- SVT_VOID
- SVT_BOOL
- SVT_INT
- SVT_FLOAT
- SVT_STRING
- SVT_TEXTURE
- SVT_TEXTURE1D
- SVT_TEXTURE2D
- SVT_TEXTURE3D
- SVT_TEXTURECUBE
- SVT_SAMPLER
- SVT_SAMPLER1D
- SVT_SAMPLER2D
- SVT_SAMPLER3D
- SVT_SAMPLERCUBE
- SVT_PIXELSHADER
- SVT_VERTEXSHADER
- SVT_PIXELFRAGMENT
- SVT_VERTEXFRAGMENT
- SVT_UINT
- SVT_UINT8
- SVT_GEOMETRYSHADER
- SVT_RASTERIZER
- SVT_DEPTHSTENCIL
- SVT_BLEND
- SVT_BUFFER
- SVT_CBUFFER
- SVT_TBUFFER
- SVT_TEXTURE1DARRAY
- SVT_TEXTURE2DARRAY
- SVT_RENDERTARGETVIEW
- SVT_DEPTHSTENCILVIEW
- SVT_TEXTURE2DMS
- SVT_TEXTURE2DMSARRAY
- SVT_TEXTURECUBEARRAY
- SVT_HULLSHADER
- SVT_DOMAINSHADER
- SVT_INTERFACE_POINTER
- SVT_COMPUTESHADER
- SVT_DOUBLE
- SVT_RWTEXTURE1D
- SVT_RWTEXTURE1DARRAY
- SVT_RWTEXTURE2D
- SVT_RWTEXTURE2DARRAY
- SVT_RWTEXTURE3D
- SVT_RWBUFFER
- SVT_BYTEADDRESS_BUFFER
- SVT_RWBYTEADDRESS_BUFFER
- SVT_STRUCTURED_BUFFER
- SVT_RWSTRUCTURED_BUFFER
- SVT_APPEND_STRUCTURED_BUFFER
- SVT_CONSUME_STRUCTURED_BUFFER
- SVT_MIN8FLOAT
- SVT_MIN10FLOAT
- SVT_MIN16FLOAT
- SVT_MIN12INT
- SVT_MIN16INT
- SVT_MIN16UINT
- SVT_INT16
- SVT_UINT16
- SVT_FLOAT16
- SVT_INT64
- SVT_UINT64
- _10_SVT_VOID
- _10_SVT_BOOL
- _10_SVT_INT
- _10_SVT_FLOAT
- _10_SVT_STRING
- _10_SVT_TEXTURE
- _10_SVT_TEXTURE1D
- _10_SVT_TEXTURE2D
- _10_SVT_TEXTURE3D
- _10_SVT_TEXTURECUBE
- _10_SVT_SAMPLER
- _10_SVT_SAMPLER1D
- _10_SVT_SAMPLER2D
- _10_SVT_SAMPLER3D
- _10_SVT_SAMPLERCUBE
- _10_SVT_PIXELSHADER
- _10_SVT_VERTEXSHADER
- _10_SVT_PIXELFRAGMENT
- _10_SVT_VERTEXFRAGMENT
- _10_SVT_UINT
- _10_SVT_UINT8
- _10_SVT_GEOMETRYSHADER
- _10_SVT_RASTERIZER
- _10_SVT_DEPTHSTENCIL
- _10_SVT_BLEND
- _10_SVT_BUFFER
- _10_SVT_CBUFFER
- _10_SVT_TBUFFER
- _10_SVT_TEXTURE1DARRAY
- _10_SVT_TEXTURE2DARRAY
- _10_SVT_RENDERTARGETVIEW
- _10_SVT_DEPTHSTENCILVIEW
- _10_SVT_TEXTURE2DMS
- _10_SVT_TEXTURE2DMSARRAY
- _10_SVT_TEXTURECUBEARRAY
- _11_SVT_HULLSHADER
- _11_SVT_DOMAINSHADER
- _11_SVT_INTERFACE_POINTER
- _11_SVT_COMPUTESHADER
- _11_SVT_DOUBLE
- _11_SVT_RWTEXTURE1D
- _11_SVT_RWTEXTURE1DARRAY
- _11_SVT_RWTEXTURE2D
- _11_SVT_RWTEXTURE2DARRAY
- _11_SVT_RWTEXTURE3D
- _11_SVT_RWBUFFER
- _11_SVT_BYTEADDRESS_BUFFER
- _11_SVT_RWBYTEADDRESS_BUFFER
- _11_SVT_STRUCTURED_BUFFER
- _11_SVT_RWSTRUCTURED_BUFFER
- _11_SVT_APPEND_STRUCTURED_BUFFER
- _11_SVT_CONSUME_STRUCTURED_BUFFER
- SVT_FORCE_DWORD
- D3D_SVT_VOID
- D3D_SVT_BOOL
- D3D_SVT_INT
- D3D_SVT_FLOAT
- D3D_SVT_STRING
- D3D_SVT_TEXTURE
- D3D_SVT_TEXTURE1D
- D3D_SVT_TEXTURE2D
- D3D_SVT_TEXTURE3D
- D3D_SVT_TEXTURECUBE
