ID3D12StateObjectProperties_GetShaderIdentifier :: (
this: *ID3D12StateObjectProperties,
pExportName: *s16
) -> *void
Parameters
- this: *ID3D12StateObjectProperties
- pExportName: *s16
Returns
- *void
ID3D12StateObjectProperties_GetShaderIdentifier :: (
this: *ID3D12StateObjectProperties,
pExportName: *s16
) -> *void