An image on the graphics card. Load one with texture_load_from_file or texture_load_from_memory,
draw it after set_shader_for_images, and release it with texture_destroy.
Fields
- width: s32
- height: s32
- depth: s32
- mipmap_count: u16
- array_length: u16
- format: Texture_Format
- flags: Texture_Flags
- specific: Texture_Platform_Specific