- NONE
- FORCE_OPAQUE
- FORCE_NON_OPAQUE
- ACCEPT_FIRST_HIT_AND_END_SEARCH
- SKIP_CLOSEST_HIT_SHADER
- CULL_BACK_FACING_TRIANGLES
- CULL_FRONT_FACING_TRIANGLES
- CULL_OPAQUE
- CULL_NON_OPAQUE
- SKIP_TRIANGLES
- SKIP_PROCEDURAL_PRIMITIVES
- D3D12_RAY_FLAG_NONE
- D3D12_RAY_FLAG_FORCE_OPAQUE
- D3D12_RAY_FLAG_FORCE_NON_OPAQUE
- D3D12_RAY_FLAG_ACCEPT_FIRST_HIT_AND_END_SEARCH
- D3D12_RAY_FLAG_SKIP_CLOSEST_HIT_SHADER
- D3D12_RAY_FLAG_CULL_BACK_FACING_TRIANGLES
- D3D12_RAY_FLAG_CULL_FRONT_FACING_TRIANGLES
- D3D12_RAY_FLAG_CULL_OPAQUE
- D3D12_RAY_FLAG_CULL_NON_OPAQUE
- D3D12_RAY_FLAG_SKIP_TRIANGLES
- D3D12_RAY_FLAG_SKIP_PROCEDURAL_PRIMITIVES