Simp module

Immediate_State

structSource

The batch of corners waiting to be drawn, with the current window, shader and coordinate system.

Fields

current_window_info: Window_Info
current_shader: *Shader
texture_render_target: *Texture
num_vertices: s32
vertices: [MAX_VERTICES] Immediate_Vertex
coordinate_system: := Simp_Coordinate_System.RIGHT_HANDED

See also