The batch of corners waiting to be drawn, with the current window, shader and coordinate system.
Fields
- current_window_info: Window_Info
- current_shader: *Shader
- texture_render_target: *Texture
- num_vertices: s32
- vertices: [MAX_VERTICES] Immediate_Vertex
- specific: Backend_Platform_Specific
- coordinate_system: := Simp_Coordinate_System.RIGHT_HANDED