *u8, destination: *void, length: Uint64) -> bool
SDL_CleanupTLSforeign6 overloadsSource
() -> void
() -> void
() -> void
() -> void
() -> void
() -> void
SDL_CopyFileforeign6 overloadsSource
(oldpath: *u8, newpath: *u8) -> bool
(oldpath: *u8, newpath: *u8) -> bool
(oldpath: *u8, newpath: *u8) -> bool
(oldpath: *u8, newpath: *u8) -> bool
(oldpath: *u8, newpath: *u8) -> bool
(oldpath: *u8, newpath: *u8) -> bool
(path: *u8, callback: SDL_EnumerateDirectoryCallback, userdata: *void) -> bool
(path: *u8, callback: SDL_EnumerateDirectoryCallback, userdata: *void) -> bool
(path: *u8, callback: SDL_EnumerateDirectoryCallback, userdata: *void) -> bool
(path: *u8, callback: SDL_EnumerateDirectoryCallback, userdata: *void) -> bool
(path: *u8, callback: SDL_EnumerateDirectoryCallback, userdata: *void) -> bool
(path: *u8, callback: SDL_EnumerateDirectoryCallback, userdata: *void) -> bool
(storage: *SDL_Storage, path: *u8, callback: SDL_EnumerateDirectoryCallback, userdata: *void) -> bool
(storage: *SDL_Storage, path: *u8, callback: SDL_EnumerateDirectoryCallback, userdata: *void) -> bool
(storage: *SDL_Storage, path: *u8, callback: SDL_EnumerateDirectoryCallback, userdata: *void) -> bool
(storage: *SDL_Storage, path: *u8, callback: SDL_EnumerateDirectoryCallback, userdata: *void) -> bool
(storage: *SDL_Storage, path: *u8, callback: SDL_EnumerateDirectoryCallback, userdata: *void) -> bool
(storage: *SDL_Storage, path: *u8, callback: SDL_EnumerateDirectoryCallback, userdata: *void) -> bool
(storage: *SDL_Storage, path: *u8, pattern: *u8, flags: SDL_GlobFlags, count: *s32) -> **u8
(storage: *SDL_Storage, path: *u8, pattern: *u8, flags: SDL_GlobFlags, count: *s32) -> **u8
(storage: *SDL_Storage, path: *u8, pattern: *u8, flags: SDL_GlobFlags, count: *s32) -> **u8
(storage: *SDL_Storage, path: *u8, pattern: *u8, flags: SDL_GlobFlags, count: *s32) -> **u8
(storage: *SDL_Storage, path: *u8, pattern: *u8, flags: SDL_GlobFlags, count: *s32) -> **u8
(storage: *SDL_Storage, path: *u8, pattern: *u8, flags: SDL_GlobFlags, count: *s32) -> **u8
SDL_RemovePathforeign6 overloadsSource
(path: *u8) -> bool
(path: *u8) -> bool
(path: *u8) -> bool
(path: *u8) -> bool
(path: *u8) -> bool
(path: *u8) -> bool
SDL_RenamePathforeign6 overloadsSource
(oldpath: *u8, newpath: *u8) -> bool
(oldpath: *u8, newpath: *u8) -> bool
(oldpath: *u8, newpath: *u8) -> bool
(oldpath: *u8, newpath: *u8) -> bool
(oldpath: *u8, newpath: *u8) -> bool
(oldpath: *u8, newpath: *u8) -> bool
SDL_SaveFileforeign6 overloadsSource
(file: *u8, data: *void, datasize: u64) -> bool
(file: *u8, data: *void, datasize: u64) -> bool
(file: *u8, data: *void, datasize: u64) -> bool
(file: *u8, data: *void, datasize: u64) -> bool
(file: *u8, data: *void, datasize: u64) -> bool
(file: *u8, data: *void, datasize: u64) -> bool
SDL_SaveFile_IOforeign6 overloadsSource
(src: *SDL_IOStream, data: *void, datasize: u64, closeio: bool) -> bool
(src: *SDL_IOStream, data: *void, datasize: u64, closeio: bool) -> bool
(src: *SDL_IOStream, data: *void, datasize: u64, closeio: bool) -> bool
(src: *SDL_IOStream, data: *void, datasize: u64, closeio: bool) -> bool
(src: *SDL_IOStream, data: *void, datasize: u64, closeio: bool) -> bool
(src: *SDL_IOStream, data: *void, datasize: u64, closeio: bool) -> bool
SDL_WaitAsyncIOResultforeign6 overloadsSource
(queue: *SDL_AsyncIOQueue, outcome: *SDL_AsyncIOOutcome, timeoutMS: Sint32) -> bool
(queue: *SDL_AsyncIOQueue, outcome: *SDL_AsyncIOOutcome, timeoutMS: Sint32) -> bool
(queue: *SDL_AsyncIOQueue, outcome: *SDL_AsyncIOOutcome, timeoutMS: Sint32) -> bool
(queue: *SDL_AsyncIOQueue, outcome: *SDL_AsyncIOOutcome, timeoutMS: Sint32) -> bool
(queue: *SDL_AsyncIOQueue, outcome: *SDL_AsyncIOOutcome, timeoutMS: Sint32) -> bool
(queue: *SDL_AsyncIOQueue, outcome: *SDL_AsyncIOOutcome, timeoutMS: Sint32) -> bool
SDL_WriteAsyncIOforeign6 overloadsSource
(asyncio: *SDL_AsyncIO, ptr: *void, offset: Uint64, size: Uint64, queue: *SDL_AsyncIOQueue, userdata: *void) -> bool
(asyncio: *SDL_AsyncIO, ptr: *void, offset: Uint64, size: Uint64, queue: *SDL_AsyncIOQueue, userdata: *void) -> bool
(asyncio: *SDL_AsyncIO, ptr: *void, offset: Uint64, size: Uint64, queue: *SDL_AsyncIOQueue, userdata: *void) -> bool
(asyncio: *SDL_AsyncIO, ptr: *void, offset: Uint64, size: Uint64, queue: *SDL_AsyncIOQueue, userdata: *void) -> bool
(asyncio: *SDL_AsyncIO, ptr: *void, offset: Uint64, size: Uint64, queue: *SDL_AsyncIOQueue, userdata: *void) -> bool
(asyncio: *SDL_AsyncIO, ptr: *void, offset: Uint64, size: Uint64, queue: *SDL_AsyncIOQueue, userdata: *void) -> bool
SDL_CloseAsyncIOforeign6 overloadsSource
(asyncio: *SDL_AsyncIO, flush: bool, queue: *SDL_AsyncIOQueue, userdata: *void) -> bool
(asyncio: *SDL_AsyncIO, flush: bool, queue: *SDL_AsyncIOQueue, userdata: *void) -> bool
(asyncio: *SDL_AsyncIO, flush: bool, queue: *SDL_AsyncIOQueue, userdata: *void) -> bool
(asyncio: *SDL_AsyncIO, flush: bool, queue: *SDL_AsyncIOQueue, userdata: *void) -> bool
(asyncio: *SDL_AsyncIO, flush: bool, queue: *SDL_AsyncIOQueue, userdata: *void) -> bool
(asyncio: *SDL_AsyncIO, flush: bool, queue: *SDL_AsyncIOQueue, userdata: *void) -> bool
(frames: *SDL_CursorFrameInfo, frame_count: s32, hot_x: s32, hot_y: s32) -> *SDL_Cursor
(frames: *SDL_CursorFrameInfo, frame_count: s32, hot_x: s32, hot_y: s32) -> *SDL_Cursor
(frames: *SDL_CursorFrameInfo, frame_count: s32, hot_x: s32, hot_y: s32) -> *SDL_Cursor
(frames: *SDL_CursorFrameInfo, frame_count: s32, hot_x: s32, hot_y: s32) -> *SDL_Cursor
(frames: *SDL_CursorFrameInfo, frame_count: s32, hot_x: s32, hot_y: s32) -> *SDL_Cursor
(frames: *SDL_CursorFrameInfo, frame_count: s32, hot_x: s32, hot_y: s32) -> *SDL_Cursor
SDL_CreateCursorforeign6 overloadsSource
(data: *Uint8, mask: *Uint8, w: s32, h: s32, hot_x: s32, hot_y: s32) -> *SDL_Cursor
(data: *Uint8, mask: *Uint8, w: s32, h: s32, hot_x: s32, hot_y: s32) -> *SDL_Cursor
(data: *Uint8, mask: *Uint8, w: s32, h: s32, hot_x: s32, hot_y: s32) -> *SDL_Cursor
(data: *Uint8, mask: *Uint8, w: s32, h: s32, hot_x: s32, hot_y: s32) -> *SDL_Cursor
(data: *Uint8, mask: *Uint8, w: s32, h: s32, hot_x: s32, hot_y: s32) -> *SDL_Cursor
(data: *Uint8, mask: *Uint8, w: s32, h: s32, hot_x: s32, hot_y: s32) -> *SDL_Cursor
SDL_RunHapticEffectforeign6 overloadsSource
(haptic: *SDL_Haptic, effect: SDL_HapticEffectID, iterations: Uint32) -> bool
(haptic: *SDL_Haptic, effect: SDL_HapticEffectID, iterations: Uint32) -> bool
(haptic: *SDL_Haptic, effect: SDL_HapticEffectID, iterations: Uint32) -> bool
(haptic: *SDL_Haptic, effect: SDL_HapticEffectID, iterations: Uint32) -> bool
(haptic: *SDL_Haptic, effect: SDL_HapticEffectID, iterations: Uint32) -> bool
(haptic: *SDL_Haptic, effect: SDL_HapticEffectID, iterations: Uint32) -> bool
SDL_AddEventWatchforeign6 overloadsSource
(filter: SDL_EventFilter, userdata: *void) -> bool
(filter: SDL_EventFilter, userdata: *void) -> bool
(filter: SDL_EventFilter, userdata: *void) -> bool
(filter: SDL_EventFilter, userdata: *void) -> bool
(filter: SDL_EventFilter, userdata: *void) -> bool
(filter: SDL_EventFilter, userdata: *void) -> bool
SDL_AddGamepadMappingforeign6 overloadsSource
(mapping: *u8) -> s32
(mapping: *u8) -> s32
(mapping: *u8) -> s32
(mapping: *u8) -> s32
(mapping: *u8) -> s32
(mapping: *u8) -> s32
SDL_SetClipboardDataforeign6 overloadsSource
(callback: SDL_ClipboardDataCallback, cleanup: SDL_ClipboardCleanupCallback, userdata: *void, mime_types: **u8, num_mime_types: u64) -> bool
(callback: SDL_ClipboardDataCallback, cleanup: SDL_ClipboardCleanupCallback, userdata: *void, mime_types: **u8, num_mime_types: u64) -> bool
(callback: SDL_ClipboardDataCallback, cleanup: SDL_ClipboardCleanupCallback, userdata: *void, mime_types: **u8, num_mime_types: u64) -> bool
(callback: SDL_ClipboardDataCallback, cleanup: SDL_ClipboardCleanupCallback, userdata: *void, mime_types: **u8, num_mime_types: u64) -> bool
(callback: SDL_ClipboardDataCallback, cleanup: SDL_ClipboardCleanupCallback, userdata: *void, mime_types: **u8, num_mime_types: u64) -> bool
(callback: SDL_ClipboardDataCallback, cleanup: SDL_ClipboardCleanupCallback, userdata: *void, mime_types: **u8, num_mime_types: u64) -> bool
SDL_SetClipboardTextforeign6 overloadsSource
(text: *u8) -> bool
(text: *u8) -> bool
(text: *u8) -> bool
(text: *u8) -> bool
(text: *u8) -> bool
(text: *u8) -> bool
SDL_SetEventFilterforeign6 overloadsSource
(filter: SDL_EventFilter, userdata: *void) -> void
(filter: SDL_EventFilter, userdata: *void) -> void
(filter: SDL_EventFilter, userdata: *void) -> void
(filter: SDL_EventFilter, userdata: *void) -> void
(filter: SDL_EventFilter, userdata: *void) -> void
(filter: SDL_EventFilter, userdata: *void) -> void
(enabled: bool) -> void
(enabled: bool) -> void
(enabled: bool) -> void
(enabled: bool) -> void
(enabled: bool) -> void
(enabled: bool) -> void
(enabled: bool) -> void
(enabled: bool) -> void
(enabled: bool) -> void
(enabled: bool) -> void
(enabled: bool) -> void
(enabled: bool) -> void
(joystick: *SDL_Joystick, touchpad: s32, finger: s32, down: bool, x: float32, y: float32, pressure: float32) -> bool
(joystick: *SDL_Joystick, touchpad: s32, finger: s32, down: bool, x: float32, y: float32, pressure: float32) -> bool
(joystick: *SDL_Joystick, touchpad: s32, finger: s32, down: bool, x: float32, y: float32, pressure: float32) -> bool
(joystick: *SDL_Joystick, touchpad: s32, finger: s32, down: bool, x: float32, y: float32, pressure: float32) -> bool
(joystick: *SDL_Joystick, touchpad: s32, finger: s32, down: bool, x: float32, y: float32, pressure: float32) -> bool
(joystick: *SDL_Joystick, touchpad: s32, finger: s32, down: bool, x: float32, y: float32, pressure: float32) -> bool
(text: *u8) -> bool
(text: *u8) -> bool
(text: *u8) -> bool
(text: *u8) -> bool
(text: *u8) -> bool
(text: *u8) -> bool
(callback: SDL_MouseMotionTransformCallback, userdata: *void) -> bool
(callback: SDL_MouseMotionTransformCallback, userdata: *void) -> bool
(callback: SDL_MouseMotionTransformCallback, userdata: *void) -> bool
(callback: SDL_MouseMotionTransformCallback, userdata: *void) -> bool
(callback: SDL_MouseMotionTransformCallback, userdata: *void) -> bool
(callback: SDL_MouseMotionTransformCallback, userdata: *void) -> bool
(entry: *SDL_TrayEntry, callback: SDL_TrayCallback, userdata: *void) -> void
(entry: *SDL_TrayEntry, callback: SDL_TrayCallback, userdata: *void) -> void
(entry: *SDL_TrayEntry, callback: SDL_TrayCallback, userdata: *void) -> void
(entry: *SDL_TrayEntry, callback: SDL_TrayCallback, userdata: *void) -> void
(entry: *SDL_TrayEntry, callback: SDL_TrayCallback, userdata: *void) -> void
(entry: *SDL_TrayEntry, callback: SDL_TrayCallback, userdata: *void) -> void
SDL_GetClipboardDataforeign6 overloadsSource
(mime_type: *u8, size: *u64) -> *void
(mime_type: *u8, size: *u64) -> *void
(mime_type: *u8, size: *u64) -> *void
(mime_type: *u8, size: *u64) -> *void
(mime_type: *u8, size: *u64) -> *void
(mime_type: *u8, size: *u64) -> *void
(num_mime_types: *u64) -> **u8
(num_mime_types: *u64) -> **u8
(num_mime_types: *u64) -> **u8
(num_mime_types: *u64) -> **u8
(num_mime_types: *u64) -> **u8
(num_mime_types: *u64) -> **u8
SDL_GetEventFilterforeign6 overloadsSource
(filter: *SDL_EventFilter, userdata: **void) -> bool
(filter: *SDL_EventFilter, userdata: **void) -> bool
(filter: *SDL_EventFilter, userdata: **void) -> bool
(filter: *SDL_EventFilter, userdata: **void) -> bool
(filter: *SDL_EventFilter, userdata: **void) -> bool
(filter: *SDL_EventFilter, userdata: **void) -> bool
(count: *s32) -> **u8
(count: *s32) -> **u8
(count: *s32) -> **u8
(count: *s32) -> **u8
(count: *s32) -> **u8
(count: *s32) -> **u8
(gamepad: *SDL_Gamepad, type: SDL_SensorType, data: *float32, num_values: s32) -> bool
(gamepad: *SDL_Gamepad, type: SDL_SensorType, data: *float32, num_values: s32) -> bool
(gamepad: *SDL_Gamepad, type: SDL_SensorType, data: *float32, num_values: s32) -> bool
(gamepad: *SDL_Gamepad, type: SDL_SensorType, data: *float32, num_values: s32) -> bool
(gamepad: *SDL_Gamepad, type: SDL_SensorType, data: *float32, num_values: s32) -> bool
(gamepad: *SDL_Gamepad, type: SDL_SensorType, data: *float32, num_values: s32) -> bool
(gamepad: *SDL_Gamepad, touchpad: s32, finger: s32, down: *bool, x: *float32, y: *float32, pressure: *float32) -> bool
(gamepad: *SDL_Gamepad, touchpad: s32, finger: s32, down: *bool, x: *float32, y: *float32, pressure: *float32) -> bool
(gamepad: *SDL_Gamepad, touchpad: s32, finger: s32, down: *bool, x: *float32, y: *float32, pressure: *float32) -> bool
(gamepad: *SDL_Gamepad, touchpad: s32, finger: s32, down: *bool, x: *float32, y: *float32, pressure: *float32) -> bool
(gamepad: *SDL_Gamepad, touchpad: s32, finger: s32, down: *bool, x: *float32, y: *float32, pressure: *float32) -> bool
(gamepad: *SDL_Gamepad, touchpad: s32, finger: s32, down: *bool, x: *float32, y: *float32, pressure: *float32) -> bool
(guid: SDL_GUID, vendor: *Uint16, product: *Uint16, version: *Uint16, crc16: *Uint16) -> void
(guid: SDL_GUID, vendor: *Uint16, product: *Uint16, version: *Uint16, crc16: *Uint16) -> void
(guid: SDL_GUID, vendor: *Uint16, product: *Uint16, version: *Uint16, crc16: *Uint16) -> void
(guid: SDL_GUID, vendor: *Uint16, product: *Uint16, version: *Uint16, crc16: *Uint16) -> void
(guid: SDL_GUID, vendor: *Uint16, product: *Uint16, version: *Uint16, crc16: *Uint16) -> void
(guid: SDL_GUID, vendor: *Uint16, product: *Uint16, version: *Uint16, crc16: *Uint16) -> void
(scancode: SDL_Scancode, modstate: SDL_Keymod, key_event: bool) -> SDL_Keycode
(scancode: SDL_Scancode, modstate: SDL_Keymod, key_event: bool) -> SDL_Keycode
(scancode: SDL_Scancode, modstate: SDL_Keymod, key_event: bool) -> SDL_Keycode
(scancode: SDL_Scancode, modstate: SDL_Keymod, key_event: bool) -> SDL_Keycode
(scancode: SDL_Scancode, modstate: SDL_Keymod, key_event: bool) -> SDL_Keycode
(scancode: SDL_Scancode, modstate: SDL_Keymod, key_event: bool) -> SDL_Keycode
SDL_GetKeyboardStateforeign6 overloadsSource
(numkeys: *s32) -> *bool
(numkeys: *s32) -> *bool
(numkeys: *s32) -> *bool
(numkeys: *s32) -> *bool
(numkeys: *s32) -> *bool
(numkeys: *s32) -> *bool
SDL_GetSensorDataforeign6 overloadsSource
(sensor: *SDL_Sensor, data: *float32, num_values: s32) -> bool
(sensor: *SDL_Sensor, data: *float32, num_values: s32) -> bool
(sensor: *SDL_Sensor, data: *float32, num_values: s32) -> bool
(sensor: *SDL_Sensor, data: *float32, num_values: s32) -> bool
(sensor: *SDL_Sensor, data: *float32, num_values: s32) -> bool
(sensor: *SDL_Sensor, data: *float32, num_values: s32) -> bool
SDL_HasClipboardDataforeign6 overloadsSource
(mime_type: *u8) -> bool
(mime_type: *u8) -> bool
(mime_type: *u8) -> bool
(mime_type: *u8) -> bool
(mime_type: *u8) -> bool
(mime_type: *u8) -> bool
SDL_HasGamepadforeign6 overloadsSource
() -> bool
() -> bool
() -> bool
() -> bool
() -> bool
() -> bool
SDL_HasJoystickforeign6 overloadsSource
() -> bool
() -> bool
() -> bool
() -> bool
() -> bool
() -> bool
SDL_HasKeyboardforeign6 overloadsSource
() -> bool
() -> bool
() -> bool
() -> bool
() -> bool
() -> bool
SDL_HasMouseforeign6 overloadsSource
() -> bool
() -> bool
() -> bool
() -> bool
() -> bool
() -> bool
SDL_CaptureMouseforeign6 overloadsSource
(enabled: bool) -> bool
(enabled: bool) -> bool
(enabled: bool) -> bool
(enabled: bool) -> bool
(enabled: bool) -> bool
(enabled: bool) -> bool
SDL_FilterEventsforeign6 overloadsSource
(filter: SDL_EventFilter, userdata: *void) -> void
(filter: SDL_EventFilter, userdata: *void) -> void
(filter: SDL_EventFilter, userdata: *void) -> void
(filter: SDL_EventFilter, userdata: *void) -> void
(filter: SDL_EventFilter, userdata: *void) -> void
(filter: SDL_EventFilter, userdata: *void) -> void
SDL_HideCursorforeign6 overloadsSource
() -> bool
() -> bool
() -> bool
() -> bool
() -> bool
() -> bool
SDL_InsertTrayEntryAtforeign6 overloadsSource
(menu: *SDL_TrayMenu, pos: s32, label: *u8, flags: SDL_TrayEntryFlags) -> *SDL_TrayEntry
(menu: *SDL_TrayMenu, pos: s32, label: *u8, flags: SDL_TrayEntryFlags) -> *SDL_TrayEntry
(menu: *SDL_TrayMenu, pos: s32, label: *u8, flags: SDL_TrayEntryFlags) -> *SDL_TrayEntry
(menu: *SDL_TrayMenu, pos: s32, label: *u8, flags: SDL_TrayEntryFlags) -> *SDL_TrayEntry
(menu: *SDL_TrayMenu, pos: s32, label: *u8, flags: SDL_TrayEntryFlags) -> *SDL_TrayEntry
(menu: *SDL_TrayMenu, pos: s32, label: *u8, flags: SDL_TrayEntryFlags) -> *SDL_TrayEntry
SDL_PeepEventsforeign6 overloadsSource
(events: *SDL_Event, numevents: s32, action: SDL_EventAction, minType: Uint32, maxType: Uint32) -> s32
(events: *SDL_Event, numevents: s32, action: SDL_EventAction, minType: Uint32, maxType: Uint32) -> s32
(events: *SDL_Event, numevents: s32, action: SDL_EventAction, minType: Uint32, maxType: Uint32) -> s32
(events: *SDL_Event, numevents: s32, action: SDL_EventAction, minType: Uint32, maxType: Uint32) -> s32
(events: *SDL_Event, numevents: s32, action: SDL_EventAction, minType: Uint32, maxType: Uint32) -> s32
(events: *SDL_Event, numevents: s32, action: SDL_EventAction, minType: Uint32, maxType: Uint32) -> s32
SDL_PumpEventsforeign6 overloadsSource
() -> void
() -> void
() -> void
() -> void
() -> void
() -> void
SDL_RemoveEventWatchforeign6 overloadsSource
(filter: SDL_EventFilter, userdata: *void) -> void
(filter: SDL_EventFilter, userdata: *void) -> void
(filter: SDL_EventFilter, userdata: *void) -> void
(filter: SDL_EventFilter, userdata: *void) -> void
(filter: SDL_EventFilter, userdata: *void) -> void
(filter: SDL_EventFilter, userdata: *void) -> void
SDL_RumbleGamepadforeign6 overloadsSource
(gamepad: *SDL_Gamepad, low_frequency_rumble: Uint16, high_frequency_rumble: Uint16, duration_ms: Uint32) -> bool
(gamepad: *SDL_Gamepad, low_frequency_rumble: Uint16, high_frequency_rumble: Uint16, duration_ms: Uint32) -> bool
(gamepad: *SDL_Gamepad, low_frequency_rumble: Uint16, high_frequency_rumble: Uint16, duration_ms: Uint32) -> bool
(gamepad: *SDL_Gamepad, low_frequency_rumble: Uint16, high_frequency_rumble: Uint16, duration_ms: Uint32) -> bool
(gamepad: *SDL_Gamepad, low_frequency_rumble: Uint16, high_frequency_rumble: Uint16, duration_ms: Uint32) -> bool
(gamepad: *SDL_Gamepad, low_frequency_rumble: Uint16, high_frequency_rumble: Uint16, duration_ms: Uint32) -> bool
(gamepad: *SDL_Gamepad, left_rumble: Uint16, right_rumble: Uint16, duration_ms: Uint32) -> bool
(gamepad: *SDL_Gamepad, left_rumble: Uint16, right_rumble: Uint16, duration_ms: Uint32) -> bool
(gamepad: *SDL_Gamepad, left_rumble: Uint16, right_rumble: Uint16, duration_ms: Uint32) -> bool
(gamepad: *SDL_Gamepad, left_rumble: Uint16, right_rumble: Uint16, duration_ms: Uint32) -> bool
(gamepad: *SDL_Gamepad, left_rumble: Uint16, right_rumble: Uint16, duration_ms: Uint32) -> bool
(gamepad: *SDL_Gamepad, left_rumble: Uint16, right_rumble: Uint16, duration_ms: Uint32) -> bool
SDL_RumbleJoystickforeign6 overloadsSource
(joystick: *SDL_Joystick, low_frequency_rumble: Uint16, high_frequency_rumble: Uint16, duration_ms: Uint32) -> bool
(joystick: *SDL_Joystick, low_frequency_rumble: Uint16, high_frequency_rumble: Uint16, duration_ms: Uint32) -> bool
(joystick: *SDL_Joystick, low_frequency_rumble: Uint16, high_frequency_rumble: Uint16, duration_ms: Uint32) -> bool
(joystick: *SDL_Joystick, low_frequency_rumble: Uint16, high_frequency_rumble: Uint16, duration_ms: Uint32) -> bool
(joystick: *SDL_Joystick, low_frequency_rumble: Uint16, high_frequency_rumble: Uint16, duration_ms: Uint32) -> bool
(joystick: *SDL_Joystick, low_frequency_rumble: Uint16, high_frequency_rumble: Uint16, duration_ms: Uint32) -> bool
(joystick: *SDL_Joystick, left_rumble: Uint16, right_rumble: Uint16, duration_ms: Uint32) -> bool
(joystick: *SDL_Joystick, left_rumble: Uint16, right_rumble: Uint16, duration_ms: Uint32) -> bool
(joystick: *SDL_Joystick, left_rumble: Uint16, right_rumble: Uint16, duration_ms: Uint32) -> bool
(joystick: *SDL_Joystick, left_rumble: Uint16, right_rumble: Uint16, duration_ms: Uint32) -> bool
(joystick: *SDL_Joystick, left_rumble: Uint16, right_rumble: Uint16, duration_ms: Uint32) -> bool
(joystick: *SDL_Joystick, left_rumble: Uint16, right_rumble: Uint16, duration_ms: Uint32) -> bool
(joystick: *SDL_Joystick, type: SDL_SensorType, sensor_timestamp: Uint64, data: *float32, num_values: s32) -> bool
(joystick: *SDL_Joystick, type: SDL_SensorType, sensor_timestamp: Uint64, data: *float32, num_values: s32) -> bool
(joystick: *SDL_Joystick, type: SDL_SensorType, sensor_timestamp: Uint64, data: *float32, num_values: s32) -> bool
(joystick: *SDL_Joystick, type: SDL_SensorType, sensor_timestamp: Uint64, data: *float32, num_values: s32) -> bool
(joystick: *SDL_Joystick, type: SDL_SensorType, sensor_timestamp: Uint64, data: *float32, num_values: s32) -> bool
(joystick: *SDL_Joystick, type: SDL_SensorType, sensor_timestamp: Uint64, data: *float32, num_values: s32) -> bool
SDL_ShowCursorforeign6 overloadsSource
() -> bool
() -> bool
() -> bool
() -> bool
() -> bool
() -> bool
(type: SDL_FileDialogType, callback: SDL_DialogFileCallback, userdata: *void, props: SDL_PropertiesID) -> void
(type: SDL_FileDialogType, callback: SDL_DialogFileCallback, userdata: *void, props: SDL_PropertiesID) -> void
(type: SDL_FileDialogType, callback: SDL_DialogFileCallback, userdata: *void, props: SDL_PropertiesID) -> void
(type: SDL_FileDialogType, callback: SDL_DialogFileCallback, userdata: *void, props: SDL_PropertiesID) -> void
(type: SDL_FileDialogType, callback: SDL_DialogFileCallback, userdata: *void, props: SDL_PropertiesID) -> void
(type: SDL_FileDialogType, callback: SDL_DialogFileCallback, userdata: *void, props: SDL_PropertiesID) -> void
(callback: SDL_DialogFileCallback, userdata: *void, window: *SDL_Window, filters: *SDL_DialogFileFilter, nfilters: s32, default_location: *u8, allow_many: bool) -> void
(callback: SDL_DialogFileCallback, userdata: *void, window: *SDL_Window, filters: *SDL_DialogFileFilter, nfilters: s32, default_location: *u8, allow_many: bool) -> void
(callback: SDL_DialogFileCallback, userdata: *void, window: *SDL_Window, filters: *SDL_DialogFileFilter, nfilters: s32, default_location: *u8, allow_many: bool) -> void
(callback: SDL_DialogFileCallback, userdata: *void, window: *SDL_Window, filters: *SDL_DialogFileFilter, nfilters: s32, default_location: *u8, allow_many: bool) -> void
(callback: SDL_DialogFileCallback, userdata: *void, window: *SDL_Window, filters: *SDL_DialogFileFilter, nfilters: s32, default_location: *u8, allow_many: bool) -> void
(callback: SDL_DialogFileCallback, userdata: *void, window: *SDL_Window, filters: *SDL_DialogFileFilter, nfilters: s32, default_location: *u8, allow_many: bool) -> void
(callback: SDL_DialogFileCallback, userdata: *void, window: *SDL_Window, default_location: *u8, allow_many: bool) -> void
(callback: SDL_DialogFileCallback, userdata: *void, window: *SDL_Window, default_location: *u8, allow_many: bool) -> void
