d3d12 module

D3D12_SHADER_COMPONENT_MAPPING_ALWAYS_SET_BIT_AVOIDING_ZEROMEM_MISTAKES

constantforeignSource
D3D12_SHADER_COMPONENT_MAPPING_ALWAYS_SET_BIT_AVOIDING_ZEROMEM_MISTAKES :: 1 << (D3D12_SHADER_COMPONENT_MAPPING_SHIFT * 4

See also