- D3D_SVT_SAMPLER
- D3D_SVT_SAMPLER1D
- D3D_SVT_SAMPLER2D
- D3D_SVT_SAMPLER3D
- D3D_SVT_SAMPLERCUBE
- D3D_SVT_PIXELSHADER
- D3D_SVT_VERTEXSHADER
- D3D_SVT_PIXELFRAGMENT
- D3D_SVT_VERTEXFRAGMENT
- D3D_SVT_UINT
- D3D_SVT_UINT8
- D3D_SVT_GEOMETRYSHADER
- D3D_SVT_RASTERIZER
- D3D_SVT_DEPTHSTENCIL
- D3D_SVT_BLEND
- D3D_SVT_BUFFER
- D3D_SVT_CBUFFER
- D3D_SVT_TBUFFER
- D3D_SVT_TEXTURE1DARRAY
- D3D_SVT_TEXTURE2DARRAY
- D3D_SVT_RENDERTARGETVIEW
- D3D_SVT_DEPTHSTENCILVIEW
- D3D_SVT_TEXTURE2DMS
- D3D_SVT_TEXTURE2DMSARRAY
- D3D_SVT_TEXTURECUBEARRAY
- D3D_SVT_HULLSHADER
- D3D_SVT_DOMAINSHADER
- D3D_SVT_INTERFACE_POINTER
- D3D_SVT_COMPUTESHADER
- D3D_SVT_DOUBLE
- D3D_SVT_RWTEXTURE1D
- D3D_SVT_RWTEXTURE1DARRAY
- D3D_SVT_RWTEXTURE2D
- D3D_SVT_RWTEXTURE2DARRAY
- D3D_SVT_RWTEXTURE3D
- D3D_SVT_RWBUFFER
- D3D_SVT_BYTEADDRESS_BUFFER
- D3D_SVT_RWBYTEADDRESS_BUFFER
- D3D_SVT_STRUCTURED_BUFFER
- D3D_SVT_RWSTRUCTURED_BUFFER
- D3D_SVT_APPEND_STRUCTURED_BUFFER
- D3D_SVT_CONSUME_STRUCTURED_BUFFER
- D3D_SVT_MIN8FLOAT
- D3D_SVT_MIN10FLOAT
- D3D_SVT_MIN16FLOAT
- D3D_SVT_MIN12INT
- D3D_SVT_MIN16INT
- D3D_SVT_MIN16UINT
- D3D_SVT_INT16
- D3D_SVT_UINT16
- D3D_SVT_FLOAT16
- D3D_SVT_INT64
- D3D_SVT_UINT64
- D3D10_SVT_VOID
- D3D10_SVT_BOOL
- D3D10_SVT_INT
- D3D10_SVT_FLOAT
- D3D10_SVT_STRING
- D3D10_SVT_TEXTURE
- D3D10_SVT_TEXTURE1D
- D3D10_SVT_TEXTURE2D
- D3D10_SVT_TEXTURE3D
- D3D10_SVT_TEXTURECUBE
- D3D10_SVT_SAMPLER
- D3D10_SVT_SAMPLER1D
- D3D10_SVT_SAMPLER2D
- D3D10_SVT_SAMPLER3D
- D3D10_SVT_SAMPLERCUBE
- D3D10_SVT_PIXELSHADER
- D3D10_SVT_VERTEXSHADER
- D3D10_SVT_PIXELFRAGMENT
- D3D10_SVT_VERTEXFRAGMENT
- D3D10_SVT_UINT
- D3D10_SVT_UINT8
- D3D10_SVT_GEOMETRYSHADER
- D3D10_SVT_RASTERIZER
- D3D10_SVT_DEPTHSTENCIL
- D3D10_SVT_BLEND
- D3D10_SVT_BUFFER
- D3D10_SVT_CBUFFER
- D3D10_SVT_TBUFFER
- D3D10_SVT_TEXTURE1DARRAY
- D3D10_SVT_TEXTURE2DARRAY
- D3D10_SVT_RENDERTARGETVIEW
- D3D10_SVT_DEPTHSTENCILVIEW
- D3D10_SVT_TEXTURE2DMS
- D3D10_SVT_TEXTURE2DMSARRAY
- D3D10_SVT_TEXTURECUBEARRAY
- D3D11_SVT_HULLSHADER
- D3D11_SVT_DOMAINSHADER
- D3D11_SVT_INTERFACE_POINTER
- D3D11_SVT_COMPUTESHADER
- D3D11_SVT_DOUBLE
- D3D11_SVT_RWTEXTURE1D
- D3D11_SVT_RWTEXTURE1DARRAY
- D3D11_SVT_RWTEXTURE2D
- D3D11_SVT_RWTEXTURE2DARRAY
- D3D11_SVT_RWTEXTURE3D
- D3D11_SVT_RWBUFFER
- D3D11_SVT_BYTEADDRESS_BUFFER
- D3D11_SVT_RWBYTEADDRESS_BUFFER
- D3D11_SVT_STRUCTURED_BUFFER
- D3D11_SVT_RWSTRUCTURED_BUFFER
- D3D11_SVT_APPEND_STRUCTURED_BUFFER
- D3D11_SVT_CONSUME_STRUCTURED_BUFFER
- D3D_SVT_FORCE_DWORD