(callback: SDL_DialogFileCallback, userdata: *void, window: *SDL_Window, default_location: *u8, allow_many: bool) -> void
(callback: SDL_DialogFileCallback, userdata: *void, window: *SDL_Window, default_location: *u8, allow_many: bool) -> void
(callback: SDL_DialogFileCallback, userdata: *void, window: *SDL_Window, default_location: *u8, allow_many: bool) -> void
(callback: SDL_DialogFileCallback, userdata: *void, window: *SDL_Window, default_location: *u8, allow_many: bool) -> void
(callback: SDL_DialogFileCallback, userdata: *void, window: *SDL_Window, filters: *SDL_DialogFileFilter, nfilters: s32, default_location: *u8) -> void
(callback: SDL_DialogFileCallback, userdata: *void, window: *SDL_Window, filters: *SDL_DialogFileFilter, nfilters: s32, default_location: *u8) -> void
(callback: SDL_DialogFileCallback, userdata: *void, window: *SDL_Window, filters: *SDL_DialogFileFilter, nfilters: s32, default_location: *u8) -> void
(callback: SDL_DialogFileCallback, userdata: *void, window: *SDL_Window, filters: *SDL_DialogFileFilter, nfilters: s32, default_location: *u8) -> void
(callback: SDL_DialogFileCallback, userdata: *void, window: *SDL_Window, filters: *SDL_DialogFileFilter, nfilters: s32, default_location: *u8) -> void
(callback: SDL_DialogFileCallback, userdata: *void, window: *SDL_Window, filters: *SDL_DialogFileFilter, nfilters: s32, default_location: *u8) -> void
(flags: SDL_MessageBoxFlags, title: *u8, message: *u8, window: *SDL_Window) -> bool
(flags: SDL_MessageBoxFlags, title: *u8, message: *u8, window: *SDL_Window) -> bool
(flags: SDL_MessageBoxFlags, title: *u8, message: *u8, window: *SDL_Window) -> bool
(flags: SDL_MessageBoxFlags, title: *u8, message: *u8, window: *SDL_Window) -> bool
(flags: SDL_MessageBoxFlags, title: *u8, message: *u8, window: *SDL_Window) -> bool
(flags: SDL_MessageBoxFlags, title: *u8, message: *u8, window: *SDL_Window) -> bool
(haptic: *SDL_Haptic, effect: SDL_HapticEffectID, data: *SDL_HapticEffect) -> bool
(haptic: *SDL_Haptic, effect: SDL_HapticEffectID, data: *SDL_HapticEffect) -> bool
(haptic: *SDL_Haptic, effect: SDL_HapticEffectID, data: *SDL_HapticEffect) -> bool
(haptic: *SDL_Haptic, effect: SDL_HapticEffectID, data: *SDL_HapticEffect) -> bool
(haptic: *SDL_Haptic, effect: SDL_HapticEffectID, data: *SDL_HapticEffect) -> bool
(haptic: *SDL_Haptic, effect: SDL_HapticEffectID, data: *SDL_HapticEffect) -> bool
SDL_UpdateTraysforeign6 overloadsSource
() -> void
() -> void
() -> void
() -> void
() -> void
() -> void
SDL_WarpMouseGlobalforeign6 overloadsSource
(x: float32, y: float32) -> bool
(x: float32, y: float32) -> bool
(x: float32, y: float32) -> bool
(x: float32, y: float32) -> bool
(x: float32, y: float32) -> bool
(x: float32, y: float32) -> bool
SDL_hid_ble_scanforeign6 overloadsSource
(active: bool) -> void
(active: bool) -> void
(active: bool) -> void
(active: bool) -> void
(active: bool) -> void
(active: bool) -> void
SDL_hid_exitforeign6 overloadsSource
() -> s32
() -> s32
() -> s32
() -> s32
() -> s32
() -> s32
SDL_hid_initforeign6 overloadsSource
() -> s32
() -> s32
() -> s32
() -> s32
() -> s32
() -> s32
SDL_CreatePopupWindowforeign6 overloadsSource
(parent: *SDL_Window, offset_x: s32, offset_y: s32, w: s32, h: s32, flags: SDL_WindowFlags) -> *SDL_Window
(parent: *SDL_Window, offset_x: s32, offset_y: s32, w: s32, h: s32, flags: SDL_WindowFlags) -> *SDL_Window
(parent: *SDL_Window, offset_x: s32, offset_y: s32, w: s32, h: s32, flags: SDL_WindowFlags) -> *SDL_Window
(parent: *SDL_Window, offset_x: s32, offset_y: s32, w: s32, h: s32, flags: SDL_WindowFlags) -> *SDL_Window
(parent: *SDL_Window, offset_x: s32, offset_y: s32, w: s32, h: s32, flags: SDL_WindowFlags) -> *SDL_Window
(parent: *SDL_Window, offset_x: s32, offset_y: s32, w: s32, h: s32, flags: SDL_WindowFlags) -> *SDL_Window
SDL_CreateSurfaceFromforeign6 overloadsSource
(width: s32, height: s32, format: SDL_PixelFormat, pixels: *void, pitch: s32) -> *SDL_Surface
(width: s32, height: s32, format: SDL_PixelFormat, pixels: *void, pitch: s32) -> *SDL_Surface
(width: s32, height: s32, format: SDL_PixelFormat, pixels: *void, pitch: s32) -> *SDL_Surface
(width: s32, height: s32, format: SDL_PixelFormat, pixels: *void, pitch: s32) -> *SDL_Surface
(width: s32, height: s32, format: SDL_PixelFormat, pixels: *void, pitch: s32) -> *SDL_Surface
(width: s32, height: s32, format: SDL_PixelFormat, pixels: *void, pitch: s32) -> *SDL_Surface
SDL_CreateTextureforeign6 overloadsSource
(renderer: *SDL_Renderer, format: SDL_PixelFormat, access: SDL_TextureAccess, w: s32, h: s32) -> *SDL_Texture
(renderer: *SDL_Renderer, format: SDL_PixelFormat, access: SDL_TextureAccess, w: s32, h: s32) -> *SDL_Texture
(renderer: *SDL_Renderer, format: SDL_PixelFormat, access: SDL_TextureAccess, w: s32, h: s32) -> *SDL_Texture
(renderer: *SDL_Renderer, format: SDL_PixelFormat, access: SDL_TextureAccess, w: s32, h: s32) -> *SDL_Texture
(renderer: *SDL_Renderer, format: SDL_PixelFormat, access: SDL_TextureAccess, w: s32, h: s32) -> *SDL_Texture
(renderer: *SDL_Renderer, format: SDL_PixelFormat, access: SDL_TextureAccess, w: s32, h: s32) -> *SDL_Texture
(title: *u8, width: s32, height: s32, window_flags: SDL_WindowFlags, window: **SDL_Window, renderer: **SDL_Renderer) -> bool
(title: *u8, width: s32, height: s32, window_flags: SDL_WindowFlags, window: **SDL_Window, renderer: **SDL_Renderer) -> bool
(title: *u8, width: s32, height: s32, window_flags: SDL_WindowFlags, window: **SDL_Window, renderer: **SDL_Renderer) -> bool
(title: *u8, width: s32, height: s32, window_flags: SDL_WindowFlags, window: **SDL_Window, renderer: **SDL_Renderer) -> bool
(title: *u8, width: s32, height: s32, window_flags: SDL_WindowFlags, window: **SDL_Window, renderer: **SDL_Renderer) -> bool
(title: *u8, width: s32, height: s32, window_flags: SDL_WindowFlags, window: **SDL_Window, renderer: **SDL_Renderer) -> bool
(renderer: *SDL_Renderer, wait_stage_mask: Uint32, wait_semaphore: Sint64, signal_semaphore: Sint64) -> bool
(renderer: *SDL_Renderer, wait_stage_mask: Uint32, wait_semaphore: Sint64, signal_semaphore: Sint64) -> bool
(renderer: *SDL_Renderer, wait_stage_mask: Uint32, wait_semaphore: Sint64, signal_semaphore: Sint64) -> bool
(renderer: *SDL_Renderer, wait_stage_mask: Uint32, wait_semaphore: Sint64, signal_semaphore: Sint64) -> bool
(renderer: *SDL_Renderer, wait_stage_mask: Uint32, wait_semaphore: Sint64, signal_semaphore: Sint64) -> bool
(renderer: *SDL_Renderer, wait_stage_mask: Uint32, wait_semaphore: Sint64, signal_semaphore: Sint64) -> bool
(state: *SDL_GPURenderState, slot_index: Uint32, data: *void, length: Uint32) -> bool
(state: *SDL_GPURenderState, slot_index: Uint32, data: *void, length: Uint32) -> bool
(state: *SDL_GPURenderState, slot_index: Uint32, data: *void, length: Uint32) -> bool
(state: *SDL_GPURenderState, slot_index: Uint32, data: *void, length: Uint32) -> bool
(state: *SDL_GPURenderState, slot_index: Uint32, data: *void, length: Uint32) -> bool
(state: *SDL_GPURenderState, slot_index: Uint32, data: *void, length: Uint32) -> bool
SDL_SetPaletteColorsforeign6 overloadsSource
(palette: *SDL_Palette, colors: *SDL_Color, firstcolor: s32, ncolors: s32) -> bool
(palette: *SDL_Palette, colors: *SDL_Color, firstcolor: s32, ncolors: s32) -> bool
(palette: *SDL_Palette, colors: *SDL_Color, firstcolor: s32, ncolors: s32) -> bool
(palette: *SDL_Palette, colors: *SDL_Color, firstcolor: s32, ncolors: s32) -> bool
(palette: *SDL_Palette, colors: *SDL_Color, firstcolor: s32, ncolors: s32) -> bool
(palette: *SDL_Palette, colors: *SDL_Color, firstcolor: s32, ncolors: s32) -> bool
(renderer: *SDL_Renderer, r: float32, g: float32, b: float32, a: float32) -> bool
(renderer: *SDL_Renderer, r: float32, g: float32, b: float32, a: float32) -> bool
(renderer: *SDL_Renderer, r: float32, g: float32, b: float32, a: float32) -> bool
(renderer: *SDL_Renderer, r: float32, g: float32, b: float32, a: float32) -> bool
(renderer: *SDL_Renderer, r: float32, g: float32, b: float32, a: float32) -> bool
(renderer: *SDL_Renderer, r: float32, g: float32, b: float32, a: float32) -> bool
(renderer: *SDL_Renderer, w: s32, h: s32, mode: SDL_RendererLogicalPresentation) -> bool
(renderer: *SDL_Renderer, w: s32, h: s32, mode: SDL_RendererLogicalPresentation) -> bool
(renderer: *SDL_Renderer, w: s32, h: s32, mode: SDL_RendererLogicalPresentation) -> bool
(renderer: *SDL_Renderer, w: s32, h: s32, mode: SDL_RendererLogicalPresentation) -> bool
(renderer: *SDL_Renderer, w: s32, h: s32, mode: SDL_RendererLogicalPresentation) -> bool
(renderer: *SDL_Renderer, w: s32, h: s32, mode: SDL_RendererLogicalPresentation) -> bool
(renderer: *SDL_Renderer, u_mode: SDL_TextureAddressMode, v_mode: SDL_TextureAddressMode) -> bool
(renderer: *SDL_Renderer, u_mode: SDL_TextureAddressMode, v_mode: SDL_TextureAddressMode) -> bool
(renderer: *SDL_Renderer, u_mode: SDL_TextureAddressMode, v_mode: SDL_TextureAddressMode) -> bool
(renderer: *SDL_Renderer, u_mode: SDL_TextureAddressMode, v_mode: SDL_TextureAddressMode) -> bool
(renderer: *SDL_Renderer, u_mode: SDL_TextureAddressMode, v_mode: SDL_TextureAddressMode) -> bool
(renderer: *SDL_Renderer, u_mode: SDL_TextureAddressMode, v_mode: SDL_TextureAddressMode) -> bool
(window: *SDL_Window, min_aspect: float32, max_aspect: float32) -> bool
(window: *SDL_Window, min_aspect: float32, max_aspect: float32) -> bool
(window: *SDL_Window, min_aspect: float32, max_aspect: float32) -> bool
(window: *SDL_Window, min_aspect: float32, max_aspect: float32) -> bool
(window: *SDL_Window, min_aspect: float32, max_aspect: float32) -> bool
(window: *SDL_Window, min_aspect: float32, max_aspect: float32) -> bool
SDL_SetWindowHitTestforeign6 overloadsSource
(window: *SDL_Window, callback: SDL_HitTest, callback_data: *void) -> bool
(window: *SDL_Window, callback: SDL_HitTest, callback_data: *void) -> bool
(window: *SDL_Window, callback: SDL_HitTest, callback_data: *void) -> bool
(window: *SDL_Window, callback: SDL_HitTest, callback_data: *void) -> bool
(window: *SDL_Window, callback: SDL_HitTest, callback_data: *void) -> bool
(window: *SDL_Window, callback: SDL_HitTest, callback_data: *void) -> bool
SDL_GetCameraDriverforeign6 overloadsSource
(index: s32) -> *u8
(index: s32) -> *u8
(index: s32) -> *u8
(index: s32) -> *u8
(index: s32) -> *u8
(index: s32) -> *u8
(displayID: SDL_DisplayID, w: s32, h: s32, refresh_rate: float32, include_high_density_modes: bool, closest: *SDL_DisplayMode) -> bool
(displayID: SDL_DisplayID, w: s32, h: s32, refresh_rate: float32, include_high_density_modes: bool, closest: *SDL_DisplayMode) -> bool
(displayID: SDL_DisplayID, w: s32, h: s32, refresh_rate: float32, include_high_density_modes: bool, closest: *SDL_DisplayMode) -> bool
(displayID: SDL_DisplayID, w: s32, h: s32, refresh_rate: float32, include_high_density_modes: bool, closest: *SDL_DisplayMode) -> bool
(displayID: SDL_DisplayID, w: s32, h: s32, refresh_rate: float32, include_high_density_modes: bool, closest: *SDL_DisplayMode) -> bool
(displayID: SDL_DisplayID, w: s32, h: s32, refresh_rate: float32, include_high_density_modes: bool, closest: *SDL_DisplayMode) -> bool
(format: SDL_PixelFormat, bpp: *s32, Rmask: *Uint32, Gmask: *Uint32, Bmask: *Uint32, Amask: *Uint32) -> bool
(format: SDL_PixelFormat, bpp: *s32, Rmask: *Uint32, Gmask: *Uint32, Bmask: *Uint32, Amask: *Uint32) -> bool
(format: SDL_PixelFormat, bpp: *s32, Rmask: *Uint32, Gmask: *Uint32, Bmask: *Uint32, Amask: *Uint32) -> bool
(format: SDL_PixelFormat, bpp: *s32, Rmask: *Uint32, Gmask: *Uint32, Bmask: *Uint32, Amask: *Uint32) -> bool
(format: SDL_PixelFormat, bpp: *s32, Rmask: *Uint32, Gmask: *Uint32, Bmask: *Uint32, Amask: *Uint32) -> bool
(format: SDL_PixelFormat, bpp: *s32, Rmask: *Uint32, Gmask: *Uint32, Bmask: *Uint32, Amask: *Uint32) -> bool
(bpp: s32, Rmask: Uint32, Gmask: Uint32, Bmask: Uint32, Amask: Uint32) -> SDL_PixelFormat
(bpp: s32, Rmask: Uint32, Gmask: Uint32, Bmask: Uint32, Amask: Uint32) -> SDL_PixelFormat
(bpp: s32, Rmask: Uint32, Gmask: Uint32, Bmask: Uint32, Amask: Uint32) -> SDL_PixelFormat
(bpp: s32, Rmask: Uint32, Gmask: Uint32, Bmask: Uint32, Amask: Uint32) -> SDL_PixelFormat
(bpp: s32, Rmask: Uint32, Gmask: Uint32, Bmask: Uint32, Amask: Uint32) -> SDL_PixelFormat
(bpp: s32, Rmask: Uint32, Gmask: Uint32, Bmask: Uint32, Amask: Uint32) -> SDL_PixelFormat
SDL_GetRGBforeign6 overloadsSource
(pixelvalue: Uint32, format: *SDL_PixelFormatDetails, palette: *SDL_Palette, r: *Uint8, g: *Uint8, b: *Uint8) -> void
(pixelvalue: Uint32, format: *SDL_PixelFormatDetails, palette: *SDL_Palette, r: *Uint8, g: *Uint8, b: *Uint8) -> void
(pixelvalue: Uint32, format: *SDL_PixelFormatDetails, palette: *SDL_Palette, r: *Uint8, g: *Uint8, b: *Uint8) -> void
(pixelvalue: Uint32, format: *SDL_PixelFormatDetails, palette: *SDL_Palette, r: *Uint8, g: *Uint8, b: *Uint8) -> void
(pixelvalue: Uint32, format: *SDL_PixelFormatDetails, palette: *SDL_Palette, r: *Uint8, g: *Uint8, b: *Uint8) -> void
(pixelvalue: Uint32, format: *SDL_PixelFormatDetails, palette: *SDL_Palette, r: *Uint8, g: *Uint8, b: *Uint8) -> void
SDL_GetRGBAforeign6 overloadsSource
(pixelvalue: Uint32, format: *SDL_PixelFormatDetails, palette: *SDL_Palette, r: *Uint8, g: *Uint8, b: *Uint8, a: *Uint8) -> void
(pixelvalue: Uint32, format: *SDL_PixelFormatDetails, palette: *SDL_Palette, r: *Uint8, g: *Uint8, b: *Uint8, a: *Uint8) -> void
(pixelvalue: Uint32, format: *SDL_PixelFormatDetails, palette: *SDL_Palette, r: *Uint8, g: *Uint8, b: *Uint8, a: *Uint8) -> void
(pixelvalue: Uint32, format: *SDL_PixelFormatDetails, palette: *SDL_Palette, r: *Uint8, g: *Uint8, b: *Uint8, a: *Uint8) -> void
(pixelvalue: Uint32, format: *SDL_PixelFormatDetails, palette: *SDL_Palette, r: *Uint8, g: *Uint8, b: *Uint8, a: *Uint8) -> void
(pixelvalue: Uint32, format: *SDL_PixelFormatDetails, palette: *SDL_Palette, r: *Uint8, g: *Uint8, b: *Uint8, a: *Uint8) -> void
(rect: *SDL_Rect, X1: *s32, Y1: *s32, X2: *s32, Y2: *s32) -> bool
(rect: *SDL_Rect, X1: *s32, Y1: *s32, X2: *s32, Y2: *s32) -> bool
(rect: *SDL_Rect, X1: *s32, Y1: *s32, X2: *s32, Y2: *s32) -> bool
(rect: *SDL_Rect, X1: *s32, Y1: *s32, X2: *s32, Y2: *s32) -> bool
(rect: *SDL_Rect, X1: *s32, Y1: *s32, X2: *s32, Y2: *s32) -> bool
(rect: *SDL_Rect, X1: *s32, Y1: *s32, X2: *s32, Y2: *s32) -> bool
(rect: *SDL_FRect, X1: *float32, Y1: *float32, X2: *float32, Y2: *float32) -> bool
(rect: *SDL_FRect, X1: *float32, Y1: *float32, X2: *float32, Y2: *float32) -> bool
(rect: *SDL_FRect, X1: *float32, Y1: *float32, X2: *float32, Y2: *float32) -> bool
(rect: *SDL_FRect, X1: *float32, Y1: *float32, X2: *float32, Y2: *float32) -> bool
(rect: *SDL_FRect, X1: *float32, Y1: *float32, X2: *float32, Y2: *float32) -> bool
(rect: *SDL_FRect, X1: *float32, Y1: *float32, X2: *float32, Y2: *float32) -> bool
(points: *SDL_Point, count: s32, clip: *SDL_Rect, result: *SDL_Rect) -> bool
(points: *SDL_Point, count: s32, clip: *SDL_Rect, result: *SDL_Rect) -> bool
(points: *SDL_Point, count: s32, clip: *SDL_Rect, result: *SDL_Rect) -> bool
(points: *SDL_Point, count: s32, clip: *SDL_Rect, result: *SDL_Rect) -> bool
(points: *SDL_Point, count: s32, clip: *SDL_Rect, result: *SDL_Rect) -> bool
(points: *SDL_Point, count: s32, clip: *SDL_Rect, result: *SDL_Rect) -> bool
(points: *SDL_FPoint, count: s32, clip: *SDL_FRect, result: *SDL_FRect) -> bool
(points: *SDL_FPoint, count: s32, clip: *SDL_FRect, result: *SDL_FRect) -> bool
(points: *SDL_FPoint, count: s32, clip: *SDL_FRect, result: *SDL_FRect) -> bool
(points: *SDL_FPoint, count: s32, clip: *SDL_FRect, result: *SDL_FRect) -> bool
(points: *SDL_FPoint, count: s32, clip: *SDL_FRect, result: *SDL_FRect) -> bool
(points: *SDL_FPoint, count: s32, clip: *SDL_FRect, result: *SDL_FRect) -> bool
(renderer: *SDL_Renderer, r: *Uint8, g: *Uint8, b: *Uint8, a: *Uint8) -> bool
(renderer: *SDL_Renderer, r: *Uint8, g: *Uint8, b: *Uint8, a: *Uint8) -> bool
(renderer: *SDL_Renderer, r: *Uint8, g: *Uint8, b: *Uint8, a: *Uint8) -> bool
(renderer: *SDL_Renderer, r: *Uint8, g: *Uint8, b: *Uint8, a: *Uint8) -> bool
(renderer: *SDL_Renderer, r: *Uint8, g: *Uint8, b: *Uint8, a: *Uint8) -> bool
(renderer: *SDL_Renderer, r: *Uint8, g: *Uint8, b: *Uint8, a: *Uint8) -> bool
(renderer: *SDL_Renderer, r: *float32, g: *float32, b: *float32, a: *float32) -> bool
(renderer: *SDL_Renderer, r: *float32, g: *float32, b: *float32, a: *float32) -> bool
(renderer: *SDL_Renderer, r: *float32, g: *float32, b: *float32, a: *float32) -> bool
(renderer: *SDL_Renderer, r: *float32, g: *float32, b: *float32, a: *float32) -> bool
(renderer: *SDL_Renderer, r: *float32, g: *float32, b: *float32, a: *float32) -> bool
(renderer: *SDL_Renderer, r: *float32, g: *float32, b: *float32, a: *float32) -> bool
SDL_GetRenderDriverforeign6 overloadsSource
(index: s32) -> *u8
(index: s32) -> *u8
(index: s32) -> *u8
(index: s32) -> *u8
(index: s32) -> *u8
(index: s32) -> *u8
(renderer: *SDL_Renderer, w: *s32, h: *s32, mode: *SDL_RendererLogicalPresentation) -> bool
(renderer: *SDL_Renderer, w: *s32, h: *s32, mode: *SDL_RendererLogicalPresentation) -> bool
(renderer: *SDL_Renderer, w: *s32, h: *s32, mode: *SDL_RendererLogicalPresentation) -> bool
(renderer: *SDL_Renderer, w: *s32, h: *s32, mode: *SDL_RendererLogicalPresentation) -> bool
(renderer: *SDL_Renderer, w: *s32, h: *s32, mode: *SDL_RendererLogicalPresentation) -> bool
(renderer: *SDL_Renderer, w: *s32, h: *s32, mode: *SDL_RendererLogicalPresentation) -> bool
(renderer: *SDL_Renderer, u_mode: *SDL_TextureAddressMode, v_mode: *SDL_TextureAddressMode) -> bool
(renderer: *SDL_Renderer, u_mode: *SDL_TextureAddressMode, v_mode: *SDL_TextureAddressMode) -> bool
(renderer: *SDL_Renderer, u_mode: *SDL_TextureAddressMode, v_mode: *SDL_TextureAddressMode) -> bool
(renderer: *SDL_Renderer, u_mode: *SDL_TextureAddressMode, v_mode: *SDL_TextureAddressMode) -> bool
(renderer: *SDL_Renderer, u_mode: *SDL_TextureAddressMode, v_mode: *SDL_TextureAddressMode) -> bool
(renderer: *SDL_Renderer, u_mode: *SDL_TextureAddressMode, v_mode: *SDL_TextureAddressMode) -> bool
SDL_GetVideoDriverforeign6 overloadsSource
(index: s32) -> *u8
(index: s32) -> *u8
(index: s32) -> *u8
(index: s32) -> *u8
(index: s32) -> *u8
(index: s32) -> *u8
(window: *SDL_Window, min_aspect: *float32, max_aspect: *float32) -> bool
(window: *SDL_Window, min_aspect: *float32, max_aspect: *float32) -> bool
(window: *SDL_Window, min_aspect: *float32, max_aspect: *float32) -> bool
(window: *SDL_Window, min_aspect: *float32, max_aspect: *float32) -> bool
(window: *SDL_Window, min_aspect: *float32, max_aspect: *float32) -> bool
(window: *SDL_Window, min_aspect: *float32, max_aspect: *float32) -> bool
(window: *SDL_Window, top: *s32, left: *s32, bottom: *s32, right: *s32) -> bool
(window: *SDL_Window, top: *s32, left: *s32, bottom: *s32, right: *s32) -> bool
(window: *SDL_Window, top: *s32, left: *s32, bottom: *s32, right: *s32) -> bool
(window: *SDL_Window, top: *s32, left: *s32, bottom: *s32, right: *s32) -> bool
(window: *SDL_Window, top: *s32, left: *s32, bottom: *s32, right: *s32) -> bool
(window: *SDL_Window, top: *s32, left: *s32, bottom: *s32, right: *s32) -> bool
SDL_MapRGBforeign6 overloadsSource
(format: *SDL_PixelFormatDetails, palette: *SDL_Palette, r: Uint8, g: Uint8, b: Uint8) -> Uint32
(format: *SDL_PixelFormatDetails, palette: *SDL_Palette, r: Uint8, g: Uint8, b: Uint8) -> Uint32
(format: *SDL_PixelFormatDetails, palette: *SDL_Palette, r: Uint8, g: Uint8, b: Uint8) -> Uint32
(format: *SDL_PixelFormatDetails, palette: *SDL_Palette, r: Uint8, g: Uint8, b: Uint8) -> Uint32
(format: *SDL_PixelFormatDetails, palette: *SDL_Palette, r: Uint8, g: Uint8, b: Uint8) -> Uint32
(format: *SDL_PixelFormatDetails, palette: *SDL_Palette, r: Uint8, g: Uint8, b: Uint8) -> Uint32
SDL_MapRGBAforeign6 overloadsSource
(format: *SDL_PixelFormatDetails, palette: *SDL_Palette, r: Uint8, g: Uint8, b: Uint8, a: Uint8) -> Uint32
(format: *SDL_PixelFormatDetails, palette: *SDL_Palette, r: Uint8, g: Uint8, b: Uint8, a: Uint8) -> Uint32
(format: *SDL_PixelFormatDetails, palette: *SDL_Palette, r: Uint8, g: Uint8, b: Uint8, a: Uint8) -> Uint32
(format: *SDL_PixelFormatDetails, palette: *SDL_Palette, r: Uint8, g: Uint8, b: Uint8, a: Uint8) -> Uint32
(format: *SDL_PixelFormatDetails, palette: *SDL_Palette, r: Uint8, g: Uint8, b: Uint8, a: Uint8) -> Uint32
(format: *SDL_PixelFormatDetails, palette: *SDL_Palette, r: Uint8, g: Uint8, b: Uint8, a: Uint8) -> Uint32
SDL_ReadSurfacePixelforeign6 overloadsSource
(surface: *SDL_Surface, x: s32, y: s32, r: *Uint8, g: *Uint8, b: *Uint8, a: *Uint8) -> bool
(surface: *SDL_Surface, x: s32, y: s32, r: *Uint8, g: *Uint8, b: *Uint8, a: *Uint8) -> bool
(surface: *SDL_Surface, x: s32, y: s32, r: *Uint8, g: *Uint8, b: *Uint8, a: *Uint8) -> bool
(surface: *SDL_Surface, x: s32, y: s32, r: *Uint8, g: *Uint8, b: *Uint8, a: *Uint8) -> bool
(surface: *SDL_Surface, x: s32, y: s32, r: *Uint8, g: *Uint8, b: *Uint8, a: *Uint8) -> bool
(surface: *SDL_Surface, x: s32, y: s32, r: *Uint8, g: *Uint8, b: *Uint8, a: *Uint8) -> bool
(surface: *SDL_Surface, x: s32, y: s32, r: *float32, g: *float32, b: *float32, a: *float32) -> bool
(surface: *SDL_Surface, x: s32, y: s32, r: *float32, g: *float32, b: *float32, a: *float32) -> bool
(surface: *SDL_Surface, x: s32, y: s32, r: *float32, g: *float32, b: *float32, a: *float32) -> bool
(surface: *SDL_Surface, x: s32, y: s32, r: *float32, g: *float32, b: *float32, a: *float32) -> bool
(surface: *SDL_Surface, x: s32, y: s32, r: *float32, g: *float32, b: *float32, a: *float32) -> bool
(surface: *SDL_Surface, x: s32, y: s32, r: *float32, g: *float32, b: *float32, a: *float32) -> bool
SDL_BlitSurfaceforeign6 overloadsSource
(src: *SDL_Surface, srcrect: *SDL_Rect, dst: *SDL_Surface, dstrect: *SDL_Rect) -> bool
(src: *SDL_Surface, srcrect: *SDL_Rect, dst: *SDL_Surface, dstrect: *SDL_Rect) -> bool
(src: *SDL_Surface, srcrect: *SDL_Rect, dst: *SDL_Surface, dstrect: *SDL_Rect) -> bool
(src: *SDL_Surface, srcrect: *SDL_Rect, dst: *SDL_Surface, dstrect: *SDL_Rect) -> bool
(src: *SDL_Surface, srcrect: *SDL_Rect, dst: *SDL_Surface, dstrect: *SDL_Rect) -> bool
(src: *SDL_Surface, srcrect: *SDL_Rect, dst: *SDL_Surface, dstrect: *SDL_Rect) -> bool
SDL_BlitSurface9Gridforeign6 overloadsSource
(src: *SDL_Surface, srcrect: *SDL_Rect, left_width: s32, right_width: s32, top_height: s32, bottom_height: s32, scale: float32, scaleMode: SDL_ScaleMode, dst: *SDL_Surface, dstrect: *SDL_Rect) -> bool
(src: *SDL_Surface, srcrect: *SDL_Rect, left_width: s32, right_width: s32, top_height: s32, bottom_height: s32, scale: float32, scaleMode: SDL_ScaleMode, dst: *SDL_Surface, dstrect: *SDL_Rect) -> bool
(src: *SDL_Surface, srcrect: *SDL_Rect, left_width: s32, right_width: s32, top_height: s32, bottom_height: s32, scale: float32, scaleMode: SDL_ScaleMode, dst: *SDL_Surface, dstrect: *SDL_Rect) -> bool
