SDL module

SDL_UpdateTexture

procedureforeignSource
SDL_UpdateTexture :: (
    texture: *SDL_Texture,
    rect: *SDL_Rect,
    pixels: *void,
    pitch: s32
) -> s32 #foreign

Parameters

texture: *SDL_Texture
rect: *SDL_Rect
pixels: *void
pitch: s32

Returns

s32

See also