SDL_GetClosestFullscreenDisplayMode
procedureforeignextension6 overloadsSource
SDL_GetClosestFullscreenDisplayMode :: (
displayID: SDL_DisplayID,
w: s32,
h: s32,
refresh_rate: float32,
include_high_density_modes: bool,
closest: *SDL_DisplayMode
) -> bool #foreign
Parameters
- w: s32
- h: s32
- refresh_rate: float32
- include_high_density_modes: bool
Returns
- bool
SDL_GetClosestFullscreenDisplayMode :: (
displayID: SDL_DisplayID,
w: s32,
h: s32,
refresh_rate: float32,
include_high_density_modes: bool,
closest: *SDL_DisplayMode
) -> bool #foreign
Parameters
- w: s32
- h: s32
- refresh_rate: float32
- include_high_density_modes: bool
Returns
- bool
SDL_GetClosestFullscreenDisplayMode :: (
displayID: SDL_DisplayID,
w: s32,
h: s32,
refresh_rate: float32,
include_high_density_modes: bool,
closest: *SDL_DisplayMode
) -> bool #foreign
Parameters
- w: s32
- h: s32
- refresh_rate: float32
- include_high_density_modes: bool
Returns
- bool
SDL_GetClosestFullscreenDisplayMode :: (
displayID: SDL_DisplayID,
w: s32,
h: s32,
refresh_rate: float32,
include_high_density_modes: bool,
closest: *SDL_DisplayMode
) -> bool #foreign
Parameters
- w: s32
- h: s32
- refresh_rate: float32
- include_high_density_modes: bool
Returns
- bool
SDL_GetClosestFullscreenDisplayMode :: (
displayID: SDL_DisplayID,
w: s32,
h: s32,
refresh_rate: float32,
include_high_density_modes: bool,
closest: *SDL_DisplayMode
) -> bool #foreign
Parameters
- w: s32
- h: s32
- refresh_rate: float32
- include_high_density_modes: bool
Returns
- bool
SDL_GetClosestFullscreenDisplayMode :: (
displayID: SDL_DisplayID,
w: s32,
h: s32,
refresh_rate: float32,
include_high_density_modes: bool,
closest: *SDL_DisplayMode
) -> bool #foreign
Parameters
- w: s32
- h: s32
- refresh_rate: float32
- include_high_density_modes: bool
Returns
- bool