Turns a keymap on or off. A disabled keymap is skipped by handle_event.
set: Keymap_Set;
map := add_keymap(*set, "game");
enable(*set, map, false);
assert(!map.enabled);enable :: (set: *Keymap_Set, keymap: *Keymap, value: bool)
Parameters
- set: *Keymap_Set
- keymap: *Keymap
- value: bool