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d3d12 module
← d3d12
Procedures
ID3D12SharingContract_SharedFenceSignal
ID3D12StateObjectProperties_GetPipelineStackSize
ID3D12StateObjectProperties_GetShaderIdentifier
ID3D12StateObjectProperties_GetShaderStackSize
ID3D12StateObjectProperties_SetPipelineStackSize
ID3D12SwapChainAssistant_GetCurrentResourceAndCommandQueue
ID3D12SwapChainAssistant_GetLUID
ID3D12SwapChainAssistant_GetSwapChainObject
ID3D12SwapChainAssistant_InsertImplicitSync
ID3D12Tools_EnableShaderInstrumentation
ID3D12Tools_ShaderInstrumentationEnabled
ID3D12VersionedRootSignatureDeserializer_GetRootSignatureDescAtVersion
ID3D12VersionedRootSignatureDeserializer_GetUnconvertedRootSignatureDesc
ID3D12VirtualizationGuestDevice_CreateFenceFd
ID3D12VirtualizationGuestDevice_ShareWithHost
ID3DDestructionNotifier_RegisterDestructionCallback
ID3DDestructionNotifier_UnregisterDestructionCallback
set_Flags
set_InstanceContributionToHitGroupIndex
set_InstanceID
set_InstanceMask
vtable
On this page
See also
std
/
d3d12
/
set_InstanceMask
set_InstanceMask
procedure
since 0.31.0
Source
set_InstanceMask
:: (fields: *
D3D12_RAYTRACING_INSTANCE_DESC
, value:
u32
)
Parameters
fields
:
*
D3D12_RAYTRACING_INSTANCE_DESC
value
:
u32
See also
set_InstanceContributionToHitGroupIndex
set_InstanceID
vtable