PFN_vkCmdPushConstants :: #type (commandBuffer: VkCommandBuffer, layout: VkPipelineLayout, stageFlags: VkShaderStageFlags, offset: u32, size: u32, pValues: *void) -> void #c_call
PFN_vkCmdPushConstants :: #type (commandBuffer: VkCommandBuffer, layout: VkPipelineLayout, stageFlags: VkShaderStageFlags, offset: u32, size: u32, pValues: *void) -> void #c_call