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d3d12 module
← d3d12
Constants
D3D12_SIMULTANEOUS_RENDER_TARGET_COUNT
D3D12_SMALL_MSAA_RESOURCE_PLACEMENT_ALIGNMENT
D3D12_SMALL_RESOURCE_PLACEMENT_ALIGNMENT
D3D12_SO_BUFFER_MAX_STRIDE_IN_BYTES
D3D12_SO_BUFFER_MAX_WRITE_WINDOW_IN_BYTES
D3D12_SO_BUFFER_SLOT_COUNT
D3D12_SO_DDI_REGISTER_INDEX_DENOTING_GAP
D3D12_SO_NO_RASTERIZED_STREAM
D3D12_SO_OUTPUT_COMPONENT_COUNT
D3D12_SO_STREAM_COUNT
D3D12_SPEC_DATE_DAY
D3D12_SPEC_DATE_MONTH
D3D12_SPEC_DATE_YEAR
D3D12_SPEC_VERSION
D3D12_SRGB_GAMMA
D3D12_SRGB_TO_FLOAT_DENOMINATOR_1
D3D12_SRGB_TO_FLOAT_DENOMINATOR_2
D3D12_SRGB_TO_FLOAT_EXPONENT
D3D12_SRGB_TO_FLOAT_OFFSET
D3D12_SRGB_TO_FLOAT_THRESHOLD
D3D12_SRGB_TO_FLOAT_TOLERANCE_IN_ULP
D3D12_STANDARD_COMPONENT_BIT_COUNT
D3D12_STANDARD_COMPONENT_BIT_COUNT_DOUBLED
D3D12_STANDARD_MAXIMUM_ELEMENT_ALIGNMENT_BYTE_MULTIPLE
D3D12_STANDARD_PIXEL_COMPONENT_COUNT
D3D12_STANDARD_PIXEL_ELEMENT_COUNT
D3D12_STANDARD_VECTOR_SIZE
D3D12_STANDARD_VERTEX_ELEMENT_COUNT
D3D12_STANDARD_VERTEX_TOTAL_COMPONENT_COUNT
D3D12_SUBPIXEL_FRACTIONAL_BIT_COUNT
D3D12_SUBTEXEL_FRACTIONAL_BIT_COUNT
D3D12_SYSTEM_RESERVED_REGISTER_SPACE_VALUES_END
D3D12_SYSTEM_RESERVED_REGISTER_SPACE_VALUES_START
D3D12_TESSELLATOR_MAX_EVEN_TESSELLATION_FACTOR
D3D12_TESSELLATOR_MAX_ISOLINE_DENSITY_TESSELLATION_FACTOR
D3D12_TESSELLATOR_MAX_ODD_TESSELLATION_FACTOR
D3D12_TESSELLATOR_MAX_TESSELLATION_FACTOR
D3D12_TESSELLATOR_MIN_EVEN_TESSELLATION_FACTOR
D3D12_TESSELLATOR_MIN_ISOLINE_DENSITY_TESSELLATION_FACTOR
D3D12_TESSELLATOR_MIN_ODD_TESSELLATION_FACTOR
On this page
See also
std
/
d3d12
/
D3D12_SRGB_TO_FLOAT_TOLERANCE_IN_ULP
D3D12_SRGB_TO_FLOAT_TOLERANCE_IN_ULP
constant
foreign
Source
D3D12_SRGB_TO_FLOAT_TOLERANCE_IN_ULP
:: 0.5
See also
D3D12_SRGB_TO_FLOAT_OFFSET
D3D12_SRGB_TO_FLOAT_THRESHOLD
D3D12_STANDARD_COMPONENT_BIT_COUNT
D3D12_STANDARD_COMPONENT_BIT_COUNT_DOUBLED