SDL3 module

SDL_GetGamepadSensorData

procedureforeignextension6 overloadsSource
SDL_GetGamepadSensorData :: (
    gamepad: *SDL_Gamepad,
    type: SDL_SensorType,
    data: *float32,
    num_values: s32
) -> bool #foreign

Parameters

gamepad: *SDL_Gamepad
data: *float32
num_values: s32

Returns

bool
SDL_GetGamepadSensorData :: (
    gamepad: *SDL_Gamepad,
    type: SDL_SensorType,
    data: *float32,
    num_values: s32
) -> bool #foreign

Parameters

gamepad: *SDL_Gamepad
data: *float32
num_values: s32

Returns

bool
SDL_GetGamepadSensorData :: (
    gamepad: *SDL_Gamepad,
    type: SDL_SensorType,
    data: *float32,
    num_values: s32
) -> bool #foreign

Parameters

gamepad: *SDL_Gamepad
data: *float32
num_values: s32

Returns

bool
SDL_GetGamepadSensorData :: (
    gamepad: *SDL_Gamepad,
    type: SDL_SensorType,
    data: *float32,
    num_values: s32
) -> bool #foreign

Parameters

gamepad: *SDL_Gamepad
data: *float32
num_values: s32

Returns

bool
SDL_GetGamepadSensorData :: (
    gamepad: *SDL_Gamepad,
    type: SDL_SensorType,
    data: *float32,
    num_values: s32
) -> bool #foreign

Parameters

gamepad: *SDL_Gamepad
data: *float32
num_values: s32

Returns

bool
SDL_GetGamepadSensorData :: (
    gamepad: *SDL_Gamepad,
    type: SDL_SensorType,
    data: *float32,
    num_values: s32
) -> bool #foreign

Parameters

gamepad: *SDL_Gamepad
data: *float32
num_values: s32

Returns

bool

See also