(src: *SDL_Surface, srcrect: *SDL_Rect, left_width: s32, right_width: s32, top_height: s32, bottom_height: s32, scale: float32, scaleMode: SDL_ScaleMode, dst: *SDL_Surface, dstrect: *SDL_Rect) -> bool
(src: *SDL_Surface, srcrect: *SDL_Rect, left_width: s32, right_width: s32, top_height: s32, bottom_height: s32, scale: float32, scaleMode: SDL_ScaleMode, dst: *SDL_Surface, dstrect: *SDL_Rect) -> bool
(src: *SDL_Surface, srcrect: *SDL_Rect, left_width: s32, right_width: s32, top_height: s32, bottom_height: s32, scale: float32, scaleMode: SDL_ScaleMode, dst: *SDL_Surface, dstrect: *SDL_Rect) -> bool
SDL_BlitSurfaceScaledforeign6 overloadsSource
(src: *SDL_Surface, srcrect: *SDL_Rect, dst: *SDL_Surface, dstrect: *SDL_Rect, scaleMode: SDL_ScaleMode) -> bool
(src: *SDL_Surface, srcrect: *SDL_Rect, dst: *SDL_Surface, dstrect: *SDL_Rect, scaleMode: SDL_ScaleMode) -> bool
(src: *SDL_Surface, srcrect: *SDL_Rect, dst: *SDL_Surface, dstrect: *SDL_Rect, scaleMode: SDL_ScaleMode) -> bool
(src: *SDL_Surface, srcrect: *SDL_Rect, dst: *SDL_Surface, dstrect: *SDL_Rect, scaleMode: SDL_ScaleMode) -> bool
(src: *SDL_Surface, srcrect: *SDL_Rect, dst: *SDL_Surface, dstrect: *SDL_Rect, scaleMode: SDL_ScaleMode) -> bool
(src: *SDL_Surface, srcrect: *SDL_Rect, dst: *SDL_Surface, dstrect: *SDL_Rect, scaleMode: SDL_ScaleMode) -> bool
SDL_BlitSurfaceTiledforeign6 overloadsSource
(src: *SDL_Surface, srcrect: *SDL_Rect, dst: *SDL_Surface, dstrect: *SDL_Rect) -> bool
(src: *SDL_Surface, srcrect: *SDL_Rect, dst: *SDL_Surface, dstrect: *SDL_Rect) -> bool
(src: *SDL_Surface, srcrect: *SDL_Rect, dst: *SDL_Surface, dstrect: *SDL_Rect) -> bool
(src: *SDL_Surface, srcrect: *SDL_Rect, dst: *SDL_Surface, dstrect: *SDL_Rect) -> bool
(src: *SDL_Surface, srcrect: *SDL_Rect, dst: *SDL_Surface, dstrect: *SDL_Rect) -> bool
(src: *SDL_Surface, srcrect: *SDL_Rect, dst: *SDL_Surface, dstrect: *SDL_Rect) -> bool
(src: *SDL_Surface, srcrect: *SDL_Rect, scale: float32, scaleMode: SDL_ScaleMode, dst: *SDL_Surface, dstrect: *SDL_Rect) -> bool
(src: *SDL_Surface, srcrect: *SDL_Rect, scale: float32, scaleMode: SDL_ScaleMode, dst: *SDL_Surface, dstrect: *SDL_Rect) -> bool
(src: *SDL_Surface, srcrect: *SDL_Rect, scale: float32, scaleMode: SDL_ScaleMode, dst: *SDL_Surface, dstrect: *SDL_Rect) -> bool
(src: *SDL_Surface, srcrect: *SDL_Rect, scale: float32, scaleMode: SDL_ScaleMode, dst: *SDL_Surface, dstrect: *SDL_Rect) -> bool
(src: *SDL_Surface, srcrect: *SDL_Rect, scale: float32, scaleMode: SDL_ScaleMode, dst: *SDL_Surface, dstrect: *SDL_Rect) -> bool
(src: *SDL_Surface, srcrect: *SDL_Rect, scale: float32, scaleMode: SDL_ScaleMode, dst: *SDL_Surface, dstrect: *SDL_Rect) -> bool
(src: *SDL_Surface, srcrect: *SDL_Rect, dst: *SDL_Surface, dstrect: *SDL_Rect) -> bool
(src: *SDL_Surface, srcrect: *SDL_Rect, dst: *SDL_Surface, dstrect: *SDL_Rect) -> bool
(src: *SDL_Surface, srcrect: *SDL_Rect, dst: *SDL_Surface, dstrect: *SDL_Rect) -> bool
(src: *SDL_Surface, srcrect: *SDL_Rect, dst: *SDL_Surface, dstrect: *SDL_Rect) -> bool
(src: *SDL_Surface, srcrect: *SDL_Rect, dst: *SDL_Surface, dstrect: *SDL_Rect) -> bool
(src: *SDL_Surface, srcrect: *SDL_Rect, dst: *SDL_Surface, dstrect: *SDL_Rect) -> bool
(src: *SDL_Surface, srcrect: *SDL_Rect, dst: *SDL_Surface, dstrect: *SDL_Rect, scaleMode: SDL_ScaleMode) -> bool
(src: *SDL_Surface, srcrect: *SDL_Rect, dst: *SDL_Surface, dstrect: *SDL_Rect, scaleMode: SDL_ScaleMode) -> bool
(src: *SDL_Surface, srcrect: *SDL_Rect, dst: *SDL_Surface, dstrect: *SDL_Rect, scaleMode: SDL_ScaleMode) -> bool
(src: *SDL_Surface, srcrect: *SDL_Rect, dst: *SDL_Surface, dstrect: *SDL_Rect, scaleMode: SDL_ScaleMode) -> bool
(src: *SDL_Surface, srcrect: *SDL_Rect, dst: *SDL_Surface, dstrect: *SDL_Rect, scaleMode: SDL_ScaleMode) -> bool
(src: *SDL_Surface, srcrect: *SDL_Rect, dst: *SDL_Surface, dstrect: *SDL_Rect, scaleMode: SDL_ScaleMode) -> bool
SDL_ClearSurfaceforeign6 overloadsSource
(surface: *SDL_Surface, r: float32, g: float32, b: float32, a: float32) -> bool
(surface: *SDL_Surface, r: float32, g: float32, b: float32, a: float32) -> bool
(surface: *SDL_Surface, r: float32, g: float32, b: float32, a: float32) -> bool
(surface: *SDL_Surface, r: float32, g: float32, b: float32, a: float32) -> bool
(surface: *SDL_Surface, r: float32, g: float32, b: float32, a: float32) -> bool
(surface: *SDL_Surface, r: float32, g: float32, b: float32, a: float32) -> bool
(srcColorFactor: SDL_BlendFactor, dstColorFactor: SDL_BlendFactor, colorOperation: SDL_BlendOperation, srcAlphaFactor: SDL_BlendFactor, dstAlphaFactor: SDL_BlendFactor, alphaOperation: SDL_BlendOperation) -> SDL_BlendMode
(srcColorFactor: SDL_BlendFactor, dstColorFactor: SDL_BlendFactor, colorOperation: SDL_BlendOperation, srcAlphaFactor: SDL_BlendFactor, dstAlphaFactor: SDL_BlendFactor, alphaOperation: SDL_BlendOperation) -> SDL_BlendMode
(srcColorFactor: SDL_BlendFactor, dstColorFactor: SDL_BlendFactor, colorOperation: SDL_BlendOperation, srcAlphaFactor: SDL_BlendFactor, dstAlphaFactor: SDL_BlendFactor, alphaOperation: SDL_BlendOperation) -> SDL_BlendMode
(srcColorFactor: SDL_BlendFactor, dstColorFactor: SDL_BlendFactor, colorOperation: SDL_BlendOperation, srcAlphaFactor: SDL_BlendFactor, dstAlphaFactor: SDL_BlendFactor, alphaOperation: SDL_BlendOperation) -> SDL_BlendMode
(srcColorFactor: SDL_BlendFactor, dstColorFactor: SDL_BlendFactor, colorOperation: SDL_BlendOperation, srcAlphaFactor: SDL_BlendFactor, dstAlphaFactor: SDL_BlendFactor, alphaOperation: SDL_BlendOperation) -> SDL_BlendMode
(srcColorFactor: SDL_BlendFactor, dstColorFactor: SDL_BlendFactor, colorOperation: SDL_BlendOperation, srcAlphaFactor: SDL_BlendFactor, dstAlphaFactor: SDL_BlendFactor, alphaOperation: SDL_BlendOperation) -> SDL_BlendMode
SDL_ConvertPixelsforeign6 overloadsSource
(width: s32, height: s32, src_format: SDL_PixelFormat, src: *void, src_pitch: s32, dst_format: SDL_PixelFormat, dst: *void, dst_pitch: s32) -> bool
(width: s32, height: s32, src_format: SDL_PixelFormat, src: *void, src_pitch: s32, dst_format: SDL_PixelFormat, dst: *void, dst_pitch: s32) -> bool
(width: s32, height: s32, src_format: SDL_PixelFormat, src: *void, src_pitch: s32, dst_format: SDL_PixelFormat, dst: *void, dst_pitch: s32) -> bool
(width: s32, height: s32, src_format: SDL_PixelFormat, src: *void, src_pitch: s32, dst_format: SDL_PixelFormat, dst: *void, dst_pitch: s32) -> bool
(width: s32, height: s32, src_format: SDL_PixelFormat, src: *void, src_pitch: s32, dst_format: SDL_PixelFormat, dst: *void, dst_pitch: s32) -> bool
(width: s32, height: s32, src_format: SDL_PixelFormat, src: *void, src_pitch: s32, dst_format: SDL_PixelFormat, dst: *void, dst_pitch: s32) -> bool
(width: s32, height: s32, src_format: SDL_PixelFormat, src_colorspace: SDL_Colorspace, src_properties: SDL_PropertiesID, src: *void, src_pitch: s32, dst_format: SDL_PixelFormat, dst_colorspace: SDL_Colorspace, dst_properties: SDL_PropertiesID, dst: *void, dst_pitch: s32) -> bool
(width: s32, height: s32, src_format: SDL_PixelFormat, src_colorspace: SDL_Colorspace, src_properties: SDL_PropertiesID, src: *void, src_pitch: s32, dst_format: SDL_PixelFormat, dst_colorspace: SDL_Colorspace, dst_properties: SDL_PropertiesID, dst: *void, dst_pitch: s32) -> bool
(width: s32, height: s32, src_format: SDL_PixelFormat, src_colorspace: SDL_Colorspace, src_properties: SDL_PropertiesID, src: *void, src_pitch: s32, dst_format: SDL_PixelFormat, dst_colorspace: SDL_Colorspace, dst_properties: SDL_PropertiesID, dst: *void, dst_pitch: s32) -> bool
(width: s32, height: s32, src_format: SDL_PixelFormat, src_colorspace: SDL_Colorspace, src_properties: SDL_PropertiesID, src: *void, src_pitch: s32, dst_format: SDL_PixelFormat, dst_colorspace: SDL_Colorspace, dst_properties: SDL_PropertiesID, dst: *void, dst_pitch: s32) -> bool
(width: s32, height: s32, src_format: SDL_PixelFormat, src_colorspace: SDL_Colorspace, src_properties: SDL_PropertiesID, src: *void, src_pitch: s32, dst_format: SDL_PixelFormat, dst_colorspace: SDL_Colorspace, dst_properties: SDL_PropertiesID, dst: *void, dst_pitch: s32) -> bool
(width: s32, height: s32, src_format: SDL_PixelFormat, src_colorspace: SDL_Colorspace, src_properties: SDL_PropertiesID, src: *void, src_pitch: s32, dst_format: SDL_PixelFormat, dst_colorspace: SDL_Colorspace, dst_properties: SDL_PropertiesID, dst: *void, dst_pitch: s32) -> bool
(surface: *SDL_Surface, format: SDL_PixelFormat, palette: *SDL_Palette, colorspace: SDL_Colorspace, props: SDL_PropertiesID) -> *SDL_Surface
(surface: *SDL_Surface, format: SDL_PixelFormat, palette: *SDL_Palette, colorspace: SDL_Colorspace, props: SDL_PropertiesID) -> *SDL_Surface
(surface: *SDL_Surface, format: SDL_PixelFormat, palette: *SDL_Palette, colorspace: SDL_Colorspace, props: SDL_PropertiesID) -> *SDL_Surface
(surface: *SDL_Surface, format: SDL_PixelFormat, palette: *SDL_Palette, colorspace: SDL_Colorspace, props: SDL_PropertiesID) -> *SDL_Surface
(surface: *SDL_Surface, format: SDL_PixelFormat, palette: *SDL_Palette, colorspace: SDL_Colorspace, props: SDL_PropertiesID) -> *SDL_Surface
(surface: *SDL_Surface, format: SDL_PixelFormat, palette: *SDL_Palette, colorspace: SDL_Colorspace, props: SDL_PropertiesID) -> *SDL_Surface
(proc: *u8) -> SDL_FunctionPointer
(proc: *u8) -> SDL_FunctionPointer
(proc: *u8) -> SDL_FunctionPointer
(proc: *u8) -> SDL_FunctionPointer
(proc: *u8) -> SDL_FunctionPointer
(proc: *u8) -> SDL_FunctionPointer
(platformAttribCallback: SDL_EGLAttribArrayCallback, surfaceAttribCallback: SDL_EGLIntArrayCallback, contextAttribCallback: SDL_EGLIntArrayCallback, userdata: *void) -> void
(platformAttribCallback: SDL_EGLAttribArrayCallback, surfaceAttribCallback: SDL_EGLIntArrayCallback, contextAttribCallback: SDL_EGLIntArrayCallback, userdata: *void) -> void
(platformAttribCallback: SDL_EGLAttribArrayCallback, surfaceAttribCallback: SDL_EGLIntArrayCallback, contextAttribCallback: SDL_EGLIntArrayCallback, userdata: *void) -> void
(platformAttribCallback: SDL_EGLAttribArrayCallback, surfaceAttribCallback: SDL_EGLIntArrayCallback, contextAttribCallback: SDL_EGLIntArrayCallback, userdata: *void) -> void
(platformAttribCallback: SDL_EGLAttribArrayCallback, surfaceAttribCallback: SDL_EGLIntArrayCallback, contextAttribCallback: SDL_EGLIntArrayCallback, userdata: *void) -> void
(platformAttribCallback: SDL_EGLAttribArrayCallback, surfaceAttribCallback: SDL_EGLIntArrayCallback, contextAttribCallback: SDL_EGLIntArrayCallback, userdata: *void) -> void
(extension: *u8) -> bool
(extension: *u8) -> bool
(extension: *u8) -> bool
(extension: *u8) -> bool
(extension: *u8) -> bool
(extension: *u8) -> bool
SDL_GL_GetProcAddressforeign6 overloadsSource
(proc: *u8) -> SDL_FunctionPointer
(proc: *u8) -> SDL_FunctionPointer
(proc: *u8) -> SDL_FunctionPointer
(proc: *u8) -> SDL_FunctionPointer
(proc: *u8) -> SDL_FunctionPointer
(proc: *u8) -> SDL_FunctionPointer
(interval: *s32) -> bool
(interval: *s32) -> bool
(interval: *s32) -> bool
(interval: *s32) -> bool
(interval: *s32) -> bool
(interval: *s32) -> bool
SDL_GL_LoadLibraryforeign6 overloadsSource
(path: *u8) -> bool
(path: *u8) -> bool
(path: *u8) -> bool
(path: *u8) -> bool
(path: *u8) -> bool
(path: *u8) -> bool
(interval: s32) -> bool
(interval: s32) -> bool
(interval: s32) -> bool
(interval: s32) -> bool
(interval: s32) -> bool
(interval: s32) -> bool
SDL_LockTextureforeign6 overloadsSource
(texture: *SDL_Texture, rect: *SDL_Rect, pixels: **void, pitch: *s32) -> bool
(texture: *SDL_Texture, rect: *SDL_Rect, pixels: **void, pitch: *s32) -> bool
(texture: *SDL_Texture, rect: *SDL_Rect, pixels: **void, pitch: *s32) -> bool
(texture: *SDL_Texture, rect: *SDL_Rect, pixels: **void, pitch: *s32) -> bool
(texture: *SDL_Texture, rect: *SDL_Rect, pixels: **void, pitch: *s32) -> bool
(texture: *SDL_Texture, rect: *SDL_Rect, pixels: **void, pitch: *s32) -> bool
SDL_PremultiplyAlphaforeign6 overloadsSource
(width: s32, height: s32, src_format: SDL_PixelFormat, src: *void, src_pitch: s32, dst_format: SDL_PixelFormat, dst: *void, dst_pitch: s32, linear: bool) -> bool
(width: s32, height: s32, src_format: SDL_PixelFormat, src: *void, src_pitch: s32, dst_format: SDL_PixelFormat, dst: *void, dst_pitch: s32, linear: bool) -> bool
(width: s32, height: s32, src_format: SDL_PixelFormat, src: *void, src_pitch: s32, dst_format: SDL_PixelFormat, dst: *void, dst_pitch: s32, linear: bool) -> bool
(width: s32, height: s32, src_format: SDL_PixelFormat, src: *void, src_pitch: s32, dst_format: SDL_PixelFormat, dst: *void, dst_pitch: s32, linear: bool) -> bool
(width: s32, height: s32, src_format: SDL_PixelFormat, src: *void, src_pitch: s32, dst_format: SDL_PixelFormat, dst: *void, dst_pitch: s32, linear: bool) -> bool
(width: s32, height: s32, src_format: SDL_PixelFormat, src: *void, src_pitch: s32, dst_format: SDL_PixelFormat, dst: *void, dst_pitch: s32, linear: bool) -> bool
(renderer: *SDL_Renderer, window_x: float32, window_y: float32, x: *float32, y: *float32) -> bool
(renderer: *SDL_Renderer, window_x: float32, window_y: float32, x: *float32, y: *float32) -> bool
(renderer: *SDL_Renderer, window_x: float32, window_y: float32, x: *float32, y: *float32) -> bool
(renderer: *SDL_Renderer, window_x: float32, window_y: float32, x: *float32, y: *float32) -> bool
(renderer: *SDL_Renderer, window_x: float32, window_y: float32, x: *float32, y: *float32) -> bool
(renderer: *SDL_Renderer, window_x: float32, window_y: float32, x: *float32, y: *float32) -> bool
(renderer: *SDL_Renderer, x: float32, y: float32, window_x: *float32, window_y: *float32) -> bool
(renderer: *SDL_Renderer, x: float32, y: float32, window_x: *float32, window_y: *float32) -> bool
(renderer: *SDL_Renderer, x: float32, y: float32, window_x: *float32, window_y: *float32) -> bool
(renderer: *SDL_Renderer, x: float32, y: float32, window_x: *float32, window_y: *float32) -> bool
(renderer: *SDL_Renderer, x: float32, y: float32, window_x: *float32, window_y: *float32) -> bool
(renderer: *SDL_Renderer, x: float32, y: float32, window_x: *float32, window_y: *float32) -> bool
(renderer: *SDL_Renderer, x: float32, y: float32, fmt: *u8, args: ..Any) -> bool
(renderer: *SDL_Renderer, x: float32, y: float32, fmt: *u8, args: ..Any) -> bool
(renderer: *SDL_Renderer, x: float32, y: float32, fmt: *u8, args: ..Any) -> bool
(renderer: *SDL_Renderer, x: float32, y: float32, fmt: *u8, args: ..Any) -> bool
(renderer: *SDL_Renderer, x: float32, y: float32, fmt: *u8, args: ..Any) -> bool
(renderer: *SDL_Renderer, x: float32, y: float32, fmt: *u8, args: ..Any) -> bool
SDL_RenderGeometryforeign6 overloadsSource
(renderer: *SDL_Renderer, texture: *SDL_Texture, vertices: *SDL_Vertex, num_vertices: s32, indices: *s32, num_indices: s32) -> bool
(renderer: *SDL_Renderer, texture: *SDL_Texture, vertices: *SDL_Vertex, num_vertices: s32, indices: *s32, num_indices: s32) -> bool
(renderer: *SDL_Renderer, texture: *SDL_Texture, vertices: *SDL_Vertex, num_vertices: s32, indices: *s32, num_indices: s32) -> bool
(renderer: *SDL_Renderer, texture: *SDL_Texture, vertices: *SDL_Vertex, num_vertices: s32, indices: *s32, num_indices: s32) -> bool
(renderer: *SDL_Renderer, texture: *SDL_Texture, vertices: *SDL_Vertex, num_vertices: s32, indices: *s32, num_indices: s32) -> bool
(renderer: *SDL_Renderer, texture: *SDL_Texture, vertices: *SDL_Vertex, num_vertices: s32, indices: *s32, num_indices: s32) -> bool
SDL_RenderGeometryRawforeign6 overloadsSource
(renderer: *SDL_Renderer, texture: *SDL_Texture, xy: *float32, xy_stride: s32, color: *SDL_FColor, color_stride: s32, uv: *float32, uv_stride: s32, num_vertices: s32, indices: *void, num_indices: s32, size_indices: s32) -> bool
(renderer: *SDL_Renderer, texture: *SDL_Texture, xy: *float32, xy_stride: s32, color: *SDL_FColor, color_stride: s32, uv: *float32, uv_stride: s32, num_vertices: s32, indices: *void, num_indices: s32, size_indices: s32) -> bool
(renderer: *SDL_Renderer, texture: *SDL_Texture, xy: *float32, xy_stride: s32, color: *SDL_FColor, color_stride: s32, uv: *float32, uv_stride: s32, num_vertices: s32, indices: *void, num_indices: s32, size_indices: s32) -> bool
(renderer: *SDL_Renderer, texture: *SDL_Texture, xy: *float32, xy_stride: s32, color: *SDL_FColor, color_stride: s32, uv: *float32, uv_stride: s32, num_vertices: s32, indices: *void, num_indices: s32, size_indices: s32) -> bool
(renderer: *SDL_Renderer, texture: *SDL_Texture, xy: *float32, xy_stride: s32, color: *SDL_FColor, color_stride: s32, uv: *float32, uv_stride: s32, num_vertices: s32, indices: *void, num_indices: s32, size_indices: s32) -> bool
(renderer: *SDL_Renderer, texture: *SDL_Texture, xy: *float32, xy_stride: s32, color: *SDL_FColor, color_stride: s32, uv: *float32, uv_stride: s32, num_vertices: s32, indices: *void, num_indices: s32, size_indices: s32) -> bool
SDL_RenderLineforeign6 overloadsSource
(renderer: *SDL_Renderer, x1: float32, y1: float32, x2: float32, y2: float32) -> bool
(renderer: *SDL_Renderer, x1: float32, y1: float32, x2: float32, y2: float32) -> bool
(renderer: *SDL_Renderer, x1: float32, y1: float32, x2: float32, y2: float32) -> bool
(renderer: *SDL_Renderer, x1: float32, y1: float32, x2: float32, y2: float32) -> bool
(renderer: *SDL_Renderer, x1: float32, y1: float32, x2: float32, y2: float32) -> bool
(renderer: *SDL_Renderer, x1: float32, y1: float32, x2: float32, y2: float32) -> bool
SDL_RenderTextureforeign6 overloadsSource
(renderer: *SDL_Renderer, texture: *SDL_Texture, srcrect: *SDL_FRect, dstrect: *SDL_FRect) -> bool
(renderer: *SDL_Renderer, texture: *SDL_Texture, srcrect: *SDL_FRect, dstrect: *SDL_FRect) -> bool
(renderer: *SDL_Renderer, texture: *SDL_Texture, srcrect: *SDL_FRect, dstrect: *SDL_FRect) -> bool
(renderer: *SDL_Renderer, texture: *SDL_Texture, srcrect: *SDL_FRect, dstrect: *SDL_FRect) -> bool
(renderer: *SDL_Renderer, texture: *SDL_Texture, srcrect: *SDL_FRect, dstrect: *SDL_FRect) -> bool
(renderer: *SDL_Renderer, texture: *SDL_Texture, srcrect: *SDL_FRect, dstrect: *SDL_FRect) -> bool
(renderer: *SDL_Renderer, texture: *SDL_Texture, srcrect: *SDL_FRect, left_width: float32, right_width: float32, top_height: float32, bottom_height: float32, scale: float32, dstrect: *SDL_FRect) -> bool
(renderer: *SDL_Renderer, texture: *SDL_Texture, srcrect: *SDL_FRect, left_width: float32, right_width: float32, top_height: float32, bottom_height: float32, scale: float32, dstrect: *SDL_FRect) -> bool
(renderer: *SDL_Renderer, texture: *SDL_Texture, srcrect: *SDL_FRect, left_width: float32, right_width: float32, top_height: float32, bottom_height: float32, scale: float32, dstrect: *SDL_FRect) -> bool
(renderer: *SDL_Renderer, texture: *SDL_Texture, srcrect: *SDL_FRect, left_width: float32, right_width: float32, top_height: float32, bottom_height: float32, scale: float32, dstrect: *SDL_FRect) -> bool
(renderer: *SDL_Renderer, texture: *SDL_Texture, srcrect: *SDL_FRect, left_width: float32, right_width: float32, top_height: float32, bottom_height: float32, scale: float32, dstrect: *SDL_FRect) -> bool
(renderer: *SDL_Renderer, texture: *SDL_Texture, srcrect: *SDL_FRect, left_width: float32, right_width: float32, top_height: float32, bottom_height: float32, scale: float32, dstrect: *SDL_FRect) -> bool
(renderer: *SDL_Renderer, texture: *SDL_Texture, srcrect: *SDL_FRect, left_width: float32, right_width: float32, top_height: float32, bottom_height: float32, scale: float32, dstrect: *SDL_FRect, tileScale: float32) -> bool
(renderer: *SDL_Renderer, texture: *SDL_Texture, srcrect: *SDL_FRect, left_width: float32, right_width: float32, top_height: float32, bottom_height: float32, scale: float32, dstrect: *SDL_FRect, tileScale: float32) -> bool
(renderer: *SDL_Renderer, texture: *SDL_Texture, srcrect: *SDL_FRect, left_width: float32, right_width: float32, top_height: float32, bottom_height: float32, scale: float32, dstrect: *SDL_FRect, tileScale: float32) -> bool
(renderer: *SDL_Renderer, texture: *SDL_Texture, srcrect: *SDL_FRect, left_width: float32, right_width: float32, top_height: float32, bottom_height: float32, scale: float32, dstrect: *SDL_FRect, tileScale: float32) -> bool
(renderer: *SDL_Renderer, texture: *SDL_Texture, srcrect: *SDL_FRect, left_width: float32, right_width: float32, top_height: float32, bottom_height: float32, scale: float32, dstrect: *SDL_FRect, tileScale: float32) -> bool
(renderer: *SDL_Renderer, texture: *SDL_Texture, srcrect: *SDL_FRect, left_width: float32, right_width: float32, top_height: float32, bottom_height: float32, scale: float32, dstrect: *SDL_FRect, tileScale: float32) -> bool
(renderer: *SDL_Renderer, texture: *SDL_Texture, srcrect: *SDL_FRect, origin: *SDL_FPoint, right: *SDL_FPoint, down: *SDL_FPoint) -> bool
(renderer: *SDL_Renderer, texture: *SDL_Texture, srcrect: *SDL_FRect, origin: *SDL_FPoint, right: *SDL_FPoint, down: *SDL_FPoint) -> bool
(renderer: *SDL_Renderer, texture: *SDL_Texture, srcrect: *SDL_FRect, origin: *SDL_FPoint, right: *SDL_FPoint, down: *SDL_FPoint) -> bool
(renderer: *SDL_Renderer, texture: *SDL_Texture, srcrect: *SDL_FRect, origin: *SDL_FPoint, right: *SDL_FPoint, down: *SDL_FPoint) -> bool
(renderer: *SDL_Renderer, texture: *SDL_Texture, srcrect: *SDL_FRect, origin: *SDL_FPoint, right: *SDL_FPoint, down: *SDL_FPoint) -> bool
(renderer: *SDL_Renderer, texture: *SDL_Texture, srcrect: *SDL_FRect, origin: *SDL_FPoint, right: *SDL_FPoint, down: *SDL_FPoint) -> bool
(renderer: *SDL_Renderer, texture: *SDL_Texture, srcrect: *SDL_FRect, dstrect: *SDL_FRect, angle: float64, center: *SDL_FPoint, flip: SDL_FlipMode) -> bool
(renderer: *SDL_Renderer, texture: *SDL_Texture, srcrect: *SDL_FRect, dstrect: *SDL_FRect, angle: float64, center: *SDL_FPoint, flip: SDL_FlipMode) -> bool
(renderer: *SDL_Renderer, texture: *SDL_Texture, srcrect: *SDL_FRect, dstrect: *SDL_FRect, angle: float64, center: *SDL_FPoint, flip: SDL_FlipMode) -> bool
(renderer: *SDL_Renderer, texture: *SDL_Texture, srcrect: *SDL_FRect, dstrect: *SDL_FRect, angle: float64, center: *SDL_FPoint, flip: SDL_FlipMode) -> bool
(renderer: *SDL_Renderer, texture: *SDL_Texture, srcrect: *SDL_FRect, dstrect: *SDL_FRect, angle: float64, center: *SDL_FPoint, flip: SDL_FlipMode) -> bool
(renderer: *SDL_Renderer, texture: *SDL_Texture, srcrect: *SDL_FRect, dstrect: *SDL_FRect, angle: float64, center: *SDL_FPoint, flip: SDL_FlipMode) -> bool
(renderer: *SDL_Renderer, texture: *SDL_Texture, srcrect: *SDL_FRect, scale: float32, dstrect: *SDL_FRect) -> bool
(renderer: *SDL_Renderer, texture: *SDL_Texture, srcrect: *SDL_FRect, scale: float32, dstrect: *SDL_FRect) -> bool
(renderer: *SDL_Renderer, texture: *SDL_Texture, srcrect: *SDL_FRect, scale: float32, dstrect: *SDL_FRect) -> bool
(renderer: *SDL_Renderer, texture: *SDL_Texture, srcrect: *SDL_FRect, scale: float32, dstrect: *SDL_FRect) -> bool
(renderer: *SDL_Renderer, texture: *SDL_Texture, srcrect: *SDL_FRect, scale: float32, dstrect: *SDL_FRect) -> bool
