Fields
- sType: VkStructureType
- pNext: *void
- flags: VkPipelineCreateFlags
- stageCount: u32
- pStages: *VkPipelineShaderStageCreateInfo
- pVertexInputState: *VkPipelineVertexInputStateCreateInfo
- pInputAssemblyState: *VkPipelineInputAssemblyStateCreateInfo
- pTessellationState: *VkPipelineTessellationStateCreateInfo
- pViewportState: *VkPipelineViewportStateCreateInfo
- pRasterizationState: *VkPipelineRasterizationStateCreateInfo
- pMultisampleState: *VkPipelineMultisampleStateCreateInfo
- pDepthStencilState: *VkPipelineDepthStencilStateCreateInfo
- pColorBlendState: *VkPipelineColorBlendStateCreateInfo
- pDynamicState: *VkPipelineDynamicStateCreateInfo
- layout: VkPipelineLayout
- renderPass: VkRenderPass
- subpass: u32
- basePipelineHandle: VkPipeline
- basePipelineIndex: s32