ID3D11InfoQueue_GetBreakOnSeverity :: (
this: *ID3D11InfoQueue,
Severity: D3D11_MESSAGE_SEVERITY
) -> BOOL
Parameters
- this: *ID3D11InfoQueue
- Severity: D3D11_MESSAGE_SEVERITY
Returns
- BOOL
ID3D11InfoQueue_GetBreakOnSeverity :: (
this: *ID3D11InfoQueue,
Severity: D3D11_MESSAGE_SEVERITY
) -> BOOL