(renderer: *SDL_Renderer, texture: *SDL_Texture, srcrect: *SDL_FRect, scale: float32, dstrect: *SDL_FRect) -> bool
SDL_ScaleSurfaceforeign6 overloadsSource
(surface: *SDL_Surface, width: s32, height: s32, scaleMode: SDL_ScaleMode) -> *SDL_Surface
(surface: *SDL_Surface, width: s32, height: s32, scaleMode: SDL_ScaleMode) -> *SDL_Surface
(surface: *SDL_Surface, width: s32, height: s32, scaleMode: SDL_ScaleMode) -> *SDL_Surface
(surface: *SDL_Surface, width: s32, height: s32, scaleMode: SDL_ScaleMode) -> *SDL_Surface
(surface: *SDL_Surface, width: s32, height: s32, scaleMode: SDL_ScaleMode) -> *SDL_Surface
(surface: *SDL_Surface, width: s32, height: s32, scaleMode: SDL_ScaleMode) -> *SDL_Surface
SDL_StretchSurfaceforeign6 overloadsSource
(src: *SDL_Surface, srcrect: *SDL_Rect, dst: *SDL_Surface, dstrect: *SDL_Rect, scaleMode: SDL_ScaleMode) -> bool
(src: *SDL_Surface, srcrect: *SDL_Rect, dst: *SDL_Surface, dstrect: *SDL_Rect, scaleMode: SDL_ScaleMode) -> bool
(src: *SDL_Surface, srcrect: *SDL_Rect, dst: *SDL_Surface, dstrect: *SDL_Rect, scaleMode: SDL_ScaleMode) -> bool
(src: *SDL_Surface, srcrect: *SDL_Rect, dst: *SDL_Surface, dstrect: *SDL_Rect, scaleMode: SDL_ScaleMode) -> bool
(src: *SDL_Surface, srcrect: *SDL_Rect, dst: *SDL_Surface, dstrect: *SDL_Rect, scaleMode: SDL_ScaleMode) -> bool
(src: *SDL_Surface, srcrect: *SDL_Rect, dst: *SDL_Surface, dstrect: *SDL_Rect, scaleMode: SDL_ScaleMode) -> bool
SDL_UpdateNVTextureforeign6 overloadsSource
(texture: *SDL_Texture, rect: *SDL_Rect, Yplane: *Uint8, Ypitch: s32, UVplane: *Uint8, UVpitch: s32) -> bool
(texture: *SDL_Texture, rect: *SDL_Rect, Yplane: *Uint8, Ypitch: s32, UVplane: *Uint8, UVpitch: s32) -> bool
(texture: *SDL_Texture, rect: *SDL_Rect, Yplane: *Uint8, Ypitch: s32, UVplane: *Uint8, UVpitch: s32) -> bool
(texture: *SDL_Texture, rect: *SDL_Rect, Yplane: *Uint8, Ypitch: s32, UVplane: *Uint8, UVpitch: s32) -> bool
(texture: *SDL_Texture, rect: *SDL_Rect, Yplane: *Uint8, Ypitch: s32, UVplane: *Uint8, UVpitch: s32) -> bool
(texture: *SDL_Texture, rect: *SDL_Rect, Yplane: *Uint8, Ypitch: s32, UVplane: *Uint8, UVpitch: s32) -> bool
SDL_UpdateYUVTextureforeign6 overloadsSource
(texture: *SDL_Texture, rect: *SDL_Rect, Yplane: *Uint8, Ypitch: s32, Uplane: *Uint8, Upitch: s32, Vplane: *Uint8, Vpitch: s32) -> bool
(texture: *SDL_Texture, rect: *SDL_Rect, Yplane: *Uint8, Ypitch: s32, Uplane: *Uint8, Upitch: s32, Vplane: *Uint8, Vpitch: s32) -> bool
(texture: *SDL_Texture, rect: *SDL_Rect, Yplane: *Uint8, Ypitch: s32, Uplane: *Uint8, Upitch: s32, Vplane: *Uint8, Vpitch: s32) -> bool
(texture: *SDL_Texture, rect: *SDL_Rect, Yplane: *Uint8, Ypitch: s32, Uplane: *Uint8, Upitch: s32, Vplane: *Uint8, Vpitch: s32) -> bool
(texture: *SDL_Texture, rect: *SDL_Rect, Yplane: *Uint8, Ypitch: s32, Uplane: *Uint8, Upitch: s32, Vplane: *Uint8, Vpitch: s32) -> bool
(texture: *SDL_Texture, rect: *SDL_Rect, Yplane: *Uint8, Ypitch: s32, Uplane: *Uint8, Upitch: s32, Vplane: *Uint8, Vpitch: s32) -> bool
(window: *SDL_Window, instance: VkInstance, allocator: *VkAllocationCallbacks, surface: *VkSurfaceKHR) -> bool
(window: *SDL_Window, instance: VkInstance, allocator: *VkAllocationCallbacks, surface: *VkSurfaceKHR) -> bool
(window: *SDL_Window, instance: VkInstance, allocator: *VkAllocationCallbacks, surface: *VkSurfaceKHR) -> bool
(window: *SDL_Window, instance: VkInstance, allocator: *VkAllocationCallbacks, surface: *VkSurfaceKHR) -> bool
(window: *SDL_Window, instance: VkInstance, allocator: *VkAllocationCallbacks, surface: *VkSurfaceKHR) -> bool
(window: *SDL_Window, instance: VkInstance, allocator: *VkAllocationCallbacks, surface: *VkSurfaceKHR) -> bool
(instance: VkInstance, surface: VkSurfaceKHR, allocator: *VkAllocationCallbacks) -> void
(instance: VkInstance, surface: VkSurfaceKHR, allocator: *VkAllocationCallbacks) -> void
(instance: VkInstance, surface: VkSurfaceKHR, allocator: *VkAllocationCallbacks) -> void
(instance: VkInstance, surface: VkSurfaceKHR, allocator: *VkAllocationCallbacks) -> void
(instance: VkInstance, surface: VkSurfaceKHR, allocator: *VkAllocationCallbacks) -> void
(instance: VkInstance, surface: VkSurfaceKHR, allocator: *VkAllocationCallbacks) -> void
(instance: VkInstance, physicalDevice: VkPhysicalDevice, queueFamilyIndex: Uint32) -> bool
(instance: VkInstance, physicalDevice: VkPhysicalDevice, queueFamilyIndex: Uint32) -> bool
(instance: VkInstance, physicalDevice: VkPhysicalDevice, queueFamilyIndex: Uint32) -> bool
(instance: VkInstance, physicalDevice: VkPhysicalDevice, queueFamilyIndex: Uint32) -> bool
(instance: VkInstance, physicalDevice: VkPhysicalDevice, queueFamilyIndex: Uint32) -> bool
(instance: VkInstance, physicalDevice: VkPhysicalDevice, queueFamilyIndex: Uint32) -> bool
(path: *u8) -> bool
(path: *u8) -> bool
(path: *u8) -> bool
(path: *u8) -> bool
(path: *u8) -> bool
(path: *u8) -> bool
SDL_WriteSurfacePixelforeign6 overloadsSource
(surface: *SDL_Surface, x: s32, y: s32, r: Uint8, g: Uint8, b: Uint8, a: Uint8) -> bool
(surface: *SDL_Surface, x: s32, y: s32, r: Uint8, g: Uint8, b: Uint8, a: Uint8) -> bool
(surface: *SDL_Surface, x: s32, y: s32, r: Uint8, g: Uint8, b: Uint8, a: Uint8) -> bool
(surface: *SDL_Surface, x: s32, y: s32, r: Uint8, g: Uint8, b: Uint8, a: Uint8) -> bool
(surface: *SDL_Surface, x: s32, y: s32, r: Uint8, g: Uint8, b: Uint8, a: Uint8) -> bool
(surface: *SDL_Surface, x: s32, y: s32, r: Uint8, g: Uint8, b: Uint8, a: Uint8) -> bool
(surface: *SDL_Surface, x: s32, y: s32, r: float32, g: float32, b: float32, a: float32) -> bool
(surface: *SDL_Surface, x: s32, y: s32, r: float32, g: float32, b: float32, a: float32) -> bool
(surface: *SDL_Surface, x: s32, y: s32, r: float32, g: float32, b: float32, a: float32) -> bool
(surface: *SDL_Surface, x: s32, y: s32, r: float32, g: float32, b: float32, a: float32) -> bool
(surface: *SDL_Surface, x: s32, y: s32, r: float32, g: float32, b: float32, a: float32) -> bool
(surface: *SDL_Surface, x: s32, y: s32, r: float32, g: float32, b: float32, a: float32) -> bool
(command_buffer: *SDL_GPUCommandBuffer, window: *SDL_Window, swapchain_texture: **SDL_GPUTexture, swapchain_texture_width: *Uint32, swapchain_texture_height: *Uint32) -> bool
(command_buffer: *SDL_GPUCommandBuffer, window: *SDL_Window, swapchain_texture: **SDL_GPUTexture, swapchain_texture_width: *Uint32, swapchain_texture_height: *Uint32) -> bool
(command_buffer: *SDL_GPUCommandBuffer, window: *SDL_Window, swapchain_texture: **SDL_GPUTexture, swapchain_texture_width: *Uint32, swapchain_texture_height: *Uint32) -> bool
(command_buffer: *SDL_GPUCommandBuffer, window: *SDL_Window, swapchain_texture: **SDL_GPUTexture, swapchain_texture_width: *Uint32, swapchain_texture_height: *Uint32) -> bool
(command_buffer: *SDL_GPUCommandBuffer, window: *SDL_Window, swapchain_texture: **SDL_GPUTexture, swapchain_texture_width: *Uint32, swapchain_texture_height: *Uint32) -> bool
(command_buffer: *SDL_GPUCommandBuffer, window: *SDL_Window, swapchain_texture: **SDL_GPUTexture, swapchain_texture_width: *Uint32, swapchain_texture_height: *Uint32) -> bool
SDL_CreateGPUBufferforeign6 overloadsSource
SDL_CreateGPUDeviceforeign6 overloadsSource
(format_flags: SDL_GPUShaderFormat, debug_mode: bool, name: *u8) -> *SDL_GPUDevice
(format_flags: SDL_GPUShaderFormat, debug_mode: bool, name: *u8) -> *SDL_GPUDevice
(format_flags: SDL_GPUShaderFormat, debug_mode: bool, name: *u8) -> *SDL_GPUDevice
(format_flags: SDL_GPUShaderFormat, debug_mode: bool, name: *u8) -> *SDL_GPUDevice
(format_flags: SDL_GPUShaderFormat, debug_mode: bool, name: *u8) -> *SDL_GPUDevice
(format_flags: SDL_GPUShaderFormat, debug_mode: bool, name: *u8) -> *SDL_GPUDevice
SDL_CreateGPUSamplerforeign6 overloadsSource
SDL_CreateGPUShaderforeign6 overloadsSource
SDL_CreateGPUTextureforeign6 overloadsSource
(compute_pass: *SDL_GPUComputePass, compute_pipeline: *SDL_GPUComputePipeline) -> void
(compute_pass: *SDL_GPUComputePass, compute_pipeline: *SDL_GPUComputePipeline) -> void
(compute_pass: *SDL_GPUComputePass, compute_pipeline: *SDL_GPUComputePipeline) -> void
(compute_pass: *SDL_GPUComputePass, compute_pipeline: *SDL_GPUComputePipeline) -> void
(compute_pass: *SDL_GPUComputePass, compute_pipeline: *SDL_GPUComputePipeline) -> void
(compute_pass: *SDL_GPUComputePass, compute_pipeline: *SDL_GPUComputePipeline) -> void
(compute_pass: *SDL_GPUComputePass, first_slot: Uint32, texture_sampler_bindings: *SDL_GPUTextureSamplerBinding, num_bindings: Uint32) -> void
(compute_pass: *SDL_GPUComputePass, first_slot: Uint32, texture_sampler_bindings: *SDL_GPUTextureSamplerBinding, num_bindings: Uint32) -> void
(compute_pass: *SDL_GPUComputePass, first_slot: Uint32, texture_sampler_bindings: *SDL_GPUTextureSamplerBinding, num_bindings: Uint32) -> void
(compute_pass: *SDL_GPUComputePass, first_slot: Uint32, texture_sampler_bindings: *SDL_GPUTextureSamplerBinding, num_bindings: Uint32) -> void
(compute_pass: *SDL_GPUComputePass, first_slot: Uint32, texture_sampler_bindings: *SDL_GPUTextureSamplerBinding, num_bindings: Uint32) -> void
(compute_pass: *SDL_GPUComputePass, first_slot: Uint32, texture_sampler_bindings: *SDL_GPUTextureSamplerBinding, num_bindings: Uint32) -> void
(compute_pass: *SDL_GPUComputePass, first_slot: Uint32, storage_buffers: **SDL_GPUBuffer, num_bindings: Uint32) -> void
(compute_pass: *SDL_GPUComputePass, first_slot: Uint32, storage_buffers: **SDL_GPUBuffer, num_bindings: Uint32) -> void
(compute_pass: *SDL_GPUComputePass, first_slot: Uint32, storage_buffers: **SDL_GPUBuffer, num_bindings: Uint32) -> void
(compute_pass: *SDL_GPUComputePass, first_slot: Uint32, storage_buffers: **SDL_GPUBuffer, num_bindings: Uint32) -> void
(compute_pass: *SDL_GPUComputePass, first_slot: Uint32, storage_buffers: **SDL_GPUBuffer, num_bindings: Uint32) -> void
(compute_pass: *SDL_GPUComputePass, first_slot: Uint32, storage_buffers: **SDL_GPUBuffer, num_bindings: Uint32) -> void
(compute_pass: *SDL_GPUComputePass, first_slot: Uint32, storage_textures: **SDL_GPUTexture, num_bindings: Uint32) -> void
(compute_pass: *SDL_GPUComputePass, first_slot: Uint32, storage_textures: **SDL_GPUTexture, num_bindings: Uint32) -> void
(compute_pass: *SDL_GPUComputePass, first_slot: Uint32, storage_textures: **SDL_GPUTexture, num_bindings: Uint32) -> void
(compute_pass: *SDL_GPUComputePass, first_slot: Uint32, storage_textures: **SDL_GPUTexture, num_bindings: Uint32) -> void
(compute_pass: *SDL_GPUComputePass, first_slot: Uint32, storage_textures: **SDL_GPUTexture, num_bindings: Uint32) -> void
(compute_pass: *SDL_GPUComputePass, first_slot: Uint32, storage_textures: **SDL_GPUTexture, num_bindings: Uint32) -> void
(render_pass: *SDL_GPURenderPass, first_slot: Uint32, texture_sampler_bindings: *SDL_GPUTextureSamplerBinding, num_bindings: Uint32) -> void
(render_pass: *SDL_GPURenderPass, first_slot: Uint32, texture_sampler_bindings: *SDL_GPUTextureSamplerBinding, num_bindings: Uint32) -> void
(render_pass: *SDL_GPURenderPass, first_slot: Uint32, texture_sampler_bindings: *SDL_GPUTextureSamplerBinding, num_bindings: Uint32) -> void
(render_pass: *SDL_GPURenderPass, first_slot: Uint32, texture_sampler_bindings: *SDL_GPUTextureSamplerBinding, num_bindings: Uint32) -> void
(render_pass: *SDL_GPURenderPass, first_slot: Uint32, texture_sampler_bindings: *SDL_GPUTextureSamplerBinding, num_bindings: Uint32) -> void
(render_pass: *SDL_GPURenderPass, first_slot: Uint32, texture_sampler_bindings: *SDL_GPUTextureSamplerBinding, num_bindings: Uint32) -> void
(render_pass: *SDL_GPURenderPass, first_slot: Uint32, storage_buffers: **SDL_GPUBuffer, num_bindings: Uint32) -> void
(render_pass: *SDL_GPURenderPass, first_slot: Uint32, storage_buffers: **SDL_GPUBuffer, num_bindings: Uint32) -> void
(render_pass: *SDL_GPURenderPass, first_slot: Uint32, storage_buffers: **SDL_GPUBuffer, num_bindings: Uint32) -> void
(render_pass: *SDL_GPURenderPass, first_slot: Uint32, storage_buffers: **SDL_GPUBuffer, num_bindings: Uint32) -> void
(render_pass: *SDL_GPURenderPass, first_slot: Uint32, storage_buffers: **SDL_GPUBuffer, num_bindings: Uint32) -> void
(render_pass: *SDL_GPURenderPass, first_slot: Uint32, storage_buffers: **SDL_GPUBuffer, num_bindings: Uint32) -> void
(render_pass: *SDL_GPURenderPass, first_slot: Uint32, storage_textures: **SDL_GPUTexture, num_bindings: Uint32) -> void
(render_pass: *SDL_GPURenderPass, first_slot: Uint32, storage_textures: **SDL_GPUTexture, num_bindings: Uint32) -> void
(render_pass: *SDL_GPURenderPass, first_slot: Uint32, storage_textures: **SDL_GPUTexture, num_bindings: Uint32) -> void
(render_pass: *SDL_GPURenderPass, first_slot: Uint32, storage_textures: **SDL_GPUTexture, num_bindings: Uint32) -> void
(render_pass: *SDL_GPURenderPass, first_slot: Uint32, storage_textures: **SDL_GPUTexture, num_bindings: Uint32) -> void
(render_pass: *SDL_GPURenderPass, first_slot: Uint32, storage_textures: **SDL_GPUTexture, num_bindings: Uint32) -> void
(render_pass: *SDL_GPURenderPass, graphics_pipeline: *SDL_GPUGraphicsPipeline) -> void
(render_pass: *SDL_GPURenderPass, graphics_pipeline: *SDL_GPUGraphicsPipeline) -> void
(render_pass: *SDL_GPURenderPass, graphics_pipeline: *SDL_GPUGraphicsPipeline) -> void
(render_pass: *SDL_GPURenderPass, graphics_pipeline: *SDL_GPUGraphicsPipeline) -> void
(render_pass: *SDL_GPURenderPass, graphics_pipeline: *SDL_GPUGraphicsPipeline) -> void
(render_pass: *SDL_GPURenderPass, graphics_pipeline: *SDL_GPUGraphicsPipeline) -> void
(render_pass: *SDL_GPURenderPass, binding: *SDL_GPUBufferBinding, index_element_size: SDL_GPUIndexElementSize) -> void
(render_pass: *SDL_GPURenderPass, binding: *SDL_GPUBufferBinding, index_element_size: SDL_GPUIndexElementSize) -> void
(render_pass: *SDL_GPURenderPass, binding: *SDL_GPUBufferBinding, index_element_size: SDL_GPUIndexElementSize) -> void
(render_pass: *SDL_GPURenderPass, binding: *SDL_GPUBufferBinding, index_element_size: SDL_GPUIndexElementSize) -> void
(render_pass: *SDL_GPURenderPass, binding: *SDL_GPUBufferBinding, index_element_size: SDL_GPUIndexElementSize) -> void
(render_pass: *SDL_GPURenderPass, binding: *SDL_GPUBufferBinding, index_element_size: SDL_GPUIndexElementSize) -> void
(render_pass: *SDL_GPURenderPass, first_slot: Uint32, bindings: *SDL_GPUBufferBinding, num_bindings: Uint32) -> void
(render_pass: *SDL_GPURenderPass, first_slot: Uint32, bindings: *SDL_GPUBufferBinding, num_bindings: Uint32) -> void
(render_pass: *SDL_GPURenderPass, first_slot: Uint32, bindings: *SDL_GPUBufferBinding, num_bindings: Uint32) -> void
(render_pass: *SDL_GPURenderPass, first_slot: Uint32, bindings: *SDL_GPUBufferBinding, num_bindings: Uint32) -> void
(render_pass: *SDL_GPURenderPass, first_slot: Uint32, bindings: *SDL_GPUBufferBinding, num_bindings: Uint32) -> void
(render_pass: *SDL_GPURenderPass, first_slot: Uint32, bindings: *SDL_GPUBufferBinding, num_bindings: Uint32) -> void
(render_pass: *SDL_GPURenderPass, first_slot: Uint32, texture_sampler_bindings: *SDL_GPUTextureSamplerBinding, num_bindings: Uint32) -> void
(render_pass: *SDL_GPURenderPass, first_slot: Uint32, texture_sampler_bindings: *SDL_GPUTextureSamplerBinding, num_bindings: Uint32) -> void
(render_pass: *SDL_GPURenderPass, first_slot: Uint32, texture_sampler_bindings: *SDL_GPUTextureSamplerBinding, num_bindings: Uint32) -> void
(render_pass: *SDL_GPURenderPass, first_slot: Uint32, texture_sampler_bindings: *SDL_GPUTextureSamplerBinding, num_bindings: Uint32) -> void
(render_pass: *SDL_GPURenderPass, first_slot: Uint32, texture_sampler_bindings: *SDL_GPUTextureSamplerBinding, num_bindings: Uint32) -> void
(render_pass: *SDL_GPURenderPass, first_slot: Uint32, texture_sampler_bindings: *SDL_GPUTextureSamplerBinding, num_bindings: Uint32) -> void
(render_pass: *SDL_GPURenderPass, first_slot: Uint32, storage_buffers: **SDL_GPUBuffer, num_bindings: Uint32) -> void
(render_pass: *SDL_GPURenderPass, first_slot: Uint32, storage_buffers: **SDL_GPUBuffer, num_bindings: Uint32) -> void
(render_pass: *SDL_GPURenderPass, first_slot: Uint32, storage_buffers: **SDL_GPUBuffer, num_bindings: Uint32) -> void
(render_pass: *SDL_GPURenderPass, first_slot: Uint32, storage_buffers: **SDL_GPUBuffer, num_bindings: Uint32) -> void
(render_pass: *SDL_GPURenderPass, first_slot: Uint32, storage_buffers: **SDL_GPUBuffer, num_bindings: Uint32) -> void
(render_pass: *SDL_GPURenderPass, first_slot: Uint32, storage_buffers: **SDL_GPUBuffer, num_bindings: Uint32) -> void
(render_pass: *SDL_GPURenderPass, first_slot: Uint32, storage_textures: **SDL_GPUTexture, num_bindings: Uint32) -> void
(render_pass: *SDL_GPURenderPass, first_slot: Uint32, storage_textures: **SDL_GPUTexture, num_bindings: Uint32) -> void
(render_pass: *SDL_GPURenderPass, first_slot: Uint32, storage_textures: **SDL_GPUTexture, num_bindings: Uint32) -> void
(render_pass: *SDL_GPURenderPass, first_slot: Uint32, storage_textures: **SDL_GPUTexture, num_bindings: Uint32) -> void
(render_pass: *SDL_GPURenderPass, first_slot: Uint32, storage_textures: **SDL_GPUTexture, num_bindings: Uint32) -> void
(render_pass: *SDL_GPURenderPass, first_slot: Uint32, storage_textures: **SDL_GPUTexture, num_bindings: Uint32) -> void
(device: *SDL_GPUDevice, window: *SDL_Window, swapchain_composition: SDL_GPUSwapchainComposition, present_mode: SDL_GPUPresentMode) -> bool
(device: *SDL_GPUDevice, window: *SDL_Window, swapchain_composition: SDL_GPUSwapchainComposition, present_mode: SDL_GPUPresentMode) -> bool
(device: *SDL_GPUDevice, window: *SDL_Window, swapchain_composition: SDL_GPUSwapchainComposition, present_mode: SDL_GPUPresentMode) -> bool
(device: *SDL_GPUDevice, window: *SDL_Window, swapchain_composition: SDL_GPUSwapchainComposition, present_mode: SDL_GPUPresentMode) -> bool
(device: *SDL_GPUDevice, window: *SDL_Window, swapchain_composition: SDL_GPUSwapchainComposition, present_mode: SDL_GPUPresentMode) -> bool
(device: *SDL_GPUDevice, window: *SDL_Window, swapchain_composition: SDL_GPUSwapchainComposition, present_mode: SDL_GPUPresentMode) -> bool
SDL_UploadToGPUBufferforeign6 overloadsSource
(copy_pass: *SDL_GPUCopyPass, source: *SDL_GPUTransferBufferLocation, destination: *SDL_GPUBufferRegion, cycle: bool) -> void
(copy_pass: *SDL_GPUCopyPass, source: *SDL_GPUTransferBufferLocation, destination: *SDL_GPUBufferRegion, cycle: bool) -> void
(copy_pass: *SDL_GPUCopyPass, source: *SDL_GPUTransferBufferLocation, destination: *SDL_GPUBufferRegion, cycle: bool) -> void
(copy_pass: *SDL_GPUCopyPass, source: *SDL_GPUTransferBufferLocation, destination: *SDL_GPUBufferRegion, cycle: bool) -> void
(copy_pass: *SDL_GPUCopyPass, source: *SDL_GPUTransferBufferLocation, destination: *SDL_GPUBufferRegion, cycle: bool) -> void
(copy_pass: *SDL_GPUCopyPass, source: *SDL_GPUTransferBufferLocation, destination: *SDL_GPUBufferRegion, cycle: bool) -> void
(copy_pass: *SDL_GPUCopyPass, source: *SDL_GPUTextureTransferInfo, destination: *SDL_GPUTextureRegion, cycle: bool) -> void
(copy_pass: *SDL_GPUCopyPass, source: *SDL_GPUTextureTransferInfo, destination: *SDL_GPUTextureRegion, cycle: bool) -> void
(copy_pass: *SDL_GPUCopyPass, source: *SDL_GPUTextureTransferInfo, destination: *SDL_GPUTextureRegion, cycle: bool) -> void
(copy_pass: *SDL_GPUCopyPass, source: *SDL_GPUTextureTransferInfo, destination: *SDL_GPUTextureRegion, cycle: bool) -> void
(copy_pass: *SDL_GPUCopyPass, source: *SDL_GPUTextureTransferInfo, destination: *SDL_GPUTextureRegion, cycle: bool) -> void
(copy_pass: *SDL_GPUCopyPass, source: *SDL_GPUTextureTransferInfo, destination: *SDL_GPUTextureRegion, cycle: bool) -> void
SDL_GetGPUDriverforeign6 overloadsSource
(index: s32) -> *u8
(index: s32) -> *u8
(index: s32) -> *u8
(index: s32) -> *u8
(index: s32) -> *u8
(index: s32) -> *u8
(device: *SDL_GPUDevice, transfer_buffer: *SDL_GPUTransferBuffer, cycle: bool) -> *void
(device: *SDL_GPUDevice, transfer_buffer: *SDL_GPUTransferBuffer, cycle: bool) -> *void
(device: *SDL_GPUDevice, transfer_buffer: *SDL_GPUTransferBuffer, cycle: bool) -> *void
(device: *SDL_GPUDevice, transfer_buffer: *SDL_GPUTransferBuffer, cycle: bool) -> *void
(device: *SDL_GPUDevice, transfer_buffer: *SDL_GPUTransferBuffer, cycle: bool) -> *void
(device: *SDL_GPUDevice, transfer_buffer: *SDL_GPUTransferBuffer, cycle: bool) -> *void
(command_buffer: *SDL_GPUCommandBuffer, storage_texture_bindings: *SDL_GPUStorageTextureReadWriteBinding, num_storage_texture_bindings: Uint32, storage_buffer_bindings: *SDL_GPUStorageBufferReadWriteBinding, num_storage_buffer_bindings: Uint32) -> *SDL_GPUComputePass
(command_buffer: *SDL_GPUCommandBuffer, storage_texture_bindings: *SDL_GPUStorageTextureReadWriteBinding, num_storage_texture_bindings: Uint32, storage_buffer_bindings: *SDL_GPUStorageBufferReadWriteBinding, num_storage_buffer_bindings: Uint32) -> *SDL_GPUComputePass
(command_buffer: *SDL_GPUCommandBuffer, storage_texture_bindings: *SDL_GPUStorageTextureReadWriteBinding, num_storage_texture_bindings: Uint32, storage_buffer_bindings: *SDL_GPUStorageBufferReadWriteBinding, num_storage_buffer_bindings: Uint32) -> *SDL_GPUComputePass
(command_buffer: *SDL_GPUCommandBuffer, storage_texture_bindings: *SDL_GPUStorageTextureReadWriteBinding, num_storage_texture_bindings: Uint32, storage_buffer_bindings: *SDL_GPUStorageBufferReadWriteBinding, num_storage_buffer_bindings: Uint32) -> *SDL_GPUComputePass
(command_buffer: *SDL_GPUCommandBuffer, storage_texture_bindings: *SDL_GPUStorageTextureReadWriteBinding, num_storage_texture_bindings: Uint32, storage_buffer_bindings: *SDL_GPUStorageBufferReadWriteBinding, num_storage_buffer_bindings: Uint32) -> *SDL_GPUComputePass
(command_buffer: *SDL_GPUCommandBuffer, storage_texture_bindings: *SDL_GPUStorageTextureReadWriteBinding, num_storage_texture_bindings: Uint32, storage_buffer_bindings: *SDL_GPUStorageBufferReadWriteBinding, num_storage_buffer_bindings: Uint32) -> *SDL_GPUComputePass
(command_buffer: *SDL_GPUCommandBuffer, color_target_infos: *SDL_GPUColorTargetInfo, num_color_targets: Uint32, depth_stencil_target_info: *SDL_GPUDepthStencilTargetInfo) -> *SDL_GPURenderPass
(command_buffer: *SDL_GPUCommandBuffer, color_target_infos: *SDL_GPUColorTargetInfo, num_color_targets: Uint32, depth_stencil_target_info: *SDL_GPUDepthStencilTargetInfo) -> *SDL_GPURenderPass
(command_buffer: *SDL_GPUCommandBuffer, color_target_infos: *SDL_GPUColorTargetInfo, num_color_targets: Uint32, depth_stencil_target_info: *SDL_GPUDepthStencilTargetInfo) -> *SDL_GPURenderPass
(command_buffer: *SDL_GPUCommandBuffer, color_target_infos: *SDL_GPUColorTargetInfo, num_color_targets: Uint32, depth_stencil_target_info: *SDL_GPUDepthStencilTargetInfo) -> *SDL_GPURenderPass
(command_buffer: *SDL_GPUCommandBuffer, color_target_infos: *SDL_GPUColorTargetInfo, num_color_targets: Uint32, depth_stencil_target_info: *SDL_GPUDepthStencilTargetInfo) -> *SDL_GPURenderPass
(command_buffer: *SDL_GPUCommandBuffer, color_target_infos: *SDL_GPUColorTargetInfo, num_color_targets: Uint32, depth_stencil_target_info: *SDL_GPUDepthStencilTargetInfo) -> *SDL_GPURenderPass
