SDL_GL_BindTexture :: (
texture: *SDL_Texture,
texw: *float32,
texh: *float32
) -> s32 #foreign
Parameters
- texture: *SDL_Texture
- texw: *float32
- texh: *float32
Returns
- s32
SDL_GL_BindTexture :: (
texture: *SDL_Texture,
texw: *float32,
texh: *float32
) -> s32 #foreign