SDL_UpdateYUVTexture :: (
texture: *SDL_Texture,
rect: *SDL_Rect,
Yplane: *u8,
Ypitch: s32,
Uplane: *u8,
Upitch: s32,
Vplane: *u8,
Vpitch: s32
) -> s32 #foreign
Parameters
- texture: *SDL_Texture
- rect: *SDL_Rect
- Yplane: *u8
- Ypitch: s32
- Uplane: *u8
- Upitch: s32
- Vplane: *u8
- Vpitch: s32
Returns
- s32