(format: SDL_GPUTextureFormat, width: Uint32, height: Uint32, depth_or_layer_count: Uint32) -> Uint32
(format: SDL_GPUTextureFormat, width: Uint32, height: Uint32, depth_or_layer_count: Uint32) -> Uint32
(format: SDL_GPUTextureFormat, width: Uint32, height: Uint32, depth_or_layer_count: Uint32) -> Uint32
(format: SDL_GPUTextureFormat, width: Uint32, height: Uint32, depth_or_layer_count: Uint32) -> Uint32
(format: SDL_GPUTextureFormat, width: Uint32, height: Uint32, depth_or_layer_count: Uint32) -> Uint32
(format: SDL_GPUTextureFormat, width: Uint32, height: Uint32, depth_or_layer_count: Uint32) -> Uint32
(copy_pass: *SDL_GPUCopyPass, source: *SDL_GPUBufferLocation, destination: *SDL_GPUBufferLocation, size: Uint32, cycle: bool) -> void
(copy_pass: *SDL_GPUCopyPass, source: *SDL_GPUBufferLocation, destination: *SDL_GPUBufferLocation, size: Uint32, cycle: bool) -> void
(copy_pass: *SDL_GPUCopyPass, source: *SDL_GPUBufferLocation, destination: *SDL_GPUBufferLocation, size: Uint32, cycle: bool) -> void
(copy_pass: *SDL_GPUCopyPass, source: *SDL_GPUBufferLocation, destination: *SDL_GPUBufferLocation, size: Uint32, cycle: bool) -> void
(copy_pass: *SDL_GPUCopyPass, source: *SDL_GPUBufferLocation, destination: *SDL_GPUBufferLocation, size: Uint32, cycle: bool) -> void
(copy_pass: *SDL_GPUCopyPass, source: *SDL_GPUBufferLocation, destination: *SDL_GPUBufferLocation, size: Uint32, cycle: bool) -> void
(copy_pass: *SDL_GPUCopyPass, source: *SDL_GPUTextureLocation, destination: *SDL_GPUTextureLocation, w: Uint32, h: Uint32, d: Uint32, cycle: bool) -> void
(copy_pass: *SDL_GPUCopyPass, source: *SDL_GPUTextureLocation, destination: *SDL_GPUTextureLocation, w: Uint32, h: Uint32, d: Uint32, cycle: bool) -> void
(copy_pass: *SDL_GPUCopyPass, source: *SDL_GPUTextureLocation, destination: *SDL_GPUTextureLocation, w: Uint32, h: Uint32, d: Uint32, cycle: bool) -> void
(copy_pass: *SDL_GPUCopyPass, source: *SDL_GPUTextureLocation, destination: *SDL_GPUTextureLocation, w: Uint32, h: Uint32, d: Uint32, cycle: bool) -> void
(copy_pass: *SDL_GPUCopyPass, source: *SDL_GPUTextureLocation, destination: *SDL_GPUTextureLocation, w: Uint32, h: Uint32, d: Uint32, cycle: bool) -> void
(copy_pass: *SDL_GPUCopyPass, source: *SDL_GPUTextureLocation, destination: *SDL_GPUTextureLocation, w: Uint32, h: Uint32, d: Uint32, cycle: bool) -> void
(compute_pass: *SDL_GPUComputePass, groupcount_x: Uint32, groupcount_y: Uint32, groupcount_z: Uint32) -> void
(compute_pass: *SDL_GPUComputePass, groupcount_x: Uint32, groupcount_y: Uint32, groupcount_z: Uint32) -> void
(compute_pass: *SDL_GPUComputePass, groupcount_x: Uint32, groupcount_y: Uint32, groupcount_z: Uint32) -> void
(compute_pass: *SDL_GPUComputePass, groupcount_x: Uint32, groupcount_y: Uint32, groupcount_z: Uint32) -> void
(compute_pass: *SDL_GPUComputePass, groupcount_x: Uint32, groupcount_y: Uint32, groupcount_z: Uint32) -> void
(compute_pass: *SDL_GPUComputePass, groupcount_x: Uint32, groupcount_y: Uint32, groupcount_z: Uint32) -> void
(compute_pass: *SDL_GPUComputePass, buffer: *SDL_GPUBuffer, offset: Uint32) -> void
(compute_pass: *SDL_GPUComputePass, buffer: *SDL_GPUBuffer, offset: Uint32) -> void
(compute_pass: *SDL_GPUComputePass, buffer: *SDL_GPUBuffer, offset: Uint32) -> void
(compute_pass: *SDL_GPUComputePass, buffer: *SDL_GPUBuffer, offset: Uint32) -> void
(compute_pass: *SDL_GPUComputePass, buffer: *SDL_GPUBuffer, offset: Uint32) -> void
(compute_pass: *SDL_GPUComputePass, buffer: *SDL_GPUBuffer, offset: Uint32) -> void
(copy_pass: *SDL_GPUCopyPass, source: *SDL_GPUBufferRegion, destination: *SDL_GPUTransferBufferLocation) -> void
(copy_pass: *SDL_GPUCopyPass, source: *SDL_GPUBufferRegion, destination: *SDL_GPUTransferBufferLocation) -> void
(copy_pass: *SDL_GPUCopyPass, source: *SDL_GPUBufferRegion, destination: *SDL_GPUTransferBufferLocation) -> void
(copy_pass: *SDL_GPUCopyPass, source: *SDL_GPUBufferRegion, destination: *SDL_GPUTransferBufferLocation) -> void
(copy_pass: *SDL_GPUCopyPass, source: *SDL_GPUBufferRegion, destination: *SDL_GPUTransferBufferLocation) -> void
(copy_pass: *SDL_GPUCopyPass, source: *SDL_GPUBufferRegion, destination: *SDL_GPUTransferBufferLocation) -> void
(copy_pass: *SDL_GPUCopyPass, source: *SDL_GPUTextureRegion, destination: *SDL_GPUTextureTransferInfo) -> void
(copy_pass: *SDL_GPUCopyPass, source: *SDL_GPUTextureRegion, destination: *SDL_GPUTextureTransferInfo) -> void
(copy_pass: *SDL_GPUCopyPass, source: *SDL_GPUTextureRegion, destination: *SDL_GPUTextureTransferInfo) -> void
(copy_pass: *SDL_GPUCopyPass, source: *SDL_GPUTextureRegion, destination: *SDL_GPUTextureTransferInfo) -> void
(copy_pass: *SDL_GPUCopyPass, source: *SDL_GPUTextureRegion, destination: *SDL_GPUTextureTransferInfo) -> void
(copy_pass: *SDL_GPUCopyPass, source: *SDL_GPUTextureRegion, destination: *SDL_GPUTextureTransferInfo) -> void
(render_pass: *SDL_GPURenderPass, num_indices: Uint32, num_instances: Uint32, first_index: Uint32, vertex_offset: Sint32, first_instance: Uint32) -> void
(render_pass: *SDL_GPURenderPass, num_indices: Uint32, num_instances: Uint32, first_index: Uint32, vertex_offset: Sint32, first_instance: Uint32) -> void
(render_pass: *SDL_GPURenderPass, num_indices: Uint32, num_instances: Uint32, first_index: Uint32, vertex_offset: Sint32, first_instance: Uint32) -> void
(render_pass: *SDL_GPURenderPass, num_indices: Uint32, num_instances: Uint32, first_index: Uint32, vertex_offset: Sint32, first_instance: Uint32) -> void
(render_pass: *SDL_GPURenderPass, num_indices: Uint32, num_instances: Uint32, first_index: Uint32, vertex_offset: Sint32, first_instance: Uint32) -> void
(render_pass: *SDL_GPURenderPass, num_indices: Uint32, num_instances: Uint32, first_index: Uint32, vertex_offset: Sint32, first_instance: Uint32) -> void
(render_pass: *SDL_GPURenderPass, buffer: *SDL_GPUBuffer, offset: Uint32, draw_count: Uint32) -> void
(render_pass: *SDL_GPURenderPass, buffer: *SDL_GPUBuffer, offset: Uint32, draw_count: Uint32) -> void
(render_pass: *SDL_GPURenderPass, buffer: *SDL_GPUBuffer, offset: Uint32, draw_count: Uint32) -> void
(render_pass: *SDL_GPURenderPass, buffer: *SDL_GPUBuffer, offset: Uint32, draw_count: Uint32) -> void
(render_pass: *SDL_GPURenderPass, buffer: *SDL_GPUBuffer, offset: Uint32, draw_count: Uint32) -> void
(render_pass: *SDL_GPURenderPass, buffer: *SDL_GPUBuffer, offset: Uint32, draw_count: Uint32) -> void
SDL_DrawGPUPrimitivesforeign6 overloadsSource
(render_pass: *SDL_GPURenderPass, num_vertices: Uint32, num_instances: Uint32, first_vertex: Uint32, first_instance: Uint32) -> void
(render_pass: *SDL_GPURenderPass, num_vertices: Uint32, num_instances: Uint32, first_vertex: Uint32, first_instance: Uint32) -> void
(render_pass: *SDL_GPURenderPass, num_vertices: Uint32, num_instances: Uint32, first_vertex: Uint32, first_instance: Uint32) -> void
(render_pass: *SDL_GPURenderPass, num_vertices: Uint32, num_instances: Uint32, first_vertex: Uint32, first_instance: Uint32) -> void
(render_pass: *SDL_GPURenderPass, num_vertices: Uint32, num_instances: Uint32, first_vertex: Uint32, first_instance: Uint32) -> void
(render_pass: *SDL_GPURenderPass, num_vertices: Uint32, num_instances: Uint32, first_vertex: Uint32, first_instance: Uint32) -> void
(render_pass: *SDL_GPURenderPass, buffer: *SDL_GPUBuffer, offset: Uint32, draw_count: Uint32) -> void
(render_pass: *SDL_GPURenderPass, buffer: *SDL_GPUBuffer, offset: Uint32, draw_count: Uint32) -> void
(render_pass: *SDL_GPURenderPass, buffer: *SDL_GPUBuffer, offset: Uint32, draw_count: Uint32) -> void
(render_pass: *SDL_GPURenderPass, buffer: *SDL_GPUBuffer, offset: Uint32, draw_count: Uint32) -> void
(render_pass: *SDL_GPURenderPass, buffer: *SDL_GPUBuffer, offset: Uint32, draw_count: Uint32) -> void
(render_pass: *SDL_GPURenderPass, buffer: *SDL_GPUBuffer, offset: Uint32, draw_count: Uint32) -> void
(device: *SDL_GPUDevice, format: SDL_GPUTextureFormat, sample_count: SDL_GPUSampleCount) -> bool
(device: *SDL_GPUDevice, format: SDL_GPUTextureFormat, sample_count: SDL_GPUSampleCount) -> bool
(device: *SDL_GPUDevice, format: SDL_GPUTextureFormat, sample_count: SDL_GPUSampleCount) -> bool
(device: *SDL_GPUDevice, format: SDL_GPUTextureFormat, sample_count: SDL_GPUSampleCount) -> bool
(device: *SDL_GPUDevice, format: SDL_GPUTextureFormat, sample_count: SDL_GPUSampleCount) -> bool
(device: *SDL_GPUDevice, format: SDL_GPUTextureFormat, sample_count: SDL_GPUSampleCount) -> bool
(command_buffer: *SDL_GPUCommandBuffer, texture: *SDL_GPUTexture) -> void
(command_buffer: *SDL_GPUCommandBuffer, texture: *SDL_GPUTexture) -> void
(command_buffer: *SDL_GPUCommandBuffer, texture: *SDL_GPUTexture) -> void
(command_buffer: *SDL_GPUCommandBuffer, texture: *SDL_GPUTexture) -> void
(command_buffer: *SDL_GPUCommandBuffer, texture: *SDL_GPUTexture) -> void
(command_buffer: *SDL_GPUCommandBuffer, texture: *SDL_GPUTexture) -> void
(command_buffer: *SDL_GPUCommandBuffer, slot_index: Uint32, data: *void, length: Uint32) -> void
(command_buffer: *SDL_GPUCommandBuffer, slot_index: Uint32, data: *void, length: Uint32) -> void
(command_buffer: *SDL_GPUCommandBuffer, slot_index: Uint32, data: *void, length: Uint32) -> void
(command_buffer: *SDL_GPUCommandBuffer, slot_index: Uint32, data: *void, length: Uint32) -> void
(command_buffer: *SDL_GPUCommandBuffer, slot_index: Uint32, data: *void, length: Uint32) -> void
(command_buffer: *SDL_GPUCommandBuffer, slot_index: Uint32, data: *void, length: Uint32) -> void
(command_buffer: *SDL_GPUCommandBuffer, slot_index: Uint32, data: *void, length: Uint32) -> void
(command_buffer: *SDL_GPUCommandBuffer, slot_index: Uint32, data: *void, length: Uint32) -> void
(command_buffer: *SDL_GPUCommandBuffer, slot_index: Uint32, data: *void, length: Uint32) -> void
(command_buffer: *SDL_GPUCommandBuffer, slot_index: Uint32, data: *void, length: Uint32) -> void
(command_buffer: *SDL_GPUCommandBuffer, slot_index: Uint32, data: *void, length: Uint32) -> void
(command_buffer: *SDL_GPUCommandBuffer, slot_index: Uint32, data: *void, length: Uint32) -> void
(command_buffer: *SDL_GPUCommandBuffer, slot_index: Uint32, data: *void, length: Uint32) -> void
(command_buffer: *SDL_GPUCommandBuffer, slot_index: Uint32, data: *void, length: Uint32) -> void
(command_buffer: *SDL_GPUCommandBuffer, slot_index: Uint32, data: *void, length: Uint32) -> void
(command_buffer: *SDL_GPUCommandBuffer, slot_index: Uint32, data: *void, length: Uint32) -> void
(command_buffer: *SDL_GPUCommandBuffer, slot_index: Uint32, data: *void, length: Uint32) -> void
(command_buffer: *SDL_GPUCommandBuffer, slot_index: Uint32, data: *void, length: Uint32) -> void
(command_buffer: *SDL_GPUCommandBuffer, window: *SDL_Window, swapchain_texture: **SDL_GPUTexture, swapchain_texture_width: *Uint32, swapchain_texture_height: *Uint32) -> bool
(command_buffer: *SDL_GPUCommandBuffer, window: *SDL_Window, swapchain_texture: **SDL_GPUTexture, swapchain_texture_width: *Uint32, swapchain_texture_height: *Uint32) -> bool
(command_buffer: *SDL_GPUCommandBuffer, window: *SDL_Window, swapchain_texture: **SDL_GPUTexture, swapchain_texture_width: *Uint32, swapchain_texture_height: *Uint32) -> bool
(command_buffer: *SDL_GPUCommandBuffer, window: *SDL_Window, swapchain_texture: **SDL_GPUTexture, swapchain_texture_width: *Uint32, swapchain_texture_height: *Uint32) -> bool
(command_buffer: *SDL_GPUCommandBuffer, window: *SDL_Window, swapchain_texture: **SDL_GPUTexture, swapchain_texture_width: *Uint32, swapchain_texture_height: *Uint32) -> bool
(command_buffer: *SDL_GPUCommandBuffer, window: *SDL_Window, swapchain_texture: **SDL_GPUTexture, swapchain_texture_width: *Uint32, swapchain_texture_height: *Uint32) -> bool
SDL_WaitForGPUFencesforeign6 overloadsSource
(device: *SDL_GPUDevice, wait_all: bool, fences: **SDL_GPUFence, num_fences: Uint32) -> bool
(device: *SDL_GPUDevice, wait_all: bool, fences: **SDL_GPUFence, num_fences: Uint32) -> bool
(device: *SDL_GPUDevice, wait_all: bool, fences: **SDL_GPUFence, num_fences: Uint32) -> bool
(device: *SDL_GPUDevice, wait_all: bool, fences: **SDL_GPUFence, num_fences: Uint32) -> bool
(device: *SDL_GPUDevice, wait_all: bool, fences: **SDL_GPUFence, num_fences: Uint32) -> bool
(device: *SDL_GPUDevice, wait_all: bool, fences: **SDL_GPUFence, num_fences: Uint32) -> bool
(device: *SDL_GPUDevice, window: *SDL_Window, present_mode: SDL_GPUPresentMode) -> bool
(device: *SDL_GPUDevice, window: *SDL_Window, present_mode: SDL_GPUPresentMode) -> bool
(device: *SDL_GPUDevice, window: *SDL_Window, present_mode: SDL_GPUPresentMode) -> bool
(device: *SDL_GPUDevice, window: *SDL_Window, present_mode: SDL_GPUPresentMode) -> bool
(device: *SDL_GPUDevice, window: *SDL_Window, present_mode: SDL_GPUPresentMode) -> bool
(device: *SDL_GPUDevice, window: *SDL_Window, present_mode: SDL_GPUPresentMode) -> bool
(device: *SDL_GPUDevice, window: *SDL_Window, swapchain_composition: SDL_GPUSwapchainComposition) -> bool
(device: *SDL_GPUDevice, window: *SDL_Window, swapchain_composition: SDL_GPUSwapchainComposition) -> bool
(device: *SDL_GPUDevice, window: *SDL_Window, swapchain_composition: SDL_GPUSwapchainComposition) -> bool
(device: *SDL_GPUDevice, window: *SDL_Window, swapchain_composition: SDL_GPUSwapchainComposition) -> bool
(device: *SDL_GPUDevice, window: *SDL_Window, swapchain_composition: SDL_GPUSwapchainComposition) -> bool
(device: *SDL_GPUDevice, window: *SDL_Window, swapchain_composition: SDL_GPUSwapchainComposition) -> bool
(device: *SDL_GPUDevice, compute_pipeline: *SDL_GPUComputePipeline) -> void
(device: *SDL_GPUDevice, compute_pipeline: *SDL_GPUComputePipeline) -> void
(device: *SDL_GPUDevice, compute_pipeline: *SDL_GPUComputePipeline) -> void
(device: *SDL_GPUDevice, compute_pipeline: *SDL_GPUComputePipeline) -> void
(device: *SDL_GPUDevice, compute_pipeline: *SDL_GPUComputePipeline) -> void
(device: *SDL_GPUDevice, compute_pipeline: *SDL_GPUComputePipeline) -> void
(device: *SDL_GPUDevice, graphics_pipeline: *SDL_GPUGraphicsPipeline) -> void
(device: *SDL_GPUDevice, graphics_pipeline: *SDL_GPUGraphicsPipeline) -> void
(device: *SDL_GPUDevice, graphics_pipeline: *SDL_GPUGraphicsPipeline) -> void
(device: *SDL_GPUDevice, graphics_pipeline: *SDL_GPUGraphicsPipeline) -> void
(device: *SDL_GPUDevice, graphics_pipeline: *SDL_GPUGraphicsPipeline) -> void
(device: *SDL_GPUDevice, graphics_pipeline: *SDL_GPUGraphicsPipeline) -> void
SDL_LoadWAVforeign6 overloadsSource
(path: *u8, spec: *SDL_AudioSpec, audio_buf: **Uint8, audio_len: *Uint32) -> bool
(path: *u8, spec: *SDL_AudioSpec, audio_buf: **Uint8, audio_len: *Uint32) -> bool
(path: *u8, spec: *SDL_AudioSpec, audio_buf: **Uint8, audio_len: *Uint32) -> bool
(path: *u8, spec: *SDL_AudioSpec, audio_buf: **Uint8, audio_len: *Uint32) -> bool
(path: *u8, spec: *SDL_AudioSpec, audio_buf: **Uint8, audio_len: *Uint32) -> bool
(path: *u8, spec: *SDL_AudioSpec, audio_buf: **Uint8, audio_len: *Uint32) -> bool
SDL_LoadWAV_IOforeign6 overloadsSource
(src: *SDL_IOStream, closeio: bool, spec: *SDL_AudioSpec, audio_buf: **Uint8, audio_len: *Uint32) -> bool
(src: *SDL_IOStream, closeio: bool, spec: *SDL_AudioSpec, audio_buf: **Uint8, audio_len: *Uint32) -> bool
(src: *SDL_IOStream, closeio: bool, spec: *SDL_AudioSpec, audio_buf: **Uint8, audio_len: *Uint32) -> bool
(src: *SDL_IOStream, closeio: bool, spec: *SDL_AudioSpec, audio_buf: **Uint8, audio_len: *Uint32) -> bool
(src: *SDL_IOStream, closeio: bool, spec: *SDL_AudioSpec, audio_buf: **Uint8, audio_len: *Uint32) -> bool
(src: *SDL_IOStream, closeio: bool, spec: *SDL_AudioSpec, audio_buf: **Uint8, audio_len: *Uint32) -> bool
(devid: SDL_AudioDeviceID, spec: *SDL_AudioSpec, callback: SDL_AudioStreamCallback, userdata: *void) -> *SDL_AudioStream
(devid: SDL_AudioDeviceID, spec: *SDL_AudioSpec, callback: SDL_AudioStreamCallback, userdata: *void) -> *SDL_AudioStream
(devid: SDL_AudioDeviceID, spec: *SDL_AudioSpec, callback: SDL_AudioStreamCallback, userdata: *void) -> *SDL_AudioStream
(devid: SDL_AudioDeviceID, spec: *SDL_AudioSpec, callback: SDL_AudioStreamCallback, userdata: *void) -> *SDL_AudioStream
(devid: SDL_AudioDeviceID, spec: *SDL_AudioSpec, callback: SDL_AudioStreamCallback, userdata: *void) -> *SDL_AudioStream
(devid: SDL_AudioDeviceID, spec: *SDL_AudioSpec, callback: SDL_AudioStreamCallback, userdata: *void) -> *SDL_AudioStream
SDL_BindAudioStreamsforeign6 overloadsSource
(devid: SDL_AudioDeviceID, streams: **SDL_AudioStream, num_streams: s32) -> bool
(devid: SDL_AudioDeviceID, streams: **SDL_AudioStream, num_streams: s32) -> bool
(devid: SDL_AudioDeviceID, streams: **SDL_AudioStream, num_streams: s32) -> bool
(devid: SDL_AudioDeviceID, streams: **SDL_AudioStream, num_streams: s32) -> bool
(devid: SDL_AudioDeviceID, streams: **SDL_AudioStream, num_streams: s32) -> bool
(devid: SDL_AudioDeviceID, streams: **SDL_AudioStream, num_streams: s32) -> bool
(devid: SDL_AudioDeviceID, callback: SDL_AudioPostmixCallback, userdata: *void) -> bool
(devid: SDL_AudioDeviceID, callback: SDL_AudioPostmixCallback, userdata: *void) -> bool
(devid: SDL_AudioDeviceID, callback: SDL_AudioPostmixCallback, userdata: *void) -> bool
(devid: SDL_AudioDeviceID, callback: SDL_AudioPostmixCallback, userdata: *void) -> bool
(devid: SDL_AudioDeviceID, callback: SDL_AudioPostmixCallback, userdata: *void) -> bool
(devid: SDL_AudioDeviceID, callback: SDL_AudioPostmixCallback, userdata: *void) -> bool
(stream: *SDL_AudioStream, src_spec: *SDL_AudioSpec, dst_spec: *SDL_AudioSpec) -> bool
(stream: *SDL_AudioStream, src_spec: *SDL_AudioSpec, dst_spec: *SDL_AudioSpec) -> bool
(stream: *SDL_AudioStream, src_spec: *SDL_AudioSpec, dst_spec: *SDL_AudioSpec) -> bool
(stream: *SDL_AudioStream, src_spec: *SDL_AudioSpec, dst_spec: *SDL_AudioSpec) -> bool
(stream: *SDL_AudioStream, src_spec: *SDL_AudioSpec, dst_spec: *SDL_AudioSpec) -> bool
(stream: *SDL_AudioStream, src_spec: *SDL_AudioSpec, dst_spec: *SDL_AudioSpec) -> bool
(stream: *SDL_AudioStream, callback: SDL_AudioStreamCallback, userdata: *void) -> bool
(stream: *SDL_AudioStream, callback: SDL_AudioStreamCallback, userdata: *void) -> bool
(stream: *SDL_AudioStream, callback: SDL_AudioStreamCallback, userdata: *void) -> bool
(stream: *SDL_AudioStream, callback: SDL_AudioStreamCallback, userdata: *void) -> bool
(stream: *SDL_AudioStream, callback: SDL_AudioStreamCallback, userdata: *void) -> bool
(stream: *SDL_AudioStream, callback: SDL_AudioStreamCallback, userdata: *void) -> bool
(stream: *SDL_AudioStream, callback: SDL_AudioStreamCallback, userdata: *void) -> bool
(stream: *SDL_AudioStream, callback: SDL_AudioStreamCallback, userdata: *void) -> bool
(stream: *SDL_AudioStream, callback: SDL_AudioStreamCallback, userdata: *void) -> bool
(stream: *SDL_AudioStream, callback: SDL_AudioStreamCallback, userdata: *void) -> bool
(stream: *SDL_AudioStream, callback: SDL_AudioStreamCallback, userdata: *void) -> bool
(stream: *SDL_AudioStream, callback: SDL_AudioStreamCallback, userdata: *void) -> bool
(devid: SDL_AudioDeviceID, spec: *SDL_AudioSpec, sample_frames: *s32) -> bool
(devid: SDL_AudioDeviceID, spec: *SDL_AudioSpec, sample_frames: *s32) -> bool
(devid: SDL_AudioDeviceID, spec: *SDL_AudioSpec, sample_frames: *s32) -> bool
(devid: SDL_AudioDeviceID, spec: *SDL_AudioSpec, sample_frames: *s32) -> bool
(devid: SDL_AudioDeviceID, spec: *SDL_AudioSpec, sample_frames: *s32) -> bool
(devid: SDL_AudioDeviceID, spec: *SDL_AudioSpec, sample_frames: *s32) -> bool
SDL_GetAudioDriverforeign6 overloadsSource
(index: s32) -> *u8
(index: s32) -> *u8
(index: s32) -> *u8
(index: s32) -> *u8
(index: s32) -> *u8
(index: s32) -> *u8
(stream: *SDL_AudioStream, src_spec: *SDL_AudioSpec, dst_spec: *SDL_AudioSpec) -> bool
(stream: *SDL_AudioStream, src_spec: *SDL_AudioSpec, dst_spec: *SDL_AudioSpec) -> bool
(stream: *SDL_AudioStream, src_spec: *SDL_AudioSpec, dst_spec: *SDL_AudioSpec) -> bool
(stream: *SDL_AudioStream, src_spec: *SDL_AudioSpec, dst_spec: *SDL_AudioSpec) -> bool
(stream: *SDL_AudioStream, src_spec: *SDL_AudioSpec, dst_spec: *SDL_AudioSpec) -> bool
(stream: *SDL_AudioStream, src_spec: *SDL_AudioSpec, dst_spec: *SDL_AudioSpec) -> bool
(src_spec: *SDL_AudioSpec, src_data: *Uint8, src_len: s32, dst_spec: *SDL_AudioSpec, dst_data: **Uint8, dst_len: *s32) -> bool
(src_spec: *SDL_AudioSpec, src_data: *Uint8, src_len: s32, dst_spec: *SDL_AudioSpec, dst_data: **Uint8, dst_len: *s32) -> bool
(src_spec: *SDL_AudioSpec, src_data: *Uint8, src_len: s32, dst_spec: *SDL_AudioSpec, dst_data: **Uint8, dst_len: *s32) -> bool
(src_spec: *SDL_AudioSpec, src_data: *Uint8, src_len: s32, dst_spec: *SDL_AudioSpec, dst_data: **Uint8, dst_len: *s32) -> bool
(src_spec: *SDL_AudioSpec, src_data: *Uint8, src_len: s32, dst_spec: *SDL_AudioSpec, dst_data: **Uint8, dst_len: *s32) -> bool
(src_spec: *SDL_AudioSpec, src_data: *Uint8, src_len: s32, dst_spec: *SDL_AudioSpec, dst_data: **Uint8, dst_len: *s32) -> bool
SDL_MixAudioforeign6 overloadsSource
(dst: *Uint8, src: *Uint8, format: SDL_AudioFormat, len: Uint32, volume: float32) -> bool
(dst: *Uint8, src: *Uint8, format: SDL_AudioFormat, len: Uint32, volume: float32) -> bool
(dst: *Uint8, src: *Uint8, format: SDL_AudioFormat, len: Uint32, volume: float32) -> bool
(dst: *Uint8, src: *Uint8, format: SDL_AudioFormat, len: Uint32, volume: float32) -> bool
(dst: *Uint8, src: *Uint8, format: SDL_AudioFormat, len: Uint32, volume: float32) -> bool
(dst: *Uint8, src: *Uint8, format: SDL_AudioFormat, len: Uint32, volume: float32) -> bool
(stream: *SDL_AudioStream, buf: *void, len: s32, callback: SDL_AudioStreamDataCompleteCallback, userdata: *void) -> bool
(stream: *SDL_AudioStream, buf: *void, len: s32, callback: SDL_AudioStreamDataCompleteCallback, userdata: *void) -> bool
(stream: *SDL_AudioStream, buf: *void, len: s32, callback: SDL_AudioStreamDataCompleteCallback, userdata: *void) -> bool
(stream: *SDL_AudioStream, buf: *void, len: s32, callback: SDL_AudioStreamDataCompleteCallback, userdata: *void) -> bool
(stream: *SDL_AudioStream, buf: *void, len: s32, callback: SDL_AudioStreamDataCompleteCallback, userdata: *void) -> bool
(stream: *SDL_AudioStream, buf: *void, len: s32, callback: SDL_AudioStreamDataCompleteCallback, userdata: *void) -> bool
(stream: *SDL_AudioStream, channel_buffers: **void, num_channels: s32, num_samples: s32) -> bool
(stream: *SDL_AudioStream, channel_buffers: **void, num_channels: s32, num_samples: s32) -> bool
(stream: *SDL_AudioStream, channel_buffers: **void, num_channels: s32, num_samples: s32) -> bool
(stream: *SDL_AudioStream, channel_buffers: **void, num_channels: s32, num_samples: s32) -> bool
(stream: *SDL_AudioStream, channel_buffers: **void, num_channels: s32, num_samples: s32) -> bool
(stream: *SDL_AudioStream, channel_buffers: **void, num_channels: s32, num_samples: s32) -> bool

