SDL_UpdateTexture :: (
texture: *SDL_Texture,
rect: *SDL_Rect,
pixels: *void,
pitch: s32
) -> s32 #foreign
Parameters
- texture: *SDL_Texture
- rect: *SDL_Rect
- pixels: *void
- pitch: s32
Returns
- s32
SDL_UpdateTexture :: (
texture: *SDL_Texture,
rect: *SDL_Rect,
pixels: *void,
pitch: s32
) -> s32 #foreign