Fields
- vtable: IUnknown_VTable
- GetShaderIdentifier: #type (this: *ID3D12StateObjectProperties, pExportName: *s16) -> *void #cpp_method
- GetShaderStackSize: #type (this: *ID3D12StateObjectProperties, pExportName: *s16) -> u64 #cpp_method
- GetPipelineStackSize: #type (this: *ID3D12StateObjectProperties) -> u64 #cpp_method
- SetPipelineStackSize: #type (this: *ID3D12StateObjectProperties, PipelineStackSizeInBytes: u64) -> void #cpp_method