Types#

:: enum

Foundation — values and types, then lifecycle operations.

DUMMY_ENUM_VALUE
:: enum

Lifecycle — values and types, then lifecycle operations.

SDL_APP_CONTINUE
SDL_APP_SUCCESS
SDL_APP_FAILURE
:: enum
SDL_ASSERTION_RETRY
SDL_ASSERTION_BREAK
SDL_ASSERTION_ABORT
SDL_ASSERTION_IGNORE
SDL_ASSERTION_ALWAYS_IGNORE
:: enum
SDL_LOG_CATEGORY_APPLICATION
SDL_LOG_CATEGORY_ERROR
SDL_LOG_CATEGORY_ASSERT
SDL_LOG_CATEGORY_SYSTEM
SDL_LOG_CATEGORY_AUDIO
SDL_LOG_CATEGORY_VIDEO
SDL_LOG_CATEGORY_RENDER
SDL_LOG_CATEGORY_INPUT
SDL_LOG_CATEGORY_TEST
SDL_LOG_CATEGORY_GPU
SDL_LOG_CATEGORY_RESERVED2
SDL_LOG_CATEGORY_RESERVED3
SDL_LOG_CATEGORY_RESERVED4
SDL_LOG_CATEGORY_RESERVED5
SDL_LOG_CATEGORY_RESERVED6
SDL_LOG_CATEGORY_RESERVED7
SDL_LOG_CATEGORY_RESERVED8
SDL_LOG_CATEGORY_RESERVED9
SDL_LOG_CATEGORY_RESERVED10
SDL_LOG_CATEGORY_CUSTOM
:: enum
SDL_LOG_PRIORITY_INVALID
SDL_LOG_PRIORITY_TRACE
SDL_LOG_PRIORITY_VERBOSE
SDL_LOG_PRIORITY_DEBUG
SDL_LOG_PRIORITY_INFO
SDL_LOG_PRIORITY_WARN
SDL_LOG_PRIORITY_ERROR
SDL_LOG_PRIORITY_CRITICAL
SDL_LOG_PRIORITY_COUNT
:: enum
SDL_POWERSTATE_ERROR
SDL_POWERSTATE_UNKNOWN
SDL_POWERSTATE_ON_BATTERY
SDL_POWERSTATE_NO_BATTERY
SDL_POWERSTATE_CHARGING
SDL_POWERSTATE_CHARGED
:: enum
SDL_PROPERTY_TYPE_INVALID
SDL_PROPERTY_TYPE_POINTER
SDL_PROPERTY_TYPE_STRING
SDL_PROPERTY_TYPE_NUMBER
SDL_PROPERTY_TYPE_FLOAT
SDL_PROPERTY_TYPE_BOOLEAN
:: enum
SDL_SANDBOX_NONE
SDL_SANDBOX_UNKNOWN_CONTAINER
SDL_SANDBOX_FLATPAK
SDL_SANDBOX_SNAP
SDL_SANDBOX_MACOS
:: enum

Resources — values and types, then lifecycle operations.

SDL_ASYNCIO_COMPLETE
SDL_ASYNCIO_FAILURE
SDL_ASYNCIO_CANCELED
:: enum
SDL_DATE_FORMAT_YYYYMMDD
SDL_DATE_FORMAT_DDMMYYYY
SDL_DATE_FORMAT_MMDDYYYY
SDL_FolderenumforeignSource
:: enum
SDL_FOLDER_HOME
SDL_FOLDER_DESKTOP
SDL_FOLDER_DOCUMENTS
SDL_FOLDER_DOWNLOADS
SDL_FOLDER_MUSIC
SDL_FOLDER_PICTURES
SDL_FOLDER_PUBLICSHARE
SDL_FOLDER_SAVEDGAMES
SDL_FOLDER_SCREENSHOTS
SDL_FOLDER_TEMPLATES
SDL_FOLDER_VIDEOS
SDL_FOLDER_COUNT
:: enum
SDL_IO_STATUS_READY
SDL_IO_STATUS_ERROR
SDL_IO_STATUS_EOF
SDL_IO_STATUS_NOT_READY
SDL_IO_STATUS_READONLY
SDL_IO_STATUS_WRITEONLY
:: enum
SDL_INIT_STATUS_UNINITIALIZED
SDL_INIT_STATUS_INITIALIZING
SDL_INIT_STATUS_INITIALIZED
SDL_INIT_STATUS_UNINITIALIZING
:: enum
SDL_PATHTYPE_NONE
SDL_PATHTYPE_FILE
SDL_PATHTYPE_DIRECTORY
SDL_PATHTYPE_OTHER
:: enum
SDL_PROCESS_STDIO_INHERITED
SDL_PROCESS_STDIO_NULL
SDL_PROCESS_STDIO_APP
SDL_PROCESS_STDIO_REDIRECT
:: enum
SDL_THREAD_PRIORITY_LOW
SDL_THREAD_PRIORITY_NORMAL
SDL_THREAD_PRIORITY_HIGH
SDL_THREAD_PRIORITY_TIME_CRITICAL
:: enum
SDL_THREAD_UNKNOWN
SDL_THREAD_ALIVE
SDL_THREAD_DETACHED
SDL_THREAD_COMPLETE
SDL_DateTimestructforeignSource
:: struct
year: s32
month: s32
day: s32
hour: s32
minute: s32
second: s32
nanosecond: s32
day_of_week: s32
utc_offset: s32
:: struct
version: Uint32
close: (userdata: *void) -> bool #c_call
ready: (userdata: *void) -> bool #c_call
enumerate: (userdata: *void, path: *u8, callback: SDL_EnumerateDirectoryCallback, callback_userdata: *void) -> bool #c_call
info: (userdata: *void, path: *u8, info: *SDL_PathInfo) -> bool #c_call
read_file: (userdata: *void, path: *u8, destination: *void, length: Uint64) -> bool #c_call
write_file: (userdata: *void, path: *u8, source: *void, length: Uint64) -> bool #c_call
mkdir: (userdata: *void, path: *u8) -> bool #c_call
remove: (userdata: *void, path: *u8) -> bool #c_call
rename: (userdata: *void, oldpath: *u8, newpath: *u8) -> bool #c_call
copy: (userdata: *void, oldpath: *u8, newpath: *u8) -> bool #c_call
space_remaining: (userdata: *void) -> Uint64 #c_call
:: enum

Interaction — values and types, then lifecycle operations.

