- name: *u8
- userdata: *void
- Update: (userdata: *void) -> void #c_call
- SetPlayerIndex: (userdata: *void, player_index: s32) -> void #c_call
- Rumble: (userdata: *void, low_frequency_rumble: Uint16, high_frequency_rumble: Uint16) -> bool #c_call
- RumbleTriggers: (userdata: *void, left_rumble: Uint16, right_rumble: Uint16) -> bool #c_call
- SetLED: (userdata: *void, red: Uint8, green: Uint8, blue: Uint8) -> bool #c_call
- SendEffect: (userdata: *void, data: *void, size: s32) -> bool #c_call
- SetSensorsEnabled: (userdata: *void, enabled: bool) -> bool #c_call
- Cleanup: (userdata: *void) -> void #c_call