PFN_vkDestroyShaderModule :: #type (device: VkDevice, shaderModule: VkShaderModule, pAllocator: *VkAllocationCallbacks) -> void #c_call
PFN_vkDestroyShaderModule :: #type (device: VkDevice, shaderModule: VkShaderModule, pAllocator: *VkAllocationCallbacks) -> void #c_call