SDL_CAPITALIZE_NONE
SDL_CAPITALIZE_SENTENCES
SDL_CAPITALIZE_WORDS
SDL_CAPITALIZE_LETTERS
:: enum
SDL_EVENT_FIRST
SDL_EVENT_QUIT
SDL_EVENT_TERMINATING
SDL_EVENT_LOW_MEMORY
SDL_EVENT_WILL_ENTER_BACKGROUND
SDL_EVENT_DID_ENTER_BACKGROUND
SDL_EVENT_WILL_ENTER_FOREGROUND
SDL_EVENT_DID_ENTER_FOREGROUND
SDL_EVENT_LOCALE_CHANGED
SDL_EVENT_SYSTEM_THEME_CHANGED
SDL_EVENT_DISPLAY_ORIENTATION
SDL_EVENT_DISPLAY_ADDED
SDL_EVENT_DISPLAY_REMOVED
SDL_EVENT_DISPLAY_MOVED
SDL_EVENT_DISPLAY_DESKTOP_MODE_CHANGED
SDL_EVENT_DISPLAY_CURRENT_MODE_CHANGED
SDL_EVENT_DISPLAY_CONTENT_SCALE_CHANGED
SDL_EVENT_DISPLAY_USABLE_BOUNDS_CHANGED
SDL_EVENT_DISPLAY_FIRST
SDL_EVENT_DISPLAY_LAST
SDL_EVENT_WINDOW_SHOWN
SDL_EVENT_WINDOW_HIDDEN
SDL_EVENT_WINDOW_EXPOSED
SDL_EVENT_WINDOW_MOVED
SDL_EVENT_WINDOW_RESIZED
SDL_EVENT_WINDOW_PIXEL_SIZE_CHANGED
SDL_EVENT_WINDOW_METAL_VIEW_RESIZED
SDL_EVENT_WINDOW_MINIMIZED
SDL_EVENT_WINDOW_MAXIMIZED
SDL_EVENT_WINDOW_RESTORED
SDL_EVENT_WINDOW_MOUSE_ENTER
SDL_EVENT_WINDOW_MOUSE_LEAVE
SDL_EVENT_WINDOW_FOCUS_GAINED
SDL_EVENT_WINDOW_FOCUS_LOST
SDL_EVENT_WINDOW_CLOSE_REQUESTED
SDL_EVENT_WINDOW_HIT_TEST
SDL_EVENT_WINDOW_ICCPROF_CHANGED
SDL_EVENT_WINDOW_DISPLAY_CHANGED
SDL_EVENT_WINDOW_DISPLAY_SCALE_CHANGED
SDL_EVENT_WINDOW_SAFE_AREA_CHANGED
SDL_EVENT_WINDOW_OCCLUDED
SDL_EVENT_WINDOW_ENTER_FULLSCREEN
SDL_EVENT_WINDOW_LEAVE_FULLSCREEN
SDL_EVENT_WINDOW_DESTROYED
SDL_EVENT_WINDOW_HDR_STATE_CHANGED
SDL_EVENT_WINDOW_FIRST
SDL_EVENT_WINDOW_LAST
SDL_EVENT_KEY_DOWN
SDL_EVENT_KEY_UP
SDL_EVENT_TEXT_EDITING
SDL_EVENT_TEXT_INPUT
SDL_EVENT_KEYMAP_CHANGED
SDL_EVENT_KEYBOARD_ADDED
SDL_EVENT_KEYBOARD_REMOVED
SDL_EVENT_TEXT_EDITING_CANDIDATES
SDL_EVENT_SCREEN_KEYBOARD_SHOWN
SDL_EVENT_SCREEN_KEYBOARD_HIDDEN
SDL_EVENT_MOUSE_MOTION
SDL_EVENT_MOUSE_BUTTON_DOWN
SDL_EVENT_MOUSE_BUTTON_UP
SDL_EVENT_MOUSE_WHEEL
SDL_EVENT_MOUSE_ADDED
SDL_EVENT_MOUSE_REMOVED
SDL_EVENT_JOYSTICK_AXIS_MOTION
SDL_EVENT_JOYSTICK_BALL_MOTION
SDL_EVENT_JOYSTICK_HAT_MOTION
SDL_EVENT_JOYSTICK_BUTTON_DOWN
SDL_EVENT_JOYSTICK_BUTTON_UP
SDL_EVENT_JOYSTICK_ADDED
SDL_EVENT_JOYSTICK_REMOVED
SDL_EVENT_JOYSTICK_BATTERY_UPDATED
SDL_EVENT_JOYSTICK_UPDATE_COMPLETE
SDL_EVENT_GAMEPAD_AXIS_MOTION
SDL_EVENT_GAMEPAD_BUTTON_DOWN
SDL_EVENT_GAMEPAD_BUTTON_UP
SDL_EVENT_GAMEPAD_ADDED
SDL_EVENT_GAMEPAD_REMOVED
SDL_EVENT_GAMEPAD_REMAPPED
SDL_EVENT_GAMEPAD_TOUCHPAD_DOWN
SDL_EVENT_GAMEPAD_TOUCHPAD_MOTION
SDL_EVENT_GAMEPAD_TOUCHPAD_UP
SDL_EVENT_GAMEPAD_SENSOR_UPDATE
SDL_EVENT_GAMEPAD_UPDATE_COMPLETE
SDL_EVENT_GAMEPAD_STEAM_HANDLE_UPDATED
SDL_EVENT_FINGER_DOWN
SDL_EVENT_FINGER_UP
SDL_EVENT_FINGER_MOTION
SDL_EVENT_FINGER_CANCELED
SDL_EVENT_PINCH_BEGIN
SDL_EVENT_PINCH_UPDATE
SDL_EVENT_PINCH_END
SDL_EVENT_CLIPBOARD_UPDATE
SDL_EVENT_DROP_FILE
SDL_EVENT_DROP_TEXT
SDL_EVENT_DROP_BEGIN
SDL_EVENT_DROP_COMPLETE
SDL_EVENT_DROP_POSITION
SDL_EVENT_AUDIO_DEVICE_ADDED
SDL_EVENT_AUDIO_DEVICE_REMOVED
SDL_EVENT_AUDIO_DEVICE_FORMAT_CHANGED
SDL_EVENT_SENSOR_UPDATE
SDL_EVENT_PEN_PROXIMITY_IN
SDL_EVENT_PEN_PROXIMITY_OUT
SDL_EVENT_PEN_DOWN
SDL_EVENT_PEN_UP
SDL_EVENT_PEN_BUTTON_DOWN
SDL_EVENT_PEN_BUTTON_UP
SDL_EVENT_PEN_MOTION
SDL_EVENT_PEN_AXIS
SDL_EVENT_CAMERA_DEVICE_ADDED
SDL_EVENT_CAMERA_DEVICE_REMOVED
SDL_EVENT_CAMERA_DEVICE_APPROVED
SDL_EVENT_CAMERA_DEVICE_DENIED
SDL_EVENT_RENDER_TARGETS_RESET
SDL_EVENT_RENDER_DEVICE_RESET
SDL_EVENT_RENDER_DEVICE_LOST
SDL_EVENT_PRIVATE0
SDL_EVENT_PRIVATE1
SDL_EVENT_PRIVATE2
SDL_EVENT_PRIVATE3
SDL_EVENT_POLL_SENTINEL
SDL_EVENT_USER
SDL_EVENT_LAST
SDL_EVENT_ENUM_PADDING
:: enum
SDL_GAMEPAD_AXIS_INVALID
SDL_GAMEPAD_AXIS_LEFTX
SDL_GAMEPAD_AXIS_LEFTY
SDL_GAMEPAD_AXIS_RIGHTX
SDL_GAMEPAD_AXIS_RIGHTY
SDL_GAMEPAD_AXIS_LEFT_TRIGGER
SDL_GAMEPAD_AXIS_RIGHT_TRIGGER
SDL_GAMEPAD_AXIS_COUNT
:: enum
SDL_GAMEPAD_BINDTYPE_NONE
SDL_GAMEPAD_BINDTYPE_BUTTON
SDL_GAMEPAD_BINDTYPE_AXIS
SDL_GAMEPAD_BINDTYPE_HAT
:: enum
SDL_GAMEPAD_BUTTON_INVALID
SDL_GAMEPAD_BUTTON_SOUTH
SDL_GAMEPAD_BUTTON_EAST
SDL_GAMEPAD_BUTTON_WEST
SDL_GAMEPAD_BUTTON_NORTH
SDL_GAMEPAD_BUTTON_BACK
SDL_GAMEPAD_BUTTON_GUIDE
SDL_GAMEPAD_BUTTON_START
SDL_GAMEPAD_BUTTON_LEFT_STICK
SDL_GAMEPAD_BUTTON_RIGHT_STICK
SDL_GAMEPAD_BUTTON_LEFT_SHOULDER
SDL_GAMEPAD_BUTTON_RIGHT_SHOULDER
SDL_GAMEPAD_BUTTON_DPAD_UP
SDL_GAMEPAD_BUTTON_DPAD_DOWN
SDL_GAMEPAD_BUTTON_DPAD_LEFT
SDL_GAMEPAD_BUTTON_DPAD_RIGHT
SDL_GAMEPAD_BUTTON_MISC1
SDL_GAMEPAD_BUTTON_RIGHT_PADDLE1
SDL_GAMEPAD_BUTTON_LEFT_PADDLE1
SDL_GAMEPAD_BUTTON_RIGHT_PADDLE2
SDL_GAMEPAD_BUTTON_LEFT_PADDLE2
SDL_GAMEPAD_BUTTON_TOUCHPAD
SDL_GAMEPAD_BUTTON_MISC2
SDL_GAMEPAD_BUTTON_MISC3
SDL_GAMEPAD_BUTTON_MISC4
SDL_GAMEPAD_BUTTON_MISC5
SDL_GAMEPAD_BUTTON_MISC6
SDL_GAMEPAD_BUTTON_COUNT
:: enum
SDL_GAMEPAD_BUTTON_LABEL_UNKNOWN
SDL_GAMEPAD_BUTTON_LABEL_A
SDL_GAMEPAD_BUTTON_LABEL_B
SDL_GAMEPAD_BUTTON_LABEL_X
SDL_GAMEPAD_BUTTON_LABEL_Y
SDL_GAMEPAD_BUTTON_LABEL_CROSS
SDL_GAMEPAD_BUTTON_LABEL_CIRCLE
SDL_GAMEPAD_BUTTON_LABEL_SQUARE
SDL_GAMEPAD_BUTTON_LABEL_TRIANGLE
:: enum
SDL_GAMEPAD_TYPE_UNKNOWN
SDL_GAMEPAD_TYPE_STANDARD
SDL_GAMEPAD_TYPE_XBOX360
SDL_GAMEPAD_TYPE_XBOXONE
SDL_GAMEPAD_TYPE_PS3
SDL_GAMEPAD_TYPE_PS4
SDL_GAMEPAD_TYPE_PS5
SDL_GAMEPAD_TYPE_NINTENDO_SWITCH_PRO
SDL_GAMEPAD_TYPE_NINTENDO_SWITCH_JOYCON_LEFT
SDL_GAMEPAD_TYPE_NINTENDO_SWITCH_JOYCON_RIGHT
SDL_GAMEPAD_TYPE_NINTENDO_SWITCH_JOYCON_PAIR
SDL_GAMEPAD_TYPE_GAMECUBE
SDL_GAMEPAD_TYPE_STEAM
SDL_GAMEPAD_TYPE_COUNT
:: enum
SDL_JOYSTICK_CONNECTION_INVALID
SDL_JOYSTICK_CONNECTION_UNKNOWN
SDL_JOYSTICK_CONNECTION_WIRED
SDL_JOYSTICK_CONNECTION_WIRELESS
:: enum
SDL_JOYSTICK_TYPE_UNKNOWN
SDL_JOYSTICK_TYPE_GAMEPAD
SDL_JOYSTICK_TYPE_WHEEL
SDL_JOYSTICK_TYPE_ARCADE_STICK
SDL_JOYSTICK_TYPE_FLIGHT_STICK
SDL_JOYSTICK_TYPE_DANCE_PAD
SDL_JOYSTICK_TYPE_GUITAR
SDL_JOYSTICK_TYPE_DRUM_KIT
SDL_JOYSTICK_TYPE_ARCADE_PAD
SDL_JOYSTICK_TYPE_THROTTLE
SDL_JOYSTICK_TYPE_COUNT
:: enum
SDL_MESSAGEBOX_COLOR_BACKGROUND
SDL_MESSAGEBOX_COLOR_TEXT
SDL_MESSAGEBOX_COLOR_BUTTON_BORDER
SDL_MESSAGEBOX_COLOR_BUTTON_BACKGROUND
SDL_MESSAGEBOX_COLOR_BUTTON_SELECTED
SDL_MESSAGEBOX_COLOR_COUNT
:: enum
SDL_PEN_AXIS_PRESSURE
SDL_PEN_AXIS_XTILT
SDL_PEN_AXIS_YTILT
SDL_PEN_AXIS_DISTANCE
SDL_PEN_AXIS_ROTATION
SDL_PEN_AXIS_SLIDER
SDL_PEN_AXIS_TANGENTIAL_PRESSURE
SDL_PEN_AXIS_COUNT
:: enum
SDL_PEN_DEVICE_TYPE_INVALID
SDL_PEN_DEVICE_TYPE_UNKNOWN
SDL_PEN_DEVICE_TYPE_DIRECT
SDL_PEN_DEVICE_TYPE_INDIRECT
:: enum
SDL_SCANCODE_UNKNOWN
SDL_SCANCODE_A
SDL_SCANCODE_B
SDL_SCANCODE_C
SDL_SCANCODE_D
SDL_SCANCODE_E
SDL_SCANCODE_F
SDL_SCANCODE_G
SDL_SCANCODE_H
SDL_SCANCODE_I
SDL_SCANCODE_J
SDL_SCANCODE_K
SDL_SCANCODE_L
SDL_SCANCODE_M
SDL_SCANCODE_N
SDL_SCANCODE_O
SDL_SCANCODE_P
SDL_SCANCODE_Q
SDL_SCANCODE_R
SDL_SCANCODE_S
SDL_SCANCODE_T
SDL_SCANCODE_U
SDL_SCANCODE_V
SDL_SCANCODE_W
SDL_SCANCODE_X
SDL_SCANCODE_Y
SDL_SCANCODE_Z
SDL_SCANCODE_1
SDL_SCANCODE_2
SDL_SCANCODE_3
SDL_SCANCODE_4
SDL_SCANCODE_5
SDL_SCANCODE_6
SDL_SCANCODE_7
SDL_SCANCODE_8
SDL_SCANCODE_9
SDL_SCANCODE_0
SDL_SCANCODE_RETURN
SDL_SCANCODE_ESCAPE
SDL_SCANCODE_BACKSPACE
SDL_SCANCODE_TAB
SDL_SCANCODE_SPACE
SDL_SCANCODE_MINUS
SDL_SCANCODE_EQUALS
SDL_SCANCODE_LEFTBRACKET
SDL_SCANCODE_RIGHTBRACKET
SDL_SCANCODE_BACKSLASH
SDL_SCANCODE_NONUSHASH
SDL_SCANCODE_SEMICOLON
SDL_SCANCODE_APOSTROPHE
SDL_SCANCODE_GRAVE
SDL_SCANCODE_COMMA
SDL_SCANCODE_PERIOD
SDL_SCANCODE_SLASH
SDL_SCANCODE_CAPSLOCK
SDL_SCANCODE_F1
SDL_SCANCODE_F2
SDL_SCANCODE_F3
SDL_SCANCODE_F4
SDL_SCANCODE_F5
SDL_SCANCODE_F6
SDL_SCANCODE_F7
SDL_SCANCODE_F8
SDL_SCANCODE_F9
SDL_SCANCODE_F10
SDL_SCANCODE_F11
SDL_SCANCODE_F12
SDL_SCANCODE_PRINTSCREEN
SDL_SCANCODE_SCROLLLOCK
SDL_SCANCODE_PAUSE
SDL_SCANCODE_INSERT
SDL_SCANCODE_HOME
SDL_SCANCODE_PAGEUP
SDL_SCANCODE_DELETE
SDL_SCANCODE_END
SDL_SCANCODE_PAGEDOWN
SDL_SCANCODE_RIGHT
SDL_SCANCODE_LEFT
SDL_SCANCODE_DOWN
SDL_SCANCODE_UP
SDL_SCANCODE_NUMLOCKCLEAR
SDL_SCANCODE_KP_DIVIDE
SDL_SCANCODE_KP_MULTIPLY
SDL_SCANCODE_KP_MINUS
SDL_SCANCODE_KP_PLUS
SDL_SCANCODE_KP_ENTER
SDL_SCANCODE_KP_1
SDL_SCANCODE_KP_2
SDL_SCANCODE_KP_3
SDL_SCANCODE_KP_4
SDL_SCANCODE_KP_5
SDL_SCANCODE_KP_6
SDL_SCANCODE_KP_7
SDL_SCANCODE_KP_8
SDL_SCANCODE_KP_9
SDL_SCANCODE_KP_0
SDL_SCANCODE_KP_PERIOD
SDL_SCANCODE_NONUSBACKSLASH
SDL_SCANCODE_APPLICATION
SDL_SCANCODE_POWER
SDL_SCANCODE_KP_EQUALS
SDL_SCANCODE_F13
SDL_SCANCODE_F14
SDL_SCANCODE_F15
SDL_SCANCODE_F16
SDL_SCANCODE_F17
SDL_SCANCODE_F18
SDL_SCANCODE_F19
SDL_SCANCODE_F20
SDL_SCANCODE_F21
SDL_SCANCODE_F22
SDL_SCANCODE_F23
SDL_SCANCODE_F24
SDL_SCANCODE_EXECUTE
SDL_SCANCODE_HELP
SDL_SCANCODE_MENU
SDL_SCANCODE_SELECT
SDL_SCANCODE_STOP
SDL_SCANCODE_AGAIN
SDL_SCANCODE_UNDO
SDL_SCANCODE_CUT
SDL_SCANCODE_COPY
SDL_SCANCODE_PASTE
SDL_SCANCODE_FIND
SDL_SCANCODE_MUTE
SDL_SCANCODE_VOLUMEUP
SDL_SCANCODE_VOLUMEDOWN
SDL_SCANCODE_KP_COMMA
SDL_SCANCODE_KP_EQUALSAS400
SDL_SCANCODE_INTERNATIONAL1
SDL_SCANCODE_INTERNATIONAL2
SDL_SCANCODE_INTERNATIONAL3
SDL_SCANCODE_INTERNATIONAL4
SDL_SCANCODE_INTERNATIONAL5
SDL_SCANCODE_INTERNATIONAL6
SDL_SCANCODE_INTERNATIONAL7
SDL_SCANCODE_INTERNATIONAL8
SDL_SCANCODE_INTERNATIONAL9
SDL_SCANCODE_LANG1
SDL_SCANCODE_LANG2
SDL_SCANCODE_LANG3
SDL_SCANCODE_LANG4
SDL_SCANCODE_LANG5
SDL_SCANCODE_LANG6
SDL_SCANCODE_LANG7
SDL_SCANCODE_LANG8
SDL_SCANCODE_LANG9
SDL_SCANCODE_ALTERASE
SDL_SCANCODE_SYSREQ
SDL_SCANCODE_CANCEL
SDL_SCANCODE_CLEAR
SDL_SCANCODE_PRIOR
SDL_SCANCODE_RETURN2
SDL_SCANCODE_SEPARATOR
SDL_SCANCODE_OUT
SDL_SCANCODE_OPER
SDL_SCANCODE_CLEARAGAIN
SDL_SCANCODE_CRSEL
SDL_SCANCODE_EXSEL
SDL_SCANCODE_FRONT
SDL_SCANCODE_KP_00
SDL_SCANCODE_KP_000
SDL_SCANCODE_THOUSANDSSEPARATOR
SDL_SCANCODE_DECIMALSEPARATOR
SDL_SCANCODE_CURRENCYUNIT
SDL_SCANCODE_CURRENCYSUBUNIT
SDL_SCANCODE_KP_LEFTPAREN
SDL_SCANCODE_KP_RIGHTPAREN
SDL_SCANCODE_KP_LEFTBRACE
SDL_SCANCODE_KP_RIGHTBRACE
SDL_SCANCODE_KP_TAB
SDL_SCANCODE_KP_BACKSPACE
SDL_SCANCODE_KP_A
SDL_SCANCODE_KP_B
SDL_SCANCODE_KP_C
SDL_SCANCODE_KP_D
SDL_SCANCODE_KP_E
SDL_SCANCODE_KP_F
SDL_SCANCODE_KP_XOR
SDL_SCANCODE_KP_POWER
SDL_SCANCODE_KP_PERCENT
SDL_SCANCODE_KP_LESS
SDL_SCANCODE_KP_GREATER
SDL_SCANCODE_KP_AMPERSAND
SDL_SCANCODE_KP_DBLAMPERSAND
SDL_SCANCODE_KP_VERTICALBAR
SDL_SCANCODE_KP_DBLVERTICALBAR
SDL_SCANCODE_KP_COLON
SDL_SCANCODE_KP_HASH
SDL_SCANCODE_KP_SPACE
SDL_SCANCODE_KP_AT
SDL_SCANCODE_KP_EXCLAM
SDL_SCANCODE_KP_MEMSTORE
SDL_SCANCODE_KP_MEMRECALL
SDL_SCANCODE_KP_MEMCLEAR
SDL_SCANCODE_KP_MEMADD
SDL_SCANCODE_KP_MEMSUBTRACT
SDL_SCANCODE_KP_MEMMULTIPLY
SDL_SCANCODE_KP_MEMDIVIDE
SDL_SCANCODE_KP_PLUSMINUS
SDL_SCANCODE_KP_CLEAR
SDL_SCANCODE_KP_CLEARENTRY
SDL_SCANCODE_KP_BINARY
SDL_SCANCODE_KP_OCTAL
SDL_SCANCODE_KP_DECIMAL
SDL_SCANCODE_KP_HEXADECIMAL
SDL_SCANCODE_LCTRL
SDL_SCANCODE_LSHIFT
SDL_SCANCODE_LALT
SDL_SCANCODE_LGUI
SDL_SCANCODE_RCTRL
SDL_SCANCODE_RSHIFT
SDL_SCANCODE_RALT
SDL_SCANCODE_RGUI
SDL_SCANCODE_MODE
SDL_SCANCODE_SLEEP
SDL_SCANCODE_WAKE
SDL_SCANCODE_CHANNEL_INCREMENT
SDL_SCANCODE_CHANNEL_DECREMENT
SDL_SCANCODE_MEDIA_PLAY
SDL_SCANCODE_MEDIA_PAUSE
SDL_SCANCODE_MEDIA_RECORD
SDL_SCANCODE_MEDIA_FAST_FORWARD
SDL_SCANCODE_MEDIA_REWIND
SDL_SCANCODE_MEDIA_NEXT_TRACK
SDL_SCANCODE_MEDIA_PREVIOUS_TRACK
SDL_SCANCODE_MEDIA_STOP
SDL_SCANCODE_MEDIA_EJECT
SDL_SCANCODE_MEDIA_PLAY_PAUSE
SDL_SCANCODE_MEDIA_SELECT
SDL_SCANCODE_AC_NEW
SDL_SCANCODE_AC_OPEN
SDL_SCANCODE_AC_CLOSE
SDL_SCANCODE_AC_EXIT
SDL_SCANCODE_AC_SAVE
SDL_SCANCODE_AC_PRINT
SDL_SCANCODE_AC_PROPERTIES
SDL_SCANCODE_AC_SEARCH
SDL_SCANCODE_AC_HOME
SDL_SCANCODE_AC_BACK
SDL_SCANCODE_AC_FORWARD
SDL_SCANCODE_AC_STOP
SDL_SCANCODE_AC_REFRESH
SDL_SCANCODE_AC_BOOKMARKS
SDL_SCANCODE_SOFTLEFT
SDL_SCANCODE_SOFTRIGHT
SDL_SCANCODE_CALL
SDL_SCANCODE_ENDCALL
SDL_SCANCODE_RESERVED
SDL_SCANCODE_COUNT
:: enum
SDL_SENSOR_INVALID
SDL_SENSOR_UNKNOWN
SDL_SENSOR_ACCEL
SDL_SENSOR_GYRO
SDL_SENSOR_ACCEL_L
SDL_SENSOR_GYRO_L
SDL_SENSOR_ACCEL_R
SDL_SENSOR_GYRO_R
SDL_SENSOR_COUNT
:: enum
SDL_SYSTEM_CURSOR_DEFAULT
SDL_SYSTEM_CURSOR_TEXT
SDL_SYSTEM_CURSOR_WAIT
SDL_SYSTEM_CURSOR_CROSSHAIR
SDL_SYSTEM_CURSOR_PROGRESS
SDL_SYSTEM_CURSOR_NWSE_RESIZE
SDL_SYSTEM_CURSOR_NESW_RESIZE
SDL_SYSTEM_CURSOR_EW_RESIZE
SDL_SYSTEM_CURSOR_NS_RESIZE
SDL_SYSTEM_CURSOR_MOVE
SDL_SYSTEM_CURSOR_NOT_ALLOWED
SDL_SYSTEM_CURSOR_POINTER
SDL_SYSTEM_CURSOR_NW_RESIZE
SDL_SYSTEM_CURSOR_N_RESIZE
SDL_SYSTEM_CURSOR_NE_RESIZE
SDL_SYSTEM_CURSOR_E_RESIZE
SDL_SYSTEM_CURSOR_SE_RESIZE
SDL_SYSTEM_CURSOR_S_RESIZE
SDL_SYSTEM_CURSOR_SW_RESIZE
SDL_SYSTEM_CURSOR_W_RESIZE
SDL_SYSTEM_CURSOR_COUNT
:: enum
SDL_TEXTINPUT_TYPE_TEXT
SDL_TEXTINPUT_TYPE_TEXT_NAME
SDL_TEXTINPUT_TYPE_TEXT_EMAIL
SDL_TEXTINPUT_TYPE_TEXT_USERNAME
SDL_TEXTINPUT_TYPE_TEXT_PASSWORD_HIDDEN
SDL_TEXTINPUT_TYPE_TEXT_PASSWORD_VISIBLE
SDL_TEXTINPUT_TYPE_NUMBER
SDL_TEXTINPUT_TYPE_NUMBER_PASSWORD_HIDDEN
SDL_TEXTINPUT_TYPE_NUMBER_PASSWORD_VISIBLE
:: enum
SDL_TOUCH_DEVICE_INVALID
SDL_TOUCH_DEVICE_DIRECT
SDL_TOUCH_DEVICE_INDIRECT_ABSOLUTE
SDL_TOUCH_DEVICE_INDIRECT_RELATIVE
:: enum
SDL_HID_API_BUS_UNKNOWN
SDL_HID_API_BUS_USB
SDL_HID_API_BUS_BLUETOOTH
SDL_HID_API_BUS_I2C
SDL_HID_API_BUS_SPI
SDL_EventunionforeignSource
:: union
:: struct
version: Uint32
type: Uint16
padding: Uint16
vendor_id: Uint16
product_id: Uint16
naxes: Uint16
nbuttons: Uint16
nballs: Uint16
nhats: Uint16
ntouchpads: Uint16
nsensors: Uint16
padding2: [2] Uint16
button_mask: Uint32
axis_mask: Uint32
name: *u8
userdata: *void
Update: (userdata: *void) -> void #c_call
SetPlayerIndex: (userdata: *void, player_index: s32) -> void #c_call
Rumble: (userdata: *void, low_frequency_rumble: Uint16, high_frequency_rumble: Uint16) -> bool #c_call
RumbleTriggers: (userdata: *void, left_rumble: Uint16, right_rumble: Uint16) -> bool #c_call
SetLED: (userdata: *void, red: Uint8, green: Uint8, blue: Uint8) -> bool #c_call
SendEffect: (userdata: *void, data: *void, size: s32) -> bool #c_call
SetSensorsEnabled: (userdata: *void, enabled: bool) -> bool #c_call
Cleanup: (userdata: *void) -> void #c_call
:: struct
path: *u8
vendor_id: u16
product_id: u16
serial_number: *s32
release_number: u16
manufacturer_string: *s32
product_string: *s32
usage_page: u16
usage: u16
interface_number: s32
interface_class: s32
interface_subclass: s32
interface_protocol: s32
:: enum

Presentation — values and types, then lifecycle operations.

