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d3d12 module
← d3d12
Constants
D3D12_SHADER_COMPONENT_MAPPING_SHIFT
D3D12_SHADER_IDENTIFIER_SIZE_IN_BYTES
D3D12_SHADER_MAJOR_VERSION
D3D12_SHADER_MAX_INSTANCES
D3D12_SHADER_MAX_INTERFACE_CALL_SITES
D3D12_SHADER_MAX_INTERFACES
D3D12_SHADER_MAX_TYPES
D3D12_SHADER_MINOR_VERSION
D3D12_SHADING_RATE_VALID_MASK
D3D12_SHADING_RATE_X_AXIS_SHIFT
D3D12_SHIFT_INSTRUCTION_PAD_VALUE
D3D12_SHIFT_INSTRUCTION_SHIFT_VALUE_BIT_COUNT
D3D12_SIMULTANEOUS_RENDER_TARGET_COUNT
D3D12_SMALL_MSAA_RESOURCE_PLACEMENT_ALIGNMENT
D3D12_SMALL_RESOURCE_PLACEMENT_ALIGNMENT
D3D12_SO_BUFFER_MAX_STRIDE_IN_BYTES
D3D12_SO_BUFFER_MAX_WRITE_WINDOW_IN_BYTES
D3D12_SO_BUFFER_SLOT_COUNT
D3D12_SO_DDI_REGISTER_INDEX_DENOTING_GAP
D3D12_SO_NO_RASTERIZED_STREAM
D3D12_SO_OUTPUT_COMPONENT_COUNT
D3D12_SO_STREAM_COUNT
D3D12_SPEC_DATE_DAY
D3D12_SPEC_DATE_MONTH
D3D12_SPEC_DATE_YEAR
D3D12_SPEC_VERSION
D3D12_SRGB_GAMMA
D3D12_SRGB_TO_FLOAT_DENOMINATOR_1
D3D12_SRGB_TO_FLOAT_DENOMINATOR_2
D3D12_SRGB_TO_FLOAT_EXPONENT
D3D12_SRGB_TO_FLOAT_OFFSET
D3D12_SRGB_TO_FLOAT_THRESHOLD
D3D12_SRGB_TO_FLOAT_TOLERANCE_IN_ULP
D3D12_STANDARD_COMPONENT_BIT_COUNT
D3D12_STANDARD_COMPONENT_BIT_COUNT_DOUBLED
D3D12_STANDARD_MAXIMUM_ELEMENT_ALIGNMENT_BYTE_MULTIPLE
D3D12_STANDARD_PIXEL_COMPONENT_COUNT
D3D12_STANDARD_PIXEL_ELEMENT_COUNT
D3D12_STANDARD_VECTOR_SIZE
D3D12_STANDARD_VERTEX_ELEMENT_COUNT
On this page
See also
std
/
d3d12
/
D3D12_SO_OUTPUT_COMPONENT_COUNT
D3D12_SO_OUTPUT_COMPONENT_COUNT
constant
foreign
Source
D3D12_SO_OUTPUT_COMPONENT_COUNT
:: 128
See also
D3D12_SO_DDI_REGISTER_INDEX_DENOTING_GAP
D3D12_SO_NO_RASTERIZED_STREAM
D3D12_SO_STREAM_COUNT
D3D12_SPEC_DATE_DAY