SDL_LockTextureToSurface :: (
texture: *SDL_Texture,
rect: *SDL_Rect,
surface: **SDL_Surface
) -> bool #foreign
Parameters
- texture: *SDL_Texture
- rect: *SDL_Rect
- surface: **SDL_Surface
Returns
- bool
SDL_LockTextureToSurface :: (
texture: *SDL_Texture,
rect: *SDL_Rect,
surface: **SDL_Surface
) -> bool #foreign
Parameters
- texture: *SDL_Texture
- rect: *SDL_Rect
- surface: **SDL_Surface
Returns
- bool
SDL_LockTextureToSurface :: (
texture: *SDL_Texture,
rect: *SDL_Rect,
surface: **SDL_Surface
) -> bool #foreign
Parameters
- texture: *SDL_Texture
- rect: *SDL_Rect
- surface: **SDL_Surface
Returns
- bool
SDL_LockTextureToSurface :: (
texture: *SDL_Texture,
rect: *SDL_Rect,
surface: **SDL_Surface
) -> bool #foreign
Parameters
- texture: *SDL_Texture
- rect: *SDL_Rect
- surface: **SDL_Surface
Returns
- bool
SDL_LockTextureToSurface :: (
texture: *SDL_Texture,
rect: *SDL_Rect,
surface: **SDL_Surface
) -> bool #foreign
Parameters
- texture: *SDL_Texture
- rect: *SDL_Rect
- surface: **SDL_Surface
Returns
- bool
SDL_LockTextureToSurface :: (
texture: *SDL_Texture,
rect: *SDL_Rect,
surface: **SDL_Surface
) -> bool #foreign
Parameters
- texture: *SDL_Texture
- rect: *SDL_Rect
- surface: **SDL_Surface
Returns
- bool