- Unknown
- Vertex
- Tessellation_Control
- Hull
- Tessellation_Evaluation
- Domain
- Geometry
- Fragment
- Pixel
- Compute
- RayTracing_RayGeneration
- RayTracing_Miss
- RayTracing_Intersection
- RayTracing_AnyHit
- RayTracing_ClosestHit
- RayTracing_Callable
- RayTracing_Internal
- Mesh
- Task
- GFSDK_Aftermath_ShaderType_Unknown
- GFSDK_Aftermath_ShaderType_Vertex
- GFSDK_Aftermath_ShaderType_Tessellation_Control
- GFSDK_Aftermath_ShaderType_Hull
- GFSDK_Aftermath_ShaderType_Tessellation_Evaluation
- GFSDK_Aftermath_ShaderType_Domain
- GFSDK_Aftermath_ShaderType_Geometry
- GFSDK_Aftermath_ShaderType_Fragment
- GFSDK_Aftermath_ShaderType_Pixel
- GFSDK_Aftermath_ShaderType_Compute
- GFSDK_Aftermath_ShaderType_RayTracing_RayGeneration
- GFSDK_Aftermath_ShaderType_RayTracing_Miss
- GFSDK_Aftermath_ShaderType_RayTracing_Intersection
- GFSDK_Aftermath_ShaderType_RayTracing_AnyHit
- GFSDK_Aftermath_ShaderType_RayTracing_ClosestHit
- GFSDK_Aftermath_ShaderType_RayTracing_Callable
- GFSDK_Aftermath_ShaderType_RayTracing_Internal
- GFSDK_Aftermath_ShaderType_Mesh
- GFSDK_Aftermath_ShaderType_Task