d3d11 module

D3D11_SHADER_DESC

structforeignSource

Fields

Version: u32
Creator: *u8
Flags: u32
ConstantBuffers: u32
BoundResources: u32
InputParameters: u32
OutputParameters: u32
InstructionCount: u32
TempRegisterCount: u32
TempArrayCount: u32
DefCount: u32
DclCount: u32
TextureNormalInstructions: u32
TextureLoadInstructions: u32
TextureCompInstructions: u32
TextureBiasInstructions: u32
TextureGradientInstructions: u32
FloatInstructionCount: u32
IntInstructionCount: u32
UintInstructionCount: u32
StaticFlowControlCount: u32
DynamicFlowControlCount: u32
MacroInstructionCount: u32
ArrayInstructionCount: u32
CutInstructionCount: u32
EmitInstructionCount: u32
GSOutputTopology: D3D_PRIMITIVE_TOPOLOGY
GSMaxOutputVertexCount: u32
InputPrimitive: D3D_PRIMITIVE
PatchConstantParameters: u32
cGSInstanceCount: u32
cControlPoints: u32
TessellatorDomain: D3D_TESSELLATOR_DOMAIN
cBarrierInstructions: u32
cInterlockedInstructions: u32
cTextureStoreInstructions: u32

See also