SDL_SetWindowProgressState :: (
window: *SDL_Window,
state: SDL_ProgressState
) -> bool #foreign
Parameters
- window: *SDL_Window
- state: SDL_ProgressState
Returns
- bool
SDL_SetWindowProgressState :: (
window: *SDL_Window,
state: SDL_ProgressState
) -> bool #foreign
Parameters
- window: *SDL_Window
- state: SDL_ProgressState
Returns
- bool
SDL_SetWindowProgressState :: (
window: *SDL_Window,
state: SDL_ProgressState
) -> bool #foreign
Parameters
- window: *SDL_Window
- state: SDL_ProgressState
Returns
- bool
SDL_SetWindowProgressState :: (
window: *SDL_Window,
state: SDL_ProgressState
) -> bool #foreign
Parameters
- window: *SDL_Window
- state: SDL_ProgressState
Returns
- bool
SDL_SetWindowProgressState :: (
window: *SDL_Window,
state: SDL_ProgressState
) -> bool #foreign
Parameters
- window: *SDL_Window
- state: SDL_ProgressState
Returns
- bool
SDL_SetWindowProgressState :: (
window: *SDL_Window,
state: SDL_ProgressState
) -> bool #foreign
Parameters
- window: *SDL_Window
- state: SDL_ProgressState
Returns
- bool