SDL_GL_MakeCurrent :: (window: *SDL_Window, context: SDL_GLContext) -> bool #foreign
Parameters
- window: *SDL_Window
- context: SDL_GLContext
Returns
- bool
SDL_GL_MakeCurrent :: (window: *SDL_Window, context: SDL_GLContext) -> bool #foreign
Parameters
- window: *SDL_Window
- context: SDL_GLContext
Returns
- bool
SDL_GL_MakeCurrent :: (window: *SDL_Window, context: SDL_GLContext) -> bool #foreign
Parameters
- window: *SDL_Window
- context: SDL_GLContext
Returns
- bool
SDL_GL_MakeCurrent :: (window: *SDL_Window, context: SDL_GLContext) -> bool #foreign
Parameters
- window: *SDL_Window
- context: SDL_GLContext
Returns
- bool
SDL_GL_MakeCurrent :: (window: *SDL_Window, context: SDL_GLContext) -> bool #foreign
Parameters
- window: *SDL_Window
- context: SDL_GLContext
Returns
- bool
SDL_GL_MakeCurrent :: (window: *SDL_Window, context: SDL_GLContext) -> bool #foreign
Parameters
- window: *SDL_Window
- context: SDL_GLContext
Returns
- bool