SDL_ARRAYORDER_NONE
SDL_ARRAYORDER_RGB
SDL_ARRAYORDER_RGBA
SDL_ARRAYORDER_ARGB
SDL_ARRAYORDER_BGR
SDL_ARRAYORDER_BGRA
SDL_ARRAYORDER_ABGR
:: enum
SDL_BITMAPORDER_NONE
SDL_BITMAPORDER_4321
SDL_BITMAPORDER_1234
:: enum
SDL_BLENDFACTOR_ZERO
SDL_BLENDFACTOR_ONE
SDL_BLENDFACTOR_SRC_COLOR
SDL_BLENDFACTOR_ONE_MINUS_SRC_COLOR
SDL_BLENDFACTOR_SRC_ALPHA
SDL_BLENDFACTOR_ONE_MINUS_SRC_ALPHA
SDL_BLENDFACTOR_DST_COLOR
SDL_BLENDFACTOR_ONE_MINUS_DST_COLOR
SDL_BLENDFACTOR_DST_ALPHA
SDL_BLENDFACTOR_ONE_MINUS_DST_ALPHA
:: enum
SDL_BLENDOPERATION_ADD
SDL_BLENDOPERATION_SUBTRACT
SDL_BLENDOPERATION_REV_SUBTRACT
SDL_BLENDOPERATION_MINIMUM
SDL_BLENDOPERATION_MAXIMUM
:: enum
SDL_CAMERA_PERMISSION_STATE_DENIED
SDL_CAMERA_PERMISSION_STATE_PENDING
SDL_CAMERA_PERMISSION_STATE_APPROVED
:: enum
SDL_CAMERA_POSITION_UNKNOWN
SDL_CAMERA_POSITION_FRONT_FACING
SDL_CAMERA_POSITION_BACK_FACING
:: enum
SDL_CHROMA_LOCATION_NONE
SDL_CHROMA_LOCATION_LEFT
SDL_CHROMA_LOCATION_CENTER
SDL_CHROMA_LOCATION_TOPLEFT
:: enum
SDL_COLOR_PRIMARIES_UNKNOWN
SDL_COLOR_PRIMARIES_BT709
SDL_COLOR_PRIMARIES_UNSPECIFIED
SDL_COLOR_PRIMARIES_BT470M
SDL_COLOR_PRIMARIES_BT470BG
SDL_COLOR_PRIMARIES_BT601
SDL_COLOR_PRIMARIES_SMPTE240
SDL_COLOR_PRIMARIES_GENERIC_FILM
SDL_COLOR_PRIMARIES_BT2020
SDL_COLOR_PRIMARIES_XYZ
SDL_COLOR_PRIMARIES_SMPTE431
SDL_COLOR_PRIMARIES_SMPTE432
SDL_COLOR_PRIMARIES_EBU3213
SDL_COLOR_PRIMARIES_CUSTOM
:: enum
SDL_COLOR_RANGE_UNKNOWN
SDL_COLOR_RANGE_LIMITED
SDL_COLOR_RANGE_FULL
:: enum
SDL_COLOR_TYPE_UNKNOWN
SDL_COLOR_TYPE_RGB
SDL_COLOR_TYPE_YCBCR
:: enum
SDL_COLORSPACE_UNKNOWN
SDL_COLORSPACE_SRGB
SDL_COLORSPACE_SRGB_LINEAR
SDL_COLORSPACE_HDR10
SDL_COLORSPACE_JPEG
SDL_COLORSPACE_BT601_LIMITED
SDL_COLORSPACE_BT601_FULL
SDL_COLORSPACE_BT709_LIMITED
SDL_COLORSPACE_BT709_FULL
SDL_COLORSPACE_BT2020_LIMITED
SDL_COLORSPACE_BT2020_FULL
SDL_COLORSPACE_RGB_DEFAULT
SDL_COLORSPACE_YUV_DEFAULT
:: enum
SDL_ORIENTATION_UNKNOWN
SDL_ORIENTATION_LANDSCAPE
SDL_ORIENTATION_LANDSCAPE_FLIPPED
SDL_ORIENTATION_PORTRAIT
SDL_ORIENTATION_PORTRAIT_FLIPPED
:: enum
SDL_FLIP_NONE
SDL_FLIP_HORIZONTAL
SDL_FLIP_VERTICAL
SDL_FLIP_HORIZONTAL_AND_VERTICAL
SDL_GLAttrenumforeignSource
:: enum
SDL_GL_RED_SIZE
SDL_GL_GREEN_SIZE
SDL_GL_BLUE_SIZE
SDL_GL_ALPHA_SIZE
SDL_GL_BUFFER_SIZE
SDL_GL_DOUBLEBUFFER
SDL_GL_DEPTH_SIZE
SDL_GL_STENCIL_SIZE
SDL_GL_ACCUM_RED_SIZE
SDL_GL_ACCUM_GREEN_SIZE
SDL_GL_ACCUM_BLUE_SIZE
SDL_GL_ACCUM_ALPHA_SIZE
SDL_GL_STEREO
SDL_GL_MULTISAMPLEBUFFERS
SDL_GL_MULTISAMPLESAMPLES
SDL_GL_ACCELERATED_VISUAL
SDL_GL_RETAINED_BACKING
SDL_GL_CONTEXT_MAJOR_VERSION
SDL_GL_CONTEXT_MINOR_VERSION
SDL_GL_CONTEXT_FLAGS
SDL_GL_CONTEXT_PROFILE_MASK
SDL_GL_SHARE_WITH_CURRENT_CONTEXT
SDL_GL_FRAMEBUFFER_SRGB_CAPABLE
SDL_GL_CONTEXT_RELEASE_BEHAVIOR
SDL_GL_CONTEXT_RESET_NOTIFICATION
SDL_GL_CONTEXT_NO_ERROR
SDL_GL_FLOATBUFFERS
SDL_GL_EGL_PLATFORM
:: enum
SDL_HITTEST_NORMAL
SDL_HITTEST_DRAGGABLE
SDL_HITTEST_RESIZE_TOPLEFT
SDL_HITTEST_RESIZE_TOP
SDL_HITTEST_RESIZE_TOPRIGHT
SDL_HITTEST_RESIZE_RIGHT
SDL_HITTEST_RESIZE_BOTTOMRIGHT
SDL_HITTEST_RESIZE_BOTTOM
SDL_HITTEST_RESIZE_BOTTOMLEFT
SDL_HITTEST_RESIZE_LEFT
:: enum
SDL_MATRIX_COEFFICIENTS_IDENTITY
SDL_MATRIX_COEFFICIENTS_BT709
SDL_MATRIX_COEFFICIENTS_UNSPECIFIED
SDL_MATRIX_COEFFICIENTS_FCC
SDL_MATRIX_COEFFICIENTS_BT470BG
SDL_MATRIX_COEFFICIENTS_BT601
SDL_MATRIX_COEFFICIENTS_SMPTE240
SDL_MATRIX_COEFFICIENTS_YCGCO
SDL_MATRIX_COEFFICIENTS_BT2020_NCL
SDL_MATRIX_COEFFICIENTS_BT2020_CL
SDL_MATRIX_COEFFICIENTS_SMPTE2085
SDL_MATRIX_COEFFICIENTS_CHROMA_DERIVED_NCL
SDL_MATRIX_COEFFICIENTS_CHROMA_DERIVED_CL
SDL_MATRIX_COEFFICIENTS_ICTCP
SDL_MATRIX_COEFFICIENTS_CUSTOM
:: enum
SDL_PACKEDLAYOUT_NONE
SDL_PACKEDLAYOUT_332
SDL_PACKEDLAYOUT_4444
SDL_PACKEDLAYOUT_1555
SDL_PACKEDLAYOUT_5551
SDL_PACKEDLAYOUT_565
SDL_PACKEDLAYOUT_8888
SDL_PACKEDLAYOUT_2101010
SDL_PACKEDLAYOUT_1010102
:: enum
SDL_PACKEDORDER_NONE
SDL_PACKEDORDER_XRGB
SDL_PACKEDORDER_RGBX
SDL_PACKEDORDER_ARGB
SDL_PACKEDORDER_RGBA
SDL_PACKEDORDER_XBGR
SDL_PACKEDORDER_BGRX
SDL_PACKEDORDER_ABGR
SDL_PACKEDORDER_BGRA
:: enum
SDL_PIXELFORMAT_UNKNOWN
SDL_PIXELFORMAT_INDEX1LSB
SDL_PIXELFORMAT_INDEX1MSB
SDL_PIXELFORMAT_INDEX2LSB
SDL_PIXELFORMAT_INDEX2MSB
SDL_PIXELFORMAT_INDEX4LSB
SDL_PIXELFORMAT_INDEX4MSB
SDL_PIXELFORMAT_INDEX8
SDL_PIXELFORMAT_RGB332
SDL_PIXELFORMAT_XRGB4444
SDL_PIXELFORMAT_XBGR4444
SDL_PIXELFORMAT_XRGB1555
SDL_PIXELFORMAT_XBGR1555
SDL_PIXELFORMAT_ARGB4444
SDL_PIXELFORMAT_RGBA4444
SDL_PIXELFORMAT_ABGR4444
SDL_PIXELFORMAT_BGRA4444
SDL_PIXELFORMAT_ARGB1555
SDL_PIXELFORMAT_RGBA5551
SDL_PIXELFORMAT_ABGR1555
SDL_PIXELFORMAT_BGRA5551
SDL_PIXELFORMAT_RGB565
SDL_PIXELFORMAT_BGR565
SDL_PIXELFORMAT_RGB24
SDL_PIXELFORMAT_BGR24
SDL_PIXELFORMAT_XRGB8888
SDL_PIXELFORMAT_RGBX8888
SDL_PIXELFORMAT_XBGR8888
SDL_PIXELFORMAT_BGRX8888
SDL_PIXELFORMAT_ARGB8888
SDL_PIXELFORMAT_RGBA8888
SDL_PIXELFORMAT_ABGR8888
SDL_PIXELFORMAT_BGRA8888
SDL_PIXELFORMAT_XRGB2101010
SDL_PIXELFORMAT_XBGR2101010
SDL_PIXELFORMAT_ARGB2101010
SDL_PIXELFORMAT_ABGR2101010
SDL_PIXELFORMAT_RGB48
SDL_PIXELFORMAT_BGR48
SDL_PIXELFORMAT_RGBA64
SDL_PIXELFORMAT_ARGB64
SDL_PIXELFORMAT_BGRA64
SDL_PIXELFORMAT_ABGR64
SDL_PIXELFORMAT_RGB48_FLOAT
SDL_PIXELFORMAT_BGR48_FLOAT
SDL_PIXELFORMAT_RGBA64_FLOAT
SDL_PIXELFORMAT_ARGB64_FLOAT
SDL_PIXELFORMAT_BGRA64_FLOAT
SDL_PIXELFORMAT_ABGR64_FLOAT
SDL_PIXELFORMAT_RGB96_FLOAT
SDL_PIXELFORMAT_BGR96_FLOAT
SDL_PIXELFORMAT_RGBA128_FLOAT
SDL_PIXELFORMAT_ARGB128_FLOAT
SDL_PIXELFORMAT_BGRA128_FLOAT
SDL_PIXELFORMAT_ABGR128_FLOAT
SDL_PIXELFORMAT_YV12
SDL_PIXELFORMAT_IYUV
SDL_PIXELFORMAT_YUY2
SDL_PIXELFORMAT_UYVY
SDL_PIXELFORMAT_YVYU
SDL_PIXELFORMAT_NV12
SDL_PIXELFORMAT_NV21
SDL_PIXELFORMAT_P010
SDL_PIXELFORMAT_EXTERNAL_OES
SDL_PIXELFORMAT_MJPG
SDL_PIXELFORMAT_RGBA32
SDL_PIXELFORMAT_ARGB32
SDL_PIXELFORMAT_BGRA32
SDL_PIXELFORMAT_ABGR32
SDL_PIXELFORMAT_RGBX32
SDL_PIXELFORMAT_XRGB32
SDL_PIXELFORMAT_BGRX32
SDL_PIXELFORMAT_XBGR32
:: enum
SDL_PIXELTYPE_UNKNOWN
SDL_PIXELTYPE_INDEX1
SDL_PIXELTYPE_INDEX4
SDL_PIXELTYPE_INDEX8
SDL_PIXELTYPE_PACKED8
SDL_PIXELTYPE_PACKED16
SDL_PIXELTYPE_PACKED32
SDL_PIXELTYPE_ARRAYU8
SDL_PIXELTYPE_ARRAYU16
SDL_PIXELTYPE_ARRAYU32
SDL_PIXELTYPE_ARRAYF16
SDL_PIXELTYPE_ARRAYF32
SDL_PIXELTYPE_INDEX2
:: enum
SDL_PROGRESS_STATE_INVALID
SDL_PROGRESS_STATE_NONE
SDL_PROGRESS_STATE_INDETERMINATE
SDL_PROGRESS_STATE_NORMAL
SDL_PROGRESS_STATE_PAUSED
SDL_PROGRESS_STATE_ERROR
:: enum
SDL_LOGICAL_PRESENTATION_DISABLED
SDL_LOGICAL_PRESENTATION_STRETCH
SDL_LOGICAL_PRESENTATION_LETTERBOX
SDL_LOGICAL_PRESENTATION_OVERSCAN
SDL_LOGICAL_PRESENTATION_INTEGER_SCALE
:: enum
SDL_SCALEMODE_INVALID
SDL_SCALEMODE_NEAREST
SDL_SCALEMODE_LINEAR
SDL_SCALEMODE_PIXELART
:: enum
SDL_SYSTEM_THEME_UNKNOWN
SDL_SYSTEM_THEME_LIGHT
SDL_SYSTEM_THEME_DARK
:: enum
SDL_TEXTUREACCESS_STATIC
SDL_TEXTUREACCESS_STREAMING
SDL_TEXTUREACCESS_TARGET
:: enum
SDL_TEXTURE_ADDRESS_INVALID
SDL_TEXTURE_ADDRESS_AUTO
SDL_TEXTURE_ADDRESS_CLAMP
SDL_TEXTURE_ADDRESS_WRAP
:: enum
SDL_TRANSFER_CHARACTERISTICS_UNKNOWN
SDL_TRANSFER_CHARACTERISTICS_BT709
SDL_TRANSFER_CHARACTERISTICS_UNSPECIFIED
SDL_TRANSFER_CHARACTERISTICS_GAMMA22
SDL_TRANSFER_CHARACTERISTICS_GAMMA28
SDL_TRANSFER_CHARACTERISTICS_BT601
SDL_TRANSFER_CHARACTERISTICS_SMPTE240
SDL_TRANSFER_CHARACTERISTICS_LINEAR
SDL_TRANSFER_CHARACTERISTICS_LOG100
SDL_TRANSFER_CHARACTERISTICS_LOG100_SQRT10
SDL_TRANSFER_CHARACTERISTICS_IEC61966
SDL_TRANSFER_CHARACTERISTICS_BT1361
SDL_TRANSFER_CHARACTERISTICS_SRGB
SDL_TRANSFER_CHARACTERISTICS_BT2020_10BIT
SDL_TRANSFER_CHARACTERISTICS_BT2020_12BIT
SDL_TRANSFER_CHARACTERISTICS_PQ
SDL_TRANSFER_CHARACTERISTICS_SMPTE428
SDL_TRANSFER_CHARACTERISTICS_HLG
SDL_TRANSFER_CHARACTERISTICS_CUSTOM
SDL_FColorstructforeignSource
:: struct
r: float32
g: float32
b: float32
a: float32
SDL_FRectstructforeignSource
:: struct
x: float32
y: float32
w: float32
h: float32
:: enum

Gpu — values and types, then lifecycle operations.

SDL_GPU_BLENDFACTOR_INVALID
SDL_GPU_BLENDFACTOR_ZERO
SDL_GPU_BLENDFACTOR_ONE
SDL_GPU_BLENDFACTOR_SRC_COLOR
SDL_GPU_BLENDFACTOR_ONE_MINUS_SRC_COLOR
SDL_GPU_BLENDFACTOR_DST_COLOR
SDL_GPU_BLENDFACTOR_ONE_MINUS_DST_COLOR
SDL_GPU_BLENDFACTOR_SRC_ALPHA
SDL_GPU_BLENDFACTOR_ONE_MINUS_SRC_ALPHA
SDL_GPU_BLENDFACTOR_DST_ALPHA
SDL_GPU_BLENDFACTOR_ONE_MINUS_DST_ALPHA
SDL_GPU_BLENDFACTOR_CONSTANT_COLOR
SDL_GPU_BLENDFACTOR_ONE_MINUS_CONSTANT_COLOR
SDL_GPU_BLENDFACTOR_SRC_ALPHA_SATURATE
:: enum
SDL_GPU_BLENDOP_INVALID
SDL_GPU_BLENDOP_ADD
SDL_GPU_BLENDOP_SUBTRACT
SDL_GPU_BLENDOP_REVERSE_SUBTRACT
SDL_GPU_BLENDOP_MIN
SDL_GPU_BLENDOP_MAX
:: enum
SDL_GPU_COMPAREOP_INVALID
SDL_GPU_COMPAREOP_NEVER
SDL_GPU_COMPAREOP_LESS
SDL_GPU_COMPAREOP_EQUAL
SDL_GPU_COMPAREOP_LESS_OR_EQUAL
SDL_GPU_COMPAREOP_GREATER
SDL_GPU_COMPAREOP_NOT_EQUAL
SDL_GPU_COMPAREOP_GREATER_OR_EQUAL
SDL_GPU_COMPAREOP_ALWAYS
:: enum
SDL_GPU_CUBEMAPFACE_POSITIVEX
SDL_GPU_CUBEMAPFACE_NEGATIVEX
SDL_GPU_CUBEMAPFACE_POSITIVEY
SDL_GPU_CUBEMAPFACE_NEGATIVEY
SDL_GPU_CUBEMAPFACE_POSITIVEZ
SDL_GPU_CUBEMAPFACE_NEGATIVEZ
:: enum
SDL_GPU_CULLMODE_NONE
SDL_GPU_CULLMODE_FRONT
SDL_GPU_CULLMODE_BACK
:: enum
SDL_GPU_LOADOP_LOAD
SDL_GPU_LOADOP_CLEAR
SDL_GPU_LOADOP_DONT_CARE
:: enum
SDL_GPU_PRESENTMODE_VSYNC
SDL_GPU_PRESENTMODE_IMMEDIATE
SDL_GPU_PRESENTMODE_MAILBOX
:: enum
SDL_GPU_PRIMITIVETYPE_TRIANGLELIST
SDL_GPU_PRIMITIVETYPE_TRIANGLESTRIP
SDL_GPU_PRIMITIVETYPE_LINELIST
SDL_GPU_PRIMITIVETYPE_LINESTRIP
SDL_GPU_PRIMITIVETYPE_POINTLIST
:: enum
SDL_GPU_SAMPLECOUNT_1
SDL_GPU_SAMPLECOUNT_2
SDL_GPU_SAMPLECOUNT_4
SDL_GPU_SAMPLECOUNT_8
:: enum
SDL_GPU_SAMPLERADDRESSMODE_REPEAT
SDL_GPU_SAMPLERADDRESSMODE_MIRRORED_REPEAT
SDL_GPU_SAMPLERADDRESSMODE_CLAMP_TO_EDGE
:: enum
SDL_GPU_STENCILOP_INVALID
SDL_GPU_STENCILOP_KEEP
SDL_GPU_STENCILOP_ZERO
SDL_GPU_STENCILOP_REPLACE
SDL_GPU_STENCILOP_INCREMENT_AND_CLAMP
SDL_GPU_STENCILOP_DECREMENT_AND_CLAMP
SDL_GPU_STENCILOP_INVERT
SDL_GPU_STENCILOP_INCREMENT_AND_WRAP
SDL_GPU_STENCILOP_DECREMENT_AND_WRAP
:: enum
SDL_GPU_STOREOP_STORE
SDL_GPU_STOREOP_DONT_CARE
SDL_GPU_STOREOP_RESOLVE
SDL_GPU_STOREOP_RESOLVE_AND_STORE
:: enum
SDL_GPU_SWAPCHAINCOMPOSITION_SDR
SDL_GPU_SWAPCHAINCOMPOSITION_SDR_LINEAR
SDL_GPU_SWAPCHAINCOMPOSITION_HDR_EXTENDED_LINEAR
SDL_GPU_SWAPCHAINCOMPOSITION_HDR10_ST2084
:: enum
SDL_GPU_TEXTUREFORMAT_INVALID
SDL_GPU_TEXTUREFORMAT_A8_UNORM
SDL_GPU_TEXTUREFORMAT_R8_UNORM
SDL_GPU_TEXTUREFORMAT_R8G8_UNORM
SDL_GPU_TEXTUREFORMAT_R8G8B8A8_UNORM
SDL_GPU_TEXTUREFORMAT_R16_UNORM
SDL_GPU_TEXTUREFORMAT_R16G16_UNORM
SDL_GPU_TEXTUREFORMAT_R16G16B16A16_UNORM
SDL_GPU_TEXTUREFORMAT_R10G10B10A2_UNORM
SDL_GPU_TEXTUREFORMAT_B5G6R5_UNORM
SDL_GPU_TEXTUREFORMAT_B5G5R5A1_UNORM
SDL_GPU_TEXTUREFORMAT_B4G4R4A4_UNORM
SDL_GPU_TEXTUREFORMAT_B8G8R8A8_UNORM
SDL_GPU_TEXTUREFORMAT_BC1_RGBA_UNORM
SDL_GPU_TEXTUREFORMAT_BC2_RGBA_UNORM
SDL_GPU_TEXTUREFORMAT_BC3_RGBA_UNORM
SDL_GPU_TEXTUREFORMAT_BC4_R_UNORM
SDL_GPU_TEXTUREFORMAT_BC5_RG_UNORM
SDL_GPU_TEXTUREFORMAT_BC7_RGBA_UNORM
SDL_GPU_TEXTUREFORMAT_BC6H_RGB_FLOAT
SDL_GPU_TEXTUREFORMAT_BC6H_RGB_UFLOAT
SDL_GPU_TEXTUREFORMAT_R8_SNORM
SDL_GPU_TEXTUREFORMAT_R8G8_SNORM
SDL_GPU_TEXTUREFORMAT_R8G8B8A8_SNORM
SDL_GPU_TEXTUREFORMAT_R16_SNORM
SDL_GPU_TEXTUREFORMAT_R16G16_SNORM
SDL_GPU_TEXTUREFORMAT_R16G16B16A16_SNORM
SDL_GPU_TEXTUREFORMAT_R16_FLOAT
SDL_GPU_TEXTUREFORMAT_R16G16_FLOAT
SDL_GPU_TEXTUREFORMAT_R16G16B16A16_FLOAT
SDL_GPU_TEXTUREFORMAT_R32_FLOAT
SDL_GPU_TEXTUREFORMAT_R32G32_FLOAT
SDL_GPU_TEXTUREFORMAT_R32G32B32A32_FLOAT
SDL_GPU_TEXTUREFORMAT_R11G11B10_UFLOAT
SDL_GPU_TEXTUREFORMAT_R8_UINT
SDL_GPU_TEXTUREFORMAT_R8G8_UINT
SDL_GPU_TEXTUREFORMAT_R8G8B8A8_UINT
SDL_GPU_TEXTUREFORMAT_R16_UINT
SDL_GPU_TEXTUREFORMAT_R16G16_UINT
SDL_GPU_TEXTUREFORMAT_R16G16B16A16_UINT
SDL_GPU_TEXTUREFORMAT_R32_UINT
SDL_GPU_TEXTUREFORMAT_R32G32_UINT
SDL_GPU_TEXTUREFORMAT_R32G32B32A32_UINT
SDL_GPU_TEXTUREFORMAT_R8_INT
SDL_GPU_TEXTUREFORMAT_R8G8_INT
SDL_GPU_TEXTUREFORMAT_R8G8B8A8_INT
SDL_GPU_TEXTUREFORMAT_R16_INT
SDL_GPU_TEXTUREFORMAT_R16G16_INT
SDL_GPU_TEXTUREFORMAT_R16G16B16A16_INT
SDL_GPU_TEXTUREFORMAT_R32_INT
SDL_GPU_TEXTUREFORMAT_R32G32_INT
SDL_GPU_TEXTUREFORMAT_R32G32B32A32_INT
SDL_GPU_TEXTUREFORMAT_R8G8B8A8_UNORM_SRGB
SDL_GPU_TEXTUREFORMAT_B8G8R8A8_UNORM_SRGB
SDL_GPU_TEXTUREFORMAT_BC1_RGBA_UNORM_SRGB
SDL_GPU_TEXTUREFORMAT_BC2_RGBA_UNORM_SRGB
SDL_GPU_TEXTUREFORMAT_BC3_RGBA_UNORM_SRGB
SDL_GPU_TEXTUREFORMAT_BC7_RGBA_UNORM_SRGB
SDL_GPU_TEXTUREFORMAT_D16_UNORM
SDL_GPU_TEXTUREFORMAT_D24_UNORM
SDL_GPU_TEXTUREFORMAT_D32_FLOAT
SDL_GPU_TEXTUREFORMAT_D24_UNORM_S8_UINT
SDL_GPU_TEXTUREFORMAT_D32_FLOAT_S8_UINT
SDL_GPU_TEXTUREFORMAT_ASTC_4x4_UNORM
SDL_GPU_TEXTUREFORMAT_ASTC_5x4_UNORM
SDL_GPU_TEXTUREFORMAT_ASTC_5x5_UNORM
SDL_GPU_TEXTUREFORMAT_ASTC_6x5_UNORM
SDL_GPU_TEXTUREFORMAT_ASTC_6x6_UNORM
SDL_GPU_TEXTUREFORMAT_ASTC_8x5_UNORM
SDL_GPU_TEXTUREFORMAT_ASTC_8x6_UNORM
SDL_GPU_TEXTUREFORMAT_ASTC_8x8_UNORM
SDL_GPU_TEXTUREFORMAT_ASTC_10x5_UNORM
SDL_GPU_TEXTUREFORMAT_ASTC_10x6_UNORM
SDL_GPU_TEXTUREFORMAT_ASTC_10x8_UNORM
SDL_GPU_TEXTUREFORMAT_ASTC_10x10_UNORM
SDL_GPU_TEXTUREFORMAT_ASTC_12x10_UNORM
SDL_GPU_TEXTUREFORMAT_ASTC_12x12_UNORM
SDL_GPU_TEXTUREFORMAT_ASTC_4x4_UNORM_SRGB
SDL_GPU_TEXTUREFORMAT_ASTC_5x4_UNORM_SRGB
SDL_GPU_TEXTUREFORMAT_ASTC_5x5_UNORM_SRGB
SDL_GPU_TEXTUREFORMAT_ASTC_6x5_UNORM_SRGB
SDL_GPU_TEXTUREFORMAT_ASTC_6x6_UNORM_SRGB
SDL_GPU_TEXTUREFORMAT_ASTC_8x5_UNORM_SRGB
SDL_GPU_TEXTUREFORMAT_ASTC_8x6_UNORM_SRGB
SDL_GPU_TEXTUREFORMAT_ASTC_8x8_UNORM_SRGB
SDL_GPU_TEXTUREFORMAT_ASTC_10x5_UNORM_SRGB
SDL_GPU_TEXTUREFORMAT_ASTC_10x6_UNORM_SRGB
SDL_GPU_TEXTUREFORMAT_ASTC_10x8_UNORM_SRGB
SDL_GPU_TEXTUREFORMAT_ASTC_10x10_UNORM_SRGB
SDL_GPU_TEXTUREFORMAT_ASTC_12x10_UNORM_SRGB
SDL_GPU_TEXTUREFORMAT_ASTC_12x12_UNORM_SRGB
SDL_GPU_TEXTUREFORMAT_ASTC_4x4_FLOAT
SDL_GPU_TEXTUREFORMAT_ASTC_5x4_FLOAT
SDL_GPU_TEXTUREFORMAT_ASTC_5x5_FLOAT
SDL_GPU_TEXTUREFORMAT_ASTC_6x5_FLOAT
SDL_GPU_TEXTUREFORMAT_ASTC_6x6_FLOAT
SDL_GPU_TEXTUREFORMAT_ASTC_8x5_FLOAT
SDL_GPU_TEXTUREFORMAT_ASTC_8x6_FLOAT
SDL_GPU_TEXTUREFORMAT_ASTC_8x8_FLOAT
SDL_GPU_TEXTUREFORMAT_ASTC_10x5_FLOAT
SDL_GPU_TEXTUREFORMAT_ASTC_10x6_FLOAT
SDL_GPU_TEXTUREFORMAT_ASTC_10x8_FLOAT
SDL_GPU_TEXTUREFORMAT_ASTC_10x10_FLOAT
SDL_GPU_TEXTUREFORMAT_ASTC_12x10_FLOAT
SDL_GPU_TEXTUREFORMAT_ASTC_12x12_FLOAT
:: enum
SDL_GPU_TEXTURETYPE_2D
SDL_GPU_TEXTURETYPE_2D_ARRAY
SDL_GPU_TEXTURETYPE_3D
SDL_GPU_TEXTURETYPE_CUBE
SDL_GPU_TEXTURETYPE_CUBE_ARRAY
:: enum
SDL_GPU_VERTEXELEMENTFORMAT_INVALID
SDL_GPU_VERTEXELEMENTFORMAT_INT
SDL_GPU_VERTEXELEMENTFORMAT_INT2
SDL_GPU_VERTEXELEMENTFORMAT_INT3
SDL_GPU_VERTEXELEMENTFORMAT_INT4
SDL_GPU_VERTEXELEMENTFORMAT_UINT
SDL_GPU_VERTEXELEMENTFORMAT_UINT2
SDL_GPU_VERTEXELEMENTFORMAT_UINT3
SDL_GPU_VERTEXELEMENTFORMAT_UINT4
SDL_GPU_VERTEXELEMENTFORMAT_FLOAT
SDL_GPU_VERTEXELEMENTFORMAT_FLOAT2
SDL_GPU_VERTEXELEMENTFORMAT_FLOAT3
SDL_GPU_VERTEXELEMENTFORMAT_FLOAT4
SDL_GPU_VERTEXELEMENTFORMAT_BYTE2
SDL_GPU_VERTEXELEMENTFORMAT_BYTE4
SDL_GPU_VERTEXELEMENTFORMAT_UBYTE2
SDL_GPU_VERTEXELEMENTFORMAT_UBYTE4
SDL_GPU_VERTEXELEMENTFORMAT_BYTE2_NORM
SDL_GPU_VERTEXELEMENTFORMAT_BYTE4_NORM
SDL_GPU_VERTEXELEMENTFORMAT_UBYTE2_NORM
SDL_GPU_VERTEXELEMENTFORMAT_UBYTE4_NORM
SDL_GPU_VERTEXELEMENTFORMAT_SHORT2
SDL_GPU_VERTEXELEMENTFORMAT_SHORT4
SDL_GPU_VERTEXELEMENTFORMAT_USHORT2
SDL_GPU_VERTEXELEMENTFORMAT_USHORT4
SDL_GPU_VERTEXELEMENTFORMAT_SHORT2_NORM
SDL_GPU_VERTEXELEMENTFORMAT_SHORT4_NORM
SDL_GPU_VERTEXELEMENTFORMAT_USHORT2_NORM
SDL_GPU_VERTEXELEMENTFORMAT_USHORT4_NORM
SDL_GPU_VERTEXELEMENTFORMAT_HALF2
SDL_GPU_VERTEXELEMENTFORMAT_HALF4
:: struct
x: float32
y: float32
w: float32
h: float32
min_depth: float32
max_depth: float32
:: struct
vulkan_api_version: Uint32
feature_list: *void
vulkan_10_physical_device_features: *void
device_extension_count: Uint32
device_extension_names: **u8
instance_extension_count: Uint32
instance_extension_names: **u8
:: enum

Audio — values and types, then lifecycle operations.

SDL_AUDIO_UNKNOWN
SDL_AUDIO_U8
SDL_AUDIO_S8
SDL_AUDIO_S16LE
SDL_AUDIO_S16BE
SDL_AUDIO_S32LE
SDL_AUDIO_S32BE
SDL_AUDIO_F32LE
SDL_AUDIO_F32BE
SDL_AUDIO_S16
SDL_AUDIO_S32
SDL_AUDIO_F32

Constants#

:: cast(float64) 3.141592653589793238462643383279502884
:: cast(float32) 3.141592653589793238462643383279502884